Rendering, Lighting and Shading in Marmoset Toolbag 4

  Рет қаралды 72,540

3D Scan Store

3D Scan Store

3 жыл бұрын

In this video I'm going to show you start to finish how to render a character head using Marmoset Toolbag 4. This video will cover everything you need to know including Zbrush export, lighting setup, shader setup, Spec and roughness maps and eye shading and texture setup.
Full article and renders on our website :: www.3dscanstore.com/blog/Rend...
Free head model :: www.3dscanstore.com/blog/Free...
Erick Sosa Artstation :: www.artstation.com/zkulptor

Пікірлер: 92
@tetsuooshima832
@tetsuooshima832 2 жыл бұрын
Once again, having good maps makes a huge difference. I think that's the first time I see that lighting in a box, I'm gonna try that. Thanks
@3dscanstore
@3dscanstore 2 жыл бұрын
Cheers! I hope it works for you :)
@AmitKolay
@AmitKolay 3 жыл бұрын
Loving all the recent uploads, thank you very much!
@3dscanstore
@3dscanstore 3 жыл бұрын
Me pleasure. I’m enjoying making them. It makes a change from my usual work.
@ranmanolov6832
@ranmanolov6832 3 жыл бұрын
James I just stopped by to say "Thank you" for providing all this info. I absolutely love Marmoset and the detail your assets have although I haven't used them just yet. The lookdev and shader setup are awesome. Thanks again!
@3dscanstore
@3dscanstore 3 жыл бұрын
Thanks so Much Ran! I'm a massive fan of your work!
@mikart3d
@mikart3d 3 жыл бұрын
Very intuitive process! I'll be sure to use these tips on my next projects, thanks!
@3dscanstore
@3dscanstore 3 жыл бұрын
I'm glad you found it useful :)
@MarcioRabelo3design
@MarcioRabelo3design 3 жыл бұрын
Freaking awesome, amazing stuff, thanks.
@3dscanstore
@3dscanstore 3 жыл бұрын
Thank you ;)
@michaelllrobson
@michaelllrobson 3 жыл бұрын
Amazing video James! I can say that I already learned some nice tricks with it... Thanks a lot, keep doing this kind of content I'm sure people enjoy a lot as I do
@3dscanstore
@3dscanstore 3 жыл бұрын
Thanks so much Michael! I'm really glad it was useful :)
@mark-ge2yl
@mark-ge2yl 3 жыл бұрын
This is awesome, thanks James, learned alot!
@3dscanstore
@3dscanstore 3 жыл бұрын
No probs Mark, I’m glad it was helpful :)
@Ericksosasculptor
@Ericksosasculptor 2 жыл бұрын
You are the best man !
@siddheshpatil3740
@siddheshpatil3740 3 жыл бұрын
Thanks for the tutorial ❤️ I was searching for long time the full tutorial 😭
@3dscanstore
@3dscanstore 3 жыл бұрын
No problem 😊
@jameschan4279
@jameschan4279 3 жыл бұрын
Hey James, I just wanted to say I really appreciate all this information you’re putting out for free and the work you’ve done over the years with your scans. people made a big deal about metahumans, but I think all the materials you’ve provided have and will continue to save just as much time and effort. Keep it up!
@3dscanstore
@3dscanstore 3 жыл бұрын
Thanks so much James that's really nice of you to say :) I think metahuman is a one stop shop for anyone who wants to do something quickly. We're trying to provide useful art assets that artists can use to create their own characters.
@JBG-dj5iz
@JBG-dj5iz 2 жыл бұрын
@@3dscanstore Meta human is fantastic tool for prototyping, but it won't change anything when someone send you a design, everything is bound to their topology and not so permissive, you quickly stuck in the provided scope. It is usefull for people that need to have a reasonable character for some proto games. So keep the good work, your stuff is great!! Thx for sharing!
@walleater
@walleater 2 жыл бұрын
@@3dscanstore thank you so much for the content. For years I feel like this information was kinda hidden and hard to find. Now its much easier to express yourself and not worry too much about more technical stuff, which is absolutely insane in my opinion. Can't express enough how much I appreciate content like this.
@3dscanstore
@3dscanstore 2 жыл бұрын
@@walleater Thankyou so much! I’m really glad it’s proving to be useful :)
@TheRealJerseyJoe
@TheRealJerseyJoe 3 жыл бұрын
Wonderful !
@3dscanstore
@3dscanstore 3 жыл бұрын
Cheers Joe!
@Rodgzart
@Rodgzart 3 жыл бұрын
Hi! Been waiting for the rendering video hahaha I'll try to put these techniques to practice
@3dscanstore
@3dscanstore 3 жыл бұрын
I hope it’s useful :)
@aliks7674
@aliks7674 3 жыл бұрын
Thank u So much it's so useful
@3dscanstore
@3dscanstore 3 жыл бұрын
