Resident Evil 1's Design | RttRL

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TheGamingBritShow

TheGamingBritShow

Күн бұрын

An in-depth look at the design of the first Resident Evil.
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A great place to find resident evil assets: www.evilresourc...

Пікірлер: 671
@GMTK
@GMTK 7 жыл бұрын
Mmm, graphs
@gameman250
@gameman250 7 жыл бұрын
You started this. :)
@radpunk5144
@radpunk5144 7 жыл бұрын
I thought about you Mark ^^
@ZachHixsonTutorials
@ZachHixsonTutorials 7 жыл бұрын
When I saw the graphs I was like "Oh, he's using his Zelda graphs for Resident Evil Now," and then I realized "Wait wrong channel" XD
@MiddleClasshole77
@MiddleClasshole77 7 жыл бұрын
THE NEW ERA OF GAME DESIGN ANALYSIS VIDEOS IS HERE
@casedistorted
@casedistorted 7 жыл бұрын
This video should definitely have way more views.
@batmangovno
@batmangovno 7 жыл бұрын
Chris was too stupid to equate 1 + 2, so he decided to get buff and punch boulders. Makes sense to me. Chris is Knuckles.
@almawade492
@almawade492 7 жыл бұрын
The shock.
@Goldman200
@Goldman200 5 жыл бұрын
@Conrad Kujur Unfortunately Chris can't read.
@fredjones2170
@fredjones2170 4 жыл бұрын
A Rat With a Nine Chris: *grabs paper* “Let me see that! ... Oh wait, I can’t read.”
@shodim4495
@shodim4495 4 жыл бұрын
Too much rage on you 😹 i love my man anyway
@ebookjapan8054
@ebookjapan8054 7 жыл бұрын
Fun Fact: The composer of that godawful Dualshock Ver. Soundtrack was at one point very acclaimed and pretended to be a blind 'savant' for over a decade, using a ghostwriter for the majority of his work. He finally come out about his lie a few years back and it was a minor controversy in Japan.
@bluehysteria221
@bluehysteria221 7 жыл бұрын
He wasn't blind, he actually pretended to be deaf; potato pohtahtoh though!
@TurboButton
@TurboButton 7 жыл бұрын
You're on the road to my heart, TGB.
@TheRooxass
@TheRooxass 7 жыл бұрын
time to be GOINGTURBO
@zayaannashrid1374
@zayaannashrid1374 7 жыл бұрын
Gotta go fast Gotta go fast! Faster Faster Faster Faster to get that Rocker Launcher and shoot my heart!
@TheSphereHunter
@TheSphereHunter 7 жыл бұрын
So hyped for this series!
@ameryaser3987
@ameryaser3987 5 жыл бұрын
Hey you make great videos!
@dude_8434
@dude_8434 5 жыл бұрын
She does.
@VolatileViolet
@VolatileViolet 4 жыл бұрын
Sphere waifu strikes again.
@grahamtaylor8912
@grahamtaylor8912 4 жыл бұрын
We need more Sphere hunter retrospective videos..
@steelbear2063
@steelbear2063 4 жыл бұрын
@@dude_8434 *He
@OneTrueNobody
@OneTrueNobody 7 жыл бұрын
To be complete in your assessment, though, Jill also has significantly less health than Chris does, which means that during the latter half when the game starts throwing Hunters at you, you can suffer some unexpectedly fast deaths; I've even been one-swipe-decapitated at one point (no joke, the head on Jill's model was just swatted off) by a Hunter that jumped at me from off-camera. Jill's campaign is easier to manage since she has a lot more flexibility where options come up and she also has Barry looking out for her. The actual process of circumventing enemies can be trickier for new players as Jill though, since she has less margin for error. More interesting to me, though, is that Jill's campaign also has a higher number of cutscenes that results in a somewhat more fleshed-out narrative adventure. I'm curious as to whether that design decision was deliberate, given female players had a tendency to favor the old point-and-clicks even back then, a genre that survival horror owes a great deal to when it comes to structure and mechanics (there are even some adventure games that feel vaguely like horror games without horror, if that makes any sense). The other point to mention about Jill being easier, bearing in mind the much lower female gamer percentage at the time, is that her campaign being easier provides amateurish players a chance to play through the game and familiarize themselves with the mechanics and mansion layout before tackling Chris Redfield's more restrictive campaign. Resi 2 brought this idea of first campaign: easy, second campaign: hard back in a more interesting fashion with its Scenario A/B structure, although Leon and Claire still have the same balance design that Chris and Jill did... male character tougher, but has smaller inventory; or, if you prefer pessimism, female character blown over by stiff breeze, but brought a purse along. Which is, of course, why Resi 4's Leon is unquestionably the superior alpha male, him both being tougher and bringing a purse along.
