Thanks rohan... Now if you have money to purchase only one, which one will you purchase and why? It could be your next video or just make it a simple answer, but tell us your personal opinion not which one is the best cause I know you will say it depends;)
@rohandalvi3 жыл бұрын
If Arnold gpu was faster and more stable, I might actually shift to Arnold. But right now for my current needs I'm happy with octane.
@mouhammadwasseemshaabani33483 жыл бұрын
@@rohandalvi thanks again but this is the half answer, the other half is why ?sorry for being greedy fan:)
@rohandalvi3 жыл бұрын
Mostly because I’m used to it. I like the overall look and it’s fast. It has limitations but they don’t affect my work too much. I also use it in daz to make my fanarts so I like the skin shadin I can get in octane.
@3am_vdb11 ай бұрын
Update: No more free version, only version available is $99.
@SofianeHD2 жыл бұрын
Thanks so much for Tuto ;) Can you please do tutorials how to install Octane with Houdini
@MatteoCeccarini3 жыл бұрын
Thanks for your videos, they are all so useful! I was watching one about Renderman 24 and it turns out that it is much faster in Solaris compared to the legacy setup. Have you experienced anything like that with Octane, Vray, Arnold? By the way, have you started using Solaris? A guide to it, even a payed one, would be most helpful.
@vrbalex2 жыл бұрын
What about displacement? I can't make it working, when i add material with displacement, object just disappear in ipr.
@Anxhelo10 ай бұрын
This vid is 2 years old now, but are those limitations on instancing and attributes updated?
@rohandalvi10 ай бұрын
Instance attributes are still not supported.
@Anxhelo10 ай бұрын
@rohandalvi im sorry again, one more question, what about arnold does it have such limitation expect being cpu based?
@rohandalvi10 ай бұрын
@@Anxhelo Arnold has no such limitations. It also has a GPU version inbuilt. You can also try Redshift, that also has a good integration into Houdini. But I would suggest waiting for a few more weeks. Houdini 20 is releasing in November and Karma XPU is look pretty good. You can look at the H20 sneak peek on the sidefx youtube channel.
@Anxhelo10 ай бұрын
@@rohandalvi thanks sir!
@rajeshpatil95753 жыл бұрын
@Rohan Dalvi: Are you available for procedural modeling training like a cliff, building, rocks, etc.. we really would like to have training from you.
@travislrogers Жыл бұрын
Thanks for the video Rohan! Wondering if you’ve found a way to create your own Octane lights in Houdini that allow you to look through them for placement via the viewport. I figure there’s something that needs to be configured in the type property interface, but I have yet to figure it out.
@calebollivant9789 Жыл бұрын
Top right corner of your viewport, where it says "No Cam" by default, there's a "Look Through Light" option. Select the light & lock the camera and you can use that to place your lights.
@cuanyo3 жыл бұрын
Thanks a lot! It's helpful to me. How about AMD Radeon™ ProRender for Houdini?
@rohandalvi3 жыл бұрын
If I am not wrong Pro render only works in Solaris. I haven’t gotten into Solaris as yet, but I will look into it later.
@mikeben95872 жыл бұрын
Hello again, is it possible in Octane to randomize the rotation or offset of an texture? When you have a tilable texture, you see the pattern if the repetition is too high. In Blender for example i take a voronoi texture and put the output into the location-node from the mapping node. Is something else also possible in Houdini Octane`?
@rohandalvi2 жыл бұрын
I have a free video on KZbin for it. That uses an OSL map. But you can also look at DISTORTED MESH UV node and the COLOR TO UV node. They both allow you to distort textures using other textures. The one you are looking for is the DISTORTED MESH UV.
@mikeben95872 жыл бұрын
Hello, can you show an example how to setup a scene to render hair in Octane? In my scene, the hair don´t show in the render, but in the viewport.
