Redshift for Cinema4D: How to Use Texture Maps (Megascans, Poliigon, RDTextures, etc.)

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Professionally Incorrect

Professionally Incorrect

Күн бұрын

Пікірлер: 90
@E_Dtl
@E_Dtl 6 жыл бұрын
What a nice straight forward tutorial. Very well explained.
@MESHQuality
@MESHQuality 6 жыл бұрын
Thanks, Didn't know about AO to diffuse thing
@5olano
@5olano 3 жыл бұрын
Thank you so much! Finally I can use this awesome library with confidence! And also very nice to see a fellow DOpus user.
@chrisrodriguez6899
@chrisrodriguez6899 3 жыл бұрын
For the normal map, isn’t “object space” higher quality?
@alexandraumanska5384
@alexandraumanska5384 3 жыл бұрын
Thank you so much, it was so hard to find a good tutorial like that!
@73maxmau
@73maxmau 6 жыл бұрын
Roughness also must be in linear space. Basically, any gray scale and normal, must be in linear, while rgb map albedo/diffuse must be in srgb.
@ProfessionallyIncorrect
@ProfessionallyIncorrect 6 жыл бұрын
Good to know! Thanks!
@zeettaaz
@zeettaaz 4 жыл бұрын
I was doing so many things wrong!! thank you so much!
@СлаваЛозов
@СлаваЛозов 3 жыл бұрын
Thank you so much
@Cinema4DTutorialsSV
@Cinema4DTutorialsSV 6 жыл бұрын
Good tutorial. Thanks!
@danodesigndanomotion2068
@danodesigndanomotion2068 4 жыл бұрын
Nice
@MirkoMancini
@MirkoMancini 6 жыл бұрын
Nice Tut Liam! TY
@ProfessionallyIncorrect
@ProfessionallyIncorrect 6 жыл бұрын
Thank you!
@Brandonbraun
@Brandonbraun 4 жыл бұрын
seriously, thank you so much for this video. redshift displacement is insanely confusing for a new user.
@MoeMurdock
@MoeMurdock 2 жыл бұрын
Oh my god i've been trying to understand how to do this for months! thank you so much for this!
@JWS1968
@JWS1968 4 жыл бұрын
Thanks for this tutorial covering a very underrated topic. Many tutorials are popular because they teach you how to create a 'hero shot' like a cool animation technique or how to sculpt an interesting character etc and that's very cool don't get me wrong. This is one of those topics that can be brushed aside because it's not that glamorous. However if like me you come across materials that just don't render the way you expect them to for no apparent reason and you are 'sure' you aren't at fault, of course not, you can never be wrong hahaha yea it's Redshift or C4D that isn't working properly!! We've all been there HAHA. Tutorials like this are that little piece of the puzzle that's been missing and then all of a sudden hey wouldn't you know it, Cinema 4D/Redshift works the way it should and the renders start to look the way you expect. Like magic.
@rorychockman7670
@rorychockman7670 6 жыл бұрын
You're rad make more! this solved all the things.
@burdenfire
@burdenfire 5 жыл бұрын
In redshift for c4d. Where does one put a cavity map?
@ProfessionallyIncorrect
@ProfessionallyIncorrect 5 жыл бұрын
If I get a cavity map in a series, I often find I don't need it. That said, they tend to be like a detailed bump, so you could use a bump blender and layer it in there with your bump/normal map.
@burdenfire
@burdenfire 5 жыл бұрын
@@ProfessionallyIncorrect thank you for the very quick reply! Not sure if intended...but i felt i got the best results blending it as a 2nd layer in my normal pass (what you suggested) and also blending it with my AO pass.
@CYDevelopments
@CYDevelopments 4 жыл бұрын
Really great tutorial man! Thanks a bunch!
@georgeluna6217
@georgeluna6217 3 жыл бұрын
Fantastic exactly what I was looking for.. What if among these maps in the folder there also maps of: Bump Gloss Hi-Gloss Depth (suppose this equals to displacement map?)
@ProfessionallyIncorrect
@ProfessionallyIncorrect 3 жыл бұрын
Bump would be bump Gloss goes into roughness, but needs to be switched in the material to read it as gloss instead of as roughness. Roughness is just and inverted gloss. Hi gloss...not sure. Never seen this. Depth is most likely displacement.
@georgeluna6217
@georgeluna6217 3 жыл бұрын
does it make sense to use bump and normal with a bump blender? Also if there are both gloss and roughness maps in a texture does it make sense to use both? thnx
@ProfessionallyIncorrect
@ProfessionallyIncorrect 3 жыл бұрын
@@georgeluna6217 Not really. I'd use normals over bump and roughness over gloss.
