Nice video. Most likely none of what you want will ever happen, based on history. However, I would come out of retirement to be Audio Director on a remake like this. My first hire, besides all the original voice actors, would be Jay Weinland. Second - Neo Te Aika. Might want a few members of the community to be in advisory roles.
@pumpshotgun89923 ай бұрын
It's Marty. Hi Marty 👋
@demonic114spart3 ай бұрын
if anything i want ID Software to make the remake then 343 and you be the music producer btw Good luck on running for congress Marty
@devonlambert91313 ай бұрын
Hi Marty! I have one question if it's OK. If a remake were to potentially add some of the cut content or extra lore that wasn't originally present... Do you have any cut tracks from the original OST that you would add back? If so I think we'd all love to hear them! If not, we'd still look forward to whatever you choose to do as your track record and Salvitori's are unmatched. ♥ Thanks for your time! -Some guy who played Halo for the first time as a three year old in 2001, and has never put it down since.
@Gothicc_senpai3 ай бұрын
no Michael Salvatori?
@SirAuron7773 ай бұрын
Can I do the grunt noises? lol
@levi22es3 ай бұрын
Unapologetically Halo is probably the best description of what I want this game to be. Well done sir.
@jebbroham17763 ай бұрын
True but literally everything he mentioned "not being" answered in Halo CE is found in the first 3 books that tell you the answers to all of them. The Covenant didn't know that Halo was a weapon just as the humans didn't, the Flood adapt over time to become more lethal and increase their chances for spreading across the galaxy, and Sargent Johnson escaped being infected because he had a rare neurological disease that prevented the infection form from tapping into his nervous system. It's all there.
@IBETHISNAMEISTAKEN3 ай бұрын
@@jebbroham1776 I thought Johnson's immunity had something to do with being a member of Project ORION. Though, I don't entirely recall which reason it is myself...
@jebbroham17763 ай бұрын
@@IBETHISNAMEISTAKEN That may have been part of it, but in the book "The Flood" Johnson explains to Master Chief that he escaped because he had a rare neurological disease that prevented his infection.
@KRawatXP20033 ай бұрын
RIP Dustin Echoes. He will be missed 🙏🙏😭😭
@LaperLarden3 ай бұрын
He'll be in Halo 7. I'm sure of it.
@a_ndy28373 ай бұрын
💀
@jmanusmc20062 ай бұрын
😂
@Punchshine2 ай бұрын
There is a mod where you go back and save Dustin Echoes lol
@nickmitchell27072 ай бұрын
@@Punchshinehe also goes by noble 6
@MintBlitz3 ай бұрын
This is such a good video, well done.
@LaperLarden3 ай бұрын
I aim to please!
@ernestosantangeloregaladoa8003 ай бұрын
You absolutely nailed and covered every point I have rumbling in my head and exposed it all in a beautifully coherent structure. The only thing I'd add to the art style pointers is to add a bit of that anime-esque flare that the original Shi kai wang and team were inspired by. Amazing video again, keep up the great work.
@LaperLarden3 ай бұрын
We love Shiek! Dude is GOATed. Wish he'd come back to do some more work for Halo in the future.
@RyeBreadGangster3 ай бұрын
Here's the thing. 343 doesn't need to remake Halo CE. It's a flawed masterpiece but it's not theirs to remake. They need to go back to where they started. With Halo 4. Scrap everything from there. It's clear 343 Industries doesn't even like their previous titles. So go back there and make an entirely different sequel to Halo 3 and go from there.
@terluj1213 ай бұрын
much as i agree with this, that's absolutely never going to happen. 343 has spent too much time making their own stories and lore (and changing prior lore) for halo, they are not going to relegate their current universe to a separate timeline or something. we desparately needed a course correction years ago, but it's too late now i think.
@troyradenslaben53223 ай бұрын
Pardon me but fuck yeah! I agree totally
@Arander923 ай бұрын
They only really need to scrap Halo 5. So long as it still exists, Halo’s cannot survive. You can’t do what they did to Cortana and expect people to just move on.
@proggz393 ай бұрын
Shut up. Bluepoint makes great remakes of games that “aren’t theirs”. I don’t see that as an important qualifier to making one
@theia16533 ай бұрын
The fans are so starved of a good Halo game again that many still stay on the 343i bandwagon even after a decade of their ruining Halo, that should be retconned. It's an unpopular opinion even now to be the one calling it out and not have high hopes but someone has to say it.
@Sahlan_Ahamed3 ай бұрын
6:46 I don't think Halo wipes the Flood. Cortana in CE is correct and it's the only interpretation as far as I know. Halo kills all the sentient life, thus starving The Flood. There's no way to kill the Flood.
@caramelldansen22043 ай бұрын
Agreed.
@xcfjdyrkdtulkgfilhu3 ай бұрын
Bungie might have originally had that in mind, but it was settled to killing at least the higher organic flood forms before 343 even took over (granted that didn't affect the disembodied consciousness the graveminds tap into once they're assembled, and possibly not individual spores). The proof is the Halo 3 terminal covering the log of Offensive Bias' final naval battle against Mendicant Bias. It says all the ships piloted by biologicals on both sides go immediately adrift when the Halo effect strikes mid-battle.
@dr._breens_beard3 ай бұрын
The flood forms eith nervous systems i believe are the ones that get got. Im unsure if it applies to the carrier forms and pure forms but the combat forms definately would be bodied quick because the infections forms could no longer control them via their (disintigrated post-firing) spinal cords. The infection forms themselves would "survive" it but eventually die off.
@caramelldansen22043 ай бұрын
@@xcfjdyrkdtulkgfilhu Weren't those terminals written by the very same person who would go on to write the 343i Halo stories, Frank O'Connor?
@Casual933 ай бұрын
Isn't gravemind sentient?
@Anderwreckzz2 ай бұрын
I would love for them to add all the stuff they cut, fully realise ideas cut due to time constraints, the art style fully reflecting the og artstyle while keeping it in line with modern graphics, and all around expanding and improving whats there into its original vision
@Janx143 ай бұрын
I always find it funny people criticism CE's later missions, when open world games are so popular where you revisit the same places often...usually with less changes than the later levels have.
@ORLY9113 ай бұрын
Two Betrayal's while a nice mission in its visuals was absolutely nightmarish on legendary. that always gave me more trouble than The Library
@connorking68523 ай бұрын
@@ORLY911 it’s nightmarish but doable imo that’s what makes it great. Definitely my favorite mission from the second half of the game. The only thing that could’ve made it better would be adding a group of marines to help rescue which would add 4 way faction fights. They really need to do this in the remake the 3 way faction fights were the epitome of fun in the og halo campaigns and having marines on your side would make it even better.
@ORLY9113 ай бұрын
@@connorking6852 Yeah more marines was a very cool change in the ruby rebalance mod, makes encounters more dynamic and large scale.
@ataraxxx3 ай бұрын
I think The Library gets so much flak because the flood just isn't very fun to fight compared to covenant enemies.
@allbottledup95133 ай бұрын
@@ORLY911Haha everybody complains about the Library on legendary but I swear Truth and Reconciliation is the toughest!
