마영전 - 아이단 전투 BGM 1시간 확장판[Remake Ver.] | Vindictus - Aodhan Battle BGM 1 HOUR SUPER EXTENDED

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ReCounter

ReCounter

3 жыл бұрын

Vindictus Aodhan OST : Season 4 Prologue Episode - Remembrance BGM 1 HOUR [Remake Ver.]
마비노기 영웅전 OST : 시즌 4 프롤로그 에피소드 - 잊지 않기 위하여 BGM 1시간 확장판[Remake Ver.]
* Original BGM is composed by STUDIO EIM: / studioeimgamemusicstudio
* (c) 마비노기 영웅전 / Vindictus, Nexon : / mabiheroes
* 이미지 출처 및 저작권: 마비노기 영웅전
*좋아요/구독 언제나 감사드립니다(__) 자유롭게 퍼가셔도 됩니다.(출처 한번만 같이 적어주세요) 봐주셔서 감사합니다!
Subscribing/Liking is MUCH appreciated and it helps me out a lot!
*Feel free to share the video to various websites!(plz indicate the source with it just for once thx) Thank you for watching!
#마영전ost#마영전브금#마영전bgm#마비노기영웅전ost#마영전아이단#아이단bgm#아이단브금#아이단ost#vindictusost#vindictusbgm#vindictusaodhan#aodhanbgm#aodhanost#aodhan

Пікірлер: 23
@ReCounter1
@ReCounter1 6 ай бұрын
영상이 마음에 쏙 드셨다면, 구독 한번만 부탁드리겠습니다. 정말 감사합니다! If you like this video, would you please hit that subscribe button? I really appreciate it!
@ReCounter1
@ReCounter1 3 жыл бұрын
시간이 오래 지났음에도 여전히 만들면서 소름이 끼쳤습니다.
@bobowh3447
@bobowh3447 3 жыл бұрын
마치 주인공이 최종보스싸우러가는데 하필 최종보스가 스승 아니면 친구...어쩔수없는 싸움에 어울리는 브금...
@cloudalpaca3184
@cloudalpaca3184 2 жыл бұрын
망전은 역시 브금이지! 게임은 오래전에 접었지만 그래도 브금은 여전히 찾아서 듣습니다...
@madnight1553
@madnight1553 Жыл бұрын
its been a while since the last time i played vindictus and then i watched your clip about aodhan battle quest then listening this bgm... this makes me want to play vindictus again. but based on the other guy comment looks like vindictus going to even worse direction... this is like vindictus swan song
@catmomgetout
@catmomgetout 2 жыл бұрын
갓 아이단
@KijinRengetsu
@KijinRengetsu 3 жыл бұрын
This episode is my favorite story in Vindictus. The dungeon has good atmosphere and BGM is legendary. Sad that Aodhan has gone. And this episode is the last time that I feel passionate about Vindictus. After LV105 and S4, this game is getting weirder. Many annoying update and boring dungeon and equipment. I am very disappointed about that :(
@ReCounter1
@ReCounter1 3 жыл бұрын
Thanks for the great comment. Yeah.. You can say that again..
@beatzcollection
@beatzcollection 2 жыл бұрын
와브금존나미쳤네짐짜
@gjs1541
@gjs1541 3 жыл бұрын
나의 이 증오는 !
@Ashfallen
@Ashfallen 3 жыл бұрын
hello man, sry for question, i dont have KR account. You can check KR ranked ? tell me pls 95 balance priority or 90 is enough? and if you can, check pls karoks too, they have 95 or 95 balance, pls
@ReCounter1
@ReCounter1 3 жыл бұрын
Oh i get it No problem at all i'll go check it asap. Plz wait
@Ashfallen
@Ashfallen 3 жыл бұрын
@@ReCounter1 I wiil w8 bro, sry for trouble
@ReCounter1
@ReCounter1 3 жыл бұрын
Hmm Bal 95 has amount of damage increase of course. Some said Balance 90->95 has *about 2% damage increase, but you know, It does require lots of bal to get 95 bal, (it requires 3 bals to get 1 bal when its 90 bal or above) and it is impossible to get both ats and 95 bal unless you have +16.) So, it depends on the character. Is your character greatly affected by ATS? Or is it not heavily affected by ATS? You should figure it out on your own.
@ReCounter1
@ReCounter1 3 жыл бұрын
And additionally i will go check KR Karok fellas ranking and see if i could figure out their bals
@ReCounter1
@ReCounter1 3 жыл бұрын
I tried to give you the additional reply sooner, but the things didnt work out well so i'm late. My apologies. As a result of checking the current Korean karok ranking, if you are a pillar karok, it is highly recommended to keep balance 90 and invest in an attack speed. As a result of checking the balance of the KR Karok top rankers, it is mostly 90 / and 91~92 only if its been worked out well. And also, it seems most of the Cestus Karok rankers keep the balance of 90 and invest the rest in attack speed.
@user-iz8nj5vw4m
@user-iz8nj5vw4m 3 жыл бұрын
그냥 여기서 섭종했으면 불후의 갓겜으로 남았다...
@user-uv9xu9pu7h
@user-uv9xu9pu7h 2 жыл бұрын
섭종하면 그냥섭종한망겜이지ㅋㅋㅋㅋㅋ
@xiuhan_kr4640
@xiuhan_kr4640 3 жыл бұрын
혹시 그냥 마비노기에서 합주로 구현이 가능할까요? *ㅅ*
@ReCounter1
@ReCounter1 3 жыл бұрын
글쎄요.. 저도 일단 확실하게는 모르겠습니다만은.. 굉장히 디테일이 필요할 것 같긴 한데 하다 보면 결국 비슷하게 구현은 되지 않을까 생각합니다.
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