Something I would add is to link the left and right edge of the noise texture to the start and end width of the beam. Meaning, a small beam width representing a distant source has a small left edge and the opposite for the end of the beam. That way, you can give the noise texture a more 3D perspective feeling.
@ShiveringCactus3 ай бұрын
That's a really clever idea. Pinning this.
@joshuairwin2016Ай бұрын
Great tutorials! Thank you !
@ShiveringCactusАй бұрын
Great comment! Thank you !
@joshuairwin2016Ай бұрын
@@ShiveringCactus I'm going to be producing some TNG era Star Trek Fan Films next year. I'll circle back with some links for you.
@MadsNyboJorgensen_madsvid3 ай бұрын
I love StarTrek Next Generation. What a great tutorial - suppose that it could also be used for light sabres if Jedi is your cult movement? 😀
@ShiveringCactus3 ай бұрын
Thank you. Glad you enjoyed it. I think the free Saber plugin from @videocopilot has light sabres sorted, but I'm really getting into studying how to recreate all the elements that go into iconic effects.
@faldor3 ай бұрын
The Phase pistol beams on Enterprise have never been beat. Don't @ me 🤣🤣
@ShiveringCactus3 ай бұрын
They were cool. You could see the particles in them, if I remember correctly.
@faldor3 ай бұрын
You should totally do a TNG transporter tut 😎
@ShiveringCactus3 ай бұрын
Oh I have such a doozy for that, still in the planning phase
@faldor3 ай бұрын
@@ShiveringCactus much like your example from the documentary in this vid, I once ripped the transporter elements from the season one dvd and tried to match it.