And he did return. He climbed the ladder and is now voicing Chris Redfield in RE8. That's honestly so cool.
@holyelixir45802 жыл бұрын
He likely was already decided as Chris but couldn't announce it due to NDA.
@megajonnyboii2 жыл бұрын
Hi I'm Chris Hansen
@lucassoares4923 жыл бұрын
Him saying that he would return to the series is kind of funny now, considering he did Chris in RE8
@AvalancheReviews3 жыл бұрын
Yeah, I thought that was pretty cool. I assume he knew he was coming back, but had to sign an NDA or something.
@lucassoares4923 жыл бұрын
@@AvalancheReviews just discovered your Channel and I already love u
@StormsparkPegasus4 жыл бұрын
I like how they had Kendo react totally differently to Jill vs Leon. It makes sense. Leon WAS a cop but he was a rookie and it was his first day, Kendo had never seen him before. He knew Jill and the rest of STARS personally.
@TheAverageGamer12 жыл бұрын
Not to mention by time Leon rolled through the outbreak was getting much worse
@burntartic22394 жыл бұрын
When Brad said, "it's like Arklay on steroids" in the intro, I was like, "stfu, you left us there to die, you didn't know what it was really like in there".
@prl41224 жыл бұрын
BurntArt I C nah he knew that’s why get gtfo’d, he a bitch tho
@rob980004 жыл бұрын
Nah man, there's gonna be an re1 remake remake
@smileyjayofficial28884 жыл бұрын
Mr.Death I truly hope not! REmake 1 is the best resident evil still to this date, if they remake 1 capcom will become more evil then umbrella them self’s
@UkuleleVillain4 жыл бұрын
same tbh
@i-dislike-handles4 жыл бұрын
@@smileyjayofficial2888 if they remake RE1 again, it's not like Capcom is gonna break into your house and take your copies of RE1 original or the REmake.
@KarosuMaker4 жыл бұрын
The problem with Nemesis showing so early it's that he looks way less effective than his original counterpart. In the original, he accomplish his main objective as part of his introduction, killing S.T.A.R.S. right in front of your eyes, killing the terrified Brad Vickers in a gruesome glorious way. In the remake you just see him failing at trying to kill Jill once and again the whole intro, and he doesn't even get to kill Brad because some random zombies chew on him first. So this depiction of Nemesis killed 0 S.T.A.R.S. members.
@mestupkid2119864 жыл бұрын
zombies chew brad first in the og too
@Demigod_3scrub4 жыл бұрын
True
@johnsmith-nx9ne4 жыл бұрын
You are of course 100 per cent correct, but I think this is part of a problem. My biggest problem (and his goes into modern writing of film and games alike) is they have completely emasculated The Nemesis and over stated Jills bad assnes. for instance smashing through the wall at the start yet failing to kill her, instead opting to throw her aside. (power without competence) Carlos and Jill throwing out quips (like Fuck face etc) took the impact out as no one is actually scared of him. As you pointed out, failing to kill Brad (I dont need to expand on your point, excellently put). Failing to kill Jill several times despite having her bang to rights. Mutating him into a monster way to early and less subtly boiled him down to little more than an animal. Its a modern trope with media with Female leads, making the (normally male) antagonist weak to make the the protagonist stronger by comparison. They totally robbed Nemesis of any power making the chase and boss fights more annoying than tense, Poorly done
@KarosuMaker4 жыл бұрын
@@johnsmith-nx9ne "Bitch can't even swim" must be the cringiest line of dialog in the game. Nemesis looks like an incompetent joke, and Jill looks like an idiot for letting her guard down so close to what's supposed to be the biggest threat of the game.
@tgabz4 жыл бұрын
no, he doesn't, there are a total of 4 S.T.A.R.S. left alive by the end of re3...
@JustSumGuy014 жыл бұрын
I really wished Barry was in a helicopter at the end to save Jill
@wizgi72014 жыл бұрын
That's my biggest gripe with this
@whodatninja4394 жыл бұрын
How could Jared not mention Barry 😔
@nottooobvious48904 жыл бұрын
I wish this game had multiple outcomes. Barry made the ending feel more complete for some reason.
@kalzangtopgyal53044 жыл бұрын
Barry being there would make no sense story wise....
@kalzangtopgyal53044 жыл бұрын
@Dominic dominic people are just nitpicking to complain at this point... I know it's short but so was re2r (the illusion of 2nd scenario increased the length) and that gmae is considered masterpiece
@CarlosGarcia24 жыл бұрын
You should have mentioned how Marvin getting bitten by Brad is why he tells Leon to not hesitate when he sees a zombie in RE2.
@vincentpari883 жыл бұрын
Very true
@mrcocoloco72002 жыл бұрын
Indeed
@ccc6689 Жыл бұрын
Why was it a necessary change for having Brad to bite Marvin? Brad's role in the original was to foreshadow Nemesis and later to see how the monster disfigure his face to spite him and intimidate Jill in the process.
@JB2FROSTY Жыл бұрын
Why would he or you feel the need to mention something so blatantly obvious
@heccers1998 Жыл бұрын
@@JB2FROSTY Because its an amazing detail that makes Marvin's line carry so much more weight to it. It's an absolutely lovely way of connecting the games (more than they obviously are) and it adds just so much to Marvin's character even though we already knew of his fate. I don't see why you are being rather snarky about a lovely detail that's just sprinkled in there and feeds us lore and story lovers. Not everyone may pick up on the detail anyways, some people just go past and don't really think about that part so it would have been nice to have attention on it even for a single second.
@JustSumGuy014 жыл бұрын
The last stand scene in the hospital reminded me of RE4 but what I actually didn't like about that was the invisible walls preventing me of downing zombies outside the windows. The game forces you to wait until they have crawled inside before allowing you to hit them. I was so used to doing this in RE4 that it took me a minute to realize none of the zombies I shot at outside are dying.
@USEY0URILLUSI0N4 жыл бұрын
Excalibur01 you can shot them when they are outside the hospital, you just have to wait for the crawling inside animation. Once they’re inside, they die
@Gruntvc4 жыл бұрын
RE4 and even RE5 did this scenario better. They literally use low frame rate fill in zombies to make seem there's more of them out there.
@sic66644 жыл бұрын
@@USEY0URILLUSI0N So you can't shoot them outside.
@Styxswimmer4 жыл бұрын
While I loved this game that bothered me too
@maxpaynegk4 жыл бұрын
@@sic6664 You can and they take damage. They're just not dead until their crawling animation is finished.
@dustinsaunders3143 жыл бұрын
"would you ever comeback for resident evil?" He tried to be vague as hell since he is the new Chris Redfield haha
@LivingxPrime4 жыл бұрын
“He’s clearly looking to kill her.” Lol He’s looking to pick her up and throw her down so she can run.
@mrcocoloco72002 жыл бұрын
lol Good Point
@QuiteSincere Жыл бұрын
When have you ever seen a monster like this just football punt the protagonist in the ribs instead of watching as they get up and quip? Nemesis seems 100x more like he's out to kill than Mr X marks the slow punch then 10 seconds of standing motionless feeling smug while you heal up, load a shotgun, do a little jig and moonwalk past him out the room. Plus dude is indestructible and literally has guns, the damn thing probably can't fathom a squishy human not going down as easily as Brad.
@coolmantyu4211 Жыл бұрын
@@QuiteSincere Yeah.....no. A kick in the ribs =/= more intent to kill, especially when he just stands there for a few seconds after doing so. It makes the whole thing worse when he just casually walks towards her when we've seen that he's more than capable of bursting into a full sprint whenever he wants to. (Also can we talk about that one scene where he's chasing her with that piece of concrete? She was literally LIMPING away from him. Yet he decides to waste time pushing a piece of concrete towards her) He might be more intent on hurting her but he's certainly not "more like he's out to kill" This game did him dirty.
@QuiteSincere Жыл бұрын
@@coolmantyu4211 A kick in the ribs from a creature that can obliterate concrete. Yes it was intended to kill, suggesting anything is is just being obtuse on purpose. Cinemasins ass complaint lol
@coolmantyu4211 Жыл бұрын
@@QuiteSincere You literally just proved my point even further. He can "obliterate concrete" yet gives Jill that weak ass kick to the SIDE instead of her idk, HEAD? They turned him into a joke!
@leeboy2k14 жыл бұрын
"Personal space ok" 'Social distancing' during a fictional pandemic. "The universe doesn't entertain co-incedance"
@Brylant19804 жыл бұрын
Yes U are exactly right 👍
@John_shepard4 жыл бұрын
That’s exactly the first thing I thought 🤦🏾♂️😂
@yikes69699 ай бұрын
lol co-incedance
@abramwalker8826 ай бұрын
To be fair this game was developed before covid so they just meant it as a guy/girl joke.
@Dacho_Shaki4 жыл бұрын
I hope they release Mercenaries mode as a free DLC.
@DJ_Macphisto4 жыл бұрын
Don't we all? Capcom fucked up with that one.
@jamie_16784 жыл бұрын
TK9-SORRYK9OMG well IMO mercenaries was fun and Resistance is not.
@Gruntvc4 жыл бұрын
Strange how Capcom has announced nothing about adding single player focused content to RE3 Remake. They were pretty quick to do that with RE7 and even RE2 Remake. Here, more baloney for Project Resistance which has in game loot boxes and microtransactions up to $29.99. No thanks, Project Resistance is about as good as Umbrella Corp. Give us Mercenaries bonus mode as free dlc. You got my $60 Capcom you greedy...
@ubcroel40224 жыл бұрын
@TK9-SORRYK9OMG mercrnaries is mercenaries. Resistance is dead by daylight bs
@benn255b34 жыл бұрын
@TK9-SORRYK9OMG lol we get it you like resistance 😑. Not gonna stop fans from wanting mercenaries.
@Capta1nAsh4 жыл бұрын
they made RE2/3 side by side, i would've preferred the do RE2 by itself, get the full remake with true B-scenarios. And then spend an extra year on 3.
@steviemac23774 жыл бұрын
Same plus they could've took what they learned from RE2 and implemented it into RE3. They should've waited to do the RE3 remake but unfortunately Capcom only cares about money. It was the perfect time to delve more into RE3 by adding more story and depth too it but nope
@Capta1nAsh4 жыл бұрын
Stevie Mac23 which is why RE1 remake was so good, they kept the original stuff intact and then added onto it. If they remade 1 today they’d probably cut out the guardhouse or tunnels. Maybe make an overly futuristic lab.
@marcusmoore48194 жыл бұрын
Capta1nAsh Heck Yawn might get cut as well 🤦♂️ Just like the Grave Digger was in RE3REMAKE.
@Cecil_The_Paladan_Of_LightFFIV4 жыл бұрын
Your comment I highly- *HIGHLY* agee with. Capcom worries me just a little hopefully they can do CV RE and RE4 RE truly *well* .
@sergiofrazier46044 жыл бұрын
@@Capta1nAsh Agreed. Loved the addition of Lisa. So creepy.
@nightsleeper5573 жыл бұрын
One thing I like in the original was that nemesis' theme would sometimes start playing even when he didn't show up. Even if you didn't notice it, you probably would unconsciously notice
@ronaldocruz45948 ай бұрын
The lurking theme before his actual theme. Yea that theme had me nervous and sweating😂😂.
@wutang25494 жыл бұрын
The review is longer than the game
@Jasm7832 жыл бұрын
😂😂😂😂😂😂😂😂😂😂
@rob55412 жыл бұрын
Well said
@fapnawb2 жыл бұрын
Facts
@OnePolishMoFo2 жыл бұрын
My favorite action horror game ever is Dead Space 2. Hands down. The game is nearly flawless in my eyes. It's on the short side as well. I can do a playthrough in less than 3 hours. But if my greatest criticism is that I wish there was more of it then is that really a criticism? Plus if you're playing the games once then you're doing it wrong. These games scream multiple playthroughs. I normally play Dead Space 2 three times before I've had my fill.
@TrippieFox2 жыл бұрын
Top comment energy
@chicholino44544 жыл бұрын
Brad could've had a much more effective redemption arc by sacrificing himself in a Nemesis fight to protect Jill. This change made Nemesis feel like a complete failure as he kills 0 STARS members. And Brad could've still turned into a zombie and bite Marvin, so we wouldn't lose that moment. That would be way more epic because Jill, Nemesis, Brad and Marvin would all have their storylines connected in a way.
