Once again, having good maps makes a huge difference. I think that's the first time I see that lighting in a box, I'm gonna try that. Thanks
@3dscanstore3 жыл бұрын
Cheers! I hope it works for you :)
@jameschan42793 жыл бұрын
Hey James, I just wanted to say I really appreciate all this information you’re putting out for free and the work you’ve done over the years with your scans. people made a big deal about metahumans, but I think all the materials you’ve provided have and will continue to save just as much time and effort. Keep it up!
@3dscanstore3 жыл бұрын
Thanks so much James that's really nice of you to say :) I think metahuman is a one stop shop for anyone who wants to do something quickly. We're trying to provide useful art assets that artists can use to create their own characters.
@JBG-dj5iz3 жыл бұрын
@@3dscanstore Meta human is fantastic tool for prototyping, but it won't change anything when someone send you a design, everything is bound to their topology and not so permissive, you quickly stuck in the provided scope. It is usefull for people that need to have a reasonable character for some proto games. So keep the good work, your stuff is great!! Thx for sharing!
@walleater3 жыл бұрын
@@3dscanstore thank you so much for the content. For years I feel like this information was kinda hidden and hard to find. Now its much easier to express yourself and not worry too much about more technical stuff, which is absolutely insane in my opinion. Can't express enough how much I appreciate content like this.
@3dscanstore3 жыл бұрын
@@walleater Thankyou so much! I’m really glad it’s proving to be useful :)
@AmitKolay3 жыл бұрын
Loving all the recent uploads, thank you very much!
@ranmanolov68323 жыл бұрын
James I just stopped by to say "Thank you" for providing all this info. I absolutely love Marmoset and the detail your assets have although I haven't used them just yet. The lookdev and shader setup are awesome. Thanks again!
@3dscanstore3 жыл бұрын
Thanks so Much Ran! I'm a massive fan of your work!
@michaelllrobson3 жыл бұрын
Amazing video James! I can say that I already learned some nice tricks with it... Thanks a lot, keep doing this kind of content I'm sure people enjoy a lot as I do
@3dscanstore3 жыл бұрын
Thanks so much Michael! I'm really glad it was useful :)
@siddheshpatil37403 жыл бұрын
Thanks for the tutorial ❤️ I was searching for long time the full tutorial 😭
@3dscanstore3 жыл бұрын
No problem 😊
@mikart3d3 жыл бұрын
Very intuitive process! I'll be sure to use these tips on my next projects, thanks!
@3dscanstore3 жыл бұрын
I'm glad you found it useful :)
@mark-ge2yl3 жыл бұрын
This is awesome, thanks James, learned alot!
@3dscanstore3 жыл бұрын
No probs Mark, I’m glad it was helpful :)
@MarcioRabelo3design3 жыл бұрын
Freaking awesome, amazing stuff, thanks.
@3dscanstore3 жыл бұрын
Thank you ;)
@Rodgzart3 жыл бұрын
Hi! Been waiting for the rendering video hahaha I'll try to put these techniques to practice
@3dscanstore3 жыл бұрын
I hope it’s useful :)
@gaurav3dartist113 жыл бұрын
5 times i check my Headphone Volume and computer volume.....i think you understand....thanks...Nice content....
@3dscanstore3 жыл бұрын
Sorry for that
@lovemonkey99822 жыл бұрын
Great tutorial, this one for head only, what to do for full body ?
@3dscanstore2 жыл бұрын
Thank you! Pretty much the same process for the full body :)
@lovemonkey99822 жыл бұрын
One question if I may ask, is the final face animation ready ? I mean, can I export it in blender do the mocap and then bring it back to marmoset to do the rendering ?
@3dscanstore2 жыл бұрын
@@lovemonkey9982 you would need to rig it first but yes the topology is there to support animation.
@Skumhall5 ай бұрын
Dude, your video was a huge help. Would it be possible to do something more for beginners within Zbrush, such as making the mesh lighter, opening and exporting the maps and then going to marmoset? I'm having difficulty with this, I end up throwing the fbx directly into the marmoset and sometimes having to decimate it to make the sculpture lighter.