No probs, I’m really glad it’s helping :)
@sho3d
@sho3d 3 жыл бұрын
Many thanks
@3dscanstore
@3dscanstore 3 жыл бұрын
No problem :)
@speedoflight1136
@speedoflight1136 2 жыл бұрын
Катта рахмат ака зур ёрдам бердизда
@gaurav3dartist11
@gaurav3dartist11 3 жыл бұрын
5 times i check my Headphone Volume and computer volume.....i think you understand....thanks...Nice content....
@3dscanstore
@3dscanstore 2 жыл бұрын
Sorry for that
@TobiasSteiner
@TobiasSteiner 2 жыл бұрын
Great video. Super cool stuff. One suggestion. Normalize your audio and reupload. This is really hard to hear even with volume maxed.
@BobBob-mg3mi
@BobBob-mg3mi 2 жыл бұрын
Hi I just wanted to ask, does marmoset have any rendering time differences when rendering a model with baked textures vs a ordinary high res model? I know maya doesn't but not sure if real time renderers do (marmoset/unreal)
@kennyeslava8519
@kennyeslava8519 3 жыл бұрын
A lot of good content here! thank you =), as a suggestion I would say that you should speak louder hehe
@3dscanstore
@3dscanstore 3 жыл бұрын
Yea I might have set the levels a bit low.
@mr_vky
@mr_vky 3 жыл бұрын
Very useful Thank you. What shortcut did you use to change the focal distance on the go? (Just bought one male and female scan from the store, was very cool and high res)
@3dscanstore
@3dscanstore 3 жыл бұрын
Thanks so much for buying our scans, I really appreciate it. You can change the focal length just by clicking the middle mouse button on the object / surface you want to focus on :)
@youmintubes
@youmintubes 3 жыл бұрын
Great turorial! I learned a TON. quick question- what is the MBS button for (on the bottom of your interface, with the GRP, MRG and Tray Left buttons)? I don't recognize it.
@3dscanstore
@3dscanstore 3 жыл бұрын
Cheers! Its a custom button that runs a macro. It stands for Mask by smoothness. Basically it does a mask by smoothness, then inverts the mask then hides the mask. I use it to remove things like beard hairs and small high frequency bumps and lumps on the mesh.
@youmintubes
@youmintubes 3 жыл бұрын
@@3dscanstore brilliant!!! Thanks!
@inventarion3306
@inventarion3306 3 жыл бұрын
I haven't really got far enough with testing eyes' material, but I'd assume you could alternatively construct the eyes as they are in real life, right? An outer transparent "glass" shell mesh with a convex cornea bump, and an inner eyeball mesh with a concave iris/pupil... while MT4's ray tracing renders the correct index of refraction between the cornea and iris/pupil?
@3dscanstore
@3dscanstore 3 жыл бұрын
Yeah for sure you could do it the physically correct was no problem at all. I just like to cheat :)
@Bokaj01
@Bokaj01 Жыл бұрын
How did you get the eye shell to render transparent with raytrace? Mine constantly look very dark when I apply RT.
@mastjappa
@mastjappa 2 жыл бұрын
Awesome tutorial! I have one question and that is "Why are you using a specular map in stead of a metallic map? You are using the roughness which usually goes with a metallic map.
@3dscanstore
@3dscanstore 2 жыл бұрын
Thankyou, it’s just personal preference really but I don’t like how metallic affects the overall skin tone when I try to create areas of higher reflectivity. Spec just looks a lot better to me, for skin anyway :)
@mastjappa
@mastjappa 2 жыл бұрын
@@3dscanstore Thanks! I realise in marmoset I can let go of that framed workflow of metal/rough and spec/gloss since I can see the nice results you are getting here.
@jalvarez6842
@jalvarez6842 2 жыл бұрын
Thanks for this sir. Can I use my basecolor on it too? My colormap from subspaint and use it painting spec maps in photoshop
@3dscanstore
@3dscanstore 2 жыл бұрын
My pleasure yeah you can combine the normals with your own base colour. If you do a high pass on our base colour and overlay it on yours you can also add the pore details and wrinkles that will match up to the normals.
@jalvarez6842
@jalvarez6842 2 жыл бұрын
@@3dscanstore Thanks alot. Really helpful for beginners for this kind of workflow specifically shading,
@tamascsoory6770
@tamascsoory6770 2 жыл бұрын
Maybe you can still download this head scan from somewhere?
@quintinstauber8570
@quintinstauber8570 2 жыл бұрын
Great video! Hey when I turn on Raytracing my eyes stop working. The lens mesh transparency does pass through to the iris mesh. help please
@quintinstauber8570
@quintinstauber8570 2 жыл бұрын