@gono48063 ай бұрын
God why can't halo be goated again.
@lizrengaming51333 ай бұрын
CoD player want it to stay dead and 343 can't get their own brain out of the toilet.
@jonatanedgren95223 ай бұрын
Seems pretty inevitable for most franchises to have a golden age and then deteriorate over time. It is what it is I guess.
@seikoshinohara308419 күн бұрын
If we just pretend that reach was the last entry of the series, then it is goated still
@gono480619 күн бұрын
@@seikoshinohara3084 I’ll pretend that Reach was the last game and that HW2 was a fan made mod 🤣
@Starlesslemon3 ай бұрын
I just want 343 out of Halo. Let Certain Affinity develop the game, and Blur the cutscenes.
@hansnevaloses17412 ай бұрын
Everyone who had any meaningful input in 4, 5, and Infinite has been fired or no longer has any power though. Pierre Hintze is the 343 studio head now and he saved MCC. If he had been in charge of Infinite since the start of its development it would be in such a better place now. I say give him a chance with a new Halp game.
@FOGGYlama1232 ай бұрын
@@hansnevaloses1741 now there to small to make a big AAA game also Microsoft just make it crap with microtransactions anyways against the wishes of 343
@XelitexX360Ай бұрын
I didn't notice this was a 39 min video, I honestly thought (dunno why) it was around 10 mins long. I watched the whole video without noticing, everything you mentioned I think is on point and time flew, felt like a 10 min video. Very entertaining, I just subbed. Quality content mate, and well just like you and as a Halo player since CE, i'm hoping for the best for this remake. Cheers!
@LaperLardenАй бұрын
Thank you!
@Mightypickles3 ай бұрын
The reason why the crazed marine wasn't infected was because the flood were using him as bait, if you dont kill him he will disappear when your escaping
@max3eey25 күн бұрын
You are bait
@atch47643 ай бұрын
if they do it, it is genuinely required blur comes back for the cutscenes
@existentialselkath12643 ай бұрын
Realtime is cool, but blur is cooler
@tuckersbaby3 ай бұрын
No. Blur’s work looks good in something akin to Halo Wars where you expect major cinematic to look far different from the actual gameplay, but within a first person shooter real time in-engine cutscenes will always be more immersive and less jarring. One of the original concerns with old Bungie’s Halo was that players wouldn’t want to watch the cutscenes since they take control away from the controller. Stopping my gameplay experience only to load a few minutes of 1080p/4k pre-rendered footage in a video file is one of the most egregious examples of this act.
@halinaqi21943 ай бұрын
Ehh, I prefer in engine graphics because you can do some goofy setups for cinematics. I also think blur also didn't follow certain cinematics properly, ex halo 2 new Mombasa ending cutscen has the In Amber Clad take a different flight path than in the OG and ODST
@existentialselkath12643 ай бұрын
@@halinaqi2194 does the flight path really matter that much? Is there anything that makes the OG flight path better? Maybe I'm missing something but that seems like a crazy nitpick. As for goofy stuff, I always find that funny and it's an advantage of realtime for sure, but imo if they're good enough then CGI cutscenes are just worth that tradeoff, and blur is pretty much the best. H2A and HW2 cutscenes are still the best halo visuals in any medium imo. I wouldn't trade that for some goofing around as fun as it is.
@atch47643 ай бұрын
@@halinaqi2194 that's completely understandable. Killing chief with the banshee in the AotCR cutscene is always fun
@colecoooper34243 ай бұрын
All of your ideas are great, you bring up great points that can easily be improved upon for a remake! The major issue is 343 is involved, the company who could find a drown in a desert with no oasis.
@ABoxIsMyHome3 ай бұрын
Dude your commentary is so clean idk how to explain it but it’s refreshing having scripted commentary (in a good way) all your topics link so well, I swear i’m not I glazing 🎉
@LaperLarden3 ай бұрын
I really appreciate that, thank you! I thought this script was one of my weaker ones, so I'm glad you found it so enjoyable!
@michaelredford53893 ай бұрын
Well done, that Homelander bit at 35:00 made me nearly choke on the pizza I was eating... 😂 The pause was to die for.
@SilverViper10003 ай бұрын
I loved the tease in the end. Made me goosebumps. 😍
@extremosaur3 ай бұрын
I applied for the Franchise Writer job. I will definitely be taking some of these points to heart.
@devonlambert91313 ай бұрын
If you wind up with that job, please don't succumb to the "needs" of shareholders. Give the fans what they want and we'll be happy to raise those share prices!!
@Wuunderboy3 ай бұрын
If you're helping in building the game, you should 100% look into how a great Anniversary/reboot of CE is looking into a way of mixing Ruby's rebalanced CE with a few of the guns/vehicles mentioned in this video from Halo CE revolved and add the visuals from kashiera's Halo 3 combat evolved. .(keep the CE elites though and add the CE marines from halo 3 ultimate firefight sandtrap) ..Add Blur cutscenes like Baconmedia's silent cartographers cutscene, arena MP that plays like Halo 3 does, a CE firefight, and a reverse firefight mode where you play as the ai in third person mode with all the customization of which ai you want to play as etc. These extra points the video here has would tie it all up very nicely!
@lustrazor443 ай бұрын
And if you get in make sure they stay away from this stupid science fantasy shit they’ve been on. Bring it back to retro sci-fi military. Not stupid space magic.
@lustrazor443 ай бұрын
@@Wuunderboyyou’re aware what a WRITER is right?…….
@Wuunderboy3 ай бұрын
@@lustrazor44 sure. But there's not much to WRITE. when the story is already WRITTEN.
@peradolia3 ай бұрын
I actually liked not seeing the flood biomass until you see keyes, it adds to the shock factor
@alexjackyperson1013 ай бұрын
Maybe we see the flood in the air, fans knows what it but people who's aren't, won't know
@javanmills61522 ай бұрын
I think a root system or a mold growth like esthetic would be perfect, nodding to what is to come without spoiling it. Just leaning into a fungal like appearance.
@ItatsuMagnatsa3 ай бұрын
What needs to be done is Bringing back all the Cut Content and Story Elements that the OG Halo CE had to Unfortunately remove due to Time Constraints and Crunch, getting to use Weapons that never got to see the Light of Day, Exploring new Parts of Halo that we never got to Experience, Fighting Enemies or Wildlife that we never encounted, and Driving or Flying Vehicles that were Scrapped before would definitely be a Good Idea. We'd get to use a Different kind of Retro Sci-Fi SMG, fight a Huge Alien Creature or a Pak of Slugmen, or even drive a Snow Hog in the Fridged Snowy Chasms that leads to the Control Room.
@Wuunderboy3 ай бұрын
True to an extent. Not everything bungie scrapped was good. Some was scrapped for very good reason (like a couple of guns) because they sucked.
@adambelfast13 ай бұрын
The dig site project may suggest that, maybe 343 could be planning releasing a Halo 1-3 uncut version?
