How do these 1997 Graphics Look This Good?!

  Рет қаралды 460,808

Marco Bucci

Marco Bucci

Күн бұрын

The first 1,000 people to click the link will get a full year of Premium membership to Craftsy for only $1.49: go.craftsy.com...
What makes Riven's 1997 graphics timeless? Concepts and tips you can apply to your own art for stunning results! Value, shading, color theory, and digital painting techniques explained.
-- LINKS --
Pre-order my NEW drawing book! www.marcobucci...
Patreon: / marcobucci
IG: / bucciblog
Website: www.marcobucci...

Пікірлер: 777
@marcobucci
@marcobucci 16 күн бұрын
I have a NEW drawing foundations book coming out in November! If you pre-order before Sept 15th, I'll give you back a free art review! More info --> www.marcobucci.com/book
@elianabastidas3634
@elianabastidas3634 15 күн бұрын
I wanted to buy the book but it’s not shipping to my location in the US 😢. Are there any other links I could use?
@marcobucci
@marcobucci 15 күн бұрын
@@elianabastidas3634 It's available at Barnes & Noble as well!
@Maxsmack
@Maxsmack 12 күн бұрын
This video has done something incredible for me, something you likely didn't even think about it while making it. I have been searching for the past 4 years to find this game from my memory. Thank you so incredibly much for releasing me from this search. I had a small feeling from the thumbnail this might be the game I was looking for, but I thought it was a million to 1 chances. Only for frame one of the video to show that familiar golden shape. Thank you again so so much, seriously dozens of hours of searching finally fulfilled thanks to you.
@tharii314
@tharii314 12 күн бұрын
Hi. I'm just curious on what formats and codecs do you upload videos. I am having this problem where some quality options are missing.
@mattstroker3742
@mattstroker3742 12 күн бұрын
Atlantis, Ring der nibelungen, china, Egypt. All by cryo entertainment, ring was from arxel tribe. But those games had even better graphics and not just stills.
@tb8865
@tb8865 16 күн бұрын
The 90's pre-rendered aesthetic is awesome. Technical limitations can have great imaginative results.
@szymonsobczak2307
@szymonsobczak2307 14 күн бұрын
hell yeah. I still can't stop gushing over Disciples 2, and it's been two decades. Current estetique can't compare
@razeezar
@razeezar 13 күн бұрын
I still prefer the pre-rendered aesthetic of the DKC trilogy on the SNES than its successors. Better light and shade contrast on the sprites, and better overall contrast between the foreground and the parallax background layers. The soundtracks ( _Edit_ : and controls) are much better too, but I digress!
@evilkidm93b
@evilkidm93b 12 күн бұрын
"Technical limitations can have great imaginative results" the truest sentence. I went from drawing digitally back to pencil drawing and enjoy it more.
@xXYannuschXx
@xXYannuschXx 12 күн бұрын
Limitation breeds innovation.
@matthewwilliams3827
@matthewwilliams3827 12 күн бұрын
True, it’s a vibe.
@bradonhoover3002
@bradonhoover3002 13 күн бұрын
Came for a commentary on 1997 game graphics, received an entire college curriculum on color theory more effectively than the actual curriculum
@grigorescustelian6012
@grigorescustelian6012 11 күн бұрын
And I came for computer graphics but got arts class lecture...
@snaptiix3926
@snaptiix3926 11 күн бұрын
@@grigorescustelian6012 same bro, ur not alone
@Paulog2003
@Paulog2003 11 күн бұрын
Exactly 😭was pretty confused
@thespeculativemusician
@thespeculativemusician 11 күн бұрын
@@grigorescustelian6012yeah I thought it would be about 3D renders, not painting
@RighteousJ
@RighteousJ 11 күн бұрын
It makes a difference when the person giving the lecture genuinely cares about/is passionate about the subject, and simultaneously wants to inspire similar enthusiasm in the audience. Most college professors only do what they do because that's all their degree qualifies them to do, and they're doing it for the paycheck while also hating their job.
@flamebrindger3984
@flamebrindger3984 16 күн бұрын
Because it's artistic. Under limitations, less advanced technology, and still talked about to this day. It's beautiful and timeless. With all the tech we have today, I wish pre-redendered graphics came back.
@jmvr
@jmvr 15 күн бұрын
I don't, because having a non-standard monitor resolution makes it look blurry or obviously pre-rendered. I play a game like Yakuza 0 and all of a sudden there's black borders on the sides of my monitor and the cutscene looks blurry. If it wasn't a pre-rendered cutscene, it would fix my aspect ratio and look sharper. It's inherently not timeless. It may be beautiful, but only if it's played at the resolution it was originally made for: likely 720p or 1080p, not 1440p or above.