@MrSomebodyStrange4 жыл бұрын
Judging by your userpic I can see that you like sinister pursuing characters
@chicholino44544 жыл бұрын
@@MrSomebodyStrange You bet! XD
@DirectorHMAN4 жыл бұрын
Just play the original, it's better
@desfefe4 жыл бұрын
@Monkey Bananas I was thinking, maybe at first he would run away, but then in an encounter with Jill and Nemesis, Brad would rush to save Jill, to really redeem himself, and thus die.... The only reason for this BS change was because they did not want Jill going through the RPD. So stupid....
@desfefe4 жыл бұрын
@Dominic dominic You probably never played the original. Remake is shit compared to it
@0XReactor4 жыл бұрын
I love how the live action open is sorta a throw back to the original RE1. I have to admit, I did pre-order the game, I also pre-ordered Remake 2 and will do the same with whatever else RE games gets released. I've been a fan of RE since 1996 when my dad brought Resident Evil for PS1 for me.
@steviemac23774 жыл бұрын
Would've been funny if they ripped the zombie city carnage scenes from Resident Evil Apocalypse and just threw it in the RE3 remake opening video lol
@DJ_Macphisto4 жыл бұрын
Well, RE 7 began like that too with live action cutscenes.
@mac1bc4 жыл бұрын
I enjoyed both remakes too. And I get it, people would have liked more of it. Hopefully they add free dlc like they did with RE2.
@0XReactor4 жыл бұрын
@@mac1bc Did you hear about RE4 getting the remake treatment too? This is something I really want, all of the Resident Evil games remade using the RE Engine.
@mac1bc4 жыл бұрын
@@0XReactor no I haven't heard of any other remakes. I heard RE8 is supposed to come out next.
@andreyiscool4 жыл бұрын
Jill: Bich can't even swim Nemesis: "Sad STTTTTTAAAAAAAAAARSSSSSSSSSSSSSSS Catchphrase"
@Rationalific4 жыл бұрын
That was actually my least favorite part of the game. Nemesis, for no apparent reason, bursts forth in flames. He has been seen in flames numerous times over the past hours of the game, and the flames never fazed him at all before. Now, he's going crazy due to the fire and running into a river. And you realize, just as you see Raccoon City's vista with the Clock Tower in the background, and understand how vast this game could be, that there will be no Clock Tower and no more outdoor Raccoon City, and no more Nemesis in his humanoid form. It's just you indoors and versus a dog monster from here on out... I love this game, but that section was where my heart sank.
@Crowgre4 жыл бұрын
@@Rationalific Well to be fair flame rounds do damage nemesis so it's not like he is immune to fire but that inconsistency in cutscenes and gameplay of being damaged by fire is kind of shit by capcom
@ebrahimkakhi88364 жыл бұрын
@@Rationalific like someone just said he isn't immune to fire, but my theory to neme is that he just doesn't feel much pain like every tyrant unless his life is threatened, which explains why he is downed or like mr.x takes a break down on his knees, to recharge, i think the fire didnt bother him when it was minimal but im pretty sure when his burns were getting deep under his thick skin he had to do something and with all tyrants they mutate after near death experiences, and given that he was drowning it was the most probable he mutated to a very fish like 4 legged hybrid....i totally agree about not having more open spaces tho, but i fear that we are overselling the REengine, im afraid its designed for rooms in mind and not open levels like streets and downtown centers, sure it did well with re3 but then again how many of those were there and how many zombies were there at once?, i think they reached the limit when they included these few areas, and it shows given how many doors you still have to pass to get to each street and alleyway which doesn't make sense in real life. the engine seems to use doors as a means of a minimal fast loading, its a price to pay for not having loading screens at all during the entire game.
@user-gu5dv7vj8r3 жыл бұрын
So re7 isn’t survival horror because the first person perspective, but RE3 is closer to survival horror with the first person mod? 🤔
@captainthunderbolt75413 жыл бұрын
Saying that 7 wasn't survival horror wasn't a very good take imho.
@kylepedley73283 жыл бұрын
There are definitely some inconsistencies between the retrospective reviews. For instance, in the review of RE2’s remake, he’s pretty gushing about the soundtrack and score, whereas in this he said it was one of his ‘major gripes’ about the game.
@jerrodshack76103 жыл бұрын
@@captainthunderbolt7541 the fixed camera third person angle helps a lot for me, but RE7 is definitely survival horror, especially moreso than RE3make
@michaelbriones16493 жыл бұрын
@@kylepedley7328 What? He did not gush about the soundtrack and score of RE2 remake?
@kylepedley73283 жыл бұрын
@@michaelbriones1649 “Staying in the realm of sound, I really, really like this game’s music. A lot of tracks from the original make an appearance but, thanks to the new style, they serve more as audio motifs than actual remixes or remasters.” A literal quote from the RE2make retrospective review. Even when he says some of the new tracks aren’t overly memorable, he still says “they work really well in the moment and they sound really great”. I’ll never understand why people make such comments when you can literally go and grab the proof within minutes…
@OSW4 жыл бұрын
I love your voice on my speakers. It's so deep and roomy!
@pat24304 жыл бұрын
I usually beat off with his voice on my speakers
@seantds6194 жыл бұрын
@@pat2430 oh oh my God
@javonbatiste59844 жыл бұрын
@@pat2430a poor ass and corny attempt too be funny bruh...
@rincewindtwoflower39893 жыл бұрын
Jay ya bleeding animal ya! What are you doing here?
@DezorianGuy3 жыл бұрын
Ask him, maybe he will agree to marriage. Just imagine - every morning this voice in your ears.
@realestalex27284 жыл бұрын
What impressed me the most is how Capcom even managed to remake the reactions of the media and public: "It's too short" "It shouldn't have been an stand alone game" "It's not any better than RE2"
@Gruntvc4 жыл бұрын
History does indeed repeat itself, but arguably way worse given all the cut content. Plus no Shinji Mikami.
@saloz94834 жыл бұрын
whats funny is people forget the reaction the OG RE3 had compared to RE2.
@souseiseki904 жыл бұрын
never thought of that, all this year they never take chance to better themself perhaps
@Random00ish4 жыл бұрын
Bruh lmao
@benortiz87024 жыл бұрын
I only got into resident evil in 2017, but after playing the original resident evil 2, I think it became one of my favorite games ever, I tried this game and that fan reaction from the 90s was exactly how I felt when I first encountered nemesis. I actually gave up way before making it to the halfway point of the game.
@JangoTheBlueFox4 жыл бұрын
the problems with missing content also impact the story in kind of a big way. first of all Nikolai. in the original game he's a monitor working for Umbrella and his job is to record combat data on all of the BOWs, collect samples of them, and destroy evidence of Umbrella's crimes. Jill discovers this when she finds Nikolai's safe house in the park(which is missing from the remake). in the remake though we never really find out anything about Nikolai or what he's doing. he's seemingly recording the combat data and covering up Umbrella's crimes just like the original but at the end of the game he says that his employer wanted him to destroy Umbrella which means that his actions throughout the game don't really make sense. also in the original Nikolai escapes on the helicopter leaving Jill and Carlos for dead but they're rescued by Barry. that changed in the remake, instead what happens is Nikolai beats up Carlos and waits for Jill to arrive just to taunt her. they beat up Nikolai and leave him for dead. why didn't Nikolai just leave when he had the chance? the other thing is the Dead Factory which was an important location for the story of RE2&3. in RE2 Birkin is evacuating his lab with samples of the T and G viruses because he cut a deal with the US government to testify against Umbrella and provide evidence of their crimes. the location of his evacuation is the Dead Factory where a Delta Force unit is waiting for him(this is why there's a helicopter there) Birkin doesn't make the meeting because he's confronted by Hunk's USS soldiers. in the original RE2 the helicopter that deploys Mr. X has five other canisters on it, these five other tyrants are deployed at Dead Factory to take out the Delta Force unit there. we see the aftermath of that battle when Jill goes to the Dead Factory. also the rail gun that she uses to defeat Nemesis was brought there by Delta Force to deal with those five tyrants. all of that is gone in the remake.
@wolfie88904 жыл бұрын
Jango The Blue Fox nicholai worked only for umbrella because of money, same with the remake except this time he gets more money for betraying unbrella
@JangoTheBlueFox4 жыл бұрын
@@wolfie8890 then why did he kill Dr. Bard? why did he try to kill Jill multiple times if his goal of destroying Umbrella was the same as her? if his goal really was to destroy Umbrella then it would have made way more sense for them to cooperate.
@brancolt_4 жыл бұрын
1 - Nicholai works for another contractor interested in Umbrella’s work. That’s why he gathers data and doesn’t get in the way of Jill fighting Nemesis. He’s also tasked with destroying anything related to Umbrella after the fact. 2 - The Tyrant this time isn’t delivered by chopper, they’re made in Raccoon City as evidenced by the Tyrant pods in NEST 2. Only Nemesis was dropped in because he was manufactured by Umbrella Europe, as always. 3 - The rail gun was changed to be an internal countermeasure against rogue BOWs. It makes more sense IMO, but that’s subjective.
@Gruntvc4 жыл бұрын
They butchered both Nemesis and Nicholai here. Nicholai literally breaks his own remake character at the end and becomes stupid for no reason than the plot demands it.
@JangoTheBlueFox4 жыл бұрын
@@Gruntvc Nikolai is constantly talking about self preservation but instead of taking the chopper after beating up Carlos like in the original he sticks around for no reason.
@patwaters-actormoviereviewer4 жыл бұрын
RE3 remake feels like a Resident Evil CG movie set in the 90s rather than a game at times.
@mahanaghaei14 жыл бұрын
it doesnt even feel like 90s with jills tight pants and those futuristic labs and usb flashes
@nillynush48994 жыл бұрын
Here's a potential windfall with RE3, we know game devs are always working on future games in their current ones - or rather future gameplay loops and mechanics are tested and improved as a series goes along... RE7's Jack mechanics were tweaked and turned into RE2make's Mr. X, which was tweaked into RE3make's Nemesis. So I wonder, what was the purpose of Nemesis' new head-tentacle zombie transformations in 3? If you think about it, those tentacles moved and attacked you just like RE4's plagas parasites. Why include that new mechanic just for a stripped down RE3 campaign? Maybe for RE4make a few years down the line.
@TheProfessor5294 жыл бұрын
@@mahanaghaei1 | Honestly, the technology of the RE universe has always felt a bit ahead of ours. Leon had a compact, long-range, videophone in 2004, Jill had a forensic scanner in 2005 (not to mention the floating city and the orbital solar array), and Ada had that weird holo-communicator in 2013. Also, USB was first introduced in 1996 as a means of standardizing peripheral inputs. It took Apple using it on the iMac G3 in 1998 for it to gain wide adoption, though.
@GamingSanctum19844 жыл бұрын
Mahan Ae just for the record USB drives were invented in the late 90’s but weren’t commercially sold until 2000
@TheDondajonhon464 жыл бұрын
@@mahanaghaei1 Yeah! Where's the 90's grunge music?!!! Where's the Backstreet Boys? Where Jay and Silent Bob?!!! 🤣
@Moshladaan4 жыл бұрын
RE3 remake's version of Nemesis felt like I was watching Terminator Salvation. The plot armor felt much thicker in this, and the tension was gone after Nemesis got a hold of Jill and opted to TOSS her... Very lazy writing in this, and now we have Nemesis infecting zombies with the Las Plagas? Oh boy, remaking this game by taking bits from other past successes sure keeps me on edge! Reminds me of Hollywood and their newfound love to remake EVERYTHING these days... a few may work, and but most are just $ grabs. I do thoroughly enjoy your videos btw, I just don't agree about THIS ONE.
@AvalancheReviews4 жыл бұрын
Hey, there's nothing wrong with that. So much of this is me subjectively talking about what I do and don't like. We are bound to disagree at some point.
@neamraven3 жыл бұрын
Lol, I guess you haven't played the original game in a while. Nemesis gets a hold of Jill and opts to TOSS her all the time in that one too.