@simenneverdahl3 ай бұрын
Finally someone who gets it! I've watched several Halo KZbinrs' takes on how the remake should handle the storyline, and most of them want to add all sorts of nonsense that has no place in the main story of Halo CE. I've even seen someone seriously suggest adding The Arbiter to the remake, thinking it would be a good idea. The original story did something very important, it introduced us to the characters we fell in love with: Master Chief and Cortana, the ring world Halo and the vast and enigmatic universe surrounding it. This should still be the story's main purpose in the remake IMO. You are 100% correct, in order for the remake to work, it has to be "unapologetically" Halo!
@justiceforjoggers28973 ай бұрын
Which we will not be getting with 343, how many more times are they going to drop the ball here?
@Arander923 ай бұрын
Yeah I think a lot of they KZbinrs are being rabidly selfish in that, they don’t want it to be the same game again because they’ve played CE hundreds of times, have grown bored of it, and now want all these bizarre changes that would essentially make it a de facto reboot, which they CLAIM they don’t want. They also desperately need more lore content for their channels. The problem is, the exact same game again is exactly what this remake needs to be. They don’t realize that it’s not about us, it’s new people experiencing Halo CE the way it was intended to be experienced so they can see why we love it so much. I thought that’s what every fan wanted, but I guess I was wrong. They’re ravenous. They just want MORE CONTENT. ANY CHANGES to art style, dialogue and blocking should be treated with utter hostility. Optional bonus levels? Sure. Put any new dialogue you want. But leave the original levels alone
@simenneverdahl3 ай бұрын
@@Arander92 Yes, exactly! I think those KZbinrs have been craving proper Halo for a while now, which is understandable. And you know what happens when you go grocery shopping on an empty stomach. you end up tossing everything in the cart that catches your eye.
@Mirror371Ай бұрын
Hope they destroy it can’t believe y’all fall in love with game characters none of you deserve nothing when y’all give the big m1ddl3 f1nger to kids future by ign0ring world pr0blems
@simonragnarson223 ай бұрын
Impressed by your musical knowledge, rare too find people commenting on video games actually say something specific and qualitative about music. I agree completely especially with the uprising interpretation, the religious connotation in that piece stem from quite simple but well written counterpoint. The recreation didn’t let that be heard.
@survivormandan85763 ай бұрын
"Sprints only purpose is to be a gateway into Sliding" Well said, this video is great! Also that was my friend Pfhunkie at 27:48 going to show this to him LOL!
@SiCxStYlEs3 ай бұрын
Adding in the arbiter’s perspective and using the source material in the halo novel ‘the flood’ and using references from the terminals is really all that needs to be added. Hell maybe even some levels of you playing as a marine.
@michaellane53813 ай бұрын
Honestly I think it would benefit from the "Heretic" from Halo 2, and the ODST from the books perspectives, as well as a "First Strike" Campaign. We never did get ODST flood levels or an "infection" mode in a campaign before, imagine if we got both and essentially had a firefight until death as a marine followed by an infected end run through every level as a marine that we either live through till we get to the chief and possibly kill him to get an impossibly hard alternate ending or just have a really stretched campaign.
@DeltaDanner3 ай бұрын
They could try adding a Firefight/Floodfight mode where you play as an ODST defending Alpha Base or trying to escape one of the installations.
@michaellane53813 ай бұрын
@@DeltaDanner I was specifically referring to the book, "The Flood". In it there is a sub story about what marine survivors were doing as Chief went through the ring, eventually, most Marines were defending an established position on the ring and the marine dies to flood infection, now consider if in addition to the chief's campaign we played as that marine, almost every CE level is linked so it would only mean a few more levels connecting the marine to the main campaign levels, having a slower/weaker character for a campaign firefight/infection who can the rejoin the story to kill the chief as an alternate story.
@DeltaDanner3 ай бұрын
@@michaellane5381 that would be an interesting dynamic for sure. In “The Flood” Jenkins still had limited control of his mind despite the infection, in the sense that he knew what his body was doing but had no control over it. It would be terrifying and cool to see a character we grow to love slowly devolve and submit to the Flood while hunting down the hero. Honestly though, I think it would make for a good stand alone game and if we did have a whole new part of the CE campaign I think Zuka ‘Zamamee should be the secondary character.
@michaellane53813 ай бұрын
@@DeltaDanner I think it would be better added to CE as most of the levels are repurposed for later levels, meaning this would essentially be a 3rd repurpose plus 1 or 2 levels, but with a slower character.
@KillamriX983 ай бұрын
I look forward to them doing almost none of this. But seriously, I don't know that I had any complaints with what you said. This would honestly make a great guide for the devs to follow, lol.
@Comkill1173 ай бұрын
The best way to remake it: Don’t. At this point I think it’s best to just leave well enough alone. If they plan to reboot Halo, do a reboot starting after 3 so the original good games people actually like are still canon.
@MikeMike-dm7wz2 ай бұрын
Imo I think it'd be a decent idea being able to give commands to marines like to have them follow you through out the entire mission. I remember just playing CE and was like why don't the Marines follow you they just stop after few parts in certain missions
@Agent-4.203 ай бұрын
I absolutely agree, id like to see a halo go back to an M rating, they definitely missed out on that with the banished in halo infinite which in my opinion was the golde moment to have it be an M rating. Absolutely no modernized game mechanics, and ABSOLUTELY no ridiculous skins/armor themes. Ive recently been playing a lot of world at war call of duty and its showed me how watered down halo and call of duty has gotten. Much more darker and gritty feels for the remake should definitely be applied, aswell as the lighting issue you pointed out. Ill be honest though, the biggest heresy they could commit would be the recasting of voices. If they do that route i have a feeling many fans wont even bother trying it the game, i know i wouldnt. Overall I completely agree, my own tidbit id like to add in is id like to see female and male spartans have updated models so they actually look different, and when you had said "if they have to have skins left and right" maybe do what mcc did and enable an option so you can choose to see the skins if you want. Great video as always man! Cant wait to see the next 😎
@xcfjdyrkdtulkgfilhu3 ай бұрын
What do you mean by "no modernized mechanics"? I get sprint is controversial, but swapping weapons with marines? Hijacking vehicles? Those mechanics weren't there originally, but it would feel pretty rudimentary to go back to a game without them.
@Agent-4.203 ай бұрын
@@xcfjdyrkdtulkgfilhu nah all that stuff can say, by modernized I mean slide, sprint, clamber ect
@doootuz3 ай бұрын
As someone who’s met Marty, he’s a genuinely nice chill dude. He’s just a bit of a boomer, and people like to get upset with him. But he really means well and is a great guy.❤❤❤
@SquattingxBear3 ай бұрын
Really appreciated your point about not including sprint and modern mechanics in a CE remake. Let's leave the watering down to the Throwback and Anniversary crap.
@serpentstudios1376Ай бұрын
Bro imagine a side story where you play Johnson and try to escape the ring. You're not a spartan 2 and you're in even more of a dire situation because you don't even have cortana to help you. One badass against the flood and the rest of the covenant the chief didn't finish off himself.
