WoM closed three months before my first visit to WDW. After years of watching lo-res cam footage, I'm absolutely thrilled to see this.
@jamesmcfadden5534 Жыл бұрын
The outdoor work is impressive enough but this is very cool! Also, the "flat" animatronic figures actually work pretty well.
@jenniferhanses Жыл бұрын
Considering there's over 180 animatronics in world of motion, I don't blame him for going with this style.
@jamesmcfadden5534 Жыл бұрын
Yes, trying to make that many 3D models would be crazy. @@jenniferhanses
@shahrammaleki45324 ай бұрын
He's doing JASON for the living seas in full animatronic. It took a lot of work.
@graysonpeddie Жыл бұрын
Man I love what you do for the World of Motion! Very well done.
@adamcohen1474 Жыл бұрын
Everything you’ve been doing has been amazing. I’m really considering doing a major upgrade on my computer so I can use this at “epic” settings. I barely get by at “medium” with no trees right now.
@waltdisney6814 ай бұрын
My mouth dropped open watching theses! It was just like I remember. Wow...
@Bazil4444 Жыл бұрын
This is incredible
@rrrcccmmm Жыл бұрын
Yo, Radical work. I saw in another video that you are using Unreal. I see that you have a spatialized stereo like audio (Sound Attenuation) in the video. Did you manage to export this from Unreal? I came here for the wildly nostalgic content but was also astonished by the clean audio attenuation as the digital camera moved.
@Futureport82 Жыл бұрын
Ugh yeah so this sucks to do. I have a Level Sequence where I've attached the cine camera to the first ride vehicle, so I can use the movie render queue. But since Unreal won't correctly export the audio, I also have to separately run the sequence without MRQ where I just record the audio using my screen recorder, then I match it in Blender.
@LenTesta Жыл бұрын
Great job!
@ciarlinomath Жыл бұрын
Wonderful job! Do you have the seperate scene music tracks play based on the position of the ride vehicle, where they fade in and out based on location, or does the music just transition based on timing? Everything is perfect, I just wonder if there is a way to ensure the timing of the music transitions because each scene track is at a different location in the loop.
@Futureport82 Жыл бұрын
Thanks! All based on location, so I've done my best to make sure all the 1 minute long audio clips actually loop as seamlessly as I can. All the audio you're hearing above is it "physically" fading out as you move away from the "speaker".