The lens mesh (cornea) has to have thickness, that is why transmission was not working
@EduardoFlores-uk4ys
@EduardoFlores-uk4ys 2 жыл бұрын
Hello amazing video! which graphics card do you have?
@3dscanstore
@3dscanstore 2 жыл бұрын
Thank you! I have a 3090 RTX at the moment :) but I think it was using a 3070 in this video.
@lovemonkey9982
@lovemonkey9982 Жыл бұрын
Great tutorial, this one for head only, what to do for full body ?
@3dscanstore
@3dscanstore Жыл бұрын
Thank you! Pretty much the same process for the full body :)
@lovemonkey9982
@lovemonkey9982 Жыл бұрын
One question if I may ask, is the final face animation ready ? I mean, can I export it in blender do the mocap and then bring it back to marmoset to do the rendering ?
@3dscanstore
@3dscanstore Жыл бұрын
@@lovemonkey9982 you would need to rig it first but yes the topology is there to support animation.
@cr4723
@cr4723 Жыл бұрын
What about color random variation? A bowl of hundreds of colorful candies, each candy a different color. How do you get that?
@MoodSwingZX
@MoodSwingZX 3 жыл бұрын
U've exported model from zbrush it has no smooth groups. Id import it in maya ors something soften normals and export it one more time. This might be the issue
@3dscanstore
@3dscanstore 3 жыл бұрын
Cool thanks for the tip, Ill try that out :)
@BobBob-mg3mi
@BobBob-mg3mi 2 жыл бұрын
How did marmoset import the eyebrows? I'm really stuck. Does it import fibermesh and then interpolate or are you using hair cards? Are are the hairs actual geometry. A tutorial showing the process for hair from zbrush to marmoset would be greatly appreciated!
@3dscanstore
@3dscanstore 2 жыл бұрын
The hair is just geometry created with fibre mesh and imported into Marmoset :)
@BobBob-mg3mi
@BobBob-mg3mi 2 жыл бұрын
@@3dscanstore thank you! Would still be amazing to see how you would tackle a head of hair
@mordecai1484
@mordecai1484 3 жыл бұрын
Are eyelashes and eyebrows actual groom and then converted to geometry?
@3dscanstore
@3dscanstore 3 жыл бұрын
They are just fibre mesh converted to geometry. I more or less use the same versions of the same brows and lashes for all my models unless they need a very specific looking set.
@mordecai1484
@mordecai1484 3 жыл бұрын
@@3dscanstore oh ok. I wouldn't have guessed that )
@SuperMyckie
@SuperMyckie 3 жыл бұрын
Oh wow.. great resource man.. thanks.. please i dont know why my Eyes are completely dark when i switch to ray trace
@3dscanstore
@3dscanstore 3 жыл бұрын
Cheers!, you need to turn shadow casting off on the eye lens object :)
@maheshdixit4311
@maheshdixit4311 2 жыл бұрын
hey,where can i get the eye maps he used
@3dscanstore
@3dscanstore 2 жыл бұрын
Hey, they are available with our scan store head scans www.3dscanstore.com
@maheshdixit4311
@maheshdixit4311 2 жыл бұрын
@@3dscanstore okay tysm................
@luismarulanda7623
@luismarulanda7623 3 жыл бұрын
little low volume but nice video an content! thanks
@3dscanstore
@3dscanstore 3 жыл бұрын
Cheers! yea I screwed up the sound levels in premier.
@AmitKolay
@AmitKolay Жыл бұрын
@3dscanstore Please make a video showing the same render process in Unreal Engine 5.
@nenjjang
@nenjjang 2 жыл бұрын
28:49 저장
@kaozapple
@kaozapple 3 жыл бұрын
Great But why 360p quality?
@3dscanstore
@3dscanstore 3 жыл бұрын
It’s still processing on YT give it 20 minutes.
@kaozapple
@kaozapple 3 жыл бұрын
@@3dscanstore ok tyvm
@MoodSwingZX
@MoodSwingZX 3 жыл бұрын
fbx renames uvsets...
@3dscanstore
@3dscanstore 3 жыл бұрын
I didn't realise that. I cant say I've ever had an issue with it doing that.
@MoodSwingZX
@MoodSwingZX 3 жыл бұрын
@@3dscanstore it renames from map1 to diffuse smth. when U merge model in maya with diffrently named uvsets it makes multiple uvsets.
@sci_worlds
@sci_worlds Жыл бұрын
Who is this character? Is he a real person?
@MG-el9vx
@MG-el9vx 3 жыл бұрын
thanks but you need a better mic
@3dscanstore
@3dscanstore 3 жыл бұрын
I dont think its the mic I think its my Adobe Premier audio mixing skills are quite lacking :)
@MG-el9vx
@MG-el9vx 3 жыл бұрын
@@3dscanstore either way thanks for the tutorial man, great information in it
@eliellgvs1
@eliellgvs1 2 ай бұрын
take easy on keyboard lol
@jonpalejo4214
@jonpalejo4214 2 жыл бұрын
the sound of your voice is very low.increase the volume next time.don't afariad lol
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