@Wintd1
@Wintd1 7 жыл бұрын
Don't Leon and Claire both start out with 8 inventory slots in RE2 though? I also remember there being less ammo and more enemies in Claire's A scenario than there was in Leon's A scenario.
@OneTrueNobody
@OneTrueNobody 7 жыл бұрын
Actually, you might be right, and I might be misremembering. I'll have to double-check when I'm more awake.
@Xiammes
@Xiammes 7 жыл бұрын
I think something to keep in mind about Jills campaign is that while she gets more powerful gear, she has a much harder time managing them. She gets 2 new inventory slots but 3 new types of ammo can show up, since you can't really drop anything, picking up grenade launcher ammo may end up costing you more inventory space and you need to take a trip back to safe more often. In Chris campaign you will get to a point you can ditch the handgun and just use the shotgun, giving you about 4 inventory slots for health and key items consistently, less inventory management. Jill can't really ever really just roll with the shotgun, as she gets less ammo for it due to the ammo being turned into grenade launcher ammo. Meaning you have to roll with at least 2 guns and 2 types of ammo, giving you about 4 slots for health and items. Even if you only decide to run with one gun, you may end up picking up ammo anyways that hogs inventory space. Jills is without a doubt the easier of the two, the grenade launcher is so powerful, Jill and Barry are also way more capable then Chris and Rebecca. Its still a interesting type of balance between the two.
@Xiammes
@Xiammes 7 жыл бұрын
Leon gets upgradable weapons, he can upgrade his shotgun, handgun and magnum to make them way more powerful, but he still has to manage the small keys. Claire gets the cross bow, grenade launcher, and zapgun. Grenade launcher is pretty good, but I think the upgraded shotgun is better and the upgraded magnum is way above any of claire's weapons.
@Xiammes
@Xiammes 7 жыл бұрын
You get the upgraded shotgun parts in leons campaign at the same place you get the zap gun for Claire, its not route specific. I believe the only route specific weapons are the Rocket Launcher and the second submachine gun.
@Inezh358
@Inezh358 7 жыл бұрын
Anyone else think REMAKE is a masterpiece?
@mikegreiling
@mikegreiling 7 жыл бұрын
I'm really hoping the remake in development for RE2 is as good as RE-MAKE was
@SaberRexZealot
@SaberRexZealot 7 жыл бұрын
Dom It's one of the best games ever made.
@ffnovice7
@ffnovice7 7 жыл бұрын
REmake is easily the perfect example of a remake done right.
@CynicalZielony
@CynicalZielony 7 жыл бұрын
I have to replay that. I beat it a few weeks ago as Chris and I didn't realize until the end that I selected easy mode at the beginning when the game asked you how you liked exercising or whatever.Great game, made me wish that I didn't miss out on the series. Playing through Zero now, I'll have to play 2 and 3 eventually.
@PsypherWolf
@PsypherWolf 7 жыл бұрын
Yes, I love it. I never could get into the original RE, it felt too unpolished for my liking but the REmake makes up for it and then some. I one hundred percented it recently.
@1SWINZ1
@1SWINZ1 7 жыл бұрын
Man, the mansion is one of the best video game "World's" ever created. For me, in part because of the REmake, RE1's world wasn't surpassed until 2015, when Bloodborne released and graced us with Yharnam. This is one of the main things that I love about games. The two most important things are that I'm challenged, and, pertaining to my main point, really strong worlds. And the best worlds in video games IMO are always the atmospheric "continuous space" ones with environmental storytelling, and it's not necessarily open world in the GTA sense, but is one place that you learn your way around and become attached to. I really hope for more strong video game worlds in the future but, ATM it is an incredibly rare trait outside of the Souls games and Arkane's games, IMO. I think there is so much untapped potential here. The way I see it, I look at movie games like Uncharted and it makes me think ''Why would you make a movie when you can make a world?''. Movies will always be better than these movie-games, but games, they can be something more than a movie; they can be a world, right? Video games have the potential to dominate all media when it comes to worlds because they're interactive and I don't feel like this aspect is being developed as much as it should be, outside of the examples I gave. But do keep in mind that I'm not claiming to have played everything!
