This is one of the biggest free software achievements of the year.
@dmyyy4 күн бұрын
Bevy's the first engine I didn't immediately bounce off of - the fact that you can go to definition on anything you want and actually understand how it works under the hood instead of fighting the ui is incredibly powerful. Paired with rust's tooling and package management makes it a really interesting space to be in. Looking forward to 2025!
@Jarl-Game-com4 күн бұрын
Hi @chrisbiscardi, thank you so much for covering progress on Jarl and making one of the most informative videos about Bevy on the Internet! Happy New Year and hoping to see more projects on Bevy being released in 2025 :)
@maxcellw5 күн бұрын
It truly is amazing to see all this work come together from a collective community. I am a casual Bevy user but seeing the ecosystem continue to flourish and really champion a vision is something that inspires me to keep learning. Game development seemed daunting to me before and still is in many ways but your channel and space actually breaks down what I’ve wished to have, actually helped me start learning game development, and also lets me keep up with the engines developments. Keep sharing the great work Bevy is doing and also sharing openly what you’ve been building along the way!
@lMINERl5 күн бұрын
Im in love with bevy and i wish it would be best game engine ever in future
@0x_cromosomes4 күн бұрын
Thank you for showcasing the features of Bevy. I am starting my journey with it. Happy New Year !!
@swalscha5 күн бұрын
Thank you for your hard work this year! 💪
@Break.3 күн бұрын
I don't use bevy but I love open source communities like this, its great to see all the progress that has been made (even though I knew nothing about it until I saw this video lmao)
@artxiom2 күн бұрын
Wow, this is so impressive!
@TheMrReyRay4 күн бұрын
Great video as always! Excited to see all the amazing things built with Bevy in 2025.
@RenderingUser4 күн бұрын
ASTORTION MENTIONED. Btw the visual you showed was probably from the unity version of the game. It was ported to bevy a little while ago only.
@chrisbiscardi4 күн бұрын
Indeed it is. I made the decision to go with the images they put on the steam page rather than ripping their bevy development footage from a KZbin video.
@iridelombardi5 күн бұрын
an epilepsy warning for deathtrip is warranted
@chrisbiscardi4 күн бұрын
Apologies, I'll do better about that in the future.
@ultimaxkom87283 күн бұрын
N-No need! **Wipes foam off mouth** I need nothin'!
@ANTIMONcom4 күн бұрын
As someone that just casually use Bevy for Evolutionary/evo-devo AI, i am very happy i can piggy-back on all this work
@miketwenty14 күн бұрын
🎉 thanks for amazing work and content!
@921Ether4 күн бұрын
holy this framework mogs every c++ one available including raylib. time to learn rust i guess
@zactron19975 күн бұрын
Happy new year! Very excited to see what happens with 0.16, I've got some grand ambitions for no_std...
@sunofabeach94245 күн бұрын
excited for Scene/UI rework (or anything UI related to that extent...) btw did yow know that Lua scripts as resources play insanely well during early bevelopment?
@frankfrank50425 күн бұрын
Nice! Thank you! It's sad that Tiny Glade is not available for MacOS.
@RenderingUser4 күн бұрын
Does Proton work on macos?
@natan_amorim_moraes4 күн бұрын
Great video 😃
@bas-ie4 күн бұрын
Can't wait for 2025!
@DejaimeNeto4 күн бұрын
yes
@Kiyuja3 күн бұрын
Bevy has so many cool features but the lack of a standard UI has always been a big criticism for me. A lot of devs didnt care, but since there is no standardized workflow we also have barely any games published. Godot has been more friendly in that regard and even though they are behind in the 3D aspect a lot of devs picked it up because easier languages AND being more intuitive. In engine access to source code and clever high end features are super awesome but Bevy NEEDS a proper UI, you should be able to open it up like Godot, Unity, UE etc.
@kittech_2 күн бұрын
tiny blade is made in bevy??? i love the game, i got it from steam on Christmas
@chrisbiscardi2 күн бұрын
Yeah, it uses the ecs implementation through bevy_ecs as I mentioned. They built their own renderer which they've also given talks about.
@darknetworld4 күн бұрын
I hope goes well. I seen toxics people on other game engines and src from libraries packages.
@some1and2975 күн бұрын
Don't forget, bevy recommends that you use godot. You can use rust in your godot projects. Those games seem really well made though.
@laundmo4 күн бұрын
bevy doesn't blanket recommend godot. it says, basically, "heres the tradeoffs of the fact its a young project, including how we're mitigating them. If you can't deal with this, use godot"
@chrisbiscardi4 күн бұрын
This is also a good, healthy way to interact with other open source projects. Open source doesn't need to be the same kind of winner-take-all competitive monopoly chasing that vc backed startups do. There will always be multiple viable game engines around that are good for different use cases.