Hey guys, before making this video I looked up all the reasons I could find for Nemesis being made into Resi 3 and not being released as a spin-off. The explenations I could find a source for were mentioned in the video. Here are the claims I could NOT find a concrete verified source on, despite people bringing them up: -Sony cut a deal with Capcom to have all numbered Resident Evil games on Playstation. -Code Veronica was intended to be Resident Evil 3. (Although there is evidence out there that there was another PS1 title starring HUNK on a cruise ship which WAS intended to be 3 before getting canceled). As I said in the video, the why isn't really relevant to the topic at hand, but if any of you can find me some sources for these rumours I'd be very interested!
@mikelramirez90036 жыл бұрын
TheGamingBritShow - Goddamn Capcom and there fucking shady ass moves. I still love em' though.
@downswingplayer97126 жыл бұрын
This was always one of my favorites. The first two I had played with friends but this one I started and finished on my own much greater sense of accomplishment plus it was a great game.
@badtexture10626 жыл бұрын
"Although there is evidence out there that there was another PS1 title starring HUNK on a cruise ship which WAS intended to be 3" OOHHHHH I NEED THIS IN MY LIFE
@ZeonicFenrir6 жыл бұрын
Here's what I was able to dig up so far. First Code Veronica: "Here are the hard facts we know so far: the game is the true sequel to Resident Evil 2, though Capcom has abandoned its traditional numbering scheme (at least for this title)." www.ign.com/articles/1998/10/06/three-words-resident-evil-official As for RE3: "Cruise Ship BIOHAZARD 3, as it's now known the BH3 directed by Hideki Kamiya was unrelated to "LAST ESCAPE", which was then referred as "BIOHAZARD Gaiden". The director of "Gaiden" was Kazuhiro Aoyama, a game designer who was responsible for designing the levels in BH and BH2. The rest of the team, with the exception of the programmers and sound crew, was comprised of newly hired staff. In place of FLAGSHIP, newcomer Yasuhisa Kawamura was chosen to write the scenario and assist Aoyama in designing the game. "Gaiden" was intended to be a small "indie" game made in a short time span. This means that it would be made by a small team with a restricted budget and even though the scenario writer Kawamura was new, he would be capable of handling the scenario. However, the course of the series development began to change when the teams received word about the impending transition to the new PlayStation 2. The Kamiya-directed BH3 was targeted for the PlayStation 1. By the time the game launched, the market would have shifted towards the PS2. Furthermore, the PS2 was a powerful system and without sufficient time for development, the "BIOHAZARD quality" that was expected would not be achievable. During certain period of time, "Gaiden" was also referred in some development documents as "BIOHAZARD 1.9" or "BIO HAZARD 1.9&2.1" due to the game events taking place before and after BH2. Forced to make a change in plans, Okamoto announced to the team that "BIOHAZARD Gaiden was going to become the last numbered release in the BIOHAZARD series for the PlayStation 1" as a mean of keeping the titles of the first three games on the PS1 console consistent. Producer Shinji Mikami was against numbering the game considering "BIOHAZARD 1.9" as a more appropiate title, but as Okamoto pointed out, the game would sell better if named "BIOHAZARD 3". He reluctantly accepted the change after a three day long discussion, expresing later on his displeasure about the final title as not wanting to call the game as such." www.projectumbrella.net/articles/BIOHAZARD-3-LAST-ESCAPE Here's a backup of the interview with Shinji Mikami: "-- Could you tell us your comments as a total producer about RE2 to RE CV? M: First, the level of the fear is just getting torn down. I think the level of the fear has to be increase because players get use to the games, RE had fresh fear but 3 is getting rusty. I think when we made RE2, the company wanted to sale 2million copies, so we had to make popular way and also Hideki Kamiya the director of the game didn't like horror, (It is hard to make thing that you don't like) these 2 points made RE goes to different way from first idea. Those fans that love RE made RE2 to be million sales game but some of the fans were disappointed in the way RE2 is. So, we made RE1.9 to get back to the basic RE idea but that game changed its name to RE3, 3months before release. I still don't want to call the game RE3. Game is made up of the users and creators communications. So I want to leave the part of the ideas that the users be able to feel "This is RE, this is what we want." I want to keep the fans that really understand what RE is. If we lost the real fans and create the game, it is just "Making money". We are entertainers but not business men, creators. I don't want to forget that. I think real RE2 is RE CV, it still have the feelings from RE." web.archive.org/web/20071024151546/www.rehorror.net/thirdeye06/m_f_interview.php Regarding the last sentence, I'm inclined to think that RE2 is a typo, and that the original sentence was "I think the real RE3 is RE CV", however I have yet to find the original interview at this point to confirm that.