@stpablo52993 жыл бұрын
@@neamraven IKR it seems like all the people complaining about returning features did not know they were also in the first game. Also Nemesis infecting zombies is akin to the crimson heads in re1 so why wont they complain about that? It also isnt the las plagas lol but i assume they just used an umbrella term.
@GuadianWolfJilly23 жыл бұрын
Took the words right outta my head.
@Misterixraccon3 жыл бұрын
@@neamraven yeah thats why i would have loved to see a REMAKED version of nemesis to correct those mistakes and not to see the company nerf a boss like it is some kind of hollywood "i am untouchable" trope.
@CellStudios553 жыл бұрын
I can't believe you didn't mention the blurry enemies in the distance and the lack of mutilation when you shoot zombies compared to RE2make.
@phant0mdummy2 жыл бұрын
He mentioned the animation framerate reduction from a distance, and that is what I believe you are interpreting as a 'blurry' enemy.
@Yodagamer12 жыл бұрын
@@phant0mdummy He also said he disliked how zombies reacted to gun shots in re2.
@DekuDango4 жыл бұрын
Last time I was this early, the clock tower was in RE3
@ocdman39104 жыл бұрын
Lol
@sh0ryualfa3934 жыл бұрын
For real. I was really looking forward to visiting that place again in R3make. 😢
@ocdman39104 жыл бұрын
Same for me...
@nicoochsenhofer5804 жыл бұрын
@TheDriver Park and Clocktower + Gravedigger is a great complain, I am in for this. But I prefer Nest 2, over Dead Factory, but Nest 2 was hard short and filled with time eating segments, but I still love this game its so much fun, but too short. With the whole Park and CT it would have been the best Capcom game so far for me. RE3 Original is my favorite Game. Its better than RE2 Remake for me for sure, have in every Difficulty S Rank now, without the Shop/Cheat Items, but it sucks that you cant prove it, cause there is no damn S+ Rank. If they would be S+, like RE2R than you could only achieve that without Shop Items, but its not there.
@ScoutJoe4 жыл бұрын
and the mercenary mode disappeared as well
@aaaron74814 жыл бұрын
Re 3 remake isn't a bad game but overall it felt like a dlc or an expansion pack. I felt like they cut out quite alot of content the original had. Overall, it's a short and fun game but it wasn't as great as re 2 remake
@nillynush48994 жыл бұрын
pretty much this, it does some cool things in the retcon... yet other things it ruins and rushes them blatantly. The graphics are amazing but Capcom only gets that first impression praise once for RE2make's use of the REengine. Selling the game for 20-30 bucks would have been better, cause a streamlined, cut down RE3 campaign with no Mercenaries mode isn't something I wanted to pay full price for. Was expecting the game to blow me away like RE2, but clearly RE2 got the most attention and 3 was secondary.
@ocdman39104 жыл бұрын
So true
@gerot2014 жыл бұрын
half finish
@nicoochsenhofer5804 жыл бұрын
@@nillynush4899 It was selled for the price you mention. You paid 35€ for the main game, and 25€ for Resitsance, thats the truth when you think about it. They need to add a free CT & Park DLC, like RE2Remakes Ghost Survivors, but in actually good! And with such great content that it can be added into the segments where it was cut off perfectly . And a S+ Ranking, because right now it doesnt matter if you do your runs with the Cheat/Shop Items or without them, you get S Rank anyway, which is dumb unbalanced Game Design.
@aNsWeRkEy024 жыл бұрын
yup..I mean og re3 is already quite short but they still cut up the locations instead of expanding it..its like a step back in the wrong direction, & the puzzles..re3 og has memorable puzzles like that fucking water treatment puzzle lol
@krystalkingthedededemaster88454 жыл бұрын
I love how in your re7 review you went on a binge of how first person isn't survival horror and how that degrades the game. But then you praise a first person version of 2 and 3 with how good survival horror it is. Not trying to be an ass but it was a huge sticking point in your re7 retrospective
@Walamonga13134 жыл бұрын
I dislike 1st person survival horror so agree with his original opinion. Odd to see how he 180 turned
@nexusshark4 жыл бұрын
Yea, seems kinda hypocritical.
@lindblumpickles34074 жыл бұрын
@@DarkAttackYT I think this one has more replay value. 7 was really good but I've never went back to it.
@20owenc4 жыл бұрын
cory mccormick also 7 literally had one enemy lmao
@shaheryarking4 жыл бұрын
at this point , the re franchise has so many different types of games that clinging on suvival horror is kinda pointless imo. As long as they are fun , i dont care anymore. but this remake is still way too short , and no added single player modes. No S+ rank , enjoyable but flawed experience
@dchmpayne3 жыл бұрын
I love that by the time Jill reaches Kendo the streets become quiet and you can hear that the police are all but dead.
@Victim52 жыл бұрын
24:22 using the worst choice in the game to dismiss the whole replay variation in the game is cheap. Like there's stuff like Murphy's death, Nikolai's fate, the order you do certain levels and Nemesis fights that get affected depending on the order you do things and the choices you make. Cutscenes may have been similar but doing the game in a different order + RNG of some item placements added a lot to the OG using very little. This video has a few questionable takes. I don't like the term "fanboy" or "shill" but....
@Capta1nAsh4 жыл бұрын
24:22 Oh come on, that's the worst example and you're using it to confirm a point. There's other choices that effect gameplay. LIke the cable car crash decides in what order you need to do the clock tower, and how the nemesis fight plays out. The bridge before the Waste Disposal Facility, pushing nemesis or jumping off decides what order you do the Facility in, and decides the fate of Nicholai, who can potentially survive. Also yeah, meeting Carlos in 2 different locations may be extremely similar. But based on replay value, discovering new cutscenes was part of the fun of RE3. Especially when you're gathering items for the cable car. Nicholai, Murphy, Carlos and Nemesis turn up in different places depending on the order.
@Gruntvc4 жыл бұрын
I felt nothing when Nicholai killed Murphy in this lesser remake. I don't know why they didn't st least use the more emotional scene of an infected Murphy begging Carlos to kill him.
@Capta1nAsh4 жыл бұрын
Genome Soldat yeah, though Nicholai killing Murphy is in the original depending on what order you visit locations
@Demigod_3scrub4 жыл бұрын
Amen! I made a review ..You may approve of.. Bare with me its a little lower budget.. But the truth about the Re3 remake is told..It's not a rant ethier..Just the facts.. kzbin.info/www/bejne/r3ilh5ZoiNh5oZo
@abowlofharmlessricecrispie65244 жыл бұрын
Exactly, well put! It gave you various ways of approaching scenarios.
@blackflame45064 жыл бұрын
I understand that they want to make this remake more streamlined like taking out the live selections and removing a few key areas from the original. I also understand the frustration and criticism that this not a 1 to 1 recreation either. Anyway I'm gonna play it when I get the chance. Thanks for the retrospective Jared.
@giovannigiovanni.72204 жыл бұрын
It's not a remake.
@sorecererlloco47444 жыл бұрын
It's garbage and shinji did it better fuck capcom.
@spartan57604 жыл бұрын
As long as you know where the faults lie, you should play the game. whether you want to spend the 60$ is absolutely up to you.
@MrSomebodyStrange4 жыл бұрын
Do it, it's a good game and a decent remake. I'd prefer a honest recreation, and unlike Jared, I didn't really like the change of pace, but I also can't say I feel ripped off by the price tag. Steam told me that I spent around 10 hours ingame during my first playthrough, in-game clock was showed aroun 6 hours. Overall the criticisms are valid, and I feel like they could have done better but the rabid half of the fanbase make the game look like it's RE6. It is not. I still prefer the original RE3 better, but this one is still a really worthy entry to the series.
@MrSomebodyStrange4 жыл бұрын
@@giovannigiovanni.7220 It is a remake. Just compare the original Night of The Living Dead to Tom Savini's version, except RE3 doesn't have as many changes from the original material compared to these films.
@tvirusgetz4 жыл бұрын
'Crooked nose Nemesis is without a doubt the best Nemesis' Yeah I really like his first form in this game. Can't stand his transformation though. Mostly because it happens WAAAAAAY too early. Didn't get enough base Nemesis at all.
@djbeema4 жыл бұрын
Agreed. He devolved in to a giant dog monster way too soon. Which is especially a shame because at the very beginning of the remake he kind of felt like a horror/slasher movie stalker-type antagonist, which was a neat premise. The idea that there was something logical and thinking tracking you down is much more terrifying than some random beast
@John_shepard4 жыл бұрын
I thought the same as well. My fav version of him was completely scrapped with his power limiter damaged and multiple tentacles coming out. That version was aggressive af
@MrSomebodyStrange4 жыл бұрын
He also becomes way too generic, could've been a boss in 4-6 and we wouldn't see the difference. And his second form acts kind of like my cat. Running around ruining stuff and trying to get me with his paws
@ADG.Est.19884 жыл бұрын
Agreed. But if they were working on both games at the same time. I understand why nemesis transformed so early. To separate him from Mr. X
@DonYoGi83314 жыл бұрын
@@ADG.Est.1988 in the remake alot of people don't notice that Mr X stalks u the way nemesis did in the old re3 and now nemesis is more scripted and less present like how Mr X was in the old re2. It's like they reversed the roles purposely for a new twist.
@mp35454 жыл бұрын
This is simply an excellent, deep, and well-thought out critical review. Subscription earned.
@tomatowarfare8494 жыл бұрын
"I got more retrospective stuff in the works." This is it lads, the Burger King Games Retrospective is coming.
@JonRinzRaccotterz4 жыл бұрын
Avalanche: Nemesis is clearly looking to kill Jill. Also: everytime nemesis grabs her and just tosses her aside... Rigggght.
@EbeeDeeby4 жыл бұрын
"Well he's got her head in his hand, that's it, game over. Oh, he gently tossed her to the side.."
@mac1bc4 жыл бұрын
I guess Nemesis has a soft spot for Jill lol.
@mgalusic4 жыл бұрын
This bothers me SO MUCH. Nemesis can crush her head. Why does he keep throwing her for max terror. Did umbrella program him to play with his food?
@DrFelix1254 жыл бұрын
@@mgalusic Yep, In the og he would one hit you unless you break free. He's such a pussy in this game.
@ZealSeraph4 жыл бұрын
Would you rather have him do one hit kills? Or have a QTE every time he lands a hit or grabs you? That would get really old really fast, and people would only complain how unfair Nemesis is. Besides, everyone seems to forget that one of the main attacks of the original Nemesis was to grab Jill by the neck, toss her aside, roar and slowly walk back up to her to grab her again.