@Walamonga1313
@Walamonga1313 4 жыл бұрын
Dude you absolutely nailed it
@JuliusCaesar103
@JuliusCaesar103 3 жыл бұрын
Great comment
@Zeithri
@Zeithri 7 жыл бұрын
Resident Evil 1 is my favorite in the series, specifically the Director's Cut version. The tension in RE1 is so much stiffer than RE2. As for the Tank controls, they're piece of cake.
@White927
@White927 3 ай бұрын
Director's cut doesn't do anything other than recurring Forest Spreyer from death and new costumes and added a broken joystick controls DualShock, so nothing new.
@White927
@White927 3 ай бұрын
RE 1 PSX is the best, Sega Saturn Battle mode is not that bad.
@RandomCryptid412
@RandomCryptid412 6 жыл бұрын
As a semi-long time fan, I have to say this is your best series yet. Great title, interesting approach, and a very inclusive objective stance makes it a great watch on any day of the week. Also, what a classic, 22 years old and still a joy to play after all this time.
@ghostedbear455
@ghostedbear455 7 жыл бұрын
Resident Evil is my favorite video game series. I know this video wasn't made specifically for me, but I feel like it was. Thanks, kid.
@AydarBMSTU
@AydarBMSTU 7 жыл бұрын
GhostedBear k, kid
@TheZoobZoobs
@TheZoobZoobs 6 жыл бұрын
I'm glad you feel that way, fellow old person.
@Tony-ob7lh
@Tony-ob7lh 6 жыл бұрын
GhostedBear Do you also teleport behind people?
@gub4941
@gub4941 4 жыл бұрын
GhostedBear it was. Isn’t it obvious?
@gameman250
@gameman250 7 жыл бұрын
So while Mark Brown dissects the dungeon design in Zelda games you're going to be breaking down the game design of Resident Evil titles. Nice.
@Lugbzurg
@Lugbzurg 7 жыл бұрын
Now we just need SuperBunnyHop to start doing this with Metal Gear!
@gameman250
@gameman250 7 жыл бұрын
Let's go!
@radpunk5144
@radpunk5144 7 жыл бұрын
That would be the holy trinity of game design :o
@zayaannashrid1374
@zayaannashrid1374 7 жыл бұрын
Please guys, George is already going insane from the Hitman debacle. We don't want him to run away and open a Ramen shop just yet
@alexsinek9937
@alexsinek9937 7 жыл бұрын
Dude, I am instantly addicted to these type of videos! Please make more ASAP.
@harperworkmansmile
@harperworkmansmile 7 жыл бұрын
what a snappy title! hell yeah
@douglasyellow
@douglasyellow 7 жыл бұрын
Kek
@KCroyales3
@KCroyales3 11 ай бұрын
@16:47 As long as you don't trigger either the Barry on the balcony cutscene or the hallway - "I Have THIS" cut scene first. If you do, Barry will not show up to save you from the ceiling trap and you'll have to use the broken shotgun like Chris does
@vileindividual
@vileindividual 7 жыл бұрын
Man it's nice to see a series that actually treats RE1 with the respect it deserves. It's hard to watch stuff involving RE because most take any chance they can to shit on the titles before 4. Looking forward to the next ones (hope you cover Survivor also, I know it's not a numbered title but I feel it was a significant entry considering what became of 7)
@Mazgid
@Mazgid 7 жыл бұрын
1. TGBS 2. Mark Brown 3. SuperBunnyHop Those 3 guys are always in my top watch list
@TheNighmare1
@TheNighmare1 7 жыл бұрын
You miss hyperbit hero basically TGBS and him are the same... they are friends and have sexy voices :)
@AlejandroAztec
@AlejandroAztec 7 жыл бұрын
YOU DO IT. Thanks for covering my favorite game franchise. Always saddened me that other games analysis channels chose to ignore it. You probably already know this, but please don't forget Code Veronica! Poor thing had its number stolen and it's been forgotten ever since.
@Tenchigumi
@Tenchigumi 6 жыл бұрын
It always cracks me up when I play as Jill and at the end, Chris is all like "ladies first!" when I'm like "dude, I'm literally better than you at everything, and I have an arsenal that would make Colonel John Matrix blush. Why don't YOU escape first?"
@genevievemccluer7503
@genevievemccluer7503 5 жыл бұрын
Or just all go at once. The elevator is huge.