@SMGJohn
@SMGJohn 15 күн бұрын
@@jmvr You can use CRT filters like Megatron or CRT Royale, you will be surprised how good it works. Best to do with a 4k display but 1440p can work well with the Trinitron masks.
@AKi-RiN-DA
@AKi-RiN-DA 15 күн бұрын
It's not about pre-rendered graphics coming back, it's about the art aspect of graphics that needs to come back. Developers and "artists" nowadays rely almost entirely on new technology. That's why most modern games don't look as good as old ones even though they have "better" graphics.
@jmvr
@jmvr 15 күн бұрын
@@AKi-RiN-DA that, I can agree with. Pre-rendered graphics are bad, solely due to the fact that it's a set resolution. Artistic graphics on the other hand are far more interesting and less limiting. It's a concept, rather than actual execution. TF2 graphics are beautiful, despite being unremarkable. Escape from Tarkov is realistic, sure, but it's not that interesting. Wow, a replication of real life, so original and artistic
@lukasketner
@lukasketner 15 күн бұрын
Check out the upcoming game Neyyah. Inspired partly by Riven, and with pre-rendered graphics. Should be out sometime this year! (I'm not affiliated, just looks good)
@hex_1733
@hex_1733 16 күн бұрын
The way you paint lighting is seriously jawdropping. You capture it perfectly.
@marcobucci
@marcobucci 15 күн бұрын
Thanks!
@AdobadoFantastico
@AdobadoFantastico 16 күн бұрын
Didn't know you were a Riven fan. They understood what good values were and made it work. Very admirable project.
@PopFictionVideos
@PopFictionVideos 12 күн бұрын
I was one of the lead 3D artists on a 1996 game called "Bad Mojo". Our approach was similar. We created lots of pre-rendered game screens. We used Form Z and Electric Image on a Mac, and did a lot of touch up painting Photoshop. It was a small crew and we spent almost 2 years in production. Great memories!
@EmergencyChannel
@EmergencyChannel 12 күн бұрын
The roach game! I remember being disgusted by that game as a kid when I played it, mostly by the dead rat screen.
@Superabound2
@Superabound2 12 күн бұрын
Literally one of the strangest games of all time. Congrats!
@arandompasserby7940
@arandompasserby7940 12 күн бұрын
Oh hey, I bought that game on GOG because I like old-school PNC games, but have never played it. I might have to install it and give it a whirl tonight!
@Omega9935
@Omega9935 12 күн бұрын
You did a wonderful work. Bad Mojo was one of my favorite game as a kid. I liked killed rats and bugs. Nothing disgusting to me. 😂
@ncapone87
@ncapone87 12 күн бұрын
That game freaked me out!
@doltBmB
@doltBmB 15 күн бұрын
There is something magical about the old SGI renderman workflow. Things changed when the VFX industry moved to maya, and never really recovered.
@Fridelain
@Fridelain 12 күн бұрын
Can you expand upon this?
@doltBmB
@doltBmB 12 күн бұрын
@@Fridelain basically CGI in the old days was largely done on silicon graphics (SGI) workstation computers, using often a particular combination of software such as alias poweranimator and pixar's renderman. the whole process has a unique flavor that produces oddly realistic if not entirely accurate images.
@Fridelain
@Fridelain 12 күн бұрын
@@doltBmB So like flash animation, crayon or ms paint drawings being instantly recognisable as such?
@giornikitop5373
@giornikitop5373 12 күн бұрын
??? the first editions were a bit rough but renderman worked just fine with maya. most of pixar's animations were maya+renderman.
@Le5sterleCheMiDevi
@Le5sterleCheMiDevi 16 күн бұрын
Since they didn't have Global Illumination with mental ray in 1997, they had to simulate the bounces from the sky, with Ambient Light, you can even see that in the Riven Making Of video, where the preview render has a blue tint on the shadow areas. So, they had to know what they were doing to get photorealistic renders.
@marcobucci
@marcobucci 15 күн бұрын
Exactly. I remember emailing Josh Staub, an artist on Riven, back in like 1998, asking if they used global illumination (which was a very new feature in Mental Ray then, and like you said - probably not yet available when they were actually rendering Riven.) Josh wrote back and said he took it as a great compliment that I'd asked that question about global illumination, as it was all lit with regular ol' lighting, and they could only dream of using GI in production. If I remember correctly, Josh said they used lots of area lights for the ambient/shadow stuff, and a directional light for the sun. They also had some custom Mental Ray plug-ins written for things like atmospheric perspective, lens glare, light spill, and underwater atmospherics. Probably a bunch of post processing, too.