@arthurkilly22356 жыл бұрын
yes i watched the gametrailers' RE retrospective too
@GamingKick6 жыл бұрын
As a kid I always thought Nemesis is Mr Xs older brother that is pissed because we killed his sibling in Re2
@Space__Burrito6 жыл бұрын
Gaming Kick I thought he was the father of all the zombies
@Mygrandpaspodcast5 жыл бұрын
That’s fucking hilarious 😂 I love all the weird thoughts I remember from my childhood gameplay especially from the MGS games I was way too young to understand the metal gear story so I just kinda made shit up in my head
@random_gamer_guy825 жыл бұрын
Nemesis is Mr X's step dad and Jill's his ex ,she dipped his brother
@lucebelmont5 жыл бұрын
This is canon; change my mind.
@laxmirio4 жыл бұрын
AWWWW (baby face) kids are so stupid its cute.
@Protoman856 жыл бұрын
I think the whole "first big open then it gets more linear" works fine because by the time the open areas are done you've learned stuff about the mystery and is ready to start heading toward the end, I think it works in a kind of narrative way
@Galaxy40k6 жыл бұрын
RE3 is my favorite of the classic PS1 trilogy for all the notes you hit on in this video. It really pushes player freedom through its core gameplay systems rather than its level design like in RE1, and, while method one isn't strictly better than the other, I find it makes RE3 much more fun to play through as an "experienced" RE player. Combined with the incredible implementation of Nemesis, and the game is really just marvelous.
@obitouchiha79106 жыл бұрын
You can in fact go to the beginning area if you want, to check on the guy you started with (who is now dead) and get some stuff from the van (which is now open) :P
@bocodamondo6 жыл бұрын
glad to see you keeping this series, i really love it
@Reyon886 жыл бұрын
I love garlic.
@ModelOmegaForReal6 жыл бұрын
A couple more interesting choice/changes. -If you blew up the explosive barrel by the tram and then trigger the cutscene of Mikhail fighting the zombies, he uses a grenade to kill them instead of a barrel -The Nuke can actually hit Raccoon City during the cutscene of Jill exterminating Nemesis if you choose that option, so there's *a* reason to not pick it, if you happen to nearly be out of time
@Araneus215 жыл бұрын
A few more: - If you decide to not overload the power station to kill zombies and choose to escape through the rusted door, Nemesis will be waiting for you with a rocket launcher. If you beat him there, he will not show up in Uptown near the fire hydrant after visiting Umbrella sales office. - There's also a third choice in every situation that requires you to choose. You can simply let the timer run out. Like at the power station, zombies will simply break the gate and enter, or the falling boxes will damage you if you hesitate too much in the parking lot.
@josesanchezrodriguez178310 ай бұрын
I didn't know about that last one!
@deadstrider6 жыл бұрын
"If you got what it takes, turn the tables on him" love that line. This game is my favorite survival horror game. What I love so much is how the game makes you fear nemesis but the option to take him down is there even with a handgun. What I hate about other horror titles and their boogeyman are invincible. I just can't fear something that's invincible. If I can't fight it and I can only run away I feel that I am far less invested
@Sullenify4 жыл бұрын
I really hope they keep that aspect in the remake.
@Mr.Mosquito894 жыл бұрын
This is a great concept, and I think dude touches on it another video; decisions breed anxiety, and anxiety feeds fear. The game I use as the example of "invincible enemy oo scary" was always Amnesia, and it's not so frightening when you realize your one answer is always to run and hide, essentially. Even then, though, it still asks you to make snap decisions to FIND those hiding places, playing on fight-or-flight (or, flee-or-hide, essentially.) Give the player options, and have those options have consequence, and the fear comes naturally.
@deadstrider4 жыл бұрын
@@Sullenify Sadly it doesn't. Beat it in 4 hours on my first playthrough, there are no consequences in that cakewalk. Comparing the original to the remake is like comparing the Thing to Resident evil: apocalypse haha
@Sullenify4 жыл бұрын
Thanks for the warning, guess I can save my money then.
@rockys2013 жыл бұрын
That's what's so cool about Nemesis, you can always choose to just run away but if you're brave enough you can take him on and win. But it's always a big risk because this guy is the definition of hard and he doesn't want you to win
@icecreammouth6 жыл бұрын
8:32 In one of my playthroughs, I accidentally blew up that explosive barrel on my way to to the tram early on. So when I revisited Mikhail for that optional scene, he threw a hand grenade instead to blow up the pack of zombies. 13:26 I somewhat recall that by jumping out of the tram and ending up right inside the clock tower, you can keep both doors leading outside locked. So if you chose the option to push away Nemesis later on instead of electrocuting him. _You can keep him locked outside of the clock tower while you run around solving puzzles until the boss fight._
@Daxter2506 жыл бұрын
if you push him away you don't have to fight him anyways if i recall it correctly.
@boxtank52886 жыл бұрын
icecreammouth I never got that bit! Another way the devs thought things through THOROUGHLY!
@kaziulaz6 жыл бұрын
I realy read dont know now im imagine this all or recal this from deep memory .. but i think y i see this 12 years ago.... thanks for mention this in comments
@leinadlink6 жыл бұрын
17:20 Speedrunners think that satisfaction is secondary to saving frames
@TojekaSteve6 жыл бұрын
Any thoughts of doing Dino Crisis 1 and 2 down the line?