@shodim4495
@shodim4495 4 жыл бұрын
Unfortunately chris story is the canon since wesker only mention him afterwards
@steelbear2063
@steelbear2063 3 жыл бұрын
@@shodim4495 No, canon ending is the combination of both best endings. Rebecca and Barry are both alive, mate
@wjbushjr
@wjbushjr 7 жыл бұрын
TGB channel is like learning about developers and video games in general if anything.
@RadioactivePuppy01
@RadioactivePuppy01 7 жыл бұрын
Fantastic video. The inspiration is clear, but this step-by-step, analytical process approaching level design is really some of the most worthwhile type of critique about gaming that "serious gamers" can get our hands on. You definitely did a great job highlighting the game mechanics that help elevate RE1's level design to even higher levels, as well! I'm really looking forward to the rest of the series, and now I've got to take a look at some other beloved franchise's level design for my own series. :D
@itcxplane
@itcxplane 6 жыл бұрын
Love this series. You should do a class on how to correctly make a KZbin video. No fluff, quick, entertaining, well-written, straight to the point.
@SavageMontreal
@SavageMontreal 7 жыл бұрын
Resident Evil is probably my favourite game of all time and I believe one of the best examples of game and level design ever. This is a great analysis and sums up a lot of what is great about the game. I just subscribed and am off to watch number 2.
@clouds5
@clouds5 3 жыл бұрын
Resident Evil is one of those "almost perfect" games. The first playthrough is thrilling, it has very good pacing and the atmosphere is amazing. The safe room sound is one of the most beautiful things I ever heard... And then when you figure things out it becomes something else, you rush through it, try challenge runs etc. If you think about it, it has many parallels to Dark Souls.
@KayX291
@KayX291 5 жыл бұрын
Another thing worth to mention about the celling trap in Jill's campaign. If you get the Acid Round from Barry before that, he will not come to save you from it so you are required to get the Broken Shotgun to bypass it.
@Natedawg38
@Natedawg38 8 ай бұрын
I think it's safe to say resident evil 1 will live on in infamy. Its a rudely well thought out game and still stands on its own feet after all these years. 2 was my first crush and 3 is my favourite game ever. But there's something about 1...that keeps you coming back.
@NeedsMoDakka
@NeedsMoDakka 7 жыл бұрын
Finally! Someone goes over the level design in the resident evil games! I love analysis vids like this!
@Darek_B52
@Darek_B52 5 жыл бұрын
"Like in the movies, the guy clinging to his guns and ammo isn't likely to survive." Burt Gummer: Am I a joke to you?
@AllisonByProxy
@AllisonByProxy 7 жыл бұрын
Do you still plan on continuing this series? I've been looking forward to the next episode!
@tekknking
@tekknking 7 жыл бұрын
this is one of the most in depth video game videos ive ever seen lmao i love it bro ! can you please mention in your RE 3 video that RE 3 wasnt actually meant to be the 3rd numbered game in the series rather RE:code veronica was actually meant to be the third game but was changed due to licensing issues or something like that , RE 3 nemesis was just basically a huge DLC to RE 2 , which is why alot of the same areas were used. jus a pet peeve lol
@AMTaylor13
@AMTaylor13 7 жыл бұрын
Amazing analysis video dude, you've covered pretty much everything. Can't wait to see the next episode! One thing I always remember as being a clever mechanism in this game (and for some of the sequels) is the introduction of a seemingly pointless item for the purpose of ensuring you have an available inventory slot. For instance, the only reason why you find a random battery to power the heliport elevator in the lab is to ensure you have a free slot for the Flare to signal Brad (lest you get stuck on the heliport with no way to acquire it), and then ultimately you have a free slot to acquire the Rocket Launcher in order to defeat Tyrant. Same goes for RE2, when you acquire the Joint S and Joint N plugs (very random items) for the sole purpose of ensuring you again have the necessary inventory space to pick up the 2-slot Rocket Launcher.
@Snotnarok
@Snotnarok 7 жыл бұрын
Comically, the US versions of RE1 and 2 were made harder with no lock-on aim. Capcom wanted to go further and not have the item boxes linked.....Seriously. That's what they reference in the remake with true survival mode. They did this because, it was tradition to make the western versions harder since we had a thriving rental market and Nintendo got that all but killed in japan. So games like Contra Hard Corps, Streets of Rage 3, Battle Toads, all harder in the west. Weee!