@Rorschach11954 жыл бұрын
I'm only going to point out the things I disagree with in this video, everything else can be taken as me agreeing with. Part 1 of 2 I think the biggest disapointment isn't the length but the overall design elements, specifically Nemesis and the world areas you move through from a gameplay perspective. While you mention that Nemesis really wants to kill Jill from the outset, it completely destroyed my sense of tension when in every cutscene Nemesis has a opportunity to kill Jill in an instant due to the choreography of the scenes, all he does is toss her aside and give her a chance to run away, not even sprinting after her or trying to follow up with an attack. It's ironic because whenever a character besides Jill is in the way, he kills them instantly even from 25 feet away but when it comes to the person he is apparently trying to kill, he just toys with her again and again. This isn't helped by the actual gameplay given that on Hardcore, the highest difficulty available at the start, he is downed by a whole ONE grenade (which the game kindly gives you before he show up if you are actually collecting the items like most people would), two flaming barrels or if playing on Nightmare a couple of Magnum rounds which you get at the start, making him a big push over, not counting the electrical boxes setup conviniently in almost every location he appears in that stop him in his tracks for 10 seconds or more. Thats only if you decide to fight him of course, and given how he rarely does anything but walk at you (he seems to only start sprinting at you even on Nightmare only after 10 seconds of walking, which given how this game structures encounters is more than enough to to leave him behind) so long as you keep moving forward you are fine. In the first city section he might spider-man in front of you, but given dodging is so easy in this game and you could argue its way too good, you can easily dodge the punch he throws and now you are back ahead of him without him being a threat at all. The real problem design wise though is the way Nemesis actually works, or doesn't. I think the use of the term scripted isn't helpful describing Nemesis because there being triggers for him to appear is fine and expected. A better term to describe Nemesis is non-dynamic, not in his spawning but in his behaviour, let me explain. Given Jared said he was avoiding anything pre-release I don't know if he played the demo, but for those who did it's kinda crazy to think that the only part of the city that you get to actually freely explore is the same part that is in the demo. The only addition in the full game is an alleyway that leads to the power station building and the spider den. The way back from the power building, to the subway control building, then to the subway itself is also the only section that has Nemesis actually follow you in a dynamic and non scripted way (behaviour wise) where he will spider man himself in front of you, follow you through buildings and around the map etc (like Mr. X did). From the power building to the subway control building and back to the subway itself, it's only around a 5-7 minute trip. The only way to make it longer with Nemesis chasing you is to not pick up or unlock any doors before nemesis appears after clearing the spider den, and then go around unlocking everything while he is chasing you. Then it can be around a 15-20 minute section. That is by far the most fun and engaging section of the game if you do that. After that his behaviour changes as does the design of the encounters, it unfortunately becomes sections where he "chases you" down linear corridors and all you have to do is hold forward and maybe have to dodge the occasional attack (if Nemesis decides to get of his ass and actually try to kill you) until the next cutscene when it's either a boss fight or he disappears. The problem with these sections is that theres no real danger or tension unless I decided to let go of the forward button for some stupid reason. The game just plays itself, you don't have to react to or make any decisions and there is no core gameplay elements, it's basically a cutscene but I have to strain my finger while watching it. Take the scene where you climb the builidng while Nemesis burns it from the ground up. Sounds awesome and visually it looks great as everything does in this game, however all that amounts to gameplay wise is holding forward from the moment Nemesis grabs you out of the Sewer (and doesn't incinerate you giving you a chance to run) all the way to the boss fight. It's not like you have to fight him off while climbing or make any decisions even about what resources you to use V.S not use while you get away from him, the only threat is if you take your thumb off the stick because it hurts. It's hold forward while a pretty looking Uncharted scary climbing section plays out. This even goes back as far as the intro, where instead of for instance the game giving you control where you try and shoot Nemesis, learn to dodge, learn how the core gameplay loop works while getting yourself out of the building and away from Nemesis, you know like if it was a video game.... the intro is just a big cutscene for the most part where you do little to no actual playing aside from holding forward (sometimes they even restrict your camera movement) or QTE's while it all looks pretty and Nemesis tries kill you in the most inefficient ways possible (the concrete wall scraping scene being the most hilarious one) Unfortunely this isn't a one off, every subsequent Nemesis encounter after the Power station to Subway stretch works the exact same way. Nemesis appears with a rocket launcher behind me, just hold forward and move a few inches left or right when the light goes red until the next cutscene (the most pathetic rocket launcher ever). Even when you return to the first city part with the toystore when he has the launcher, the devs kindly closed off all the previously acessible areas and buildings so if you left any items or unexplored rooms you are out of luck, and now only have a linear corridor back to the subway station for the next cutscene. Nemesis also just isn't in the game much, aside from the listed encounter problems there also aren't very many, maybe thats why they removed the Nemesis subtitle from the game. I mean I'm pretty sure he spends more time in generic monster dog form than Humanoid form. Continued in comments
@Rorschach11954 жыл бұрын
Part 2 of 2 This lack of an open or hub kind of world setup extends to the regular gameplay also, ultimately no section comes close to the RPD in 2 Remake either in depth of design or length. A lot of locations in this game you just teleport to after cutscenes. You don't have to move through the city to arrive at RPD as Carlos, you just arrive there in a cutscene. Same with Jill after the train, it's two very small rooms then you are at the Clocktower boss fight. Then once again, after that exact fight you teleport to the Hospital. This gives the game a much less intergrated and immersive feel, unlike RE2R where you actually move through each of these locations cementing them within the world space. If RE3R had 2 more sections the size of the first area where you had to find keys, and move through the city to get to the RPD and Hospital sections with an open hub-style world map I think that would have massively helped the break-neck pacing of this game and given you some down-time, providing contrast to all the action packed boss fights, explosions and insane stunts. Ideally all the locations would have been intergrated and added to the first areas map and you unlocked them as you advanced through the game with new key items while the previous areas changed to provide new gameplay opportunites. I've seen many people comment that this is RE3 as directed by Micheal Bay while I don't agree with that 100% I can see why. I don't think this game has more post-game content than RE2R does. One campaign, one unlockable costume (where the original game had 8), 2 extra difficulty modes (One that changes enemy placement from base game, and i think it's mostly padding that you have to finish the game once on hardcore to unlock the NM and then again to unlock Inferno, in RE2 you could play the hardest mode from the outset if you wanted to besides the fact that Hardcore in RE3R is mode like normal mode than RE2 Hardcore) 3 weapons, the infinite weapons and a bunch of cheat items to make the game easier. Personally I don't see a reason to use cheats to do more damage or have more health when the game is lacking challenge anyway, and playing on Nightmare just to knock the difficulty back down to Normal or Hardcore seems to defeat the point, but maybe that is just me. RE2R had the 4th Survivor, Tofu etc, 2 slightly longer Campaigns with different events, items and locations regardless of difficulty, 2 additional campaigns with minor changes from the first two (new starting locations, items, paths and guns for each) and 2 unlockable costumes. There is also really small detail discrepancies for some reason, like RE2 model viewer having animations and RE3's being static. It certainly gives the impression that elements of this game were rushed. I don't think length or linearity are this games problems, as all RE games are linear but the difference is that something like RE2R has the propensity for more unique gameplay situations that can vary wildly from playthrough to playthrough specifically through RPD. Mr.X is a big part of this, not because he is a direct threat all the time but because he forces the player to make decisions they otherwise wouldn't have to make (multiple video essasy have mentioned this). This game doesn't have an equivalent of that, beyond the first encounter with Nemesis. i know Jared didn't like Mr.X too much, so maybe he is glad about that but i think for lots of people it was a core aspect of the previous game. I like this game overall, I think it's good, but its none the less disapointing compared to RE2R, RE3 original or just anything they could have done outside of the context of those games which is why I didn't keep comparing it to those 2 games much at all. The best description I have seen of this game is that it's a Universal Studioes theme park of all of the highlights of RE3, you get a small bit of this and that, just the major exciting bits and then you instantly move onto the next ride. Other than those strong disagreements, a great video as always. Thanks to anyone who actually read all this.
@AvalancheReviews4 жыл бұрын
I actually like the use of non-dynamic and dynamic. That's definitely a much better way to describe the two nemesis'.
@NES1995_YT4 жыл бұрын
@@Rorschach1195 What an incredible analysis. Thanks for writing and explaining! It resonated with me very well. I loved R3make to death for what it is, but, because of the elements you highlighted, it lacks both as a "sequel" to RE2R and as a remake of Nemesis. I thought of this game more like a spinoff than an actual main game at the end of my first playthrough, reminding me of Umbrella Chronicles' truncation of stroy events and gameplay. It was still awesome to experience, though, and I am enjoying Resistance a lot.
@JohnAKASquib4 жыл бұрын
Bro I read both parts you wrote and you summed it up perfectly. Except for the first part all the other parts with nemesis felt like a movie except you have to hold forward on the left stick to watch it. Even not taking nemesis into account there are still so many problems like the fact that the sewers are 2 FRIGGEN HALLWAYS, one where there is a key item, and one where there is a grenade launcher; and it doesn't even matter if you get the grenade launcher or not because if you don't the game will give it to you regardless before that second nemesis boss fight. Also, the drained deimos are in the game for one 10 minute section and then never seen from again...like what? Why did you put effort into giving them unique gameplay mechanics like the parasite? I think most of the enemies are designed well mechanics wise but there's not enough content for them to be spread around in. *sigh* FUCK (╯°□°)╯︵ ┻━┻
@Demigod_3scrub4 жыл бұрын
Amen..I think you may approve of this review i made... Not a Rant...Just the facts.. Me being a Hardcore re3 fan.. After playing the remake.. I had to make this video.. kzbin.info/www/bejne/r3ilh5ZoiNh5oZo
@therogueprince37904 жыл бұрын
I enjoyed this game for the most part, but I felt like something was off when after two days I was already unlocking all the shop items I wanted and getting S rankings.
@therogueprince37904 жыл бұрын
@generic generic Truthfully, I don't think I'm going to buy whatever the next remake will be until it gets on the clearance rack. RE2 and 3 suckered me in with the pro-order bonuses and I didn't even use them outside of Leon's Sheriff uniform because I wanted to do a Rick Grimes speed run one day.
@Kydino4 жыл бұрын
@generic generic they've been on a small good streak ever since monster hunter world but we should never be complacent lest on disc dlc might become a thing again.
@shaheryarking4 жыл бұрын
add to the fact that there is no S+ ranking and all the S ranks (even on inferno) can be acheived with shop items. That made replaying the game kinda pointless. I was finished with this game after doing hardcore and a nightmare run. Imo not as fun to replay as remake 2
@Gruntvc4 жыл бұрын
@generic generic, We already sent the wrong message to Capcom when we did not call them out for the cuts and changes to RE2 Remake last year, especially with how lazily they handled B scenarios. And most of the extra dlc should've been included too. So, Capcom being Capcom got even worse with RE3 Remake and rushed it cutting up to 1/3 of content from the original 1999 PS1 game. What's next, cut out 2/3 of the game and charge another $40 or more to get it back? Yup, Japan can be as rotten as Western AAA gaming companies.
@mezzuna4 жыл бұрын
@generic generic I think people being happy with re2 and its like a/b scenarios made them think we'd take anything for a bit of nostalgia
@punisheddante58794 жыл бұрын
Personally, I wanted a little bit more to do in the city before moving on, one more boss fight and a puzzle to solve while the nemesis is chasing you in its normal humanoid form would have been good
@bbcraz1226 Жыл бұрын
IMO the game peaks in the first city section. It's so fun running around racoon city streets and buildings weaving around solving puzzles. Then the linearity begins.
@hughmc11332 жыл бұрын
The game lost me the moment Jill survived that crash off the top of the parking garage. Thats some serious plot armour right there!
@lysias554 жыл бұрын
I missed going to the graveyard, freeze rounds, and I was really hoping the lever action shotgun made a return
@TheNightWolf-WildCraft4 жыл бұрын
They have A TON of awesome post game weapons to unlock including the most badass knife in the series, and the RAI - DEN is just as badass as the PRL laser cannon from RE4
@lysias554 жыл бұрын
Jon Daczko I know, I have everything except the rocket launcher right now. The original had more content throughout your first play through is what I’m saying
@marsupialmestre90884 жыл бұрын
Man, I also missed the STI Eagle 6.0, the ability to craft enhanced handgun and shotgun rounds, the giant spiders, The Mercenaries: Mad Jackal (although I never thought it was that good to begin with, but they could've still made it a whole lot better in the remake), the Mine Thrower (again, just like the Mercenaries mode, it wasn't a very good weapon and ammo was very scarce, but it would've been neat to see it actually being useful this time), Saint Michael's Clock Tower, the Gatling Gun, and the M66 Rocket Launcher. Though I admit the last two are more on a personal side.
@Demigod_3scrub4 жыл бұрын
Amen
@Lyserg12603 жыл бұрын
@@marsupialmestre9088 Mine ammo for grenade launcher is basically mine thrower from original RE3 just combined into single weapon which works much better imo and actually makes it more useful as you do not need to carry different weapon for that.
@brennandye44754 жыл бұрын
I had a blast replaying this one just to see how quickly I could power through. My only huge complaint is the lack of a mercenaries mode. That would be insanely fun on this engine!
@tdnavy10664 жыл бұрын
I loved playing mercenaries but and this is just me i really don't miss it. Another unpopular opinion i do love and really am enjoying resistance.
@mrpussinboots42524 жыл бұрын
@@tdnavy1066 I'm the same, I've just started playing resistance as I wanted to wait to finish the re3 story on all of the difficulties before I tried it out. So far as you say I'm loving it, really interesting game mode and it's good fun in general, I think mercenaries has been over used in the franchise and this is quite refreshing to have instead! Who knows, they could add mercenaries in the future.