@ProxyDoug6 жыл бұрын
OMG, I as going to exactly that. I'd love to see a video specially on Dino Crisis 2.
@ipromiseyouiamnotadog59796 жыл бұрын
"Survival is about using what you have in order to make it out"Bit of paraphrasing I know. This quote is why I enjoy survival horror back when it was more unknown dangers, sparce resources that lead to tense decision making and less generous check points, regenerating health and jump scares. Also can I just say how awesome it is that both you and Avalanche Reviews are covering Resident Evil! Great stuff man
@WebstersYouTube6 жыл бұрын
Excellent work as always! Was waiting to see how you'd handle the fact that this one doesn;t end with a rocket launcher and you didn't disappoint
@theguyinthere6 жыл бұрын
right he said it was a hidden secret
@cheappyv51564 жыл бұрын
RE3 brought so many great quality of life improvements - it's honestly hard to count. And for that, it may just be the best entry in the whole series. Veronica was a huge step backwards in almost every respect
@ultrairrelevantnobody18624 жыл бұрын
I can agree with this. I started getting bored of Code Veronica three hours in, and the lack of additions introduced in 3 made it feel more clunky and archaic despite being on superior hardware. Having said that, Code Veronica wasn't without its own improvements. The first game in the series to have real time 3D environments (although Dino Crisis came first), the first to have proper character animations that wasn't a bunch of robotic patterns stitched together, and the first to have dynamic lighting. Admittedly though they're all from a presentation standpoint and I find the graphics overall to be quite ugly.
@ShotgunGabe6 жыл бұрын
The way jill kill nemesis was so gangsta that the only thing missing was her holding the gun side ways.
@MySnakeisSolidus6 жыл бұрын
Even with the more linear design, I found exploring Raccoon City way more interesting than staying in a single place. It really felt more atmospheric to see the city and the results of the outbreak on the streets. RE2 only showed us the tip of the iceberg of that.
@ebboy536 жыл бұрын
You can't imagine how big of a smile came upon my face when this was the first thing I saw when I opened up KZbin.
@Gamedenker6 жыл бұрын
I've always wondered if the concept of a big monster who follows you throughout the game (the nemesis) was first introduced in RE3? I don't know any game prior to that with that concept. Brilliant game and thanks for the video that brought back old and forgetten memories :)
@KSubzero10006 жыл бұрын
Well, Resident Evil 2 did it before that. Mr.X in the B scenarios fits the exact same archetype.
@WildPotatoIndustries6 жыл бұрын
Clock Tower and Hell Night (or Dark Messiah in Japan) had a big monster that chased you throughout the game.
@AkimboLizard6 жыл бұрын
What about that skiing game where the yeti runs at you full speed? There's some old asteroids clone with a giant scary head that'll endlessly pursue you too but I forgot the name, scared a bunch of people though
@InferiorBeing6 жыл бұрын
There was also a Prince of Persia game wich did something similar... I think it was the third on... I could be wrong though... Nevertheless, it was cool and terrifying at the same time, until you hit a shower doorway.
@bouncingbluesoul52706 жыл бұрын
The Daharka in Warrior Within.
@hemangchauhan28646 жыл бұрын
This was really interesting. Really amazed at how much variation they were able to cram. This is also interesting from a "series" perspective. *Do you make your sequel more hard and challenging to satisfy the fans, or more accessible to try and get more people into the series...* RE3 definitely went the former direction.
@the-shork6 жыл бұрын
I mean with the easy mode they kinda went both ways. RE3 on easy got me into the series ^^
@MediocreNed6 жыл бұрын
"RE3 definitely went the former direction." I disagree, they went with the latter direction such as: More ammo and more ammo per pick up (just look for dead cgi bodies) More item slots (10 items!) A OP healing item that holds 3 first aids a quickturn function A dodge function A OP pistol and shotgun that just wrecks everything that isn't a hunter or nemesis (though it is viable to take on nemesis with it) However that isn't a bad thing. Since they did add in some things did balancing that out by: Nemesis taking a shitload ammo to KO (he hit's hard too) Getting all the OP equipment requires KOing nemesis 5 or 6 times! (You get two freebies KOs, but if you just rely on that you'll only get the OP pistol when half the game is done) You will still hit the item slot limit Everybody likes the quickturn the dodge is timed and doesn't give invincibility frames (which makes it a pain in the ass when fighting nemesis) The item payout is randomized The passwords are also random so you do have to get the items that give you the passwords (honestly in the day where wikis and walkthroughs are everywhere I'm surprised that this doesn't happen more often) The whole ammo powder mechanic (which I am very glad they brought it back in RE7 as chems) Honestly RE3 is how you should "dumb down" games. You give the player controls and tools that make the game less difficult in someways but you also add more depth to the game to balance it how much easier you made the game.
@hemangchauhan28646 жыл бұрын
noiob Not gonna lie, I played many games on easy mode, which how I got into the hobby. They can be beneficial too.