@HaloArtistderrickmoore3 ай бұрын
"Holds up reasonable well" hah, high praise (25 years later), thanks. Hey, im an og Halo dev, id still like to make some Halo maps
@ArthurHuizar3 ай бұрын
I think the warthog run should take place outside because there's realistically no room inside. Imagine driving a warthog off the pillar of autumn and barely making it onto a desert cliff? The longsword in this scenario could have fallen out as debris. This could also be a way to expand and explore the desert biome of Halo.
@benmcreynolds85813 ай бұрын
The original Halo Combat Evolved is by far my favorite game of the series. I love the way they balanced the weapons/gameplay/maps in this game. It's unique. It's so well thought out for all out fun. Yet if you want to play skilled modes you can too. You can couch co-op party play. Co-op the campaign. I love how the game is crafted to bring out certain types of play style with-in people. It leaves room for goofing around, while equally allowing for a test of your knowledge and skills of the game to see who can utilize things the best. The maps are so unique compared to other multiplayer games. They aren't just copying COD 3 lane map layouts. The campaign is great, the flood, the gathering of ammo, health packs, shields, cloak. The way they built it so you start out with base weapons and you each have to go around the map to aquire weapons and more during gameplay, really creates a awesome structure to how the game is needed to be played. +It's my opinion that The A.I. is by far the BEST A.I. It's so interesting to go up against the enemies in this game. The enemies have such diverse dynamic behavior and reaction responsiveness. Not just enemies, your own soldier's that team up with you to drive vehicle's in the story mode, really adds depth to the campaign mode. The level of customization of game modes is like nothing we have today. You could Customize your own personal character. You could make your own game modes. You could make Serious game modes or dorking around game modes or just all out crazy Overpowered madness game modes. I absolutely LOVE THIS GAME and I still own and play the OG version on a old school original Xbox as well as a Xbox 360. (I haven't gotten a Xbox system after the 360. That era was the peak in my opinion) What I don't get is that "The Original Halo Combat Evolved, on OG Xbox" has some of the best A.i. -As well as Left 4 Dead 2. I love the way they balanced the weapons/gameplay/maps. It's so well thought out & fun. You can couch co-op, party play. Co-op the campaign. It leaves room for goofing around, while equally allowing for a test of skills. The maps are unique compared to other games. The campaign is great, in Halo CE there's the flood, gathering of ammo, health packs, shields, cloak. The way they built it so you start out with base weapons and you each have to go around the map to aquire weapons during gameplay, really creates a awesome structure to how the game is played. +The A.I. is by far the BEST A.I. It's so interesting to go up against the enemies in this game. The enemies have such diverse behavior and reaction responsiveness. What happened?
@codylego2 ай бұрын
The flood shaping the environment should be very subtle, just a green fog and some biomass blobs, nothing like Cortana in Halo 3 or High Charity in Halo 2
@TheSilverWolf19983 ай бұрын
I think all you need to do to balance the magnum is make it a pickup rather than starting weapon
@Chrisspru3 ай бұрын
i think halo infinites advanced movement behavior actualy fits with classic halo. sprint is 110% movement speed, which works on classic maps (as mlg using 110% speed back in the day proves). the balancing of halo infinites sprint also makes it a focused map traversal tool for the necessary vehicle, mancanon, conveyor and teleporter less segments. clamber is interesting, but should not outclass crouch jump. instead it should stack with it. slide actualy works well with classic halos physics, to create or spend momentum. the player base speed and acceleration should be classic halo values though. the speed increase of 10% may seem small, but +- 2 seconds across a map makes the difference of one average gunfight length. that is consequential for the game.
@32BitJunkie2 ай бұрын
At this point i feel like i should just make a halo 1 spiritual successor myself. No youtubers ever talk about the marble reflective armors and ravaged skeletal looking flood, they just want to make halo 1 into halo 3. Bleh.
@Insanabiliter_In_Linea3 ай бұрын
Don't. 👏 Change. 👏 The. 👏 Magnum. 👏 It's such an iconic part of CE's sandbox that I frankly think that nerfing it would be a disservice to Halo's legacy. It _really_ isn't overpowered, unless you're fighting Hunters which is the one thing that I think should be nerfed, but otherwise it fits in the sandbox perfectly as the game's "medium range headshot weapon", which is exactly what it was meant to be. Honestly I think the sandbox should more or less be left identical to the original game, unless they can come up with some cut weapons that could be made to fit into the current sandbox, like maybe the gravity rifle, otherwise I don't really want to see any of the weapons nerfed or changed in any major way besides updating models, sounds and animations, _especially_ the shotgun, which is the single best shotgun in all of gaming and it's an absolute travesty how bad it became in the later Halo's. Otherwise though I completely agree with the points brought up in this video. I would primarily just like to see some cut weapons and chapters reinstated and rebuilt from the ground up, and make the Flood segments feel more like the Flood are slowly taking over the environments, with a clear progression over the course of the campaign showing off how much they're spreading. It probably won't happen, but I also wouldn't mind seeing Grunt and Jackal Flood combat forms, I've always found it weird how they justify them not existing, it would make more sense for the Flood to utilize any life form with any amount of combat effectiveness, hell the Covenant use Grunts as basic cannon fodder, I don't see why the Flood wouldn't as well. Overall though I think that if they can match the look and feel of Halo CE while also modernizing it and expanding it, I'll be happy. With Halo Infinite's campaign, they've shown that they can make a modern Halo game that looks and feels like Halo, if they can keep doing that while also avoiding the pitfalls that Infinite had, I think we're good.
@SikhiArtАй бұрын
CE sandbox is too good, and sadly, not well understood by the Halo community.
@TacticalMetalheadАй бұрын
Something about movement: Movement types and styles are vital for different genres of games. I run a milsim group for Arma 3, and Arma 3 has more movement variations than any game on the market. Walk, job, sprint, combat pace, low crawl, high crawl, kneel-sprinting (keeping your head down while moving fast), etc. It isn't an end all be all. Walking allows you to shoot on the move accurately. Combat pace allows you to shoot and move quickly, and practically no accuracy. I train my members to "point fire" in close quarters battle with this method, since it's easier to guide rounds on target. The more you move, the more you get tired. The more you get tired, the less accurate you will be, the worse you will move in certain terrain, etc. In my humble opinion, sprint isn't bad. It's how you incorporate it. I will choose realism over anything. It gives you the most dynamic form of gameplay. Dynamic gameplay keeps people engaged. Task Force Trauma for life baby.
@Darksmirk13 ай бұрын
Of all the Halo " killers " were made, it was Halo that attempted to self terminate. I hope they can get back what made Halo top teir.
@CSparzo3 ай бұрын
Love these ideas. They could be applied to an entire Bungie Halo remake. Playable Marines, ODSTs, and would love to see some secret cutscenes of the original Forerunner Halo events.
@realityvanguard20523 ай бұрын
You nailing some key points here. The remastered graphics in CE: A are a travesty to behold.
@Vortex19882 ай бұрын
Honestly, if they dumbed down the magnum to the Halo 2 standard and then added a BR or DMR to fill the void of the CE pistol, I'd be totally fine with that. Oh and no micro transactions. Fuck that shit. Any armor unlocks should be based on skill and experience.
