Refraction, Transparency and Dispersion: GLSL Materials in TouchDesigner

  Рет қаралды 602

Lake Heckaman

Lake Heckaman

Күн бұрын

Пікірлер: 4
@supermarketsallad
@supermarketsallad 5 күн бұрын
Man, I read that blog post and was way out of my depth trying to implement it in TD a few months ago. Dropped what I was doing when I saw the notification for this. Amazing work as always. And thanks for sharing!
@water__shed
@water__shed 5 күн бұрын
hahaha glad to be of assistance :) will be a part two soonish as well
@supermarketsallad
@supermarketsallad 5 күн бұрын
@ can’t wait
@upalmucha6440
@upalmucha6440 2 күн бұрын
At 18:00 I don't think this is right, you are using the texture coordinates of the vertex but should be using the coordinates of the current pixel rendered. You are wrapping the entire background around the mesh, instead of just looking at what's behind the mesh.
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