@hemangchauhan28646 жыл бұрын
MediocreNed Excellent point. This was a great breakdown. But this is a fine balancing act, because at times, it could lead to straying away from the core design or "identity of the series". RE4 is a great example of this.
@the-shork6 жыл бұрын
Nothing wrong with playing easy mode, the point of video games is to have fun. If your way of having fun is bashing your head against a game until you master it, go for it! If your way of having fun is casually playing a game on easy and just taking in the atmosphere, have fun! What isn't okay is unironically applying that "git gud" mentality, or saying sth isn't a "real game" because it takes "no skill". Video games are a wildly diverse medium with something for everyone and we should embrace that.
@skornie1236 жыл бұрын
"You want STARS Ill give you STARS..." is what I would say if KZbin had its old Rating-System. Brilliant video thanks dude^^, Im really looking forward for Code Veronica ^^
@TheWorldBelowDnD6 жыл бұрын
This series actually makes me so happy. I love the whole polished tone you've got going on... it's great :)
@mattpili6 жыл бұрын
dude i was in ''love'' with my literature teacher just because she looked exactly like the portrait of jill in the inventory, she was even better looking than the actress of the movie!
@KSabot6 жыл бұрын
resident evil 3, the game with my main man Car-Loss in it.
@FinneousPJ13 жыл бұрын
Dude where's my car
@bakerXderek6 жыл бұрын
Very well done.
@DrWiley-fm3ik6 жыл бұрын
Another quality video from mah boi TGBS
@axeldyberg69566 жыл бұрын
Stumbled upon this series yesterday and binged all three in a row. Fantastic content, eagerly awaiting the continuation (Especially 4 and the recent 7) You've earned a sub!
@JordanM566 жыл бұрын
I'm developing a game very similar in structure to the first 3 REs and this series has been really helpful for me! Please keep it up
@SpeckObst6 жыл бұрын
Great video and you really improved the visual presentation of the graphs (longer on screen, slowly revealing new information), so it was much easier to follow. Can't wait for the next one :D
@Yungbeck3 жыл бұрын
RE2 was always my favourite, but 3 was really good as well. We never thought it was lesser or short changed us in any way, we thought 3 was sick tbh
@benwasserman82236 жыл бұрын
It’s only a matter of time before we get to Resident Evil 4: the one that changed everything
@cognitivedissonance84066 жыл бұрын
Ugh. Gross.
@Jose-se9pu6 жыл бұрын
CODE Veronica, REmake, and Zero are before that...
@godkingalexander2276 жыл бұрын
Resident Evil 5 was better. Sick of the fanboyism surrounding 4.
@sEaNoYeAh6 жыл бұрын
It's not fanboyism. Not only is Resident Evil 4 just tightly designed and a great campaign in its own right, it was/is massively influential on design trends in game development. The most obvious example being the introduction of the over the shoulder camera that is now standard in most 3rd person games and effectively every 3rd person shooter. Resi 5 is one of the best co-op games, but it's not as influential and its not quite as well designed. Not a single player game either.
@k4miko9216 жыл бұрын
i dont think either are better, i love both games a lot for different reasons.
@Gaff.6 жыл бұрын
I love this series. I don't watch that much stuff but classic Resident Evil has a way of making me take the time. I'm not sure you meant to imply this but I'd like to clarify that the herbs and gunpowder you find randomly placed in the game aren't entirely random. Whether or not you find them on entering a location where they may be is random, but once that room has been loaded, it determines based on what's in the initial room whether or not you'll find the exact same items in a different specified location. So, if you find green herbs in the alley with the blue herbs and the fire hose, you will not find them outside near the Warren statue, and vice versa. What's interesting about this mechanic is that although it seems everything evens out for you, some of these random items will be set to turn up either in a place you have to traverse or a completely optional one, and others to turn up in a room with no enemies vs one you have to fight your way through. Enemy placement is done similarly to the randomised item placement, but zombie AI is truly randomly chosen from a few types as soon as you enter the room (and can be made to be randomly selected again if you exit the room and reënter). If you want to appreciate the design of these games on a completely different level, try a knife run of each one. Until I had done that, I had assumed that the zombies and other recurring enemies were largely the same in each title, with minor changes, but that couldn't be further from the truth. It's fantastic.
@Z-A-C6 жыл бұрын
I love when you upload a video. You make the best content.
@ItalianoMobzter76 жыл бұрын
Oh boy, dis one's my favorite. The blocking and dodging mechanic was so cool, the ammunition crafting gave the player a level of freedom that wasn't seen again until Resident Evil 7, and the live selection mechanic remains unrivaled in terms of player choice in the series. "You want stars? I'll give you stars."
@theguyinthere6 жыл бұрын
BANG!?!
@ffnovice76 жыл бұрын
ItalianoMobzter7 nevar forget, this entry gave the world *Jill's tube top and sweater skirt design.* If there is one "videogame fetish costume" that is true to its name, it's Jill's RE3 design.