@Airjet2582
@Airjet2582 6 жыл бұрын
To be fair there were some vice versa. "Final Fantasy 7" the (Snow) mountain climbing section was made easier for the North American release and "Metal Gear Solid" had four difficulty selections where as the Japanese version "Normal" is the only difficulty setting.
@yittmashups
@yittmashups 6 жыл бұрын
Resident Evil 2 definitely had an auto aim in the U.S. It was control option C, I believe.
@jimbogreen7029
@jimbogreen7029 5 жыл бұрын
@@Airjet2582 also mario 2
@White927
@White927 3 ай бұрын
It was only the first RE game, RE 2 had auto aim.
@Snotnarok
@Snotnarok 3 ай бұрын
@@White927 As far as I remember you had to enable auto aim in RE2's first release, later revisions it was on automatically. It's been a while though
@elektrolucas
@elektrolucas 7 жыл бұрын
Cannot wait for the RE2 analysis, Amazing breakdown!
@Daynger_Fox
@Daynger_Fox 7 жыл бұрын
This is seriously awesome. I can't wait to see what your analysis of RE2 brings to light. RE is my favorite game series and I love your content! Thanks for what you do!!!
@SteveRudzinski
@SteveRudzinski 7 жыл бұрын
If you're doing the "core RE" games I super hope you include Code Veronica. A lot of folks forget that it was the true RE3 and Nemesis was just called 3 because of a contract with Sony Capcom didn't really think about. Not to mention I feel Code Veronica is possibly the best all around "classic" RE game with a lot of the stuff from all of the previous games but very refined so I would love an episode dedicated to it.
@bioforest6602
@bioforest6602 7 жыл бұрын
Steve Rudzinski I too love CV and I also hope for him to cover it.
@cartoonvideos5
@cartoonvideos5 7 жыл бұрын
Steve Rudzinski CV is awesome. Especially the music.
@abstractdaddy1384
@abstractdaddy1384 6 жыл бұрын
CV is undoubtedly a core RE. Anyone who says otherwise is not a true RE fan. Also, CV is the true RE4 imo. Nemesis WAS the third one.
@jd7507
@jd7507 6 жыл бұрын
If he plans to do all main titles then that it should be eleven games, CV included.
@MelodyYoung
@MelodyYoung 6 жыл бұрын
Tank controls are only really frustrating at first. Once you've played for a bit and adjust it's not bad at all. Some people just aren't willing to put in the effort though.
@ECVoice
@ECVoice 7 жыл бұрын
That was the easiest to follow guide I've seen of resi 1 for like 5 years... I can't wait to see the rest of this series! I'll also start donating to your patron as soon as I'm paid! 😄
@willcollazo
@willcollazo 7 жыл бұрын
video makes we want to go back and play this, amazing content
@DocDevious23
@DocDevious23 6 жыл бұрын
That's it, you're great and I love your channel. I wasn't sure at first but DAMN, now I'm sold.
@sarcasticslowking9149
@sarcasticslowking9149 7 ай бұрын
It’s been years and it would not be crazy to say that this is my comfort playlist
@DieHardjagged
@DieHardjagged 6 жыл бұрын
I cant remember directly from memory, but he didnt include the fact that its also possible to get optional Acid ammo, if you take another router the first time , aka right bottom door and then traveling all the way until you get back where you started but entered from the upper floor,
@mikedouglas9863
@mikedouglas9863 3 жыл бұрын
I can’t get over these reviews. My god.. The save room music at the opening was such a great choice to kick this off
@AvailableNameForMe
@AvailableNameForMe 7 жыл бұрын
loved the tank control in the old game. i even used it when i played the remake (didn't even know you could change that...). it just makes so much sense, and navigating through the resident with tank control felt quite natural to me
@northwindkey
@northwindkey Жыл бұрын
Late, but the non-tank scheme in REmake HD is also just objectively not good. They're DMC1 controls. Resident Evil is not DMC. The weightless controls don't make sense with RE. Silent Hill's non-tank scheme was much better.
@darknyx9876
@darknyx9876 7 жыл бұрын
I think Chris has more health than Jill
@chachawho435
@chachawho435 7 жыл бұрын
But Jill has the ass
@PsypherWolf
@PsypherWolf 7 жыл бұрын
Dem square buttocks.
@LightAndDarkMdness02
@LightAndDarkMdness02 7 жыл бұрын
Watzit Tooya HD Remake doe has jiggle physics.
@GenericSoda
@GenericSoda 7 жыл бұрын
Fantastic video as usual. Loved how in-depth the map analysis got. A touch disappointed no more parallels to Goof Troop popped up (limited combat and inventory) but the extended listen to the Basement theme made up for it.