@mrpussinboots42524 жыл бұрын
@@tdnavy1066 imho too many people are bashing resistance without either playing it or giving it a chance
@tdnavy10664 жыл бұрын
@@mrpussinboots4252 i agree on mercenaries being over done. They could always add it as dlc the ghost survivors in re2 remake was essentially a mercenaries so no reason they couldn't do the same in re3 remake. They also showed jill coming to resistance as a playable character I'm looking forward to that hopefully they add Carlos and others to include leon that would be cool.
@Yeshua_is-Cool4 жыл бұрын
They need to tweak the engine first so we can have a bunch of enemys on screen without there frame rates slower down
@ghost2453534 жыл бұрын
Why did you not mention the absence of The Mercenaries: Mad Jackal?
@Bluephantom01XT4 жыл бұрын
Or Barry piloting the chopper at the the end of the game?
@giovanniaguilar59004 жыл бұрын
apparently the review was a parallel to the game with the missing content and all
@wisdomsoptional4 жыл бұрын
You three okay? You seem, upset. I'm not sure its worth getting upset over.
@VenomSnakeMGS4 жыл бұрын
@@wisdomsoptional Autism has no bounds. People get upset about the stupidest shit.
@SHADOMEGA75694 жыл бұрын
DLC confirmed?
@CT-yc4gd4 жыл бұрын
18:50 You are in the minority. Part of what made RE great were the puzzles. They went full on action with this game and eliminated effectively everything required any stance of brain power.
@TheTrueZerojetterz4 жыл бұрын
"Too much gore in RE2 Remake but RE3 Remake got it just right" ?! WHAT?! bro sounds like Capcom cut you a check to help sell the game despite the short comings. The short amount of time between Remake2 and Remake3 speaks volumes they rush the game out for money instead of taking another year or two to release the game
@robreich68814 жыл бұрын
They “rushed” the game out because releasing RE3 later would have meant pushing back RE8 and RE4 Remake or releasing 3 and 8 close together. Is it as good as it could have been? No. Is it pretty good? Yes. Not every game needs to be a masterpiece.
@teh0wnz0r764 жыл бұрын
they didnt rush shit, they actually delayed its release. do basic research
@solbenjib75804 жыл бұрын
Yeah the game is missing pieces(clock tower) and the ending is rushed(lab rushes bossfight and final fight). But this happened similarly with re2 remake and re 7. I think capcom just has a hard time finishing their games. That being said they did their job to introduce new fans to survival horror but of course we should hold our standards for a 60 dollar game higher
@teh0wnz0r764 жыл бұрын
@@solbenjib7580 my guy, it game packaged wit another full fledged multiplayer game. any higher standard than that is unreasonable n unrealistic
@solbenjib75804 жыл бұрын
@@teh0wnz0r76 i played the multiplayer and as it stands its still not worth 60 dollars. Most people buy a resident evil game for the solo experience. If we lower our standards for a decent story/ horror game we get another resident evil 6 which was an action super hero romp that failed to hold any semblance of resident evil besides returning characters. It took awhile to get to re7 and re 2 remake. Lets not mess this up guys...
@N.ro90004 жыл бұрын
Nemesis was so underutilized in this game to me. He really didn’t even seem like a threat to me. Didn’t give me that chest pain inducing anxiety that Mr. X gave me in all the different runs of RE2 :’( other than that (and how quick the story mode went) the game was fun and I did enjoy it. 7/10
@Nicholaus132 жыл бұрын
Which is weird, if so. Because he sold a lot of copies, merch, etc. He was to RE as Pyramid Head was to Silent Hill back then/for many years (even today, probably).
@karenamyx22052 жыл бұрын
But... you could just run by mr x and even if he did hit you, it barely hurt.. every time Nemesis showed up, I ended up having to use two full heals before I shook him. He hit so hard and was so fast. And had a rocket launcher. But.. in every other way, story presence, execution, tone, then yes. I agree.
@SuperStrongAlien2 жыл бұрын
@@karenamyx2205 Of course Nemesis was an upgraded version of Mr. X. He should be more stronger and faster but the obvious scripted appearance made him less scary.
@nickhutcheson8580 Жыл бұрын
@Super Strong Alien but he was scripted in the original too. It would be annoying if he constantly showed up.
@UnlimitedSwordMagic Жыл бұрын
you joking right, even with his shitty ass aim with the Rocket Launcher and his subpar damage output? 😂 a grenade is enough to kick his ass
@henryowen66194 жыл бұрын
Is anyone going to talk about how cool it was when you go into a safe room in the R.P.D as Carlos and it plays the RE2 save room theme
@benortiz87024 жыл бұрын
That moment made me so fricken happy
@MrVolcomclassic4 жыл бұрын
Nah.
@Capta1nAsh4 жыл бұрын
True be told, i think this is an excellent game but a bad remake. RE1 Remake spoiled us and set a standard that Capcom didn't want to reach
@makidtrej4 жыл бұрын
Yeah... i get your point. Both, the first RE remake for gamecube and recently RE2 are absolute highlights in the videogame industry.
@Crowgre4 жыл бұрын
This game feels like more of a reimagining to re3 than a remake so it's best to see it as that then a bad remake
@XxSTACKxX4 жыл бұрын
Its not they didnt want to. Im pretty sure its because they couldnt. Its this or nothing at all for like 10-15 years. And im sorry, but i dont wanna wait till im in my 40s to play another resident evil game
@XxSTACKxX4 жыл бұрын
@@Crowgre yes exactly. These games arent really remakes. Just like the new FF7 or modern warfare. Theyre reimaginings. I honestly prefer it this way
@JA-ut8fi4 жыл бұрын
Damn so do you think demanding a remake of dino crisis could result in just another reimagine rather than a great remake with great story?
@OneTrueNobody3 жыл бұрын
In terms of content, one of the most awkward things in R3make is the inclusion of a file that seemed to be setting up the Clock Tower area right before the second big Nemesis boss fight. It's a file that explains the backstory and in-universe function of the Clock Tower's internal building design, much like REmake 2's file on the police station being a former museum. But the Clock Tower itself ends up not appearing, only being referenced by the optional gem puzzle in the first city section and featuring as a background element in the second Nemesis boss area. It seems to have been a casualty of time constraints, given the evidence, and that's a shame, because it does feel like the game's structure is missing one more notable explorative area on the Jill Valentine side of the gameplay (the Hospital serves as the game's second big explorative area as the sewers did in REmake 2, but that's chiefly a Carlos segment here with Jill optionally retreading it afterward for item cleanup). So the game's structure comes off a bit unbalanced and incomplete to me compared to REmake 2, which was very much focused around this "one big explory area, series of relatively smaller areas, second big explory area, and laboratory finale" structure that, notably, Resident Evil Village actually shares. (There, the "RPD Station" is the castle and the "sewer area" is the Factory, with the dollmaker's house and reservoir serving as the in-betweener, more contained and straightforward segments). The absence of the Clock Tower is a bit unfortunate because of the areas from the original RE3 that are missing in action, it's the most substantial one. RE3 had a lot of cool setpieces but they mostly stood as level design chunks that I could take or leave and as transitional pieces between the game's more important areas, and while missing those locations is unfortunate, they weren't exactly integral to RE3's big-picture design the way the Clock Tower was. If they ever do a special-edition re-release of R3make, I'd like to see them re-implement the Clock Tower, at the very least. I will say that directly entering NEST 2 through the hospital makes a lot of narrative sense here, but is also just more boring visually and gameplay-wise than the means by which Jill gained entrance to the Factory area in RE3.
@Q8_BoRashed Жыл бұрын
As a huge fan of the original trilogy and especially RE3, this remake was a huge slap in our faces. So much cut content and they butchered our boy Nemesis to mostly scripted (dare I say QTE?) events. I love RE3 so much I used to speedrun and still play mods of it to this day. I disagree so much with what you said in this review, but at the end of the day we are all humans with differing opinions, likes, and dislikes. The fact that you interviewed Carlos' voice actor means you cared a lot about this review and probably about this game as a whole. Kudos to you.
@mattlandry4 жыл бұрын
Great review! Btw that thing with the zombie animations being half the framerate when far away is a performance saving technique capcom has been using lately. Monster hunter world and re2 also had it. It's much more aggressive on ps4 but I'm surprised there isn't an option to turn it off on pc. Maybe you can edit an ini file somewhere.
@AvalancheReviews4 жыл бұрын
I figured that had to be it. I was wondering the same thing, but I haven't found any way to disable it so far. God that would be awesome though. The area with the drain deimos, really suffers because of it.
@CatholicShrimp4 жыл бұрын
@@AvalancheReviews There's a trainer available that I used, just because it had the options to turn off the Vignette and to have the framerate of animations be upped to 60. Here's the link of you're willing to try it : www.nexusmods.com/residentevil32020/mods/9?tab=posts
@mattlandry4 жыл бұрын
@rabid that's interesting. I haven't played either but that sounds terrible trying to shoot half framerate enemies at a distance in and fps. It already kind of sucks here
@whodatninja4394 жыл бұрын
But it doesnt save any performance at all. it's there for no reason.
@mattlandry4 жыл бұрын
@@whodatninja439 on pc you mean? That wouldn't surprise me. I'm sure it was more so intended to work with the limitations of the console.
@that1guy3754 жыл бұрын
I agree that the game is fun, but there are quite a few issues I had with the game. The lack of puzzles and the smaller feeling of the locations, it was nice for the pace, I suppose but it never was fully satisfying for me. I really was excited for the clocktower and an expanded city. Nemesis introduction and presence was another, the crazy over the top chase in the apartment was no where near as memorable as him jumping down and killing Brad in front of the RPD. Then that kind of echoes into a lot of the action scenes, it felt too Uncharted. Nicholai was another, I prefered his cold kinda robotic manner in the original, it made sense for him to be that way for all the shit he was doing. I like the way he was portrayed in the Remake as well, just not as much. I agree that new Carlos is great, he was my favorite character in this game. The expanded Hospital was another great part, really enjoyed it. Overall it's a good game, but there are just some off things for me and I totally understand the reluctance and criticisms out there.
@frostyclutch67594 жыл бұрын
Can't agree with you on Nikolai or Carlos or Nemesis. I played every RE game and the original 3 was just a short as this game, the only difference was how long it took you to obtain the gems to get to the trolley and put the fire out and gas station and so on to get the trolley fixed before clocktower boss battle and then hospital vaccine run and then just a park puzzle that wasnt much ot a puzzle but more to show off the Gammas and then the dead factory puzzle that was actually hard. The dead factory and park can be summed up by the warehouse and lab section. The only true thing missing is going inside the gas station and offices and last but not least the clocktower. Wish they had kept Uptown explorable oh well. The remake was fun and short as was the original. Nemesis not being there all the time was actually a good decision as a Nemesis that would be as persistent as 2020's Nemesis would've been an annoyance on Nightmare and Inferno. The game feels like it was designed around replayability on speed runs and the two added difficulties, that's just my two cents.
@theindiecoder49204 жыл бұрын
@@frostyclutch6759 You said my points perfectly I agree with everything you said
@nocturnenix4 жыл бұрын
And at least Tyrell was able to do something that somehow benefits the story flow than the original.
@diabeticmonkey4 жыл бұрын
Oh hey! A Mass of Fermenting Dregs fan
@ZeldynCZ Жыл бұрын
Thank you. Nobody apprently cares that Capcom screwed us over with this, pretty cheap remake with lame on-rail sections and cut content.
@vensito45554 жыл бұрын
Man this guy really made it sound throughout the review like he didn’t like Re2 remake at all. Also did you really just say this game had more content than Re2 remake? Because that is objectively wrong.
@Gruntvc4 жыл бұрын
It does have two extra difficulties, but they really are not worth the trade off for all the content cut here. And there's no S+ rank to unlock stuff like in RE2 Remake. RE2 Remake is the superior of the two, a solid 9/10 while RE3 Remake is a 6/10 or 7/10. Even a hardcore RE fan like The Sphere Hunter gave an 8 and agreed that Capcom rushed this and cut too much.
@wizgi72014 жыл бұрын
Re2s content is just playing the same game 4 times
@Blx244 жыл бұрын
you replay more or less the same campaign with 2 different side areas. Scenario B on both characters sides are just the same campaign but you turn left instead of right like the scenario A. Hunk and Tofu are the exact same thing with a different character model and weapons. CUt that in half and you have basically the exact same content if you include RE Resistance.