@rohandalvi2 жыл бұрын
Go into object properties and turn on hair/curve render in the octane object properties
@mikeben95872 жыл бұрын
@@rohandalvi I have done that, but it doesn´t work
@TonysMind2 жыл бұрын
Hi. It was helpful as always. How do you deal with rest position with noise ??
@rohandalvi2 жыл бұрын
It doesn’t support rest position. It’s on their list of features for 2022.
@TonysMind2 жыл бұрын
@@rohandalvi really? So there’s no way to use noise displacement for animation?
@rohandalvi2 жыл бұрын
@@TonysMind no. Unless you uv map the objects.
@TTROPVNR3 жыл бұрын
hello, Does it support all attributes like redshift now? can we hide light and use exclusions etc?
@rohandalvi3 жыл бұрын
No support for instance attributes and volume color. Yes, you can hide lights and use exclusions.
@TTROPVNR3 жыл бұрын
@@rohandalvi thank you rohan
@abednego14343 жыл бұрын
would it possible to incorporate ACES color profile on octane?
@rohandalvi3 жыл бұрын
The next version has full aces support. Right now it has support for aces but not at texture level. Next version, which is currently in beta, has aces support for textures as well.
@user-kg1qf6py1g Жыл бұрын
I'm new to houdini, and I'm wondering if it is correct that when using octane, I can only use octane light and not normal area light? Also, I would like to use sun light with octane render, what should I do?
@rohandalvi Жыл бұрын
Octane has its own sun and sky system in the environment. Octane can only use its own lights, the standard Houdini lights don’t work.
@user-kg1qf6py1g Жыл бұрын
@@rohandalvi Thank you, I have learned that I can set hdri and sun in Octane Tender target. Thank you very much. My question is that I would like to use both hdri and sun. It seems that only one of them can be set in Octane Tender target.
@rohandalvi Жыл бұрын
@@user-kg1qf6py1g within the sunlight system there's an option to connect an hdri as the sky texture. That will help you combine the two.
@user-kg1qf6py1g Жыл бұрын
@@rohandalvi Does that mean double-clicking on the Octane Render Target and changing the environment texture and daylight switch nodes in it so that I can use both?
@user-kg1qf6py1g Жыл бұрын
@@rohandalvi I am Japanese. Sorry if my English is wrong.
@mikeben95872 жыл бұрын
Hello, for a few days now, when i use Octane Quicksetup, i only get a black render in the ipr also when i render it out. I tried to install a fresh hda as well as i reiinstalled houdini and octane. I also deleted the settings in the documents-folder. Always the same result. When i setup Octane manually as in your old tutorial, all works fine. Has anyone a idiea where the error could be?
@rohandalvi2 жыл бұрын
If you have ocio then you’ll need to modify the imager node.
@mikeben95872 жыл бұрын
@@rohandalvi Ok, i don`t know what ocio is, but i changed the whitepoint in the imager and it works. It seems the whitepoint can have any color than complete black. Thanks for the tip.
@umbravirtus22 жыл бұрын
@@mikeben9587 have the same probleme white point was black thank you !
@nrosko2 жыл бұрын
did you figure this out?
@absolud2 жыл бұрын
The free version will not be maintained by the original autor anymore and will not work in the latest versions of Octane Render. Only the commercial ODHoudiniShelfTools which includes an up-to-date and enhanced version of the QuickOctaneSetup and many other tools are maintained by another developer. ODHoudiniShelfTools is truly a must have.
@nagykoppany18492 жыл бұрын
HDR isnt working for me at all :(
@rohandalvi2 жыл бұрын
Send me a screenshot of your setup. My email is rohan7679@yahoo.com
@nagykoppany18492 жыл бұрын
@@rohandalvi I'm sorry for the late reply, I got it working but with your setup and not the quick one. Thanks for the tutorials and the help! :)
@fabiosobrin66485 ай бұрын
Way way way too many ads, impossible to watch
@rohandalvi5 ай бұрын
I'll turn off the mid roll ads.i can't really control how many ads KZbin will show. Just an option to turn mid roll ads on or off.