@Le5sterleCheMiDevi
@Le5sterleCheMiDevi 14 күн бұрын
@@marcobucci Yeah, Area Lights to simulate bounce light, or to add a rim light to certain objects, were still used in production in the late 2000 too. Jeremy Vickery explained in an old video, when working for Pixar on WALL-E, they had to render the frames fast, and Global Illumination was not a viable option, so they implemented all the tricks to have the scene rendered the best lighting possible with the least amount of render time, also, doing it manually gives you total control on how the scene will look. Because, you can't just place a directional light and pretend it will lit correctly your interior shot with only a window as your light source. There was also another trick to simulate photon bounces (now with Unbiased renderers I doubt it's still used), they used an Ambient Occlusion shader applied to the material's Ambient Color, which practically lit the object on its own. I always felt like that the "screens" on these old games with prerendered graphics were like a painting, every scene is meticulously framed and the player is led into looking at right path to take with lighting or the environment's shape itself.
@benin8or
@benin8or 16 күн бұрын
Riven is gorgeous. It's crazy how they were able to get that kind of crazy good graphics back then. Myst was incredible too from a couple years earlier.
@barrett2020
@barrett2020 15 күн бұрын
look up the new game is even more unreal
@arandompasserby7940
@arandompasserby7940 12 күн бұрын
@@barrett2020 Ehhhh, I'm not really a fan of the new remake of Myst. It went for a must dusty, dried-out look for the main island, and I definitely prefer the more lush look. And besides, for me, those old pre-rendered 90's backgrounds hold far more emotional weight for me - maybe it's just because I grew up with those visuals, but to me they're more captivating than all the polygons the latest Unreal engine can render.
@h8GW
@h8GW 7 күн бұрын
@barrett2020 There seemed to be a systematic lack of attention to detail in the remake that had a sabotaging effect on the game. Take a closer look at the maglev rail alignment and the rope work on the wooden door leading to the revolving room if you don't believe me.
@henryglennon3864
@henryglennon3864 16 күн бұрын
Nice! I'm an architect and digital painter, and I often do painting studies off of stills from Riven. On top of the excellent shot composition, design, and lighting you mentioned; Riven is especially good for painting studies for one other reason: Becsuse the game is from 1997, the pixel count is very low compared to a contemporary 4k image. So when you paint bigger, your brain has to add a little more detail, and you can't get easilly overwhelmed by tiny details in the original image.
@jichaelmorgan3796
@jichaelmorgan3796 16 күн бұрын
I've thought about doing studies from movie stills, but from a classic game like Riven is genius!
@marcobucci
@marcobucci 15 күн бұрын
Agreed. I had a segment in the first cut of this video about the game's limited resolution and dithered images, but I had to cut it because I felt it would bore too many viewers
@yanisvizulis449
@yanisvizulis449 14 күн бұрын
@@marcobucci I ,for example, would love to listen. Our brain can fool us so much that we no longer want to draw at all (or the learning process will drag for years). My brain, like probably many people's, begins to get hung up on small details if there is an opportunity to add them (even if you dont need them). I spent a lot of time trying to overcome this habit while drawing. Still trying, to be honest.
@AxionSmurf
@AxionSmurf 13 күн бұрын
@@marcobucciI wish you hadn't cut it.
@Panzer_the_Merganser
@Panzer_the_Merganser 12 күн бұрын
Added detail in 4k remasters of games have been less than stellar for that exact reason, in my opinion. Monkey Island I & II suffer badly from this: the extra detail needed was not in the original art (at least in the scanned images), so sketched nonesese was added as filler, much to the detriment of the overall image. Myst was perfect for its time, and left a lot to the imagination due to limitations to what LOD could be rendered. To me each ‘update’ to Myst removes that mystery and vagueness, with more bright light and fewer spaces to let the mind wander. The trees on Myst island, for example, have dwindled down from a cool, dark stand of evergreens, to a spare few.
@alperozgunyesil
@alperozgunyesil 15 күн бұрын
For me, those games were Grim Fandango and Sanitarium. In an era of limited options, pre-rendered visuals were a blessing for us. Again, amazing video Marco- thank you!
@pw6002
@pw6002 12 күн бұрын
Grim Fandango is one of my favorite games ever ! But regarding graphics, my real « epiphany » was the release of King’s Quest V some years before, with all the background graphics relying for the first time on hand painted pictures and fully using the new 256-color VGA-standard of the PCs.