@TheRealJerseyJoe3 жыл бұрын
Wonderful !
@3dscanstore3 жыл бұрын
Cheers Joe!
@aliks76743 жыл бұрын
Thank u So much it's so useful
@3dscanstore3 жыл бұрын
No probs, I’m really glad it’s helping :)
@Ericksosasculptor3 жыл бұрын
You are the best man !
@kennyeslava85193 жыл бұрын
A lot of good content here! thank you =), as a suggestion I would say that you should speak louder hehe
@3dscanstore3 жыл бұрын
Yea I might have set the levels a bit low.
@youmintubes3 жыл бұрын
Great turorial! I learned a TON. quick question- what is the MBS button for (on the bottom of your interface, with the GRP, MRG and Tray Left buttons)? I don't recognize it.
@3dscanstore3 жыл бұрын
Cheers! Its a custom button that runs a macro. It stands for Mask by smoothness. Basically it does a mask by smoothness, then inverts the mask then hides the mask. I use it to remove things like beard hairs and small high frequency bumps and lumps on the mesh.
@youmintubes3 жыл бұрын
@@3dscanstore brilliant!!! Thanks!
@sho3d3 жыл бұрын
Many thanks
@3dscanstore3 жыл бұрын
No problem :)
@mastjappa3 жыл бұрын
Awesome tutorial! I have one question and that is "Why are you using a specular map in stead of a metallic map? You are using the roughness which usually goes with a metallic map.
@3dscanstore3 жыл бұрын
Thankyou, it’s just personal preference really but I don’t like how metallic affects the overall skin tone when I try to create areas of higher reflectivity. Spec just looks a lot better to me, for skin anyway :)
@mastjappa3 жыл бұрын
@@3dscanstore Thanks! I realise in marmoset I can let go of that framed workflow of metal/rough and spec/gloss since I can see the nice results you are getting here.
@speedoflight11362 жыл бұрын
Катта рахмат ака зур ёрдам бердизда
@jalvarez68423 жыл бұрын
Thanks for this sir. Can I use my basecolor on it too? My colormap from subspaint and use it painting spec maps in photoshop
@3dscanstore3 жыл бұрын
My pleasure yeah you can combine the normals with your own base colour. If you do a high pass on our base colour and overlay it on yours you can also add the pore details and wrinkles that will match up to the normals.
@jalvarez68423 жыл бұрын
@@3dscanstore Thanks alot. Really helpful for beginners for this kind of workflow specifically shading,
@inventarion33063 жыл бұрын
I haven't really got far enough with testing eyes' material, but I'd assume you could alternatively construct the eyes as they are in real life, right? An outer transparent "glass" shell mesh with a convex cornea bump, and an inner eyeball mesh with a concave iris/pupil... while MT4's ray tracing renders the correct index of refraction between the cornea and iris/pupil?
@3dscanstore3 жыл бұрын
Yeah for sure you could do it the physically correct was no problem at all. I just like to cheat :)
@TobiasSteiner3 жыл бұрын
Great video. Super cool stuff. One suggestion. Normalize your audio and reupload. This is really hard to hear even with volume maxed.
@EduardoFlores-uk4ys2 жыл бұрын
Hello amazing video! which graphics card do you have?
@3dscanstore2 жыл бұрын
Thank you! I have a 3090 RTX at the moment :) but I think it was using a 3070 in this video.
@mr_vky3 жыл бұрын
Very useful Thank you. What shortcut did you use to change the focal distance on the go? (Just bought one male and female scan from the store, was very cool and high res)
@3dscanstore3 жыл бұрын
Thanks so much for buying our scans, I really appreciate it. You can change the focal length just by clicking the middle mouse button on the object / surface you want to focus on :)
@BobBob-mg3mi3 жыл бұрын
How did marmoset import the eyebrows? I'm really stuck. Does it import fibermesh and then interpolate or are you using hair cards? Are are the hairs actual geometry. A tutorial showing the process for hair from zbrush to marmoset would be greatly appreciated!