@3rdDim3nsn3D
@3rdDim3nsn3D 6 жыл бұрын
Very Good explanation, thank you!
@brianberger
@brianberger 3 жыл бұрын
Thanks! What are some good forums to check out to learn more?
@gonzalodelval7700
@gonzalodelval7700 3 жыл бұрын
I LOVE YOU TE AMO!
@farazshababi1
@farazshababi1 3 жыл бұрын
Saved my butt!! But mate im using redshift and still wondering for SPECULAR & HEIGHT! Which nodes do they connect to??
@ProfessionallyIncorrect
@ProfessionallyIncorrect 3 жыл бұрын
Spec goes into specular color. Height is a displacement map.
@farazshababi1
@farazshababi1 3 жыл бұрын
@@ProfessionallyIncorrect Oh Awesome thanks buddy!
@EFEKTStudio
@EFEKTStudio 4 жыл бұрын
thanks, learned quite a lot in this video!
@REDPanti
@REDPanti 6 жыл бұрын
Thanks so much
@REDPanti
@REDPanti 6 жыл бұрын
i am using 2.5.48 and i don't have tangent space normal option in my bump node any suggestions ?
@ProfessionallyIncorrect
@ProfessionallyIncorrect 6 жыл бұрын
The bump node has been updated greatly since 2.5.48. I’m using 2.6.02.
@AndreAckermann
@AndreAckermann 6 жыл бұрын
Buy the plugin.
@julienrivoire4685
@julienrivoire4685 6 жыл бұрын
Thank you Liam! Specular maps seem to need an invert node before going into the Rougness input. What about the gloss and reflections maps ? Cheers!
@ProfessionallyIncorrect
@ProfessionallyIncorrect 6 жыл бұрын
Gloss gets inverted. That’s what that check box in advanced does. You don’t need to, but if you want to use a spec/reflection map, you can plug it into the reflection weight.
@julienrivoire4685
@julienrivoire4685 6 жыл бұрын
Ok thanks man! I'll check that!
@zozaviski9283
@zozaviski9283 4 жыл бұрын
Thanks A LOT man
@ProfessionallyIncorrect
@ProfessionallyIncorrect 4 жыл бұрын
You’re welcome!
@Mrflippyfloop
@Mrflippyfloop 6 жыл бұрын
Great tips here, cheers.
@DevinSloan
@DevinSloan 6 жыл бұрын
Super helpful, thanks.
@TheDede508
@TheDede508 3 жыл бұрын
where can you put the cavity map ?
@ProfessionallyIncorrect
@ProfessionallyIncorrect 3 жыл бұрын
Generally, cavity maps are not used in render engines, but meant for real-time ones. If you're looking for that extra detail, you can put it into the bump or displacement.
@jakejakejakejakejakejake
@jakejakejakejakejakejake 5 жыл бұрын
That Gamma Override BLEW MY MIND! Thankyou, Good Sir!
@learn2share461
@learn2share461 5 жыл бұрын
It would be nice to show how to create a full texture map from scratch .. From a Web image to the end... Maybe with Crazy Bump. Thanks for your great tutotials!
@altberg__
@altberg__ 6 жыл бұрын
was doing it wrong as well. thanks a million man!! about the AO. i have read to plug it into diffuse weight. but this workflow looks great. looking forward to test later :)
@ProfessionallyIncorrect
@ProfessionallyIncorrect 6 жыл бұрын
enterb I used to do that with the AO a long time ago. I’ve seen a bunch of ways to do it. However, this seems the most effective and gives way better results I’ve found. Thanks for the comment.
@altberg__
@altberg__ 6 жыл бұрын
just testing. and well, you are my hero. hehe. finally disp is working like it should in redshift. :)
@HAJJ101
@HAJJ101 5 жыл бұрын
So I followed as shown in the video and I end up with this. I have all the maps needed except for AO. But why is my image looking fake and geometric like this and not photorealistic like the video.? My render: imgur.com/a/K07mjdo
@ProfessionallyIncorrect
@ProfessionallyIncorrect 5 жыл бұрын
Hajj I can’t tell from the image. It too low res. Can you take a screenshot using something like ShareX?
@HAJJ101
@HAJJ101 5 жыл бұрын
@@ProfessionallyIncorrect Well I tested something. So I took a free object from Google like a skull, rendered it out and put a plastic material on part of it and object and the material on it look realistic. But if I try to do that with a plan and put a ground texture on it for example, as soon as I displace it, it doesn't look realistic like 8k quality. I made sure my displacement texture was at 8k for the detail. So why would that happen for primitive objects??