@Lissbirds
@Lissbirds 15 күн бұрын
This game blew my mind back in the day. The graphics were unlike anything I'd seen, and they still hold up. Every frame is a painting. Rand and Robyn are true artists who put so much thought into their craft. The Myst novels have drawings they created to go along with the story, and the artwork is very skilled. Those pencil drawings always stuck with me, because they were both expressive, simple, and efficient all at the same time. Also, if you can get your hands on the Riven art book, you can see the thought and beauty in the artwork for the game.
@arandompasserby7940
@arandompasserby7940 12 күн бұрын
You've probably seen it, but I *HIGHLY* recommend the Ars Technica interview with Rand Miller on the making of Myst.
@daanvaessen7723
@daanvaessen7723 15 күн бұрын
As an art teacher: wow what a superb video on color theory! Especially the flow chart, great stuff and how you link it to the great compositions from the game. I’m looking forward to the book!
@Jefferson-ly5qe
@Jefferson-ly5qe 12 күн бұрын
I'm not an artist at all but so interesting to learn about this stuff! It's amazing to see these colour concepts really bring the finished piece to life, certainly an impressive skill
@viceroybolt3518
@viceroybolt3518 12 күн бұрын
Also worth noting, they *did not* have the color range we have now. Myst and Riven were made for 256 colors, which was impressive for the time!
@alejorag
@alejorag 11 күн бұрын
I'm a software engineer with a passion for videogame development and computer graphics and clicked on this thinking it would be related to those topics and not art itself (since I'm not an artist) but, let me tell you, I was thoroughly entertained lol. It's incredible how Riven still holds up so beautifully and how you were able to passionately explain and capture some of that beauty on this video, will look forward to more of your content.
@unknowjlm
@unknowjlm 16 күн бұрын
Oh man, you managed to solve all the questions I had about the soulful 3d renders of the 90's AND teach me stuff about landscape painting!!
@berthold64
@berthold64 13 күн бұрын
*Sovlfvl
@monsterrun
@monsterrun 12 күн бұрын
Art direction > graphics complexity.
@thomascleveland
@thomascleveland 16 күн бұрын
So funny. I clicked onto this video absent mindedly, Started watching this thing about a retro video game, and I was about to tell you that your voice sounds exactly like my favorite art teacher marco bucci
@marcobucci
@marcobucci 15 күн бұрын
😆
@fastertrackcreative
@fastertrackcreative 11 күн бұрын
Funny that
@erik_carter_art
@erik_carter_art 16 күн бұрын
I loooove Myst and Riven. Such extraordinary artistic accomplishments.
@MatrixEvolution17
@MatrixEvolution17 16 күн бұрын
the original Oddworld game also released in 1997 and that had some amazing pre-rendered visuals for its time
@DreadfulDrummer
@DreadfulDrummer 14 күн бұрын
"Hello"
@earthlingjohn
@earthlingjohn 14 күн бұрын
​@@DreadfulDrummer '' Follow me ''
@KooolaBe
@KooolaBe 11 күн бұрын
@@DreadfulDrummer follow me
@127Kronos
@127Kronos 10 күн бұрын
@@DreadfulDrummer "Hello"
@DreadfulDrummer
@DreadfulDrummer 10 күн бұрын
@@127Kronos fart 💨 "heeheehee"
@KelciaMarie1
@KelciaMarie1 14 күн бұрын
I knew it was Riven from the second I saw the thumbnail. I used to watch my dad play it all the time when I was tiny. Good memories. 🥰
@W3R3W00F
@W3R3W00F 16 күн бұрын
WOOHOO! As someone else said, one of my favorite artists is a fan of a seminal game from my yoots! Love to see this video today!
@krakenmahboy
@krakenmahboy 3 күн бұрын
Why the HECK is this like, mini master course level? Amazing that you fit this much info in under 14 minutes. Thank you!
@NicholasBrakespear
@NicholasBrakespear 12 күн бұрын
Would also recommend the old GDC talk "The Importance of Nothing" - about the use of negative space, and discussing why the original CTF-Face map from Unreal Tournament in 1999 remained unbeaten, why multiple attempts at "modernising" it failed, and why improvements in graphical technology in the 2000s did not actually result in improved clarity/visual language/artistic value.
@WGSeries_Bulgaria
@WGSeries_Bulgaria 12 күн бұрын
0:12 It felt like Thousand Needles Vanilla WoW to me for some reason. I wouldn't be surprised if Blizzard took some inspiration from this game or similar games to create their worlds.
@definitelynotjasonmomoa
@definitelynotjasonmomoa 11 күн бұрын
Not really....