@3dscanstore3 жыл бұрын
The hair is just geometry created with fibre mesh and imported into Marmoset :)
@BobBob-mg3mi3 жыл бұрын
@@3dscanstore thank you! Would still be amazing to see how you would tackle a head of hair
@Bokaj01 Жыл бұрын
How did you get the eye shell to render transparent with raytrace? Mine constantly look very dark when I apply RT.
@mordecai14843 жыл бұрын
Are eyelashes and eyebrows actual groom and then converted to geometry?
@3dscanstore3 жыл бұрын
They are just fibre mesh converted to geometry. I more or less use the same versions of the same brows and lashes for all my models unless they need a very specific looking set.
@mordecai14843 жыл бұрын
@@3dscanstore oh ok. I wouldn't have guessed that )
@SuperMyckie3 жыл бұрын
Oh wow.. great resource man.. thanks.. please i dont know why my Eyes are completely dark when i switch to ray trace
@3dscanstore3 жыл бұрын
Cheers!, you need to turn shadow casting off on the eye lens object :)
@MoodSwingZX3 жыл бұрын
U've exported model from zbrush it has no smooth groups. Id import it in maya ors something soften normals and export it one more time. This might be the issue
@3dscanstore3 жыл бұрын
Cool thanks for the tip, Ill try that out :)
@cr47232 жыл бұрын
What about color random variation? A bowl of hundreds of colorful candies, each candy a different color. How do you get that?
@quintinstauber85703 жыл бұрын
Great video! Hey when I turn on Raytracing my eyes stop working. The lens mesh transparency does pass through to the iris mesh. help please
@quintinstauber85703 жыл бұрын
The lens mesh (cornea) has to have thickness, that is why transmission was not working
@BobBob-mg3mi3 жыл бұрын
Hi I just wanted to ask, does marmoset have any rendering time differences when rendering a model with baked textures vs a ordinary high res model? I know maya doesn't but not sure if real time renderers do (marmoset/unreal)
@tamascsoory67703 жыл бұрын
Maybe you can still download this head scan from somewhere?
@AmitKolay Жыл бұрын
@3dscanstore Please make a video showing the same render process in Unreal Engine 5.
@maheshdixit43113 жыл бұрын
hey,where can i get the eye maps he used
@3dscanstore3 жыл бұрын
Hey, they are available with our scan store head scans www.3dscanstore.com
@maheshdixit43113 жыл бұрын
@@3dscanstore okay tysm................
@kaozapple3 жыл бұрын
Great But why 360p quality?
@3dscanstore3 жыл бұрын
It’s still processing on YT give it 20 minutes.
@kaozapple3 жыл бұрын
@@3dscanstore ok tyvm
@luismarulanda76233 жыл бұрын
little low volume but nice video an content! thanks
@3dscanstore3 жыл бұрын
Cheers! yea I screwed up the sound levels in premier.
@nenjjang2 жыл бұрын
28:49 저장
@sci_worlds2 жыл бұрын
Who is this character? Is he a real person?
@MoodSwingZX3 жыл бұрын
fbx renames uvsets...
@3dscanstore3 жыл бұрын
I didn't realise that. I cant say I've ever had an issue with it doing that.
@MoodSwingZX3 жыл бұрын
@@3dscanstore it renames from map1 to diffuse smth. when U merge model in maya with diffrently named uvsets it makes multiple uvsets.
@MG-el9vx3 жыл бұрын
thanks but you need a better mic
@3dscanstore3 жыл бұрын
I dont think its the mic I think its my Adobe Premier audio mixing skills are quite lacking :)
@MG-el9vx3 жыл бұрын
@@3dscanstore either way thanks for the tutorial man, great information in it
@jonpalejo42143 жыл бұрын
the sound of your voice is very low.increase the volume next time.don't afariad lol