@whodatninja4394 жыл бұрын
Re2 had so much extra content, as well two 6-8 hour campaigns. It had multiple unlockable costumes and challenge maps. RE3 has stat boosters, some weapons and a single costume for jill. Riveting.
@Gruntvc4 жыл бұрын
@Who Dat Ninja, Yup, I just can't understand the defenses for RE3 Remake. It's clearly a rushed game. You don't even unlock any in game extra items through getting S ranks. Nah, you gotta boringly grind weapon and overall kill challenges to be able to amass enough points to buy anything fun. At least RE3 1999 had the Mercenaries bonus mode which could've been expanded with extra content. Or at least a Raid mode.
@hellogoodbye17484 жыл бұрын
As someone who didn’t play the original, or any of the games besides RE2 remake (I’ve now almost fully caught up lol) I absolutely loved this game. The story and gameplay actually stuck with me way more than RE2 remake, which is really saying something. Having played most other games in the series I can honestly say this is in my top 3
@markgaumee Жыл бұрын
Same situation for me. I’ve only played the remakes of RE2 and 3, then continued with RE4 2005. RE3 remake is in my top 3 games and probably will be for while.
@BKreative4 жыл бұрын
I love how professional, organic, and planned out this Retrospective is! It's extremely difficult to keep a KZbin audience's attention for ten minutes let alone around forty-five minutes. The points you bring up, the interview, everything is amazing! Incredible work dude, keep it up!
@doctorknow2 жыл бұрын
¹
@Demonicide034 жыл бұрын
People "Barry not in the ending cutscene" Me for years "But it never made sense in the first place, at no point does Jill try to contact him or whatever"
@tylerrichardson30344 жыл бұрын
It makes sense if he's there to pick up Kendo and they signal him as he's flying by.
@Demonicide034 жыл бұрын
@@tylerrichardson3034 Never mentioned anywhere in RE2 or 3
@tylerrichardson30344 жыл бұрын
@@Demonicide03 They mention in REmake 3, and technically REmake 2 that Kendo hasnt left because he has other arrangements. Literally all you have to do is have Barry show up and make a comment that he was there to pick up Kendo. Or have Jill ask if he was the other arrangement. Simple.
@Demonicide034 жыл бұрын
@@tylerrichardson3034 His other arrangements are obviously a lie in both games, he has to find it in him to kill his daugther/end his life. Ghost survivors are what ifs stories.
@tylerrichardson30344 жыл бұрын
@@Demonicide03 Yeah, it's what if he didnt die, meaning that someone was coming. Besides, it would make sense for Barry, who's outside of the city, to try to rescue some of his friends who are left, instead of leaving them to die. He isn't Brad.
@xxSoliderDudexx4 жыл бұрын
Just got my platinum trophy and looked at my total play time I had 40 hours played and went through about 8-10 play throughs on all difficulties I can say I enjoyed my purchase definitely
@TheNightWolf-WildCraft4 жыл бұрын
Nice man, the only platinum trophy I have is Sekiro but I'm close to a few more with RE2R and RE3R, and two trophies away in BloodBorne!!!
@xxSoliderDudexx4 жыл бұрын
Jon Daczko you got this dude! I got RE2 platinum too I only have about 12 plats trying to work on getting more soon
@itsjaedonsan31664 жыл бұрын
That's great
@DarrenHoussein4 жыл бұрын
Noob. Took me 16hrs to get all achievements.
@Realppbutt4 жыл бұрын
Darszy same
@ghost2453534 жыл бұрын
31:39 I have to disagree. RE2 had both The 4th Survivor and The Tofu Survivor with more tofu playable characters this time.
@Capta1nAsh4 жыл бұрын
ghost245353 yeah I burst out laughing when I heard that, like some of his points are good, and then he throws this and a few others that just make me think “wtf are you talking about”
@CaptainHal4 жыл бұрын
“They have somehow made Carlos into the most lovable character in the game. No joke, he’s a perfect 10 this time around. He’s still got that gung-ho hero mentality and yeah, he’s still definitely a horndog but those aspects of his personality have been dialed back to what I would call socially acceptable levels” 👍👍👍This pretty much sums up what I thought about Carlos too. I agree 100% I would really like to have him be the main character of RE8 instead of Ethan, who I thought was one of the least interesting characters. I loved RE7 but I did not give a damn about the main characters. I was not invested in them at all.
@devindalton46884 жыл бұрын
Carlos' voice actor is voicing Chris in RE8 for some reason, so you've kinda got your wish.
@karenamyx22052 жыл бұрын
See what you've done... now Ethan is dead! Deeeeeeeeaad! Cant wait to see who the next main character is. I'm kinda hoping for a NEW RE featuring one of the classics. Leon, claire, chris, jill. Idc. I just wanna see them in one a new RE story. I don't even care whether its built like the Remakes or 7 and 8. Although a middle ground could be cool. Like RE9, but 3rd person like the remakes.
@himynameis36642 жыл бұрын
@@karenamyx2205 I think we'll be playing as Ethan's daughter and probably 3rd person like these remakes. But who knows Carlos could be inserted as a secondary character, I'd love to see him back aswell
@michaelj17293 жыл бұрын
I just hate how she was literally about to go to the clock tower and then the game stopped there. Like wth some of the best parts have been cut off. Also they couldve utilized her traumas more like adding some sequences from them.
@HunterForHire4224 жыл бұрын
I like having more time as carlos in this version. ESPECIALLY this version of carlos
@subrussian4 жыл бұрын
The problem with Nemesis is not that he's scripted. Problem is that the ONLY area where he actually stalks and follows you - the first part of the game. After you turn on the train station, Nemesis is gone. You only get short chase scenes or boss arena battles. He doesn't stand on the way of your objective like mr. X did, you don't have to take a long routes to be more safe away from him while you have to solve puzzles, get items or do your stuff. There's no that feeling of terror that's constantly on your tail cause every time you meet Nemesis you know it's just up until the next door where you trigger cutscene and he's gone again
@subrussian4 жыл бұрын
@Dominic dominic first of all he was not, he appeared WAY more often than mr. X in original RE2, yet they made him much more threatening in RE2 remake. And even if it was the same in original - it's 20 years since then, maybe it's time to improve stuff? Just for example, imagine if Nemesis could appear in police station or hospital? closed areas where you actually had to backtrack and collect keys and do stuff. If they'd randomise spots where he could or could not appear throughout the whole game and you'd never know if he's gonna be here on this playthrough. That would be much better than 1 area with stalking, 3 chasing sequences and 4 boss arenas.
@cookingsauce82744 жыл бұрын
@Dominic dominic No...not at all maybe u should actually play the original. Bc he has way more of presence in the original that's not just boss fight after boss fight
@irregularhunterj80144 жыл бұрын
that "issue" on cutting frames from distant enemies is also in RE2R
@danielandanthony89393 жыл бұрын
*if you ask me, this Nemesis reveal was just as effective as the original* How much they pay you to say that
@PaulGirdlestone3 жыл бұрын
I found that playing RE3 Remake up until Carlos gets the cure for Jill and then switching to RE2 Remake, then coming back to RE3 Remake after beating 2, really gives a full complete story of Racoon City. Since RE2 starts after Jill is infected and concludes after she is back up, it works really well.
@Capta1nAsh4 жыл бұрын
BAD CHANGES - Jill not going to RPD -Yeah, Carlos goes instead and we get to see the Pre-RE2 layout. But missed opportunity of having Jill going to the RPD for the last time. Also, pretty sure Nemesis was suppose to bust through that wall but they changed it to subvert our expectations. -Clock Tower section cut -I can't really comment, it's just a missing section, but I guess they replaced the Helicopter rescue point with "This train gets us out of the city" so the reason for going to the clock tower was removed from the plot. - Tentacle Nemesis cut -Don't mind the new 2nd phase nemesis but wish we could've had both. -Reducing the City section. -Was Hoping for a larger, open worldish thing. Uptown/Downtown from original was bigger, had more to do and could be tackled in varying orders. But I assume they made the progression more linear for a more consistent plot. RE3 (1999) was a bit canonically ambiguous because of how many events could happen in different playthroughs. -But yeah, The Train only requiring 1 thing instead of 3. Original had us doing the classic 4 item fetch quest that could be done in any order. With the side effect of having various different cutscenes as a result. -Adding on. The Original could be broken into 6 levles: Uptown, Downtown > Clocktower, Hospital > Park, Facility. Remake has feels like it has less levels overall. -I noticed that a lot of the streets were interconnected with each other but the blocked off by debris, cars, boxes and other stuff. -In some points of the game, passages would be unblocked, or become blocked due to scripting. This is very undermining to the player and exploration potential of raccoon city -An improvement I would offer is to unblock most blockages and allow exploration and for the city to be tackled in more varying orders. Hell, have the key items change locations based on difficulty or what order you visit places in. The current method is too linear. In RE3 (1999) you had to get multiple keys to progress (Gems and then Tram parts) and could do them in any order, with unique cutscenes occuring depending on how you tackle it. -Brad Vickers -What the fuck.... -They cut out the most iconic scene from the original. Indefensible. - Nemesis being more scripted. -He should've been an upgrade to Mr X but failed in that regard. -Even know he's a harder fight than Mr X, his presence is undermined by the linearness and the scripting of the new City segment. -As stated above in my opinions of the city section, if the streets for more open, having Nemesis patrol around would've been brilliant. Just like Mr.X patrolled the RPD. -Bin Bag Nemesis -State of your clothes mate. -Barry, where's Barry? -Well I'm sorry but he's probably.... -no... GOOD CHANGES -Carlos -He feels like a real person. Like someone who you'd want to come back in a sequal whereas 1999 Carlos became a "oh yeah... Carlos, wonder what he's doing." -The redesign, the writing and the acting for the new Carlos is great. -Tyrell -He went from a minor character with 4 lines of dialog to a fleshed out character that's likeable and gives personality to the UBCS. -Mikhail - I like him better in this. -Nicholai -Don't know what I prefer, 1999 or 2020, but the actor did a bang up job here. He had a good balance of being antagonistic and being cartoon villain. It's like a mix of Outbreak and ORC. -Hospital -I liked how this section was more than just a "here's the Carlos section", being able to revisit it as Jill before progressing and being rewarded for remember the locks and searching rooms a second time was nice. Shame RPD didn't get the same treatment. -The Music -The soundtrack is brilliant, good use of the original soundtrack being implemented and remixed into the new one, along with original tracks to boot. I fanboy'd when I heard the Metamorphosis theme during the final boss. - The cheesy Rail Cannon scene. -We're entering RE5 levels of bollocks here. Honestly, I enjoy the campyness of the series. Yes even the boulder punching. So seeing Jill carrying an oversized railgun with ease whilst telling Nemesis to "Take the fucking hint" is just gold to me. Like it more than "I'll give you S.T.A.R.S", Sorry. APATHY CHANGES - Gravedigger Cut -It was a crap boss in my opinion. - Kendo and Marvin -Their contribution to the game was fan service. And honestly, what we saw of them in the trailer is pretty much all we got. Wish there was more but Original didn't have them. So it exceeds expectation. Think the trailer was a bit cheeky though. -Park being Cut -It felt like busy work to me to be honest, a transitional area that had a go that way, locked, go back, key, fight, go back to lock, next area. Like we just did that in the clock tower. -I guess the use for the park as the transitional level between Clocktower and the Disposal Facility was pointless when they turned the facility into NEST2 and made the hospital the link and a longer level. -1 fond memory of RE3 and the Park was how adaptive difficulty worked in that area. Sometimes you got worms and zombies. Others you'd get Hunters and Hunter Gammas NEST2 - It's a good level. Though the entire time i was playing I was thinking "This would've been a great Scenario B area for RE2"
@muccmaster4 жыл бұрын
The people defending Nemesis in this are confusing the whole scripted part. Yes he's scripted in both games, but once he spawns in the original he's now a stalker enemy that will follow you around until you get to the next plot point or down him. That is what we're talking about in terms of him being random. It's infinitely more terrifying than here where he shows up 4 times as a stalker enemy early on and then he's relegated to being a boss fight or cutscene for the entire rest of the game. The first boss fight with him is great, but the rest are pretty meh and boss fights 2 and 3 are basically the same thing. Nemesis also looks completely incompetent in this, he doesn't even kill Brad and has Jill dead to rights multiple times only to fail somehow. It's also nice how he leaves her alone for a long ass time while she's in the hospital lol. Instead of that completely out of place zombie horde part there really should have been another boss fight with Carlos defending Jill from Nemesis. The game is really fun, but they dropped the ball on probably the most important part which is Nemesis. He's not in it enough and he's underutilized. All they had to do was make him like Mr.X in RE2make, but allow him to be downed so he's fair and not some invulnerable annoyance. Also when he becomes just another big dumb monster he loses most of his appeal and what separates him from all the other RE monsters. His humanoid form is way more terrifying than a big dumb feral animal.