@PandaJerk0073 ай бұрын
35:36 Just food for thought, but I'm pretty sure Bungie did intend to add sprint into Halo 1 and 2. There were videos showing a boat vehicle they wanted to add if they had time, and they showed a Spartan sprinting.
@spencersantiago72632 ай бұрын
I think sprint in just the campaign (and only the campaign) would actually be kind of ok. Especially in the really massive areas like the second level and Assault on the Control Room. Maybe tie it to lowering your weapon (D Pad Down?) or something, where lowering your weapon enables sprint but then stops upon performing anything that raises your weapon. That way multiplayer still remains sprint free and that core movement can remain the same.
@PandaJerk0073 ай бұрын
I agree with most of your points! but one little thing I disagree with is 32:13. I feel part of Original CE's unique atmosphere was because of little-to-no wildlife.
@Azor_Ahai0313 ай бұрын
i think the reason bungie removed the wildlife, was to make the impact of the flood reveal way more shocking. they basically bait you into thinking only the covenant and humans are on the ring. then you play 343 guilty spark and are shocked there's something else there.
@TheSnaveeelPlaysGamesАй бұрын
They also have to realise that they need to do this right, they absolutely have to or they’ll get torn apart. If they don’t do this right, it’ll be a massive failure. It’s naturally going to sell well, but they need to please the fans and that should be their goal. This is guaranteed to sell no matter what, so “good sales” should not be their goal. They should aim to make this as good as it possibly can be. They are in a unique position in this. For a developer/publisher to know good sales figures are guaranteed before they even start, is a huge advantage and it should give them impetus to relax and make it good. I really hope they realise this in the correct way and not just think “just get it out, we’ll make bank anyway”.
@theblueheart26623 ай бұрын
BROOOO THE HALO 2 EFFECTS AT THE END RAAAAAH THAT SHIT IS PEAK VISUALS!! DA BLUE! DA LINES! AHHHHH I NEED IT BACK!
@LaperLarden3 ай бұрын
November 9th, Spartan. Be there, or be square.
@coygus44222 ай бұрын
The arguement I see for sprinting in modern Halo is that without it the game would be too slow. If 343 really wants to speed up the game, why not just bump up the regular walk speed a bit? I'd even argue that sprint has slowed the game, at least in actual fights. Non sprint speed has been slowed to a trot where it used to be a jog. Players can barely move unless they have some movement ability or equipment like thrusters or the grapple shot
@ducko19883 ай бұрын
Nice vid, there’s a huge audience out there who will spend good money for an authentic Halo experience.
@existentialselkath12643 ай бұрын
- Fully lean into UE5 tech for the visual upgrade, rather than 'upgraded' hyper complex art design. - introduce basic stealth - follow the basic story with additions and revamped but still open level design.
@devonlambert91313 ай бұрын
Stealth mechanics in Halo would be the best mew feature since dual welding, full stop. It's been a proposed idea practically forever, or at least since the (not so) silenced weapons in ODST... and originally H2.
@BalkanGames3 ай бұрын
CE already had basic stealth, though?
@existentialselkath12643 ай бұрын
@@BalkanGames I mean, kinda? But not really. It's a testament to the NPC intelligence at the time that it's even passable at all for stealth, but it's not really designed for it. I don't want highlighted awareness meters or anything like that, but a bit more defined line of sight and sight distance (in the dark especially) would be nice. Maybe even a silenced weapon with limited ammo or a range at which enemies won't know exactly where you are, etc. I feel like Truth and Reconciliation was trying to do something cool with stealth but the game wasn't built for it.
@BalkanGames3 ай бұрын
@@existentialselkath1264 Yeah, I see what you mean. However, I doubt it would be possible to create a more sophisticated stealth system that makes sense in CE's setting. After all, why would the Pillar of Autumn carry suppressed small arms? And why would a Spartan need to hide in the shadows? I think the original's rudimentary stealth system and effective but scarce active-camo power-ups are enough. What you're asking for sounds like a remake of Halo 3: ODST.
@existentialselkath12643 ай бұрын
@@BalkanGames suppressors wouldn't be that strange, and the intention would be to get as close to the covenant ship as possible without alerting them. Maybe chief could take them all, but the marines with him can't. I know why you're thinking odst, but I don't think it has to be that out of place for CE. Even just more advanced enemy awareness would be a good fit. The OG game already had it, it just needs some polish.
@14TamayoАй бұрын
I dont see why the voices of Master chief & Cortana have to be replaced on a reboot. I wouldnt mind if they keep the same actors, it would be like when Kevin Conroy was Batman's voice in different media.
@RednekGamurz3 ай бұрын
Pretty much agree with every point here, but there's some points I want to make, or points you made that I want to address. 1. I think keeping all of the weapons balanced the same as the original game is fine, even the Magnum. Sure it can be a 3-shot kill, but actually getting that 3-shot kill takes skill, due to CE's projectile speed, and the Magnum not always being pinpoint accurate. With that said, adding new weapons to the sandbox could be pretty cool, so long as they relate to CE in some way. I don't want to see the Brute Shot in a CE remake, for example. The 4 big ones that should be usable in campaign and MP are the Fuel Rod, Energy Sword, Sentinel Beam, and Flamethrower. Maybe they could also add in some completely cut weapons, as well as a usable Jackal Shield and Hunter Cannon. 2. I think equipment could be fine, but only if it's more akin to H3's style of neutral equipment. I agree though that nothing like the grappleshot should be in a CE remake. That would completely break how the game is played. 3. Since Fireteam Raven established that pure forms existed during the events of CE, I think they should add them in to some of the later missions to spice up the Flood some. Maybe even add in that cut H2 Flood form as a boss fight or something.
@SilverViper10003 ай бұрын
Grapple hook completely killed the sandbox of hale infinite and it would humiliate CEs. I am not a hater of the grapple, but playing through infinite several times I realised that I do not appreciate the details in the environment and that it doesn't make me want to discover it. The grapple hook killed my curiosity of "what might be behind X or on top of Y".
@RednekGamurz3 ай бұрын
@@SilverViper1000 100%. Grapple should've been it's own weapon with limited uses instead of a piece of equipment.
@xcfjdyrkdtulkgfilhu3 ай бұрын
I think you could tweak how the grapple works, rather than outright removing it. No upgrading it to do silly shock damage or ground pound, but it's not game-breaking in and of itself. Especially if maybe the range was turned down and the cooldown longer. Campaign probably should have BR and/or DMR, too, even though the magnum functions similarly.
@RednekGamurz3 ай бұрын
@@xcfjdyrkdtulkgfilhu I love the BR, but it doesn't belong in a CE remake unless you completely redesign the rest of the sandbox. The Magnum fulfills the utility weapon role already, and it doesn't really offer any new or interesting gameplay. There's so many other weapons you could add instead that provide more unique gameplay.
@SikhiArtАй бұрын
@@RednekGamurz What other weapons would you add?