@Demigod_3scrub6 жыл бұрын
Amen!
@theguyinthere6 жыл бұрын
+lefu that's why i play remake with the glitch so i can play it action style i know this hunter hate acid spider's hate flame rounds and flame rounds burn zombies ...oh... and chimaera hate explosive gl grey rounds
@ffnovice76 жыл бұрын
theguyinthere that only works for GameCube right? I like that version a lot, but the best Is PC REmaster version. With maliwei777's nude Jill mod. And skip door loading mod.
@2008dzl6 жыл бұрын
Finally, i waited ages for this. Thanks, TGBS!
@KiyokoFaith6 жыл бұрын
Loving this series. Playing the games as your update this series, and it is great to both replay them after so long, and get some good in depth reviews of the games at the same time.
@rikkuster6 жыл бұрын
I've really enjoyed your Road to the Rocket Launcher videos. I didn't play the PS1 RE games during the PS1 era but for some reason they really strike that nostalgia point in me so it's fun seeing an analysis like this of them. Looking forward to your next vid!
@ngtv_7776 жыл бұрын
Yes for speedrunners the game is a nightmare. Because of that you have two types of run "revolver" and "g launcher" runs. I usually always reset if i dont get the grenade launcher since is the best weapon to speedrun with. Great video !
@doclouis42366 жыл бұрын
I'd like to see you cover more hidden gem games and maybe some japan exclusive type games in the future. The PS1 and PS2 have a huge amount of underrated games in their library.
@Hanz_Haze4 жыл бұрын
Found you via the sphere hunter... love your stuff!
@PlacidDirge6 жыл бұрын
I remember dying to Nemesis many time in front of the Police station. All because I wanted to learn how to dodge & down him with a knife because I figured that if I can dodge him I can dodge anything. I was incorrect. Despite facing him down the first time I saw him I had fear. The good kind of fear that seems rare now in days.
@BenjiDWJ6 жыл бұрын
Awesome video as ever mate! :) I'm a big fan of the way you document your thoughts and the way in which you go through and give a structured & well-balanced analysis while also taking the time to further explain and justify your reasons behind your opinions and conclusions keep up the stellar work!.
@theSemiChrist6 жыл бұрын
I was confused, looking for the Code: Veronica video, before noticing the date this video was posted. Awesome video, man. Look forward to the C:V one, that was one of my favorites.
@SuperArppis6 жыл бұрын
This game is actually my second favorite game in the series. :) Better than Resident Evil 2, in my books. Every time you played RE3, it changed the item locations, monster locations and even Nemesis locations. Sure not everything, but most of it. Also the game was fun to play AND you got to explore Raccoon city, something you didn't get to do in the 2nd game, sadly enough. It offered the experience I expected the 2nd game to have.
@Daxter2506 жыл бұрын
there is a version of re2 that randomizes the items. so every playthrough is a new experience. dunno what version it was however.
@r_valkyrie76356 жыл бұрын
Just out of curiosity, which one is your favorite then?
@chrisprusinowski52875 жыл бұрын
@K W RE2 has more of a story than RE3 does, but I like the gameplay of RE3 a lot more than 2. The quick turn, dodge and fight or flight choice mechanic was always fun.
@BigBlueVibes6 жыл бұрын
I love this series. I really enjoy listening to your insight, as I never really experienced these games myself.
@fluxsaintjeanne15646 жыл бұрын
0:49 Obligatory DMC reference spotted
@zorroknowsbetter6 жыл бұрын
John David Spriggs As is tradition.
@jenniferlynn35796 жыл бұрын
This video actually has *two* DMC references in it. The first at 49 seconds, as you pointed out, shows DMC (Devil May Cry) and its creator. However, at 3:11 you can spot a wrecked DeLorean DMC-12 with an american flag draped over it; a reference to DMC. (DeLorean Motor Company) :D
@evelic6 жыл бұрын
This game gave me a lot of happiness when i played it back in the day. Oh my ... such wonderful times.
@greenjelloe4186 жыл бұрын
Can't wait for the Code Veronica video, my fave RE. Going to Antarctica was one of the most amazing game experiences I've ever had.
@12ealDealOfficial3 жыл бұрын
My favorite of the franchise, and you clearly understand what makes it so much fun to replay again and again. A couple things not mentioned that I believe are pretty important to the overall experience include the music and the game's artistic design. I love how amped up and big budget 90s Hollywood the score is, especially with the hard stings and Nemesis beat (dun-dun-dududun). The high tension percussion, cinematic strings, brass, and sting samples all come together for something that sounds vaguely like Terminator 2 but with a ton of its own character. I think RE3's soundtrack is way better than the previous installments, even with its big power ballad for the credits and its rocking guitars with that R&B/ Celine Dion esque snare sample. The game's overall look is also pretty interesting. I mentioned in another comment how weird the color palette is owning to the hard black and white contrasted against shades of pink and yellow. RE2 had a ton of blue with some green for accents, while RE1's overall look was all over the place. RE3's memorable look cropped up in the nightmares I had as a kid.