@muccmaster4 жыл бұрын
@Matt White I already said he's scripted at specific points. And no he doesn't just chase you through doors at "some points". He can chase you through like over 50% of the areas in the game if you don't down him. There's only a few locations he doesn't show up like the hospital, park, and dead factory. Have you even played the original game? Yes he's incompetent in the remake, his whole goal is to kill STARS members and he can't even kill a single one and constantly doesn't kill Jill when he has the chance. Original Nemesis is even more relentless, he keeps fighting after losing his head and arm and then at the end he doesn't even stop going after her when he's just a small blob after being destroyed by the railgun. I don't have stupid nostalgia, I recently played the game a month ago.
@cookingsauce82744 жыл бұрын
@Matt White Did u even read his damn comment? Jesus
@Modman12884 жыл бұрын
@@muccmaster they should turn you into a BOW, the nemasooks!
@dweetsauce85134 жыл бұрын
muccmaster Finally someone who knows why people don’t like Nemesis in this game. I was arguing with an idiotic fanboy a few days ago about how Nemesis was so underutilized compared to Mr X who appears randomly, and that dumbass still kept saying Nemesis is more unscripted than Mr X. That’s not even true.
@tylerrichardson30344 жыл бұрын
One of my favorite moments in RE3 was when I was just walking around, trying to solve a puzzle and I just hears "Stars" in the distance. Terrifying.
@thejakel112254 жыл бұрын
I have never respectfully disagreed with somebody online as much as I did with this video. Good job
@BIoodEnemy4 жыл бұрын
Same
@leadmetalproductions4 жыл бұрын
same
@aiden797974 жыл бұрын
Same.
@JoaoVictor-rg5ix4 жыл бұрын
Same
@lucassassali79604 жыл бұрын
Same
@willlewis69364 жыл бұрын
Hey man I just wanted to thank you for this series real quick. Your videos are what got me into resident evil and I’ve fallen in love with the series. I’ve seen every RE retrospective at least twice over lol. Also your interview with Carlos was badass!
@augoosto114 жыл бұрын
What backtracking and exploration? There's only two zones in the game that are not LITERALLY a series of corridors. Intro zone : corridors Raccoon city : open layout Sewers : all corridors Construction site : corridors and ladders RPD : sectioned off to be only the West wing Underground (area leading up to temmy arena) : corridors. Hospital : open layout Lab entrance : factory sectioned into corridors Lab : corridors
@jesseheisenberg88544 жыл бұрын
You really have some valid points here but the nemesis scripted parts are the things i just can't agree on. I really love the original RE3 it's my very first introduction to RE game when i was a kid. I love this one too but in its own way
@tdnavy10664 жыл бұрын
I really love this game and the og was and still is great but nemesis was scripted and the game did a good job with sounds/ atmosphere like hearing nemesis and making you think he's coming for you at all times and as i got older i realized he was not as un scripted and dynamic as a thought as a child. More nemesis wouldn't have hurt but at the same time i felt mr.x lost his appeal and scariness after awhile and was kinda annoying and predictable over time not to say he was not great and i did love him.
@BeexDubb4 жыл бұрын
Loved the OG but I didnt expect this to be a shot for shot remake, I went in with an opened mind and I feel satisfied with my purchase.
@tdnavy10664 жыл бұрын
@@BeexDubb exactly
@MrSomebodyStrange4 жыл бұрын
@Matt White Let's argue about it for a change! I disagree with you and It's still my favourite entry in the whole franchise.
@prl41224 жыл бұрын
Matt White the nostalgia thing is such a weak argument tho because you aren’t addressing with differences between the 2 nemesis’ and coming to a conclusion. Also no way is og the worst in the classic series code Veronica and re0 exist after all
@CsinSeven4 жыл бұрын
I really disagree strongly that the pacing of this game is better than RE2Make. RE2make was actually scary and tense and the fact that it felt longer and more content-filled imo completely has to do with the actual survival-horror focus of the gameplay (particularly on hardcore aka the real way to play, ~*imo*~). RE3Make is a non-scary action game that hurtles you forward 24/7 in a rushed hollywood manner. Love your videos haha; it’s funny how I range from 100% agreeing with your takes to 0% lol. Still appreciate them all regardless
@lIDeadMan074 жыл бұрын
Luke TennisMofo that’s the point of RE3 Nemesis. It’s not meant to be RE2. It is it’s own game and In order to fully appreciate the game, you can’t look at it and compare he second to the third. It is clear what pace they are going for within the first 10 minutes of the game.
@jonhalliday78064 жыл бұрын
Hmmmm, RE3 wasn’t scary first time around. This felt like a modern reimagining to me. RE2 was scarier and hence why it was reimagined that way.
@TheNightWolf-WildCraft4 жыл бұрын
Try nightmare or inferno and tell me it's not scary with Nemesis 2 shotting you while surrounded by dogs and pale heads,that can match anything RE2R threw at you.
@CsinSeven4 жыл бұрын
Kade Hayes I don’t have the timestamp, sorry, but there’s a point in Avalanche’s review where he compares RE3’s pace to RE2’s favorably. I am disagreeing with that. Not that RE3’s pace sucks in a vacuum (I believe that as well but wasn’t the point I was making).
@TheAnhphuong924 жыл бұрын
@@lIDeadMan07 you mean it ended up not meaning to look like an RE game too right? Rush forward from checkpoint to checkpoint like many average FPS games out there is what u can describe about this game. An RE game without puzzles, backtracking and survivor element?? How can it be called an RE game??
@salokin30874 жыл бұрын
Your retrospective will never end it seems, thats a good thing right?
@THE_INFECTED11 ай бұрын
23:52 I’m pretty sure that was about replay value, where you get different locations to explore and different endings because now it’s always the same game which I will never do the second time because I found a way to cheese the nemesis phase 2 fight with only a shotgun and pistol because I left the rocket launcher and somehow I finished with ample ammo. I also think Nemesis’s appearance being scripted also is not the appearance more of the QTE style cutscenes which was boring. Also nemesis is defeated with a grenade… Not to mention Nemesis kept not caring about killing he just seemed like he was playing with her.
@mumpibebi560911 сағат бұрын
Great review! Really appreciate getting that Carlos Interview.
@matthewlugo24174 жыл бұрын
If nemesis wanted to kill jill he would have he could have snapped her neck in the beginning, he also would have turned the concrete wall straightforward rather then dig it into the damn walls for zero reason. If you want to show how strong ur and deadly ur character is dont do this and make him seem dumb and slow considering he cant keep up with Jill who isn't even running or sprinting, shes barley jogging
@fluffness934 жыл бұрын
Wouldn't it be completely redundant if nemesis were to just kill jill right then and there? Lol. Isn't this a concept in literally any video game? That's the point of the game. In a sense its not supposed to be that realistic. You're not making sense lol.
@matthewlugo24174 жыл бұрын
@@fluffness93 it's not supposed to be realistic? You sure about that? Cause the creators would beg to differ lol its simple of your setting up to show ur bad guy is dangerous dont have him or her grab ur characters by the head or neck cause us fans know nemesis can tentacle through ur head or the tall man in re4 can snap your neck with ease it takes the player out of the scene, especially since nemesis is suppose to be trying to kill her so why would he throw her away from him so she can run away from him, dont defend non sense like that
@fluffness934 жыл бұрын
@@matthewlugo2417 You're not getting it. It would defeat the purpose of even having a video game to play at all had nemesis just kill her right then and there. On RE4 he constantly gets stabbed by the villagers. Realistically, he should be severely injured or dead if 1 just attacked him. Get what I mean?
@matthewlugo24174 жыл бұрын
@@fluffness93 if u saw it in a movie too it would be stupid, if some one as big ans strong as nemesis which has been known to pierce his tentacle through your body thanks to brad then do not have someone as him grab jill cause the player knows what would happen, stuff like look at mr x if he grabs u your dead its shown in cutscene and gameplay
@strahinjagov4 жыл бұрын
I find it weird that you'd say 3 is great because of its faster pace yet you've said in the past that survival horror should be slower paced. Also, "horror is not an element in the gameplay." I'm going to have to respectfully disagree with that statement. Horror doesn't work in a game if the enemies don't feel like a threat, and Nemesis just isn't all that menacing. It's hard to feel scared of something that is pretty easy to escape from most of the time and doesn't kill Jill despite having several opportunities to do so.
@strahinjagov4 жыл бұрын
@Thunder Life yeah it makes sense when you put it that way, I just feel Jared was contradicting himself a little bit.
@ChairmanKam4 жыл бұрын
For me the unforgivable sin is the lack of St. Michael's. Not the gameplay, the story beat. Also, yes, the pace is SUPER fun. The problem though is it shows that all these decades later, they still don't get the value of Raccoon City as its own character. As well done as it is, trading out the Dead Factory with its world-expanding Delta Force vs Mr. X battle with the "NEST 2" was definitely a bad '90's game sequel mistake. Not recreating the intro and slacking on redoing the scope of the nuke cutscene was also disappointing. Finally, not being as good of a period piece for the late '90's (weapons and computers) and going with the "things going to shit in a single day" trope that the original and REvil 2make managed to avoid stops it from being a killer remake. Why do the makers fear showing the city? Only OG Nemesis (and Outbreak) seemed to really treat the city with respect and make it feel like a sorta-real place. The acting is UNBELIEVABLY good and the OST remix is also super fun. Totally agree about the Kendo blue-balls. Him, Dario, and Brad. Because of the missing world-building, city character and intro/clocktower story beats I will have to wait for the first price drop. But it is DEFINITELY a good, fun game I will buy. Just disappointing. Who knows, maybe they can fix my desire with some good DLC that does some real expansion? A UBCS/final stand of the RPD and clock tower chopper LZ defense pack? Then it will be "shut-up and take my money".
@Ravathiel4 жыл бұрын
my two biggest gripes with this is removing 2 pieces of LORE out of RE. 1) Barry saving Jill via Chopper. 2) the Foundry had US Army and some dead Tyrants. - it showed what the US Goverment was doing behind the scenes and also, there were other Tyrants on Missions during Raccoon City. both removed. I liked seeing that the US Government was involved with Raccoon City in some way before deciding to nuke the city & the fact Umbrella has more Tyrants out in RC doing different missions/tests. now that little scenery of extra Lore is "retconned" in future installments
@cloudtx4 жыл бұрын
I thought Barry saving Jill was optional in the original game?
@Ravathiel4 жыл бұрын
@@cloudtx I believe it depends on if you push Nemmy off the bridge or if you jump (maybe fight) you'll get that ending. theres something similar with Nikolai suviving or dying as well. it's been years tho, haven't play RE3 since Dreamcast days
@cloudtx4 жыл бұрын
@@Ravathiel I don't remember either. But my point is that Barry saving Jill isn't made 100% canon is it?
@Ravathiel4 жыл бұрын
@@cloudtx well I looked up the Wiki and the Ending, and Barry was flying the chopper. and he was moved completely in the Remake. so I have to assume it was canon once
@BigManJev4 жыл бұрын
Dude the amount of work that just go into these videos. Insanely amazing retrospective
@jonathand.40884 жыл бұрын
18:26 The horde stand-off scene was one of my favorite parts of this game. Shooting zombies and counterpunching hunters to finish them off in slow motion was so much fun. Makes me wish this game had a Mercenaries mode.
@mgalusic4 жыл бұрын
I keep finding myself coming back to RE3 playing with new requirements (trying different guns or load outs with the coins) and I think it's very replayable. Hope we get DLC too like RE2 did
@AvalancheReviews4 жыл бұрын
I hope so. Because I would love a reason to jump back into it.