@WGSeries
@WGSeries 11 күн бұрын
@@definitelynotjasonmomoa So, you've worked on the creation of wow back in late 1990s and are aware of how blizzard operated back then?
@ShiLofi101
@ShiLofi101 10 күн бұрын
Imagine telling someone back then that in 20 years you could run better graphics at 120 frames per second in ski goggles that immerse you in full 3 dimensions inside of a huge open world (Skyrim). To them it must sound as mind boggling as artificial dreams now.
@HMAcademia
@HMAcademia 5 күн бұрын
Not even that, 10 years later crysis 1 came out and even tho you needed a monster of a pc to run It at max specs It was a huge jump. I preordered It and even if I couldn't run It that well It still was impressive, It still is.
@johnniefujita
@johnniefujita 13 күн бұрын
Impressive how a simple image encode so much knowledge to a talented professional. Much respect!
@JayyOceans
@JayyOceans 14 күн бұрын
12:30 he's being very mindful , very demure
@AppleHair
@AppleHair 14 күн бұрын
Yea
@sarifdeji8639
@sarifdeji8639 12 күн бұрын
playing Grim Fandango for the first time in 2010s was a genuine artistic awakening
@vast634
@vast634 12 күн бұрын
Even in games (with manual light setup), I see smaller teams forgetting that a blue sky has a noticeable influence on shadowed areas, giving them a blue tint. The ambient color is often just darkened, but for getting to add a light blue hue.
@GandalfWithAPipe
@GandalfWithAPipe 16 күн бұрын
Wow this video phenomenally explains value structuring. Such a complex topic to truly wrap your head around but you broke it down beautifully!
@vezonialithium4474
@vezonialithium4474 16 күн бұрын
omg riven has been a hugeee reason I became an artist ever since I was very young lol sparked so much imagination n the mystery vibes it gave. would spend nights figuring out the puzzles with my parents, and all the transportation rides was so fun lol amazing to see one of my fav artists also loves this masterpiece of a game!
@Evgen13Great
@Evgen13Great 13 күн бұрын
I thought this video is about game graphics... But it's about color theory!! You fooled me :D
@Nordic_Mechanic
@Nordic_Mechanic 11 күн бұрын
Love Riven. was so proud when I figured out the base 5 numbering system all by myself
@noiJadisCailleach
@noiJadisCailleach 15 күн бұрын
This is why with games, pre-rendered backgrounds/graphics is still king to me!
@MichaelHarto
@MichaelHarto 12 күн бұрын
The main ingredients are good gameplay that draws curiosity and limitations that draws imaginations. With those combination, you get something that is so memorable. It's your perception at that time you play the game that made it so special
@jegr3398
@jegr3398 10 күн бұрын
I remember when I first played Myst as a 12 year old kid in 1993, it was in computer class at school, we all had those old black and white macs (those had a lot of cool games too) but there was a color computer in the little office room attatched to the class, we also had one power mac in the class. The teacher had a copy of Myst and he'd let us play it a little bit, it was such an incredible game at the time. It wasn't until I was a few years older that I bought my own copy and beat the game. I still have never beat Riven 😅
@HanDaimond
@HanDaimond 13 күн бұрын
I've never got to play Riven back then, but I was always amazed with the level design, each screenshot looked like a painting, you can tell they've had so much fun creating the world.
@Littlefighter1911
@Littlefighter1911 12 күн бұрын
I see you've done quite some work analyzing the artistic composition of the frames. However I'd like to add, that Riven was likely created using Software Rendering (StrataVision 3D, as Myst used the same), quite possibly using constructive-solid-geometry and signed-distance-fields beneath the surface and at least using a form of raytracing. Meaning the approach for actually "drawing" the scene, beyond composition is more rooted in physical models of light. If you're really interested in the way lighting works, I'd suggest looking at pictures of the different light influences, like normals, specularity (composed of fresnel, geometric occlusion and microfacet distribution), ambient occlusion and diffuse and look at the way they're being blend together. Yes, the mathematical models are complex and hard to understand. But the equations are already made and can easily be tested out with software like Shadertoy or Blender. And the visual results are much more self-explanatory and are useful for creation of 3D assets as well as 2D pictures. Basically, I suggest opening an example scene up and removing a bunch of terms from the equation to see how it looks like, even if you're not much into 3D rendering itself. It offers a lot of insight into how 3D rendering works and can help to decide on how to split layers and setup meaningful blending modes within 2D drawing software. (A very stupid example is multiplying the ambient occlusion with diffuse color) Doing so with the Physically Based Rendering approach over the more accurate radiosity or raytracing should give a better understanding, that's more suitable and beneficial for an artist.