@bobthemonitor9697
@bobthemonitor9697 7 жыл бұрын
Fantastic video! I'm extremely excited for the rest of this series. If I could offer one point of constructive criticism, I would like the graphs to stick around just a little longer as you're explaining them. I had trouble tracking some of those early branches.
@Womanizer9777
@Womanizer9777 3 жыл бұрын
I have to pee but a zombie is hogging the one bathroom in the entire mansion!
@Allnamestakenzomg
@Allnamestakenzomg 6 жыл бұрын
14:50 the door you can see leads to the heliport, as he comes up the lift.
@bendakstarkiller1270
@bendakstarkiller1270 6 жыл бұрын
Great job man. I really like your RE videos. Keep 'em coming!
@elModo7
@elModo7 7 жыл бұрын
20:43 that demonic face jill...
@SAwyerD14
@SAwyerD14 7 жыл бұрын
You make stellar content. Can't wait for the sequel!
@douglasmonroe7417
@douglasmonroe7417 7 жыл бұрын
Great video GamingBrit. Looking forward to your analysis or RE2. I'd probably wait to do that until they show at least a teaser for the remake.
@Adoboros
@Adoboros 7 жыл бұрын
Nice analysis! One detail I thought was worth commenting on - the part where Jill is saved from the Shotgun room trap by Barry is something that'll happen to most people that wander in there since they probably will on their first run. That being said, from what I remember once you see Barry anywhere else in the mansion, he'll no longer arrive to save you and you'll need to get the fake Shotgun.
@jenovaloz3108
@jenovaloz3108 7 жыл бұрын
Been waiting on someone to cover the Resident Evil series! I'm hype!
@JediBusouSonic
@JediBusouSonic 7 жыл бұрын
Really good analysis, I love how much you dug into its design, and why it was really well done.
@DavidxxCrescentXX
@DavidxxCrescentXX 7 жыл бұрын
Nothing beats going to the gamingbrit's channel to start a marathon of his videos only to find out he made a new one 4 days ago.
@alessandrogomez9702
@alessandrogomez9702 4 жыл бұрын
drink everytime he says "key" great video btw.
@andrewmueller7571
@andrewmueller7571 7 жыл бұрын
Still excited and waiting on episode 2
@co81385
@co81385 4 жыл бұрын
Excellent video! I do agree with you that the overall structure of the original Resident Evil does still hold up very, very well! Watching your video made me realize just how wide-open the first trip to the mansion is compared to the rest of the game. I don't think anything will ever match the feeling that I got when I first played the game, and was experiencing how wide open of an area the mansion is, and how cryptic so many of its areas and secrets are.
@DrearierSpider1
@DrearierSpider1 7 жыл бұрын
I miss the days where survival horror meant disempowering players, resource scarcity and letting players get lost. Compare it to the "gameplay" loop of modern dogshit like Outlast and it's just depressing where the genre's gone.
@Wintd1
@Wintd1 7 жыл бұрын
At least RE7 mostly returned to that formula, even though it still felt like they had to make some compromises in a few areas.
@matman000000
@matman000000 7 жыл бұрын
People say taking away all weapons makes the games scarier, but I think that's bullshit. It simplifies the gameplay situations to 2 possibilities: run or hide. The only thing you ever need to think about is whether to stay still to get out, which makes the gameplay repetitive and predictable. Horror games with combat, on the other hand, put you under constant stress by giving you important decisions every minute. Do I kill this monster, or save ammo for later? Is a grenade more valuable than a medkit? Should I return to a safe room, or push forward hoping to find a new one soon? Do I risk running through a group of enemies that might easily overwhelm me? Do I pick up a stronger weapon with less ammo? Each of those dozens and hundreds of decisions can be lethal, which keeps you on your toes and helps the immersion. You can actually ask yourself "what would I do?", unlike in modern horror games where protagonists can't even pick up a stick to swing around. When you see an imposing enemy, you know you can kill or at least affect him, and the possibility of success makes the failure all the more terrifying, because you know that it's gonna be your fault, not an unavoidable scripted moment.