@ProfessionallyIncorrect
@ProfessionallyIncorrect 5 жыл бұрын
It shouldn’t matter if it is a primitive or not. In your textures, are you lowering the MIP level? Something like -10 makes sure it isn’t undersampling the textures and losing detail.
@HAJJ101
@HAJJ101 5 жыл бұрын
@@ProfessionallyIncorrect where is that at in octane render?
@ProfessionallyIncorrect
@ProfessionallyIncorrect 5 жыл бұрын
@@HAJJ101 I don't know... this is a redshift tutorial.
@EstebanBustos
@EstebanBustos 6 жыл бұрын
my Man, saved my life!
@kuunami
@kuunami 6 жыл бұрын
I could be wrong but I think you'll still need to pipe the AO texture into the AO node and then the AO node into the overall color if you want an Ambient occlusion AOV. Wouldn't the method in this tutorial bake the AO into the diffuse pass?
@ProfessionallyIncorrect
@ProfessionallyIncorrect 6 жыл бұрын
I haven’t had a chance to check if it affects a diffuse pass. This is how the Redshift guys showed it hooked up on the Redshift forum so I’m going by that.
@BeyondtheLens
@BeyondtheLens 5 жыл бұрын
Was very helpful. tanks a lot
@albancontrepois
@albancontrepois 4 жыл бұрын
thank you man
@Quarther
@Quarther 6 жыл бұрын
Thanks for sharing!
@andreasberglund9743
@andreasberglund9743 5 жыл бұрын
Great tutorial, thanks!
@azzdean4532
@azzdean4532 4 жыл бұрын
Thanks a lot bro !!
@lanzsantos_
@lanzsantos_ 4 жыл бұрын
Hello I have a texture that has an height map. Where should I plug in in?
@ProfessionallyIncorrect
@ProfessionallyIncorrect 4 жыл бұрын
Lanz Santos displacement
@anglereserve
@anglereserve 6 жыл бұрын
Great tutorial, thx!
@ProfessionallyIncorrect
@ProfessionallyIncorrect 6 жыл бұрын
Thank you!
@kshitijvarshney
@kshitijvarshney 5 жыл бұрын
Am I the only one whose shader graph isn't importing maps just by dragging and dropping?😶 If someone knows the issue pls help Plus: my maps are in png
@ProfessionallyIncorrect
@ProfessionallyIncorrect 5 жыл бұрын
Make sure you're not running C4D in admin mode. There is an issue with that.
@kshitijvarshney
@kshitijvarshney 5 жыл бұрын
@@ProfessionallyIncorrect Thankyouuuuu so muchhh mannn!!!!!😍❤❤❤ it worked!!
@ProfessionallyIncorrect
@ProfessionallyIncorrect 5 жыл бұрын
@@kshitijvarshney You're welcome! Glad to help!
@pppmsantiago
@pppmsantiago 5 жыл бұрын
Thanks
@cellacyben101
@cellacyben101 4 жыл бұрын
Liam!! You're awesome!! Just had to say that.
@ProfessionallyIncorrect
@ProfessionallyIncorrect 4 жыл бұрын
Thanks, Shannon! You're awesome too!
@albancontrepois
@albancontrepois 4 жыл бұрын
and what about bump and specular passes texture ?
@ProfessionallyIncorrect
@ProfessionallyIncorrect 4 жыл бұрын
Bump goes into bump. Specular can go into the reflection color.
@albancontrepois
@albancontrepois 4 жыл бұрын
@@ProfessionallyIncorrect is not normal for bump map ?
@ProfessionallyIncorrect
@ProfessionallyIncorrect 4 жыл бұрын
@@albancontrepois Bump and Normal both go into Overall > Bump. If you have both, you can use a bump blender to combine the two, but generally speaking, you don't need to do that.
@albancontrepois
@albancontrepois 4 жыл бұрын
@@ProfessionallyIncorrect thank you man i learn a lot in this tutoriel cheers :)
@maddiehad
@maddiehad 6 жыл бұрын
whats the resolution of the plane ?
@ProfessionallyIncorrect
@ProfessionallyIncorrect 6 жыл бұрын
I’d have to go back and check. You can add tons of resolution with tessellation however.
@markhaynes8124
@markhaynes8124 6 жыл бұрын
Cheers !
@chrmez
@chrmez 6 жыл бұрын
What about when you have both a normal map and a bump map?
@ProfessionallyIncorrect
@ProfessionallyIncorrect 6 жыл бұрын
You use a bump blender.
@chrmez
@chrmez 6 жыл бұрын
ah how simple... was trying to mix them but then you only get a bit of each. Thanx!
@gbiny7291
@gbiny7291 6 жыл бұрын
Very good
@ProfessionallyIncorrect
@ProfessionallyIncorrect 6 жыл бұрын
Thank you!
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