I am so excited for Stageless, great job Bevy team and thanks Chris for making this video.
@HoloTheDrunk Жыл бұрын
Another W for Bevy. Currently stuck finishing a compiler project but I look forward to picking it back up (hopefully stageless will be fully completed by then lol)
@scopulih8658 Жыл бұрын
Stageless is quite refreshing to me. Thanks for this early share.
@grasstoucher8503 Жыл бұрын
Been learning bevy after moving away from GM:S. Stageless sounds way closer to how I'm used to approaching things.
@jarrednorris Жыл бұрын
really looking forward to the next bevy release with this, thanks for the video
@dot32 Жыл бұрын
i'm most excited for the windows as entities pr!
@WitherBossEntity Жыл бұрын
While I don't currently need #5589, it really makes windowing fit in well with the rest of the engine.
@dot32 Жыл бұрын
@@WitherBossEntity exactly
@theseatoad Жыл бұрын
I have been looking forward to this for a while. Hopefully some external plugins like asset loader will implement this RFC and not just iyes_loopless
@chrisbiscardi Жыл бұрын
I'm sure they will when it gets released. The bevy ecosystem tends to coalesce around releases and new features in core, often even tracking the main branch before release.
@darknetworld Жыл бұрын
Oh, still learning to create game project. It take time to understand as very nice to see how the logic works but it hard with out some docs and example but know it game engine is still work in progress. Game control time tick and server sync I wonder how that work later on.
@artemivasyuk1699 Жыл бұрын
Should probably make bevy ecs more user friendly outside of bevy engine. I tried to use it with console based interface before and it wasn’t the best experience. Definitely will try again after release.
@chrisbiscardi Жыл бұрын
nice, what were you using for the console interface?