@secondleasegamer8312
@secondleasegamer8312 11 күн бұрын
Riven was Cyan's Magnum Opus. Nothing else in the Myst series every felt so inspired, well designed, and intriguing in terms of setting and puzzle solving.
@elujinpk
@elujinpk 16 күн бұрын
Dude. Best stealth colour theory. lol. Truly.
@nailwind
@nailwind 16 күн бұрын
Feel like I manifested this video. I was just thinking about how well Heroes 3 has aged as a timeless masterpiece, just wondering how it was made alongside all the games of this era.
@f0x1ro1
@f0x1ro1 11 күн бұрын
You taught me a concept that multiple art teachers failed to do in years of studying... Almost makes me want to pick up the brush again, even though i changed professions.
@emsbzrr8024
@emsbzrr8024 4 күн бұрын
Riven is my favourite game ever. A true masterpiece. I used to play it with my dad when I was a kid and we had long discussions about what we had discovered and how we thought we could solve the mystery.
@RemoWilliams1227
@RemoWilliams1227 8 күн бұрын
I also love Riven and retro pc gaming in general. How good was our childhood? Man.
@SaintEve1105
@SaintEve1105 11 күн бұрын
I could tell this was Riven from the thumb nail. Amazing for its time and still looks good now. Such a memorable series. I hope people don't forget about it
@osilvero168
@osilvero168 9 күн бұрын
I saw the thumbnail and thought... I know this from somewhere, right? And now you're launching me into space with a nostalgia rocket. I've got goosebumps haha.
@natanluiza2936
@natanluiza2936 10 күн бұрын
I was wowed away by Riven when I played it. It was weirdly beautiful. Tense, in the pensive way, not emotional or intellectual. Just, the silence made me so aware. What an amazing game! Thanks for the artist's insight. My horizons have been widely broadened by this vid. 🙏🏼 Just like Riven did for my senses all those years ago.
@gwilli1754
@gwilli1754 Күн бұрын
Thanks for the color theory and integrations, description of how the subject interprets the art, versus how it’s constructed.
@SavMortem
@SavMortem 16 күн бұрын
Love the Myst franchise and still remember how taken back I was by how good they looked and the sense of wonder you get playing them. Gotta find a way to play them again.
@YoavKargon
@YoavKargon 16 күн бұрын
Cyan has put the work in to make them all available on Steam and run on modern PCs! It's a great time to be a Myst fan 😊
@SavMortem
@SavMortem 16 күн бұрын
@@YoavKargon Oh sweet, thank you! Last time I checked I couldn't find them anywhere so that's an awesome update 😁
@cipherbloom
@cipherbloom 16 күн бұрын
@@YoavKargonJust saw Rand Miller interviewed in July in Seattle at the @AdventureGameHotspot Fan Fair--he's such an awesome guy. They should have a livestream on their channel if you're interested! What an amazing series of games.
@stephe1506
@stephe1506 14 күн бұрын
There's also Obduction released only a few years ago by the same studio, with a similar theme
@SavMortem
@SavMortem 14 күн бұрын
@@stephe1506 I'll have to look into that! Thank you!
@protonjones54
@protonjones54 11 күн бұрын
The music for Riven was also pretty good 😉
@mox3909
@mox3909 10 күн бұрын
As somebody with no visual art skills, this is like watching magic, or something like color alchemy. Amazing.
@VeryRGOTI
@VeryRGOTI 12 күн бұрын
I never realized the fact you were demonstrating while painting it yourself. Your art practice is amazing The video was simple and understandable, but you clearly have a bunch of experience to create such fascinating renders.
@samkedwards2032
@samkedwards2032 11 күн бұрын
Riven was just released in VR (as was Myst a couple years ago) and it looks every bit as stunning. It's incredible to see it 'in person'
@ThZuao
@ThZuao 11 күн бұрын
SO glad they're bringing these games back. I played 3 when I heard Riven was getting a remake. Still haven't played 4 and 5.
@adammendelsohn8227
@adammendelsohn8227 11 күн бұрын
I was expecting a programming and development breakdown of the game but then was surprised at the level of understanding and skill you put into understanding this one game, and that one image. amazing
@gonzo86
@gonzo86 10 күн бұрын
My music teacher in 4th grade would sometimes play Riven for the last 10 or so minutes of class. I remember being mesmerized by the graphics and of how cool the tram ride scenes were.