@MariusBolldude
@MariusBolldude 7 жыл бұрын
Mattchester 100% agree ! I was never interested in those run and hide horrorgames because of what you said...a fight and the choice if you should fight is much more stressfull than just turn around anf run and a jumpscare here and there plus ive seen some games, i think outlast was one of them, where a jumpscare appears...but you couldnt play actively, it was just a passive sequence ! Ok you are maybe frightend for a shorttime but you quickly realize that your action isnt required and you can lean back and rest for a while instead of fighting and have to struggle :/
@White927
@White927 3 жыл бұрын
RE 4 ruined everything, RE 5-6, uuuuuuuuuuuuuuuuuuuuuuuuh.........................
@White927
@White927 3 ай бұрын
RE 4 still ruined everything, me 3 years later.
@jeromyperez5532
@jeromyperez5532 7 жыл бұрын
I've been following since the first Metroid videos. My, how far we've come.
@TheGoddamnJefe
@TheGoddamnJefe 6 жыл бұрын
Superb spot on analysis! I too for the first time in YEARS gave this game a go and can honestly say that you made a video expressing how I felt after I beat it.
@randomthoughtJB
@randomthoughtJB 7 жыл бұрын
Great video. Can't wait for the rest of the series.
@alecross5255
@alecross5255 6 жыл бұрын
Just finished Resident Evil 7 and was feeling nostalgic for the original games. This was just what I needed. I love this series!
@ItalianoMobzter7
@ItalianoMobzter7 7 жыл бұрын
Great video as always, and I'm really looking forward to this series. Are you also going to do videos on REmake, Zero, and Code Veronica?
@Monstert_
@Monstert_ 2 жыл бұрын
5 years later we got zerooooo's
@JayVeecious
@JayVeecious 6 жыл бұрын
Also worth mentioning: You can actually skip the first Yawn Boss Fight, you can go grab the medal and get the heck outta there, that is one option and applies to the decision factor you were mentioning, unless you want to trigger some cutscenes then you just fight it and kill it.
@Lavender_Web
@Lavender_Web 7 жыл бұрын
This video is so interesting. I am still a huge fan of the classic Resi games. And in 2017 I am still so fascinated by the workings of the design and gameplay. Thanks for this vid! :)
@chrisgonzalez3388
@chrisgonzalez3388 6 жыл бұрын
Man where has this channel been all my life!?
@GayAstray
@GayAstray 6 жыл бұрын
Such a great video series! I love your appreciation for the location of the original game and how they look. It's very nostalgiac!
@TheThirdDaySH
@TheThirdDaySH 7 жыл бұрын
This was fantastic. Can't wait for eposode 2.
@pedro15305
@pedro15305 9 ай бұрын
I'm late to RE4's Road to the Rocket Launcher... welp, time to rewatch the whole series again! Love the videos!
@DrummerDucky
@DrummerDucky 7 жыл бұрын
The direction for this game was downright amazing, and yet they somehow managed to improve (arguably) upon every aspect in the sequel. Props to the whole development team for this masterpiece of entertainment.
@mickwrinkles2318
@mickwrinkles2318 7 жыл бұрын
That's a really good start. I'll be sure to follow the whole series.
@chamchamtrigger
@chamchamtrigger 7 жыл бұрын
That director's cut music with the legendary acting makes me love this game to death.
@Mikleisn
@Mikleisn 7 жыл бұрын
Holy shit , the quality and effort are really something outstanding.
@BlackWingedSeraphX
@BlackWingedSeraphX 7 жыл бұрын
Can't wait for RE2, 3, and 4 reviews! ^^ Well really, all of them.
@Sullenify
@Sullenify 7 жыл бұрын
I really wish this kind of game design could make a comeback someday. I dunno, I've just never felt anything more satisfying then beating an old school survival horror game as fast as possible while taking little to no damage on the highest difficulty, unlocking all kinds of awesome costumes and unlockables as a result. It just really makes you feel like you've truly overcome and mastered the game while rewarding you for doing so in a way I've yet to see replicated.
@cloudcarrara2771
@cloudcarrara2771 7 жыл бұрын
Really impressive work! Looking forward to the rest :)
@NeptuneNoire
@NeptuneNoire 3 жыл бұрын
I love how the game disses Chris. "It's no use, Chris can't handle chemicals."
@Smily613
@Smily613 7 жыл бұрын
I always feel bad about consuming your videos as podcasts while at work. I feel like I have to watch twice to get the jest most of the time lol.
@mr.nickname9172
@mr.nickname9172 5 жыл бұрын
Aight, I know I’m late. But I’m feeling the same way right now lol!
