1999 [60fps] Ganryu Musashi Hardest ALL

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武蔵巌流記 / Ganryu / Musashi Ganryuki Visco 1999 hardest 1cc Player gheb 収録Ver FBneo0.2.97.44
mame replay site replayburners....
武蔵巌流記
発売年:1999
開発元:ビスコ 発売元:ビスコ(※国内販売なし)
ジャンル:アクション
コントローラ:8方向レバー+3ボタン
システムボード:SNK ネオ・ジオ マルチビデオシステム(NEO・GEO MVS)
CPU構成[68000, Z80] 音源チップ[YM2610]
次々と現れる敵を倒しながら、様々な障害をクリアしていくアクション作品。主人公の武蔵は、刀、手裏剣、爆雷の3種類の武器を使用可能。操作は8方向レバーと、武器攻撃、ジャンプ、分銅に3つのボタンを使用する。分銅は移動と攻撃の両方に使い、このゲームの大きな鍵となっている。元々外注で製作される予定だったが、急遽ビスコ側で全グラフィックを2ヶ月で書き直すことになったという。海外向け作品として開発されているため、日本国内ではあまり出回っていないものの、ロケテスト版がそのまま残っていたり、一部逆輸入版が稼動している。
ストーリー:
うかばれぬ人々の国、黄泉。そこには武蔵に敗れて死してなお昇華されぬ小次郎の魂があった。小次郎は無念を晴らすため、武蔵の恋女房の「おつう」をさらってしまった。武蔵は「おつう」を助けるべく小次郎の怨念を断ち切りに黄泉の国へ旅立つのだった。
Musashi Ganryuki (c) 1999 Visco.
TECHNICAL -
SNK Neo-Geo MVS hardware
Game ID : 0252
Main CPU : 68000 (@ 12 Mhz)
Sound CPU : Z80 (@ 4 Mhz)
Sound Chips : YM2610 (@ 8 Mhz)
[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player (3 usables)
[JOYSTICK] 8-way [A] Sword attack, [B] Jump, [C] Chain attack
TRIVIA -
The title of this game translates from Japanese as 'Musashi Ganryu Tale'.
This game is known outside Japan as "Ganryu".
This game runs on the Neo-Geo MVS but was not released on the Neo-Geo AES home console.
On April 14th, 1612, Musashi defeated the famous - and some think superior - fencer Sasaki Ganryu Kojiro using a simple wooden sword which he carved from a boat oar on the way to the duel. Musashi had an opportunity to see Kojiro's sword sometime before the duel and knew of it's great length. Musashi carved the wooden sword to be of greater length. When Musashi arrived on the beach for the duel, he kept the wooden sword hidden behind him until the duel began. He jumped over a low strike of Kojiro, reaching about a meter off the ground and came down hard on Kojiro's head with his heavy wooden sword. Kojiro lay dying on the sand and Musashi left in a hurry without killing him. Some of Musashi's critics call him a coward for not killing him, but Musashi had proved his point as the killing of Kojiro was not the goal - defeating him was. This is why the Kojiro character in Musashi Ganryuki has a huge gash on his forehead. The storyline of Musashi Ganryuki is that Kojiro has come back from the dead to try and kill Musashi.
TIPS AND TRICKS -
Here are the statistics for the two characters :
Musashi : Power 4 - Dexterity 2 - Vitality 4
Suzume : Power 2 - Dexterity 5 - Vitality 3
STAFF -
Producer : Ume.W
Programmers : S. Kawakatsu
Sound : Yasuko Reeb
Graphic designers : Hanage, R.T, M.K, Mi, T. Nakahata, F. Onishi, T. Nakazawa, Mo, Sadaijin
SOURCES -
Game's rom.
Machine's picture.

Пікірлер: 17
@MilenAnessar
@MilenAnessar 3 жыл бұрын
Oh yes, Miyamoto Musashi, the legendary swordman with his signature move, Sliding !!
@chaosgreyblood
@chaosgreyblood 3 жыл бұрын
And apparently, he fights like a ninja, using some kind of nimpo to beat up demons!
@mcbfilms22
@mcbfilms22 3 жыл бұрын
Slider Hiryu
@ゼットんインパルス
@ゼットんインパルス 3 жыл бұрын
何というスライディングキックの鬼
@-.-.-.-.-.-.-.-.-.-.-
@-.-.-.-.-.-.-.-.-.-.- 3 жыл бұрын
what material are those trousers made of to withstand the constant ground sliding?
@黄金大王
@黄金大王 3 жыл бұрын
素晴らしきアクション😊
@retronicos
@retronicos 3 жыл бұрын
6:22 Well, may a lighting strike me if that's not music from Bram Stoker's Dracula OST. Bass line is identical.
@ryuhoshi7389
@ryuhoshi7389 3 жыл бұрын
Va a llegar sin culo tanto que lo arrastra😂
@紅蓮花-n5w
@紅蓮花-n5w 3 жыл бұрын
助けられる位置に女の子?が居ても、通り道に居なければあっさり見捨てる、いっそ清々しいw それはともかく、巌流島ってGanryujima-islandであってるんだっけ?
@tmcy82b
@tmcy82b 3 жыл бұрын
通常移動よりスライディングしながら進んだ方が速い(強い)タイプのアクションかな? ご覧の通りのプレイスタイルになりがちで、好きな調整ではないなぁ…
@もじゃもじゃニーサン
@もじゃもじゃニーサン 3 жыл бұрын
溶岩より雑魚の披ダメが多い、 感動的だな、、、、
@kもず
@kもず 3 жыл бұрын
アケアカに移植してほしい
@chano7053
@chano7053 3 жыл бұрын
Horrible longplay of a so-so game.
@EightOne01
@EightOne01 3 жыл бұрын
I’m glad I’m not the only one who thought this game was average.
@persona83
@persona83 3 жыл бұрын
Game has good looks but, for a 1999 game, it's pretty repetitive.
@うぎゃタロウ
@うぎゃタロウ 3 жыл бұрын
メガドライブの忍びシリーズとかそんな感じで面白そうだけど、調べると「普通につまらい」とか・・・・・・
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