@Natedawg386 ай бұрын
Resi 3 is just so good its rude. You really have to play through the first 2 to experience the payoff of what this game is. The story, the characters, the locations, the music, the action - its all done with love. Like - after traversing a mansion and police station THIS is your reward - raccoon city. My only gripe is its too short of course, we naturally want more of a good thing. If you came across the defeated police roadblock at the start of the game that would've been cool. Shout out to Catherine disher as jill valentine - she also played jean grey in xmen and her rendition of jill is top class and the reason shes my favourite fictional character in any media. "I thought we KILLED that thing!" Haha, oh jill. You'll never kill that thing.
@magnaesca1656 жыл бұрын
Hell, your choices matter more in the first 3 resident evil games than all the choices from every telltale game combined.
@NasserGamerZone5 жыл бұрын
this is the game that gave me nightmares in my childhood! my sister had more balls than me to play it and finish it, i remember the last encounter with nemesis and how satisfied we were once we killed him! good old days
@bzrkr4446 жыл бұрын
Great video! This channel introduced me to so many games I would have probably never been interested in. I bought a lot of them and I’m waiting to play them after my GCSE’s are over
@Jaytwisty236 жыл бұрын
I could never decide 100% if 2 or 3 was my favourite in the series. I have so much nostalgia with both of them. Guess it's time to dust off the PS1 and binge play all of them again and see if I can finally make up my mind!
@MrNetWraith4 жыл бұрын
I love this series. I really can't wait to see more in this line; I'm hoping that the GamingBritShow will at least cover RE4-7 and the RE2make and RE3make, if only to see how a guy who openly decloares himself a fan of RE6 both gives it the Road to the Rocket Launcher treatment and what he thinks of the deliberately nostalgia-invoking REmakes of 2 and 3.
@D-Nova6 жыл бұрын
The first Resident Evil game I've ever played was RE1 (the original). For some weird reason, I completely skipped over RE2 (probably because it wasn't advertised very much here in Austria, so I never knew that there was a sequel to RE1 until I saw RE3 in the store), so one could say that RE3 was my RE2 and I think it's the best game out of the original trilogy. I can see were RE2 fans are coming from though, because that game was a MASSIVE step forward from RE1. But since I've played RE3 first, all the great improvements of RE2 didn't had much of an impact on me. And since RE3 improved on a lot of things again (skippable cutscenes being the first thing that comes to mind), RE2 felt almost as archaic as RE1 in comparison. I liked it when the story in RE was still simple. No global conspiracies, no weird ant-queen aristocrats, no "I shall become a GAWD" Matrix Wesker, or Alexia "Dmitri Yuriev" Wesker and all that shit. Music was great as well, but that goes for all the original trilogy. I don't know why people only give credit to Silent Hill, when it comes to athmospheric soundtracks, because RE always had some great ambient tunes. The entire RE3 OST is really good. Oh and seeing more of Raccoon City was also great. And when Raccoon City was nuked, at the end of RE3, it really ment something to a lot of people. We spent several games learning about that city and exploring it. I wish newer titles would return to that formula and spend a little more time building a world, instead of just using all these uninteresting single-use setpieces that no one really cares about.
@NeddyShin5 жыл бұрын
this is a lot of hard work you put into this video you got yourself a sub
@Xegethra4 жыл бұрын
Have not played this game in 20 years, but I still remember the time I first encountered Nemesis in the police station, when he attacked me he somehow got stuck in the wall.
@mortvia6 жыл бұрын
Always a great watch sir. Really makes me excited for the KH retrospect you suggested. BTW 0:50 seconds 'A NEW RECORD'
@ginton89686 жыл бұрын
I have a question? Would you consider adding Dino Crisis 1 to this series? Design wise Dino Crisis has more in common with the first RE title then RE's own sequels. I know it's not really an RE title but it's the only title made by the RE team that I think is closest to all of RE 1's design philosophies. It might be fun to take a look. Keep up the good work.
@radpunk51446 жыл бұрын
Well if he does that, might as well add The Evil Within games since they're basically Resident Evil games ¯\_(ツ)_/¯
@RainaAudron6 жыл бұрын
I second this!
@inallcaps17156 жыл бұрын
Please always keep doing this series. It's so good
@aceapari29026 жыл бұрын
I believe the tension of having mr.X surprisingly appear and haunt you in RE2 is very effective that they had the idea of Nemesis. Plus, with an outdoor city setting with mostly one routes really adds tension as you know he's always following you.
@AubreyTheKing6 жыл бұрын
RE3 will always be one of those legendary gem games!!! :D
@Serpoo6 жыл бұрын
Loving this series. Can't wait for the REmake and RE0 episodes.
@LordSpleach6 жыл бұрын
1:06 The reason I heard Nemesis became a main sequel is because Sony had a contract with Capcom to keep the main sequels on the Playstation, and a simple title change was made to keep to the contract.