@TheAnhphuong924 жыл бұрын
nah the only thing u ever get is 100 difficulty levels for this game and Project Resistance. 60 bucks wasted.
@Dragonfury30004 жыл бұрын
Bad news we wont
@mgalusic4 жыл бұрын
@@Dragonfury3000 yeah I saw. Booooooooo
@abowlofharmlessricecrispie65243 жыл бұрын
I prefer games that dont overstay their welcome, although the cut content is disappointing. Playing the game with different weapons as quick as possible makes it a bit better.
@hopelessedgelord4 жыл бұрын
5:31 Looks like Jill is made of mould too 7:49 That moment is really contrived though as no other zombie has been shown to have the capability of doing that before or after Alot of the reasons why people are so bothered about nemesis being scripted isnt because of the way he was in the past sure his autonomy was smoke and mirrors back then but it did its job. The issue is the Re 2 Remake MR.X and how he was done in that game that set the bar for the minium of what they wanted from Nemesis as it was meant to be a evolution of Nemesis like how Mr X was a evolution but they didnt do that imagine if you had all the areas in the original re3 and had all the back tracking and open world areas with a fully active Nemesis hunting you down thats what the issue is the what could of been and arguably should of been.
@trucklov3r2 жыл бұрын
His voice sounds like he could be Raycevick’s brother lol. Great content, take my $5 on patreon my friend!
@GalahadTheSeeker3 жыл бұрын
I think you're blowing out the positives way out of proportion. Not that I'm saying the game is bad or anything, it's very enjoyable to play as you said but I think this game deserves more criticism than praise. I don't care which version of Nemesis people think better, but he sucks here: He used to be this scary badass and everyone treated him as such and took him seriously. In this game, he fails to complete any of his objectives, he doesn't kill Jill when he easily could (he instead tosses her around like a moronic Hollywood villian) and everybody keeps making fun of him (and righly so, since he's absolutely incompetent here). I'd get into the topic of cut content as well but you covered that part well enough.
@mrskinszszs4 жыл бұрын
The level design is what is linear. OG had a lot of exploration, backtracking and puzzle solving - this doesnt. As far as nemesis, they should have included more free form encounters with Nemesis like in the beginning. After that, he’s pretty much shoe horned in when they need boss fights. It’s not a bad game, but I wanted more survival horror elements instead of a thinly veiled action game.
@whodatninja4394 жыл бұрын
What everyone was hoping for was non scripted cat and mouse moments like with Mr X. Just much scarier. Mr X was barely in the original game, he was scripted, but they massively improved him by making him an ongoing threat. With Nemesis, they did the opposite and downgraded him.
@WH2503984 жыл бұрын
Right! It was so easy to find important items! The sewer part was laughably easy... You only need to find that batterypack, and your done.
@TheNightWolf-WildCraft4 жыл бұрын
Can you really be mad at that when the sewers were the worst part of RE2R??? It's short and sweet in this game instead of drawn out and tedious like RE2R!!! Not to mention the hunter gammas are way more fun and intimidating than those stupid lame ass G monsters!!!
@mrskinszszs4 жыл бұрын
Jon Daczko The sewers in RE2 were more interesting from a level design and puzzle design than 3. The gammas were a breeze to deal with compared to the G monsters, but idk if I’d call them fun. And this criticism applies to RE3 as a whole; not just the sewers.
@TheNightWolf-WildCraft4 жыл бұрын
The chess plug puzzle sucked that whole area was repetitive and the G monsters are just boring compared to the gamma hunters, people just like to forget all the cut content RE2R had. Plus the original game had far better B scenarios so that didn't help replayability much. No shop full of awesome stuff for new game plus runs and the HUGE lack of enemy types hurt it. Atleast RE3R had randomized enemy and item location options on higher difficulties which RER2 had none of. Fuck even RE7 had that which I think is a better HORROR game than both the remakes, not overall game though.
@dylanschmelzinger42264 жыл бұрын
Your review/retrospective of this game has been the best I’ve seen so far and literally step-by-step exactly how I felt. Which doesn’t make it right or wrong but nothing has bothered me more than everybody making the value of a game based solely off it’s length when other developers could put out a 10 hour game that isn’t remotely as captivating or immersive as this game and it’s one of my favorite resident evils I’ve ever played and I can’t see it getting old anytime soon. This was $60 well spent regardless if I am a diehard resident evil fan I feel as though I got every dollars worth and that’s excluding project resistance
@greenhowie4 жыл бұрын
I'm gonna keep saying this... RE2 and 3 remake are simulations made by Umbrella to analyse the Raccoon City Incident which explains all the changes, ghost survivor scenarios and Resistance. Still doesn't excuse the full price tag, though.
@steviemac23774 жыл бұрын
That would be crazy but from the leak about RE8 would point to that not being true unless the RE8 leak is just a distraction. I don't think Capcom is that smart to pull something that like off though. Also would piss me off because i was really hoping they would've went all in and expanded on the RE3 remake since the original was rushed due to contract obligations
@jay-no9qq3 жыл бұрын
38:33 but isn’t the point of nemesis is that he isn’t animalistic he is most human like monster in the series and that he is a very smart creator that is unrelenting in his chase and will attack you in anyway he can which includes using weapons to get the job done.
@codyge184 жыл бұрын
I cant believe you didnt think this was too short. Re2 remake took me 7+ hours, RE3 took me just about 5 and most of that time was in the cheesy boss battle arenas, as opposed to RE2 which had very short boss arenas. I would have rather waited another year for them to double the content then pay full price for what we got. The problem with nemesis as well is how linear his encounters are. You can literally run straight away from him and be fine until you get to an Arena where youre forced to fight him. The first play through was very fun until your at the 4 hour mark and realize you're already in the underground labs, which means not much left. Also after beating it, their is 0 reason to replay it, idk know how you played through it 4 times. I tried myself. I thought this video was going to be way more critical
@AvalancheReviews4 жыл бұрын
The average clear time for re2 remake is 5 hours. The average clear time for OG re3 is 4:45 and the average re3 remake clear time on normal difficulty is just over 5 hours.
@saloz94834 жыл бұрын
RE2 remake took me 6 hrs to beat with one character which counts as one campaign. RE3 remake took me 6hrs as well and thats with me in both games looking for collectibles. Its odd you want a more "critical review" yet its not "critical" to say theres 0 reasons to replay it since thats a lie. Theres doing all the challenges, unlocking everything and different difficulties. Now if you dont want to do those things thats fine, but the fact remains they are there. I got 34hrs of gameplay out of RE3 remake.
@zombie5874 жыл бұрын
I will say that this is the first video that I don’t really agree with you with but that’s OK. I personally feel that nemesis was underutilized and that the game is clearly too short. My most favorite section of resident evil three is in the city and we don’t spend very much time there And All the potential resident evil 3 endings They could have chosen, The ending they went with Was pretty disappointing
@steviemac23774 жыл бұрын
They barely scratched the surface of the city which was disappointing plus there was less gore than RE2 which just dumbfounds me. You're in the city, people should've been getting ripped apart left and right!
@Gruntvc4 жыл бұрын
Jill doesn't try to save anyone, even when she sees people running by. Nemesis is no longer a scary organic Terminator who ruthlessly hunts and kills STARS. And poor Nicholai breaks character and becomes dumb all of a sudden at the end. They should've let Nicholai escape with that helicopter, but Barry shows up to save Jill and Carlos. The plot armor on display doesn't help either. And the more "releastic" art direction clashes even harder with the anime stuff that happens later.
@mrjooos8914 жыл бұрын
I honestly think they are going to add that content in the game in the form of DLC. Since it took a half day for Carlos to get to Jill, I could see them adding the clock tower and the dead factory as part of his journey getting to Jill. No way that I'm saying it's okay that it is cut from the game in the first place, I'm just saying that could be a way for them to put it in.
@djbeema4 жыл бұрын
I think they've announced there won't be any significant dlc for this game as they are already moving on to other projects :/
@cookieface804 жыл бұрын
The RE3 team is making RE4 now, the only dlc will be the classic costumes.
@thedjrush4 жыл бұрын
First time i gotta disagree with you.... no reason to have so much cut content for such a beloved game take Re remake on gamecube for example everything is there plus even more that's how a remake is done right!! This game needed at least another year of development
@dodgethis19864 жыл бұрын
You keep going on about how great the pacing is and i can't help but shake my head. If there is one aspect about this game that i hate more than the cut content it's the breakneck pace. You never spend more than 15-20 minutes in the same area, you very rarely have to backtrack, if the game even allows it. My benchmark for all Resident Evil titles, past and future, will always be the tone and mood of the original Resident Evil. Going down a hallway with 4 doors. One is locked, one is open and has a puzzle you can't solve yet, one is open with an enemy and some supplies and one gets you the puzzle item you need to solve in room 2 so you can get the key to open door 1 which gets you a key to open a door on the other side of the level which triggers an event that sends you back to a different area that you passed a couple times before. But the real shame is that there is no more environment descriptions when pressing the interact key at an object.
@elknolasshrineofraja3966 Жыл бұрын
🌸🌹I certainly cannot concur that Jill’s character was handled “well” within the scope of Remakes depiction. It is so that Jill went from “cute but resourceful go-getter with a deep empathy for others, but one that still would rise to occasion when needed” to more a “one-dimensional stoic with masculine features, who curses like a sailor to appear tough. I know not who this is, but it is certainly not Jill.🌹🌸
@toukie4 жыл бұрын
The thing with Marvin really hit me hard, like you. I think it's because he tells Leon "And don't make my mistake. If you see one of those things - uniform or not - you do not hesitate. You take it out... or you run. Got it?" so the fact that it was Brad who did it, someone we know from a previous game, someone who tried to do the right thing by his colleague Jill by buying her some time, still messes up by biting another person. I was honestly horrified I think my biggest peeve about this game is that the words are not synced to the lips. It bugs me to no end. But aside from that, I loved it. I heard people complaining about how we were told we'd get a Nemesis à la Mister X, Always on our tail and never letting up. I'm glad we didn't. Because I'd have been scared out of my effing mind
@ubcroel40224 жыл бұрын
I only wish they included the mercrnaries instead of REsistance. Then it would of been a 10/10
@TheDondajonhon464 жыл бұрын
@generic generic 🤣 at you!
@aaronbozack8304 жыл бұрын
Hopfully a free update or somthing I dont think it would be too hard to integrate somthing like mercenarys with an update
@mrpussinboots42524 жыл бұрын
The main game will be getting some cool DLC soon I can tell you that. Resistance is actually a good game too, give it a chance
@sic66644 жыл бұрын
Would have
@Gruntvc4 жыл бұрын
7/10 after 100% single player. Way too much was cut, especially should not cut Mercenaries bonus mode as a way to unlock infinite ammo. It's extremely boring the way this one forces you to grind. Project Resistance should've stayed a separate game. It has both in game loot boxes and microtransactions up to $29.99 to give payers an unfair boost over non payers. No thanks. Could've been free to play. Single player alone is not worth $60. By itself it's $30 to $40 And could've been dlc.
@IriaChannel4 жыл бұрын
super disagree with 80% of what you're saying for literally the first time in the history of your RE videos. But, I still really like RE3 remake. Really impressive how you pop this sorta video out only days after release
@Senketsujin4 жыл бұрын
Even though he was scripted in the original, he definitely stayed around more than the remake especially in the first form. I counted how many drops he gives you in the remake its only four.....when the original had 7 drops. At least the original had more gameplay time with nemmy, the remake 65% with nemmy is cutscenes. We all spent the time glorifying how scary nemmy was and how he's going to be way worse than Mr.X just for Capcom to drop the ball on his gameplay.
@Gruntvc4 жыл бұрын
Only 2 drops are worth it as their upgrade parts. Anything after that is just a waste of ammo.
@Senketsujin4 жыл бұрын
@@Gruntvc Yeah especially in any mode that's not Nightmare or Inferno. The game gives you enough ammo to work with.
@regularsizedrudy53403 жыл бұрын
Alpha team didnt bring a flare gun. So how was he gonna find them in the dead of night in the middle of the wpods. Then he came back with a rocket launcher. Brads a hero. Catches too much flak.