@vlodek69
@vlodek69 Күн бұрын
1:07 How did a game from the 90s manage to impress a huge nerd? I can't imagine
@allesdurchprobiert
@allesdurchprobiert 12 күн бұрын
I've never heard anyone explaining this way how to paint! Feels as if I've learned something and could actually use it in practice! Awesome! 👏
@JK-xz1lt
@JK-xz1lt 8 күн бұрын
The artist/art teacher in me is geeking out so hard with this video. Perfectly timed I should say.
@DestroyerApollyon
@DestroyerApollyon 11 күн бұрын
I find it amazing that we've come so far that the remake of Riven to capture the beauty of the original, and looks even more gorgeous in many ways. Cyan's team are truly a masters of their craft.
@nikluz3807
@nikluz3807 11 күн бұрын
I don’t know a single thing about art, but I really enjoyed your explanation of the “science” behind art (color theory?) and really enjoyed the video. Thanks!
@IkiyouKai
@IkiyouKai 10 күн бұрын
Wow! I thought this was just a commentary on old vs new games, but this was actually an art tutorial! You effectively covered multiple complex concepts in a simple manner AND made it easy to apply. This is fantastic! Also, I love the artwork from the original Riven and related games, I played them when they were new. Love that you used them for the basis of your explanation! So, now that you've played the new Riven, does it compare to the structured artwork of the original?
@TrateMusic
@TrateMusic 11 күн бұрын
I recognized it immediately just by the thumbnail! The entire Myst series was some of the best looking videogames I've ever played
@AponTechy
@AponTechy 10 күн бұрын
You are just clicking through image's
@StergiosMekras
@StergiosMekras 3 күн бұрын
Heh... knew it was Riven the moment i saw the thumbnail. I also remember watching their little feature about how they made it. Good stuff.
@Jelenjas
@Jelenjas 11 күн бұрын
This is an insane explanation of detail of an artistic field I don't know about and I love it.
@ElegantHope
@ElegantHope 12 күн бұрын
I didn't expect a Marco Bucci video on Riven. But I am very pleased. :D
@TechnoMasterBoy
@TechnoMasterBoy 2 сағат бұрын
This video should be titled "How did I draw a painting that imitates Riven scenes?", because drawing all of this manually has very little to do with actual CGI. The video was more about how you paint, rather than how the graphics actually look so good. While I normally hate clickbait videos, your video was still somewhat interesting.
@W3R3W00F
@W3R3W00F 16 күн бұрын
Been so tempted to try this game in VR, haha
@StubbyPhillips
@StubbyPhillips 12 күн бұрын
DO IT! It's wonderful.
@HowlingMoonCinemas
@HowlingMoonCinemas 15 күн бұрын
Such lush, vivid color in the hyper detailed graphics of that beautiful game.
@alexm.a.d892
@alexm.a.d892 9 күн бұрын
I really love old graphics because it's so interesting to see how everyone handled realism back then. Nowadays you have models with one bazillion polygons with maximum fidelity that tanks the performance
@yzgrdyn-WiseGuardian-
@yzgrdyn-WiseGuardian- 13 күн бұрын
So was expecting a game review, got an art lesson instead. I cannot say I was disappointed though. This was very well put together.
@SianaGearz
@SianaGearz 13 күн бұрын
Back in that era around 96, secondary/bounce lighting usually wasn't light propagation computed but hand placed by artists as spotlights. But that would change very soon afterward.
@thatguynar
@thatguynar 11 күн бұрын
Man, I didn’t expect a color theory lesson clicking on this video😂. Awesome stuff btw
@johnupdate
@johnupdate 11 күн бұрын
Riven was so revolutionary at the time that our art school added it to its Specialist Library. We students had to play it as homework 😀
@CalebePriester
@CalebePriester 18 сағат бұрын
I feel like the best way to accomplish a master work in art is to mimic or get inspiration from nature. After I started turning to nature for inspiration it all clicked.
@Veptis
@Veptis 11 күн бұрын
I clicked on this video expecting a technical video on old school computer graphics... But I still learned something. Doing manual histograms isn't something I have ever thought about.
@kentcampbell122
@kentcampbell122 13 күн бұрын
This video was much more of a composition/color theory tutorial than the title suggests.
@D4rk4ura
@D4rk4ura 10 күн бұрын
I love how you start its so pretty to watch you layer colors on
@dovos8572
@dovos8572 15 күн бұрын
i didn't expect to get a lesson on color and shape theory today, but here i am. just learned more than i did in 5 years of art classes back in school.
@marcobucci
@marcobucci 15 күн бұрын
Glad to hear it (and sorry that your school didn't teach it well!)
