Reminding Inmates Who's In Charge! | Prison Architect #7

  Рет қаралды 10,943

Stuff+

Stuff+

Күн бұрын

Beverage obtained so let's play Prison Architect.
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PLAYLIST: • Prison Architect - Meg...
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Game LINKS and overview:
Website (Affiliate*): paradoxinteractive.i38e.net/eZMKO
Steam: store.steampowe...
Build and manage a Maximum Security Prison. As the sun casts it’s early morning rays on a beautiful patch of countryside the clock starts ticking. You’ve got to crack on and build a holding cell to detain the job­ lot of maximum security prisoners that are trundling to your future prison on their yellow bus. As your workmen lay the last brick you don’t have a moment to let them rest as they need to get started on the first proper cell block so you can make room for the next prisoner intake. Once they’ve all got a place to lay their weary heads the fun can really start.
You’ll need a canteen, infirmary and a guard room, oh, and don’t forget to plumb in a toilet, or things will get messy, but what about a workout area? Or solitary confinement cells? Or an execution chamber?
Inspired by Dungeon Keeper, Dwarf Fortress and Theme Hospital and with over 1 million players having spent time inside, Prison Architect is the world’s best lock-­em-­up.
Story Mode:
Prison Architect opens with the story of Edward, a man facing the electric chair for committing a crime of passion. This is followed by four additional chapters focusing on different characters and aspects of prison life. From Mafia Dons to power-crazed senators, Prison Architect has them all! To bring these characters to life, Introversion teamed up with award winning professional writer Chris Hastings, producing an enthralling tale of corruption and human misery set against the background of the modern prison industrial complex.
Escape Mode:
Finished your supermax? Got guard dogs roving every corridor and prisoners eating out of your hand? Now you can live the horror by firing up escape mode and play as a prisoner hell-bent on getting the hell out of dodge.
Dig a tunnel, go for the armoury or start a riot and slip out in the chaos, it’s entirely up to you! Figure out how to escape from your own creation, or hit the random button and load one of the 12,000 prisons created by the steam community, whichever you choose it’s not going to be easy...
#PrisonArchitect #Simulation #PA
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Пікірлер: 23
@theyedmeister6981
@theyedmeister6981 6 ай бұрын
Welcome back to tree-farming simulator 2024
@tonywilliamson8882
@tonywilliamson8882 6 ай бұрын
I think a strong argument could be made that Death Row has already been implemented. Very much enjoying this series. Thank you Sir.
@mateuskovax49
@mateuskovax49 6 ай бұрын
Please check the automation of doors in the 2nd and 3rd (from left) cells. It might be the the reason of the quick escapes to the north. Some nice lined tiles would be also welcomed and maybe the central corridor could become a new staff room for the guards.
@lucizzz1288
@lucizzz1288 6 ай бұрын
Small suggestion. If you don't want to micro manage the (ending) punishment of gang leaders you could switch specificly them to a different sec and change the punishment policy so they don't get any lockdown/solitary.
@OfficialStuffPlus
@OfficialStuffPlus 6 ай бұрын
+10 Generic Good Idea Points! May look at trying that next recording session.
@theaxefather8017
@theaxefather8017 6 ай бұрын
29:09 Not even a minute thirty of the snipers being on scene they were done with Rowes psychotic nonsense 😂😂😂😂
@someonesilence3731
@someonesilence3731 6 ай бұрын
Barbed wire on top of the electric fences might help.
@Gekko-cs2ti
@Gekko-cs2ti 6 ай бұрын
Prisoners with the well connected trait can spawn in contriband
@TheEwokEmpire
@TheEwokEmpire 6 ай бұрын
You could shorten the armed patrol routes so you have like eventually one armed guard patrolling outside the cell area and another the yard area of each legendry's area, that way they're more likely to deal with them before a regular guard responds. This is especially because the regular guards will hang out in the yard space for the prisoners if they've nothing else to do, so without removing that they will always sometimes be in the vicinity.
@RoyalFusilier
@RoyalFusilier 4 ай бұрын
I'm impressed you managed to stabilize this at all.
@Saltybird7652
@Saltybird7652 6 ай бұрын
Wait what, since when did you make prison architect videos again? Now I have to binge everything! (Btw I absolutely love the legendary/supermax designs)
@Фисташка567
@Фисташка567 6 ай бұрын
I like your prison architect videos
@SomeoneBeginingWithI
@SomeoneBeginingWithI 4 ай бұрын
The meal variety, looking at the pictures: none: just potatoes low: potatoes and green veg medium: potatoes, green veg, and bacon high: potatoes, green veg, bacon, and eggs It makes sense that there's a big cost increase between low and medium because meat is expensive. A high variety diet gives a health benefit which can increase the grading of your prison and slightly reduce re-offending risk especially if you're feeding two or three meals a day. There's no in-game health benefit from a medium variety diet. I very rarely use medium variety meals. I usually start off on low, and then when I have enough budget for it I increase to high.
@MagicMaker3665
@MagicMaker3665 6 ай бұрын
Would it be possible to turn off free-fire for the snipers by placing them in a different designation and turn off free-fire for that sector only?
@GipsyDangerfan
@GipsyDangerfan 6 ай бұрын
A new DLC for PowerWash Simulator has dropped. I hope you'll cover it.
@Gekko-cs2ti
@Gekko-cs2ti 6 ай бұрын
Use prison grown food for calming effect
@talkingtree8166
@talkingtree8166 6 ай бұрын
For the guard hanging out in the Yard, maybe change it to the Cage room?
@alexk2216
@alexk2216 6 ай бұрын
Love the content my man!!!
@mariopiayhd4888
@mariopiayhd4888 6 ай бұрын
21
@UPDATE8499
@UPDATE8499 6 ай бұрын
Fix the cell walls day 5
@emmata98
@emmata98 6 ай бұрын
28:38 landmines?
@MarijkeVandenHeuvel
@MarijkeVandenHeuvel 6 ай бұрын
Maybe add some patrols in a spot where the prisoners aren’t close to. Add your guard staff there so they don’t go into the yards and get killed.
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