@JBalmoreS6 жыл бұрын
I've read that it was given the 3 number due it being better to sell that way. After all it came out before Code: Veronica for the PS1. The Sony contract is an interesting theory as it is supported only because of the times where Mikami, as a producer, shown contempt towards Sony in favour of Nintendo. The biggest example was when he said he would commit ritual suicide if RE4 was released on a Sony console. Perhaps it was all jest on his part or he hated management at Sony during that time, whatever the case they made a good decision to give it the 3 title as the games after it kinda went stale until 4 came out.
@That_Ifrit_Guy6 жыл бұрын
I'm so glad ya going to do CV as well. And I still keep wanting to go back to Resident Evil 3 more, it being the one of the trilogy that I've played the least, dispute it probably being my favorite of the three. Great video dude ^^
@Maniafig6 жыл бұрын
I was really looking forward to this video, and it still exceeded my expectations! RE3 is my favourite of the classic RE games and you touched on many of the reasons why, I love the downtown/uptown segment and the later actiony bits work better with the enhanced gameplay. I look forward to the tangled mess of a web that will be RE:CV's Road to the Rocket launcher, that game feels like it has the most complex puzzle item juggling of the entire series and even a bit of RE3-like divergence with the order you can use the blue emblems in.
@zoiuduu6 жыл бұрын
RE1= 2 stories RE2= 4 stories RE3= 1 story that can change a lil bit.
@Brandon_Powell6 жыл бұрын
Resident Evil 3 is my personal favorite in the series. Incidentally when I first started playing the games I played them in reverse order going from 3 to 2 and then to 1.
@OneTrueNobody6 жыл бұрын
I recently picked up GameCube copies of Resident Evil 2 and Resident Evil 3, which I owned when I was younger but traded away like a dumbass. The GameCube ports may as well have been an early iteration of what we know as the HD remaster for the higher resolution and general fidelity it brings to the game's visuals compared to the PS1 originals (and compared to emulating said PS1 originals, which tends to pixelate pre-rendered backgrounds to all hell if you up the resolution). Resident Evil 3 in particular really seems to shine in that version, since it was kind of taxing to the original hardware at times and now runs butter-smooth. Damn good way to experience a damn good game. With regards to my preferences and Resi3, it's actually the game in the series I'm least-inclined to revisit, especially now that I've discovered Silent Hill 3, which I feel does a generally better job at being a mostly-linear survival horror game with heavy action (Heather Mason's melee skills ironically being better than the two grown-ass men before her, with a giant maul and slick katana making it into the game as normal-ass weapons in a normal-ass playthrough instead of as new-game-plus bonus weapons). I never felt the dodge move they added to Resident Evil 3 was all that reliable and I certainly prefer REmake's approach of having limited defensive weapons (the dagger, Chris's grenades, or Jill's stun gun) that can be set to automatically trigger if you get grabbed or used manually with a shoulder button depending on how hands-on you want that challenge element to be. I felt it added significantly to both combat and to exploration value at the same time, which is about as impressive a design decision as most of the changes made to that god-tier remake. I guess in the end though I just found the explorative mansion and police station type environments more compelling, even when they're technically laid out to be progressed through in almost entirely linear fashion. (See: Resident Evil 7.) And for the more linear action stuff, Resident Evil 4 ends up being my go-to rather than 3. So 3 ends up kind of awkwardly sitting there as one of the games I don't hold up as a real contender against the others no matter what direction they're taking. But it's still a kick-ass sequel. I'd probably feel more strongly for it if I'd experienced it when it came out rather than on the GameCube after already blasting through RE4, RE0, REmake, and RE2 in that order.
@sgtbaker20724 жыл бұрын
Nemesis was one of the first games I ever played (MGS wut wut). I was a *highly* formative experience. An entire story based on getting the eff out of dodge - ASAP. I never owned a game station, I always had to use a friend's, but even when I had the opportunity to play, I was scared shitless of putting in the RE3 disc. A city collapsing all around you, Nemesis constantly dogging your steps - that first time he jumps through the police station window (if you choose to run away the first time) nearly made me soil my tactical pantaloons - and Jill lookin like a snacc? As I said: a highly formative experience.
@Iruparazzo4 жыл бұрын
RE3 delivered exactly what I wanted out of a new RE at the time - to see more of the city in chaos and more responsive controls
@Kriss_ch.6 жыл бұрын
Sweet, I was waiting for this!
@vaultt3096 жыл бұрын
Awesome video, man! I love RE3 and you totally did it justice. The game does make a lot of weird decisions that differentiate it from RE1 and RE2 but IMO it just kinda' comes together in a good way. I think that's why its one of my favorites, right behind REmake and RE4.
@salokin30876 жыл бұрын
Hey, hey, hey! What about Survivor? Everyone's favorite...
@Armageddon-yt3so6 жыл бұрын
not gonna lie Resident Evil: Survivor is a guilty pleasure for me.
