What a nice straight forward tutorial. Very well explained.
@MESHQuality6 жыл бұрын
Thanks, Didn't know about AO to diffuse thing
@5olano3 жыл бұрын
Thank you so much! Finally I can use this awesome library with confidence! And also very nice to see a fellow DOpus user.
@chrisrodriguez68993 жыл бұрын
For the normal map, isn’t “object space” higher quality?
@alexandraumanska53843 жыл бұрын
Thank you so much, it was so hard to find a good tutorial like that!
@73maxmau6 жыл бұрын
Roughness also must be in linear space. Basically, any gray scale and normal, must be in linear, while rgb map albedo/diffuse must be in srgb.
@ProfessionallyIncorrect6 жыл бұрын
Good to know! Thanks!
@zeettaaz4 жыл бұрын
I was doing so many things wrong!! thank you so much!
@СлаваЛозов3 жыл бұрын
Thank you so much
@Cinema4DTutorialsSV6 жыл бұрын
Good tutorial. Thanks!
@danodesigndanomotion20684 жыл бұрын
Nice
@MirkoMancini6 жыл бұрын
Nice Tut Liam! TY
@ProfessionallyIncorrect6 жыл бұрын
Thank you!
@Brandonbraun4 жыл бұрын
seriously, thank you so much for this video. redshift displacement is insanely confusing for a new user.
@MoeMurdock2 жыл бұрын
Oh my god i've been trying to understand how to do this for months! thank you so much for this!
@JWS19684 жыл бұрын
Thanks for this tutorial covering a very underrated topic. Many tutorials are popular because they teach you how to create a 'hero shot' like a cool animation technique or how to sculpt an interesting character etc and that's very cool don't get me wrong. This is one of those topics that can be brushed aside because it's not that glamorous. However if like me you come across materials that just don't render the way you expect them to for no apparent reason and you are 'sure' you aren't at fault, of course not, you can never be wrong hahaha yea it's Redshift or C4D that isn't working properly!! We've all been there HAHA. Tutorials like this are that little piece of the puzzle that's been missing and then all of a sudden hey wouldn't you know it, Cinema 4D/Redshift works the way it should and the renders start to look the way you expect. Like magic.
@rorychockman76706 жыл бұрын
You're rad make more! this solved all the things.
@burdenfire5 жыл бұрын
In redshift for c4d. Where does one put a cavity map?
@ProfessionallyIncorrect5 жыл бұрын
If I get a cavity map in a series, I often find I don't need it. That said, they tend to be like a detailed bump, so you could use a bump blender and layer it in there with your bump/normal map.
@burdenfire5 жыл бұрын
@@ProfessionallyIncorrect thank you for the very quick reply! Not sure if intended...but i felt i got the best results blending it as a 2nd layer in my normal pass (what you suggested) and also blending it with my AO pass.
@CYDevelopments4 жыл бұрын
Really great tutorial man! Thanks a bunch!
@georgeluna62173 жыл бұрын
Fantastic exactly what I was looking for.. What if among these maps in the folder there also maps of: Bump Gloss Hi-Gloss Depth (suppose this equals to displacement map?)
@ProfessionallyIncorrect3 жыл бұрын
Bump would be bump Gloss goes into roughness, but needs to be switched in the material to read it as gloss instead of as roughness. Roughness is just and inverted gloss. Hi gloss...not sure. Never seen this. Depth is most likely displacement.
@georgeluna62173 жыл бұрын
does it make sense to use bump and normal with a bump blender? Also if there are both gloss and roughness maps in a texture does it make sense to use both? thnx
@ProfessionallyIncorrect3 жыл бұрын
@@georgeluna6217 Not really. I'd use normals over bump and roughness over gloss.
@3rdDim3nsn3D6 жыл бұрын
Very Good explanation, thank you!
@brianberger3 жыл бұрын
Thanks! What are some good forums to check out to learn more?
@gonzalodelval77003 жыл бұрын
I LOVE YOU TE AMO!
@farazshababi13 жыл бұрын
Saved my butt!! But mate im using redshift and still wondering for SPECULAR & HEIGHT! Which nodes do they connect to??
@ProfessionallyIncorrect3 жыл бұрын
Spec goes into specular color. Height is a displacement map.
i am using 2.5.48 and i don't have tangent space normal option in my bump node any suggestions ?
@ProfessionallyIncorrect6 жыл бұрын
The bump node has been updated greatly since 2.5.48. I’m using 2.6.02.
@AndreAckermann6 жыл бұрын
Buy the plugin.
@julienrivoire46856 жыл бұрын
Thank you Liam! Specular maps seem to need an invert node before going into the Rougness input. What about the gloss and reflections maps ? Cheers!
@ProfessionallyIncorrect6 жыл бұрын
Gloss gets inverted. That’s what that check box in advanced does. You don’t need to, but if you want to use a spec/reflection map, you can plug it into the reflection weight.
@julienrivoire46856 жыл бұрын
Ok thanks man! I'll check that!
@zozaviski92834 жыл бұрын
Thanks A LOT man
@ProfessionallyIncorrect4 жыл бұрын
You’re welcome!
@Mrflippyfloop6 жыл бұрын
Great tips here, cheers.
@DevinSloan6 жыл бұрын
Super helpful, thanks.
@TheDede5083 жыл бұрын
where can you put the cavity map ?