@musicwatcher1003 ай бұрын
my conspiracy theory was that with all the MM being changed, the people in power wanted to stop gamers from making their group/networking within each other. at first i thought this ironically tbf until the whole news that the three letter organizations officially announced coming after gamers a couple years back
@Fruffles713 ай бұрын
Though i have little hope that they would make a unapologetically halo game, if they did in the lengths you explained in your video. i wouldn't be able to contain my excitement. Halo that feels like halo is the best halo
@psychobilly420693 ай бұрын
One thing the people doing modern models of CE's style, even lehto, don't translate over is the reflective shiny metallic texture on everything, someone needs to convince 343 that the Y2K aesthetic is huge and should be 100% the visual point of reference they need to use as their guiding light when designing this reboot.
@javanmills61522 ай бұрын
I was actually thinking about that when he was talking about it, some type of reflectivity would definitely tie in that alien/advanced look. Cause compare it to the human armor like master chief or marines that dont reflect and are more blocky instead of sleek.
@Mono_Person2 ай бұрын
@@javanmills6152 CE Master Chief isn't dull and blocky is actually quite shiny and reflective. Compared to the rest of the UNSC presence it really makes him feel significantly more advanced. Like he's almost on a similar level to covenant technology.
@Mono_Person2 ай бұрын
I LOVE THE CE REFLECTIVENESS. It's something I feel like was never replicated in the entire franchise, and I doubt 343 could be the first..
@DigitalDNA3 ай бұрын
OG voice actors are irreplaceable, but you have to understand, these people are 20+ years older. They dont sound the same anymore.
@lebendigesgespenst76693 ай бұрын
I think the best way to do it is definitely to focus on making an engine that both feels modern (because, yeah, despite the charm it adds, you can defintiely tell CE's engine is a bit old) but also stll feels very Halo CE and, once that difficult task is achieved, simply keep the core original experience and expand on it. Keep the art style the same as the original intent, simply increase visual fidelity and polygon count (Kind of like Marcus Lehto's remakes of some of his models). Keep the sandbox the same but add thigns like the energy sword and fuel rod cannon. Keep the flood but expand on them mechanically and increase their horror aspect, sort of like the later games. Keep the vehicles the same but add the ability to pilot the Wraith and boost witht he ghost. And so on and so forth. I think that is the safest bet. If they do want to make further additions then it might be cool to finally see wildlife on halo. Or to add things that were originally planned but only implemented later like ODSTs and Engineers. But DON'T dilute CE by adding too much bs. Also no changes for the sake of changes, to appeal to the masses, or to increase profit.
@lebendigesgespenst76693 ай бұрын
Something like dead space remake is generally a good example of what I am talking about. Which reminds me, I forgot to mention the story. The story could definitely use a bit of getting updated, but they shouldn't make it swing too far into the modern day 343i story direction. I am also acutally not a fan of stuffing the game full of all the additional content that has been made about CE since the game released. Nods are fine, but that should be all they are, nods acknowledging those that took the time to delve into the additonal material.
@lebendigesgespenst76693 ай бұрын
Definitely some of the repetetive and maze-like level design can be redone though, just keep the important areas consistent with the orginal
@OneOnOne11623 ай бұрын
If they're gonna make a remake, I suspect it'll be a quick cash grab more than anything. And even if it's not quite that, I imagine it'll just be an exact recreation with better graphics. Because, I imagine, it will not enrich them much more to make a better version of the game and that's all the people who'd greenlight this would care about. That being said, we can hope. I don't mind the idea of expanding the game. I've always thought that including some nods to "Halo: Fall of Reach" like "Halo 3" had would have been nice. And I always thought that having a way to see the story visually that's shown in "Halo: First Strike" would have been nice. Maybe with a couple of levels expanded on, especially the free roaming part in "Halo." That being said... 6:03 - I agree they could potentially change this a bit, but there's two things to note about it. Keyes needs the idea that Halo is a weapon to want to take control of it first, so you'd have to introduce that in some other idea. And I've always interpreted this as Cortana just misinterpreting what the Covenant said. Like Keyes said that he heard the Covenant say that "whoever controls Halo controls the fate of the universe." I imagine Cortana heard similar things from the Covenant and came to the conclusion they thought it was a weapon, though she also alludes at an earlier point to the Covenant thinking it has "great religious significance." 6:48 - I think the phrasing there is a bit ambiguous, I'll grant. But I think the reason why she says "it doesn't kill flood, it kills their food" is not because it doesn't kill any flood. It's because the weapon cannot wipe out all of the flood. Things like the spores remain and can reinfect. So it doesn't kill flood in the sense that it doesn't completely wipe out the species, but it does "kill their food" in the sense that all other species with enough biomass to sustain them are killed. This way the spores can actually infect anything and after a while they die so they "starve to death." 7:50 - I don't think it's a good idea to show what the Covenant were doing in orbit. "Halo: CE" in part relies on the Covenant being a mysterious threat that we don't quite understand. In fact, "Halo 2" was so impactful in part because it expanded on this aspect BECAUSE it was so mysterious in the first game. Giving people an insight into the flood in the first game I think is bad for that aspect of the narrative. They need to be this enigmatic, murder machine that you're terrified of for the story to work. Insight into them should only come once they become characters that you also need to empathise with because you're playing as one of them, the civil war happens, etc. 9:09 - Does this level where the marines assault the Pillar of Autumn sound cool? Yes, kind of. However, I would be hesitant to include it. There are fair criticisms of Halo's latter half, but I think one of the great things about it is that it makes you feel very isolated and alone in your battle against the flood. Including a huge number of marines I think is counterproductive for inducing this extremely important, kind of hopeless mood in the player. I think it undercuts the effectiveness of the flood as this threat which ate through everything almost instantly until nothing was left but dust and echoes. ??? - I do agree, the biggest thing The Library needed was escalation. I think making it worse and wore and more horrific as time goes on would be good. I think also that maybe introducing one or two new flood types or new weapons at different points would be good. Maybe having one or two unique encounters that shake things up. And maybe cutting it down a smidge. Just stuff to make it feel more dynamic and varried but keep the basic level the same. 19:20 - I'd put it like this: The design of the original Forerunner structures was very monolithic. They felt almost like giant gravestones or ancient tombs. And considering that they represent a dead civilization on a ring meant to wipe out all sentient life, the idea of walking through a tomb feels very appropriate. 30:20 - Yeah, the infection forms infecting would be nice. And yes, hijacking would be great, so would better vehicle handling. When I replayed CE like last year that was probably my single biggest problem with it. I remember vehicles and vehicle sections as being really awesome, but... man, the vehicles really were terrible compared to "Halo 2." The scorpion in particular controls terribly. An update here would be very appreciated.
@NickNeal-wf6em3 ай бұрын
Super ok hear me out moment. I DO NOT SUPPORT ANYMORE REMAKES! UNLESS: Edit:: guys get this top comment you’ll see. Get this message // idea mainstream maybe it will happen 1. This is a super small project, intended to import a new VR supported platform across all Current Halo games. 2. Other high priority // mainstream projects continue to take priority.
@jamesgreen20582 ай бұрын
I’d like to see stuff from Raven but also like some missions as half jaw dealing with the flood on the cov ship. It would be cool to see some of that cov timeline playout
@C̸̥̑L̸E̸C̸̔CRC̵̓K̸̈́ȆR3 ай бұрын
Am 20 years old, and I never get to experience the golden ages of halo, sometimes life just isn't fair.
