Redout II - Zero to Redout #4 - Statistics & Loadouts

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Ironos

Ironos

Күн бұрын

Пікірлер: 4
@Ironos
@Ironos Жыл бұрын
I will add a Q&A below that will answer some advanced questions concerning Redout II. Thanks to Dandy himself for putting those questions out there. Q1: What is a good ratio of thrust to durability if I want to boost for a long time? A: Finding a good ratio of thrust to durability depends on the hovercraft you are using. As there are hovercrafts that are made for the very opposite. (Like Sulha, Akhal, Lunare etc.) As for balancing the amount of the durability and thrust stats for the most effective performance. I suggest you try a 6:4 ratio of durability & thrust. This is so that the thrust packs a punch when you accelerate, and the hovercraft hull will withstand the heat gained from the boost. Q2: Do tracks with a lot of straights (Cloud Ocean, Caribbean Dam, Genesis etc) benefit with higher stability? A: When you exit a corner with a high amount of stability and facing the hovercraft in a straight direction, you will notice that the speed gained is higher than when you have little stability applied to the hovercraft. This becomes more apparent especially if you have a playstyle that drifts the hovercraft on straights. With enough experience, that understanding will become more apparent. Q3: What is a good ratio for steering and strafing for speeding/drifting around corners. A: For most players, having a comfortable way to handle the hovercraft is essential to making progress on this game. A lot of high-level players apply a ratio of 8:2 for steering and strafing respectively alongside a decent amount of stability for the most consistent entry and exit for tight corners. It is also worth noting that strafe is still very much necessary for dealing with all of corners in the game. Q4: Why aren’t balanced ships used among fast players? A: Most high-level players prefer to have the right amount of statistics that give them the best possible performance on every track. A lot of loadouts favour high-durability and others favour high-thrust builds. Balanced build aren’t used among high-level players due to the fact time is lost when a loadout is not specifically focused on either durability or thrust. Q5: What is a good stat distribution for a glass-cannon build? A: While it does depend on the hovercraft, the distribution that was shown earlier in the video are also recommended for glass-cannon hovercrafts like the Sulhas and the Akhals. There are high-level players that can take advantage of a build outside of the recommended stat distribution shown on the video. So if you take advantage of what you can control, you can also get the desired controls too.
@tuliomesquita1294
@tuliomesquita1294 Жыл бұрын
Nice video, explains a lot of stuff very clearly. I've been thinking in buying the game for some time, hence i found you video recommended, but im not sure how is the playerbase, if there is any at all. I played Redout1, but there was no one left online at that time, so.. it was a little frustrating to keep beatitng my own time reccords..
@Ironos
@Ironos Жыл бұрын
Redout's Discord has a session called the 'Weekly Wall Grind' where the discord folks (myself included) get together and play some multiplayer. And even if you can't join us, if you talk to us on the discord you'll see that there is plenty to do once you get there. Just type discord.gg/redout and you can join us in the dark side. 👀👀
@tuliomesquita1294
@tuliomesquita1294 Жыл бұрын
@@Ironos yeah i'll take a look at that later, Thanks man
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