@SolarShine
@SolarShine 3 күн бұрын
I LOVE Riven and the new remake! And this video was very helpful thank you ! ❤
@MALICEM12
@MALICEM12 4 күн бұрын
90's-2000s aesthetics and style looked so good
@prunabluepepper
@prunabluepepper 16 күн бұрын
I love Riven to this day. Also Uru. Didn't know they revamped it 😮 ❤ your explanation was very very good!
@leonoliveira8652
@leonoliveira8652 12 күн бұрын
This video is absolutely beautiful AND educational on color theory and composition. (with a game's art for reference as a bonus) I'm in tears.
@roloos
@roloos 14 күн бұрын
Because it is pre rendered.
@DTM1337
@DTM1337 11 күн бұрын
Fascinating, don't remember this game from the 90s, artwork looks amazing especially for the time
@StubbyPhillips
@StubbyPhillips 12 күн бұрын
It is absolutely FANTASTIC to virtually _be there_ in VR after all these years!
@zachwhitehorn7926
@zachwhitehorn7926 7 күн бұрын
Mad at the title…. Blown away by its explanation!!!
@sandycaptaincool420
@sandycaptaincool420 10 күн бұрын
Wow, unlocked a memory, there was another games like these concepts, and at that time these had good graphics and it ran on smaller systems as well.
@Mizt_Sim
@Mizt_Sim 12 күн бұрын
Thanks for giving this game exposure. Never knew about it and what it did for it’s time seems super cool
@beeryye
@beeryye 5 күн бұрын
Somehow this gave me ideas for adjustments I'm going to make in my photography. Cheers for that
@kiritofanboy
@kiritofanboy 10 күн бұрын
not the kind of video i expected from the title but really interesting and educational, thanks!
@andrea15026
@andrea15026 14 күн бұрын
WOW! What an awesome video! I've always struggled with understanding how to properly execute the existence of light and values in my art, and this is the first explanation I've seen that really "clicked" for me. The demo painting with the diagrams as well was so helpful! Thank you!!!
@TheIceCreamMan1990
@TheIceCreamMan1990 11 күн бұрын
Not me learning more about color theory from a 15-minute video than any art teacher ever taught me
@monkedonke96
@monkedonke96 12 күн бұрын
dude the frickin chatgpt script for the intro is brilliant "lush forest" "organic structures"
@st.altair4936
@st.altair4936 12 күн бұрын
This video is so incredibly well done! I don't know shit about color theory but learned alot from this.
@blackdog6969
@blackdog6969 13 күн бұрын
This explains a hell of a lot in a very simple way. Man, didn't expect to find this gem when I needed it, cheers
@cipherbloom
@cipherbloom 16 күн бұрын
Today has been an amazing day in the world of art and games! Thanks a million Marco for this brilliant video--you always manage to demystify another level of colour theory and value for me. Doing so with one of my top 10 favourite games seemed to add another, well, ten levels!
@hyprvoiton
@hyprvoiton 12 күн бұрын
NOSTALGIA HIT!!!!! I forgot about this game, thank you so much.
Do Liberty City's Power Lines Connect To Anything?
25:00
Any Austin
Рет қаралды 1,7 МЛН
The Hidden Engineering of Landfills
17:04
Practical Engineering
Рет қаралды 3,4 МЛН
Electric Flying Bird with Hanging Wire Automatic for Ceiling Parrot
00:15
GTA 5 vs GTA San Andreas Doctors🥼🚑
00:57
Xzit Thamer
Рет қаралды 30 МЛН
АЗАРТНИК 4 |СЕЗОН 1 Серия
40:47
Inter Production
Рет қаралды 1,4 МЛН
We shot a YouTube video about film formats on 35mm film
22:27
Stand-up Maths
Рет қаралды 461 М.
I Built The First LAMINAR FLOW ROCKET ENGINE
15:51
Integza
Рет қаралды 1,8 МЛН
They Dared Me To Make A Game...
12:08
Daniel Krafft
Рет қаралды 1,1 МЛН
I Made A PS2 So ADVANCED, It’s Basically A PS3 | The PS2 Pro
27:37
Macho Nacho Productions
Рет қаралды 591 М.
5 Gum: How to Completely Annihilate Your Brand Image
19:57
slow start
Рет қаралды 3,1 МЛН
Why you Draw Bad Assets || 2D Game Art
13:00
Nonsensical 2D
Рет қаралды 36 М.
We Put 7 Uber Drivers in One Room. What We Found Will Shock You.
12:03
More Perfect Union
Рет қаралды 2,5 МЛН
How Zootopia Almost Became the Best Disney Movie
32:42
Rockotar
Рет қаралды 603 М.