@joshjmilli3 ай бұрын
This perfectly summarised my personal critiques and grievances with CE/Halo, whilst providing solutions that I 100% agree with. You hit the nail on the head, and I think nobody could have said it better! I really hope 343 is seriously taking notes.
@Unbrokensoul892 ай бұрын
I wished 343 would get as much Halo/Bungie devs involved especially those who would want to revisit it. Halo really does deserve people involved in the remake that are obsess with Halo like fr. People that have spent countless hours playing, learning, and making incredible mods over the years keeping Halo alive. The gaming community, not just PlayStation or hopefully Nintendo too🤞, should get to see what Halo is when it has it best people involved. Halo Remake Involved.
@BongosGalaxy2 ай бұрын
Goat video. Love seeing people truly understand what makes this/these games what they are
@PackHunter1173 ай бұрын
*Also full vehicle destruction since Halo 2 would be nice in a CE Remake also.*
@justinnyugen701521 күн бұрын
A pipe dream wishlist of mine for CE 2.0: - A simple firefight mode goes a long way. ODST's Firefight helped sustain me surprisingly well in lieu of proper PvP multiplayer until Reach came out. MCC mods show that it'd work well with CE's existing sandbox and maps. - Updated aim assist and hit boxes - Vehicle hijacking - Improved grenade jumping - Campaign weapon customizations, akin to how MCC handles it. Toggle on or off. - Campaign scoring with MCC skulls + new FUN ones (i.e. a Splat skull that recreates CE's one-touch vehicle splatter mechanic, Flare skull to make everything overlit like Anniversary) - Secret levels as reward for terminals? Usually the reward is nothing, but if we could unlock side story levels akin to Silent Cartographer Evolved's Arbiter level... - For consistency, have Guilty Spark use SOME of his H3 boss powers during Library. Using his pulse field to push away jumping combat forms and his blue laser to clear biomass clogging doors would be a nice touch. - Coming up with a more satisfactory explanation of why the Library and Control room are so underprotected. Why did the Forerunners build massive vents that connected to the flood containment area and the Library? Why are no sentinels guarding the control room in AotCR? Why did Chief have to hoof it so far in the Library without a sentinel escort? I understand the gameplay reasons, but patching it up with dialogue wouldn't hurt. - Reworking latter half. Aside from the cutscene story beats, in retrospect Two Betrayals and Keyes are filler-y in their overall function. Blowing up the 3 pulse generators ended up being unnecessary since we have the required activation index + we just blow the entire ring up anyway. Finding Keyes was important, as it prevents the Flood from fully accessing his memory + we get the transponder code to selfdestruct PoA....except once again, we just shoot rockets into the core instead and make everything go boom boom. Plus Gravemind knows of earth anyway because of all the other humans he infected. Plus if Cortana just teleported us a few meters in the right direction, there would be no backtracking to stack with the backtracking (start in previously visited location, right outside of Keyes' room, jump into coolant, go back up ship, fight all the way up to control room, punch Keyes, fight all the way back down to hangar.) - Could use another open zone level in the latter half of the game. Alpha base defense?Or Two Betrayals 2.0, making the 3 pulse generators non linear objectives in a completely different map + banshee to them in any order? - Slug men repurposed as mini hunters? A lekgolo quartet?
@frostedbasil743 ай бұрын
I don't blame anyone for wanting a remake, frankly if it were done correctly, similarly to how you highlighted in this video, it would be an instant hit with new players and fans alike. Just my opinion. I cannot see it happening. Not only has 343i mishandled the property thanks in no small part to their overwhelming and shameless pride, but Microsoft has to fumble every Xbox related thing they can. Some of us really, and I mean REALLY wanted to like Halo Infinite after the rough entry of Halo 5. However, it's been years already and they still don't have a decent and functional gameplay experience as originally promised. Maybe I shouldn't be so hard, after all, I can buy hundreds of colors to paint my spartan and dress him up in weird pink mohawks for $10-$25. Anyway, my point is that I don't have the energy to look forward to any Halo news anymore, regardless of type. With some, Halo 5 was the final nail in the coffin. For me, it was Infinite. My heart has been broken too many times. Now I eat baby food and breathe through a straw. Thanks 343i. Great video though! God bless!
@fairresolve3 ай бұрын
Alternating between master chief, marines, and ODST based on the novelization of Halo CE would be great. Adapting First Strike and fireteam raven would be fire 🔥
@michaellane53813 ай бұрын
I like the idea of adding sprint as an "easy mode" option, in other words possibly locked until you beat the campaign once, reducing any "points" system instigated, and possibly replacing overshield/cloak but being a new item found most places in the game but rare on flood levels. In other words, sure you can use it for speedruns and a faster completion, but it'll cost ya to activate and be limited not by time but by other options, of course unlike the overshield/cloak we need to actively "pickup" the item with a warning "replace" if holding the others.
@TheTGRproductions3 ай бұрын
How to do it right? Make sure 343 has no involvement whatsoever!
@Nanok1d3 ай бұрын
Although I still prefer the original halo CE overall, Spv3 did an amazing job with the atmosphere of the flood in the later levels especially the maw with the the nothing but the flashlight and the gunfire illuminating the hallways
@shreksnow19183 ай бұрын
SPV3 is a mixed bag at best. It has a lot of cool ideas, but it drags on for too long. The sandbox is also comparable to trail mix where there’s a lot of good and a lot of bad mixed together. It’s the textbook definition of feature creep killing a game.
@Nanok1d3 ай бұрын
@@shreksnow1918 yeah I agree but the dynamic lighting Is a great idea that would be awesome to see used in a actual halo game
@funniestdudeontheweb3 ай бұрын
@@shreksnow1918 honestly I didn't care about the more variety in weapons, that was fun. The problem was that they shoehorned in those with forced roles, and made the weapons basically useless in encounters they aren't designed for. I remember getting stuck somewhere for like 30 minutes having to juke around enemies after I ran out of ammo for weapons that were able to kill elites. Besides that, SPV3 was good. I more so just don't like the people behind SPV3 rather than SPV3 itself.
@Gothicc_senpai3 ай бұрын
@@shreksnow1918 spv3 had some good ideas but it didnt play out well, i think a major studio can make it better. i agree with what you say about it
@ImaginArt243 ай бұрын
ok as much as i hate sprint the original doom had sprint but they actually knew how to utilize it tho you could still shoot with it.
@mernyr3 ай бұрын
My take is we just need every game that released after Halo Reach to be marked as noncanon with all of them being hunted to be a dream chief had in cryo sleep. Then they bring back a lot of the original devs and new devs who love Halo and make a proper sequel series and spin-offs.
@m0urn1ng5tar53 ай бұрын
Never gonna happen but... *sigh* we can always dream.