@barnablaze4052
@barnablaze4052 7 жыл бұрын
Excellent analysis! Looking forward to the rest! One thing I would argue with is that ammunition isn't scarce once you know where every ammo is located. During your first playthrough it certainly evokes that feeling.
@Siehste-VideogameEssays
@Siehste-VideogameEssays 7 жыл бұрын
Aww, that's going to be a lovely series, I feel it.
@Dreamsarefragile
@Dreamsarefragile 6 жыл бұрын
Any chance you could look into the music a bit more like "Still Dawn" who were the band and what happened​ to them?
@freakface1234
@freakface1234 7 жыл бұрын
Who else here grew up playing resident evil? The first zombie you encounter in the original Resident Evil scared the shit out of my friends and I when we were younger. Good times man.
@colbytribble2465
@colbytribble2465 7 жыл бұрын
Hell yes! I love the resident evil series and this in depth look into the series level design is the perfect cure for my boredom!
@Goblin_Hands
@Goblin_Hands 7 жыл бұрын
0:43 I love some of those Director's Cut's tracks, like Save Room, Tyrant, and Forest is Dead. Good shit.
@SetnaroX
@SetnaroX 7 жыл бұрын
This is really cool. Prior to this year, I never played any of the RE games. After a few of my friends wouldn't stop begging, I decided to play the series, and I made it a challenge to play all the main games plus a few of the spin offs in release order, and so far I've been enjoying them, for the most part anyway. Just recently completed RE5, which definitely felt like a let down compared to the previous games, and now I've started with Revelations. It's going to be great watching this video series, because I'll get to see your fantastic analysis and will be interesting to see if my perspective of the games matches yours. Definitely looking forward to this.
@chocobro7
@chocobro7 6 жыл бұрын
Excellent graphs, loved the video
@AK325iZoro
@AK325iZoro 5 жыл бұрын
Love this series. Can't wait for the re 1 remake next 😁😁😁😁😁
@hakurei_shrine98
@hakurei_shrine98 7 жыл бұрын
Most excellent! Love your videos dude, all of em. Even to games I don't even like, they're entertaining.
@zepol1000
@zepol1000 7 жыл бұрын
Is this a Mark Brown of Game Makers Toolkit reference?
@GMTK
@GMTK 7 жыл бұрын
Zepol No
@zepol1000
@zepol1000 7 жыл бұрын
It might've been too vague, but I was trying to make a "jojo reference" joke layered as a Mark Brown does graphs joke.
@Cunt143
@Cunt143 7 жыл бұрын
the man who responded to you is Mark Brown if you didn't realize.
@liamslaney4921
@liamslaney4921 7 жыл бұрын
plus once you know the game , you know what to carry and when to drop , but first time you will be back and forth to that item box
@RarefoilB
@RarefoilB 7 жыл бұрын
16:36 - 16:51 Am I the only person whom that's NEVER happened to? I've activated the trap, without the broken Shotgun, as Jill, examined the locked door constantly, even let the trap kill me, and Barry has never come to my rescue. Did I not do the right sequence of events with Barry beforehand, or does that only happen on the Easy (Training) difficultly setting, 'cause I've only played on Normal (Standard) and Hard (Advanced) difficulty.
@ConnorGrail
@ConnorGrail 7 жыл бұрын
This video was great, my eyes will be supremely peeled for the rest of the Rocket Launcher episodes. Now excuse me while I start making my way through all of your past content
@kevinmorris3228
@kevinmorris3228 7 жыл бұрын
so excited for the rest of these!
@last_gasp2152
@last_gasp2152 7 жыл бұрын
Really enjoying your videos!
@MrNashfury
@MrNashfury 5 жыл бұрын
That was too close. You were almost a TheGamingBritShow sandwich.
@darthkahn45
@darthkahn45 7 жыл бұрын
The Jill Sandwich method for getting the shotgun is conditional. Depending on the initial route you take and which cutscene you trigger first you may have to end up getting the broken shotgun after all.
@justanotherdood753
@justanotherdood753 7 жыл бұрын
... on the subject of RE... have we heard ANYTHING about the RE 2 remake dood?
@tonyinfinite5174
@tonyinfinite5174 7 жыл бұрын
hopefully Capcom will unveil it at E3
@zayaannashrid1374
@zayaannashrid1374 7 жыл бұрын
Don't worry, it's confirmed that the real ending is going to be DLC. Claire will be DLC as well, and so will her Grenade Launcher
@drachenzx
@drachenzx 7 жыл бұрын
Great video can't wait for Ep.2
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