Hey everyone, unfortunately I've been quite ill the last ~month and content has been lacking as a result. So we're easing back in with a quick game I'm interested in! Coming soon I want to return to the F-4e Pave Spike and get that finished off, then move onto other systems, along with some upcoming hardware.
@Primarkka4 ай бұрын
there's literally no reason for you to apologize.
@paulf13894 ай бұрын
I agree with Primarkka, hope you're feeling better. Love your content.
@timbrown28092 ай бұрын
welcome back, do you see this game coming to next gen consoles . alot of console drivers are sick and tired of the Monopoly steam has on war games especially strategy and flight sims, and naval warfare. that and Playstations fecking obsession with Fornite.
@ravennightingale12604 ай бұрын
This actually looks extremely cool, I'll have to check this out for sure. Thanks for the video!
@RedKiteRender4 ай бұрын
Certainly something I'll be keeping an eye on too!
@78easy4 ай бұрын
Reminds me of the game “Achtung Spitfire” 😅, welcome back and hope you are all better now!
@RedKiteRender4 ай бұрын
Good game, bit dated today though!
@78easy4 ай бұрын
@@RedKiteRender Yeah, That’s why I always kept hoping for a remake or a new version. Maybe this is the one 😀. I’ll have a try myself tomorrow.
@JonCoughlin-x2o4 ай бұрын
So cool! Thank you for playing! Really happy you are still interested after a playtest lol
@Deltarious4 ай бұрын
I wasn't into this until I gave it a few minutes of watching you play it, it's a good fit for your style of channel even though it's a bit rough around the edges
@gorski12344 ай бұрын
Great job on the cinematics at the end.
@Miguel_zon4 ай бұрын
Looks interesting. Would love to see it but with vr controls for the camera like battle group vr or something
@NumbersLetters_4 ай бұрын
Now this looks cool
@birbtw04 ай бұрын
I think this game has a lot of potential, but there's some missing features and design that hold it back. For example, you should really be able to aileron roll to change your canopy position with minimal displacement to your velocity vector prior to a pull. Like you said, there's some of this now, but the roll rate seems artificially low. It would also be nice to be able to execute unloaded dives, since they can be so important in getting speed back on for a low-energy aircraft. More importantly, the game seems to "back load" your turns, executing your control input changes at the rear end of the momentum path. While this is efficient, there are times where you want to blend together several short and aggressive maneuvers together. I think this is probably the most important component missing in my mind. It also feels like the game is crying out for a visibility system. There's a board game called "Birds of Prey" by Ad Astra games that nailed this element of it. I think it's missing here. Doing a zero respect belly pass to an opponent at the merge should have very real (and potentially fatal) consequences if you're not able to pick the bandit up on the other side of the turn. Thanks for sharing it. There's definitely room for improvement, but I'm still looking forward to it.
@RedKiteRender4 ай бұрын
Lots of interesting points there, certainly hope the developer is listening. I've had some chats with about design, good people.
@straywolf774 ай бұрын
Man...that does look cool Did you guys ever play, back in the day (and I am dating myself here), Air Superiority and Air Strike? They could definitely make a similar game but with Cold War era fighters, etc.
@RedKiteRender4 ай бұрын
Can't say i have! Given the generic names I'm struggling to find them, what platform were they?
@milesblazek25694 ай бұрын
You could reduce your turn radius by pulling back on your power.
@RedKiteRender4 ай бұрын
That... doesn't make sense. Airspeed will change the radius at expense of rate, but the engine power has no relevance in physics beyond sustainability. if anything more engine power actually increases control authority (extra air over the tail). If the game's making lower power = more turn rate that's a serious failing of aerodynamics. I'll have to test it, and chat with the dev on reality vs game mechanics on that topic if it's the case.
@milesblazek25694 ай бұрын
@@RedKiteRender Think of it this way. You’re driving in your car around a curve, you have to slow down from the speed you were doing on the straight of way. If you go too fast, the radius of your turn could be greater than the radius of the curve of the road and your path will leave the road.
@RedKiteRender4 ай бұрын
@@milesblazek2569 Radius != Rate More often than not, you'll get smaller radius, but turn fewer degrees. Turning a wider radius can result in greater sustained rate of degrees resulting in a faster turn around. (crucial in a 2 circle fight) What you mentioned initially suggested that lowering the engine power would magically allow you to turn better. Which, is not the case in game. It's far more effective to instantaneous turn burning off excess speed to reduce radius in 99% of cases, then maintain that a lighter pull to stay tight. Only exception is if G's are too high to do so. But that's jet territory.