@ProfessionallyIncorrect3 жыл бұрын
Generally, cavity maps are not used in render engines, but meant for real-time ones. If you're looking for that extra detail, you can put it into the bump or displacement.
@jakejakejakejakejakejake5 жыл бұрын
That Gamma Override BLEW MY MIND! Thankyou, Good Sir!
@learn2share4615 жыл бұрын
It would be nice to show how to create a full texture map from scratch .. From a Web image to the end... Maybe with Crazy Bump. Thanks for your great tutotials!
@altberg__6 жыл бұрын
was doing it wrong as well. thanks a million man!! about the AO. i have read to plug it into diffuse weight. but this workflow looks great. looking forward to test later :)
@ProfessionallyIncorrect6 жыл бұрын
enterb I used to do that with the AO a long time ago. I’ve seen a bunch of ways to do it. However, this seems the most effective and gives way better results I’ve found. Thanks for the comment.
@altberg__6 жыл бұрын
just testing. and well, you are my hero. hehe. finally disp is working like it should in redshift. :)
@HAJJ1015 жыл бұрын
So I followed as shown in the video and I end up with this. I have all the maps needed except for AO. But why is my image looking fake and geometric like this and not photorealistic like the video.? My render: imgur.com/a/K07mjdo
@ProfessionallyIncorrect5 жыл бұрын
Hajj I can’t tell from the image. It too low res. Can you take a screenshot using something like ShareX?
@HAJJ1015 жыл бұрын
@@ProfessionallyIncorrect Well I tested something. So I took a free object from Google like a skull, rendered it out and put a plastic material on part of it and object and the material on it look realistic. But if I try to do that with a plan and put a ground texture on it for example, as soon as I displace it, it doesn't look realistic like 8k quality. I made sure my displacement texture was at 8k for the detail. So why would that happen for primitive objects??
@ProfessionallyIncorrect5 жыл бұрын
It shouldn’t matter if it is a primitive or not. In your textures, are you lowering the MIP level? Something like -10 makes sure it isn’t undersampling the textures and losing detail.
@HAJJ1015 жыл бұрын
@@ProfessionallyIncorrect where is that at in octane render?
@ProfessionallyIncorrect5 жыл бұрын
@@HAJJ101 I don't know... this is a redshift tutorial.
@EstebanBustos6 жыл бұрын
my Man, saved my life!
@kuunami6 жыл бұрын
I could be wrong but I think you'll still need to pipe the AO texture into the AO node and then the AO node into the overall color if you want an Ambient occlusion AOV. Wouldn't the method in this tutorial bake the AO into the diffuse pass?
@ProfessionallyIncorrect6 жыл бұрын
I haven’t had a chance to check if it affects a diffuse pass. This is how the Redshift guys showed it hooked up on the Redshift forum so I’m going by that.
@BeyondtheLens5 жыл бұрын
Was very helpful. tanks a lot
@albancontrepois4 жыл бұрын
thank you man
@Quarther6 жыл бұрын
Thanks for sharing!
@andreasberglund97435 жыл бұрын
Great tutorial, thanks!
@azzdean45324 жыл бұрын
Thanks a lot bro !!
@lanzsantos_4 жыл бұрын
Hello I have a texture that has an height map. Where should I plug in in?
@ProfessionallyIncorrect4 жыл бұрын
Lanz Santos displacement
@anglereserve6 жыл бұрын
Great tutorial, thx!
@ProfessionallyIncorrect6 жыл бұрын
Thank you!
@kshitijvarshney5 жыл бұрын
Am I the only one whose shader graph isn't importing maps just by dragging and dropping?😶 If someone knows the issue pls help Plus: my maps are in png
@ProfessionallyIncorrect5 жыл бұрын
Make sure you're not running C4D in admin mode. There is an issue with that.
@kshitijvarshney5 жыл бұрын
@@ProfessionallyIncorrect Thankyouuuuu so muchhh mannn!!!!!😍❤❤❤ it worked!!
@ProfessionallyIncorrect5 жыл бұрын
@@kshitijvarshney You're welcome! Glad to help!
@pppmsantiago5 жыл бұрын
Thanks
@cellacyben1014 жыл бұрын
Liam!! You're awesome!! Just had to say that.
@ProfessionallyIncorrect4 жыл бұрын
Thanks, Shannon! You're awesome too!
@albancontrepois4 жыл бұрын
and what about bump and specular passes texture ?
@ProfessionallyIncorrect4 жыл бұрын
Bump goes into bump. Specular can go into the reflection color.
@albancontrepois4 жыл бұрын
@@ProfessionallyIncorrect is not normal for bump map ?
@ProfessionallyIncorrect4 жыл бұрын
@@albancontrepois Bump and Normal both go into Overall > Bump. If you have both, you can use a bump blender to combine the two, but generally speaking, you don't need to do that.
@albancontrepois4 жыл бұрын
@@ProfessionallyIncorrect thank you man i learn a lot in this tutoriel cheers :)
@maddiehad6 жыл бұрын
whats the resolution of the plane ?
@ProfessionallyIncorrect6 жыл бұрын
I’d have to go back and check. You can add tons of resolution with tessellation however.
@markhaynes81246 жыл бұрын
Cheers !
@chrmez6 жыл бұрын
What about when you have both a normal map and a bump map?
@ProfessionallyIncorrect6 жыл бұрын
You use a bump blender.
@chrmez6 жыл бұрын
ah how simple... was trying to mix them but then you only get a bit of each. Thanx!