@TenshiCat6 жыл бұрын
Don't worry! He covered that, too! kzbin.info/www/bejne/embJnnWml7d1aKs
@joshandhistube6 жыл бұрын
Jeez louise! Three months of waiting for this. Glad to see it's finally dropped.
@TheBigboss71219876 жыл бұрын
I could not imagine playing Resident Evil Code Veronica in place of Resident Evil 3 as the conclusion to the original trilogy on the Playstation 1. It would not have seemed right. Resident Evil 3 concludes the original storyline, and wraps up all the loose ends from Resident Evil 1, and 2. Whereas the storyline for Resident Evil Code Veronica does not have anything to do with the original storyline. Don’t get me wrong I thoroughly enjoyed playing Resident Evil Code Veronica. It would have just seemed out of place.
@JustOniWorks6 жыл бұрын
Great work, as always. I loved the implementation of Nemesis in 3. Made the game way more terrifying than it had any right to be. Can't wait to see your Code V breakdown. That game is something great. Minus Steve. Please get rid of Steve.
@anounymosgamer3 жыл бұрын
I'm not ashamed to admit I chose easy mode as I this was my first RE game, let alone one of the first PS1 games I own (and yes, even on easy I still died a couple of times).
@TyrannicalSimmo6 жыл бұрын
Loved the video! Though I wish you talked about the beautiful environments a bit more. Raccoon City really came alive or.. undead in Resident Evil 3.
@12ealDealOfficial3 жыл бұрын
Resident Evil 3's color palette is also very interesting. A lot of hard black, yellow, pink, and white serving as highlights. A lot of the grey concrete has lighting accents to make it appear either more yellow or pink. It's a pretty memorable visual look that cropped up in my nightmares as a kid. The remake tried to do it but freshened the colors up a bit too much with more neon, instead of the drab, lurid colors of the original.
@mytravis136 жыл бұрын
"When or where is Bigfoot going to make his input?" I love it
@didijaku6 жыл бұрын
I love this video
@vykkye6 жыл бұрын
Absolutely fantastic video. Love your editing and content. You sir have a new follower.
@RubyofBlue6 жыл бұрын
My favorite of the PS1 trilogy.
@th1s1guysays16 жыл бұрын
When is the part 4 of this series coming out? You've got me hooked man!
@ronb20086 жыл бұрын
Exceptional analysis. Can't wait for CV. Bravo TheGamingBirtShow!!
@tomassmith20886 жыл бұрын
I honestly thought this video was going to be about the behind the scenes development decision to give Nemesis a Rocket Launcher. looking forwards to the rest of the series
@JosephCoenMason6 жыл бұрын
Despite not being on the same league as the 1st two games, #RE3 remains one of my Top 5 favorites in the series! :D The fear of the Nemesis lingers with players, for his presence can be felt throughout. I'd NEVER want to be chased by him, that's for certain! O.O
@SurpriseNerf6 жыл бұрын
This series needs to continue, it's the best breakdown of Resident Evil I've ever seen
@pliskinn00895 жыл бұрын
Back in the day when it came out (I was 12) Going from exploring the mansion, to the Station and now THE CITY ! was amazing and exciting, Raccoon CIty had this mistery aura and finally in this game we could explore more parts of the city. Among my friends Res 3 was the favorite for that.
@reaverofjillsandwiches6 жыл бұрын
This was my first RE game and probably my favorite game of all time.
@STORMWHITEpro6 жыл бұрын
i just got into this series like 2 days ago and was fucking livid that there were only two episodes. cheers... im american ... been watching your shit too much .
@Demigod_3scrub6 жыл бұрын
This is honestly why this Game needs to be remade on next gen..
@WaddleDee1056 жыл бұрын
This is the only mainline RE game I've never played and I think you honestly sold me on it. Off to Ebay!
@SwainBjornstrandt6 жыл бұрын
Urban survival horror. probably favourite game of all time. I really wish they based the next games on this one.
@AndrewConlan4 жыл бұрын
i notice one thing you forgot to mention on the gunpowder mechanic, if you keep making Handgun Bullets Jill will gain experience in making said ammo an will start making more powerful versions of Handgun Ammo instead of the standard ammo, the trade off being more recoil and less ammo per dose of gunpowder
@blackcrims0n1066 жыл бұрын
I've been waiting for this! Keep it up
@Mafon26 жыл бұрын
17:20 - Well, I esccaped quicly. Didn't know about all this "where you go 1st" branching.
@TheTruestZero6 жыл бұрын
One thing i noticed: There will be no Road to the Rocket Launcher for Resident Evil 7 There's no Rocket Launcher in that game...
@nachocq2856 жыл бұрын
oh baby i couldn´t wait for another video, it seem like forever
@natknutson14826 жыл бұрын
The story for why veronica x and nemesis were switched is actually because of their contract with sony. They were contract bound to make a third main game, which was going to be veronica but it wasn't far enough along and it wasn't part of the main story. Nemesis was shoehorned in at the last minute because it was almost done. In short, it was good old fashioned sony enforcing it's contracts. That is why veronica x seems more like a sequel then nemesis.