@redditor75482 ай бұрын
What we need is for another franchise to come out that can capture the feeling of the bungie halo trilogy. Halo had it’s time and now it’s dead. The magic is not coming back ever
@MileRedirector3 ай бұрын
I. Will. Not. Play Halo Ce remaster, if it doesn't include: Stupid Ai, Janky physics, grenatechain, death poses, big fuel rod in campain, warthhog jump, "Worts, Worting on banshee...", Ahhh, lohbaba!, Hahahahahahahaha, Worragghh!!, Huup!, Mayboia!, Pozole!, Ezmostawmezididle!, Mombsey, Lousy piece of crap!, Come on, tough guy!, They're all around me!, All right!, Another here!, Are ya with me?, Back me up!, Back off!, Back up!, Bad Cyborg!, Bleed!, Burn!, Can't find it!, Can't hide from me!, Casualty!, Cover me!, Dead devil!, Did we get it?, Die, devil!, Don't run, Do that again! Ooh, I dare ya, Down in front!
@ryan_10993 ай бұрын
Only thing I want out of the CE remake is to have all of the expanded universe based in and around CE be included.
@matthird39612 ай бұрын
What does this even mean? You want all of the halo lore and characters crammed into one game?
@ryan_10992 ай бұрын
@@matthird3961 CE had the most books based around what happened near and right after the events of the game compared to the others, like First Strike, Skirmish on the Infinite Succor, the raid on Castle Base.. Oh and who could forget about The Flood and the adventure of Zuka Zamamee and his little buddy.
@beretnarf3 ай бұрын
Laper Larden doesn't miss
@ronanbugber62663 ай бұрын
My mane thing is NO RACE SWAPS, OR GENDER SWAPS, OR DEI.
@peteplaysmusic3 ай бұрын
This is a really good video. Subbed :)
@LaperLarden3 ай бұрын
Thanks Pete! Appreciate it!
@sopebarrofficial35573 ай бұрын
Idk how people feel about bringing it to other platforms, but it would be nice for me since my siblings (and even more newcomers) could experience this awesome game in HD on a console they’re more familiar with, instead of having to buy a whole Xbox or PC
@terluj1213 ай бұрын
i really hope they are 1:1 with the original story, to be honest. i don't want the original implications or story beats of CE changed because i would be worried they'd change too far into the other direction to align with 343's halo universe. while i wouldn't mind a quick scene of chief paying respect to the dead library marine who was expanded upon in the flood, i also wouldn't want something like guilty spark being confirmed as rampant (thereby also changing rampancy as portrayed in the trilogy to be more in line with rampancy in 4 onwards) to align with 343's eu retcons of CE. would there be stuff inconsistent within the original trilogy if they kept it that way and went on to redo 2 and 3? yeah, but i think preserving the original story and lore of halo is important, and given 343's always wanted to change it, i wouldn't trust them with adding new scenes into the story. banger video as always!
@copyright56593 ай бұрын
So much potential, can't wait 343i to ignore all that !
@ItatsuMagnatsa3 ай бұрын
343 wants to MAKE Halo in THEIR IMAGE, they say "Fuck Bungie" at every Opportunity and Fucked Halo up because they Didn't Create Halo, they only merely Inherited it, and they are Pissed that the Once Badass, Profitable Franchise was NOT THEIR CREATION, they are People who Hated Halo as well, let's not forget that.
@PandaJerk0073 ай бұрын
IMO New Halo CE should be very similar to the original, with these changes only: Campaign levels receive updated layouts (heavy pulling from CE, but amping up their unique qualities) Greater variety of locations in 2nd half of campaign. Enhanced graphics loyal to the original CE artstyle. A little bit of new music or enhanced returning music. (But overall 95% same as original CE) Have a scarab fight! (on either Assault on the Control Room, or Two Betrayals) Include Brutes, Drones, and Engineers (but keep them rare. only a few encounters in the whole game) Add one new Flood form. Add one new Covenant alien / enemy-type. Add a new weapon or two. Expand the story with references and details of the early Halo books.
@solidmage1720Ай бұрын
Just improve the whole level design in campaign. Keep the exploration of the series and add a radar to show where the player needs to go. Do not have every environment look exactly the same and not have players fight the same exact enemies as before. And have story connections with Halo Wars 1 & 2, and Reach and references of ODST. In short, have the Combat Evolved remake be better than the original improving everything but still have the same feel as the original. And add AI bots and certain characters like Arbiter, Cortana, Serena, etc, like how some 007 games in that past did despite they didn’t even engage in combat in multiplayer, please.
@brooooman84123 ай бұрын
i don think we should keep falling back on old titles like their crutchs for a team that cant innovate and expand on and improve what they alread have
@brooooman84123 ай бұрын
also if it happens it would be the 3rd ce remake like realy
@SAClassHunterZero3 ай бұрын
I think what makes CE stand apart is the much heavier influence Marathon had on it; Marathon walked so Halo could run (not sprint lmao). The moody atmosphere, the more sci-fi and less militaristic feel, the prominent sense of isolation, the dulled colors with splashes of saturation in the forms of projectiles, blood, etc... that's all Marathon. If the remake wants to stand apart, I really think they should focus on that, especially since current Bungie isn't going to faithfully represent Marathon anyway, loooool
@halinaqi21943 ай бұрын
Always get excited to see an upload from you :)
@deathmound50983 ай бұрын
They are going to continue the halo show with this new game, just watch 😭
@d-turn33143 ай бұрын
don't give them ideas
@LaperLarden3 ай бұрын
Don't let this man cook.
@metademonАй бұрын
The Floodformers More than meets the spores
@ArouzedLamp3 ай бұрын
If we're going to introduce the game to millions of new players, we need sprint. Infinite's itteration is the best we've had. Something akin to that is fine and it's the slowest take in the franchise Besides lore accurately, Spartans in MJOLNIR are supposed to have a top speed of 70 mph. I think moving at three times the speed of humans @ running speed is fine.
@lebendigesgespenst76693 ай бұрын
18:25 did not expect to get jumpscared by my own screenshot lmao holy fuck.
@DeezToxicTacos2 ай бұрын
i love halo ce but i do think that halo 3 should be a art style ce remake
@Hunttiger3 ай бұрын
How to do it right: don't. The original runs fine on PC and MCC is easily accessible. Focus on MCC content and doing Halo 7/spinoffs right. Don't waste time, HR, and money on a half-assed remake again.
@ichitensho7075Ай бұрын
when i was a kid playing halo CE looked at the ring and dreaming about what else could be in other areas of the ring and if we would be able to fully explore the ring all-around and end back up where you started :3 wish they added that ability
@2020_Visi0n3 ай бұрын
We need the game to open with Chief and Linda's assault on the orbital station in the Fall of Reach before they jump to Installation 4 as well as all the extras from Halo The Flood. AND right before the game ends, the zoom out from Chief on the longsword it slowly zooms back in. Cortana gets a ping on scan. Cue the intro to Halo First Strike. We play the first mission linking up with Johnson, rescuing Linda and then assaulting the Ascendant Justice. We play the rest of First Strike in DLC 🔥
@MrWaifuTaker3 ай бұрын
343 Industries is the foxtroting LJN of Halo.
@Superunknown1903 ай бұрын
Man, you’re video compared to Hidden’s about this topic is 10x better. He seemed like he didn’t want any change at all, which if that’s the case just play the original. You lay out how change can uplift the material.