Respawn Punisher is Mathematically Very Hard to Pull Off [chart outdated, see pinned comment]

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Squid School

Squid School

Күн бұрын

Turns out the numbers used for this chart were out of date, but it only made differences measured in tenths or even hundredths of seconds and very few cells changed color. Link to updated chart here: / 1737548431290179952
Go to sendou.ink/builds to learn what gear strong players are running on your weapon
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#splatoon3 #gear #respawn

Пікірлер: 219
@SquidSchool
@SquidSchool 9 ай бұрын
It's been brought to my attention that the numbers were, in fact, out of date. I recalculated everything and the new chart is available here: twitter.com/squidschool_spl/status/1737548431290179952 The differences were never more than one second and were sometimes only measurable in hundredths of seconds, and very few cells changed color, so I'm probably just going to keep the video live. It doesn't change any of the conclusions I make in the video except the actual numbers shown onscreen
@EclipseAtDusk
@EclipseAtDusk 9 ай бұрын
It’s worth noting a double-respawn punisher situation has a respawn time of Over 10 Seconds
@Cuttlefishyt
@Cuttlefishyt 9 ай бұрын
What about a quad?
@ZetaArcticana4006
@ZetaArcticana4006 9 ай бұрын
@@Cuttlefishytthat’s not possible. The double is the one getting splatted and the one splatting. It’s not a team thing.
@ElGing
@ElGing 9 ай бұрын
Eliter vs eliter 😂
@silverstar3844
@silverstar3844 9 ай бұрын
Honestly it’s feasible for a Krak On roller, shark the back lines who are running it. It’s a counter pick for a situation that doesn’t even happen. But at that point, you can’t even get ninja squid…
@CeleryX5
@CeleryX5 9 ай бұрын
It really stings when that happens to you.
@barnyardman6457
@barnyardman6457 9 ай бұрын
As someone who has Hydra as their #2 weapon, I don't want to see ANYONE calling for an RP buff. e-liter does not need more power.
@Rubellite-jq2kg
@Rubellite-jq2kg 9 ай бұрын
We don't need an RP buff cus that shits insane, but we should at least nerf cooler special saver to avoid spam (like with wail or splashdown)
@-bemyvalentine-
@-bemyvalentine- 9 ай бұрын
No yeah, as a Liter player I would actually prefer if RP just didn't exist. It's a really boring ability and I only use it because it's useful.
@xidyl200
@xidyl200 9 ай бұрын
I've seen a few golden aerosprays in splatfest who ran respawn punisher and never went anywhere close to the frontlines, only spamming booyah bombs and hoping to get kills from there. It's one of the saddest things I've ever seen.
@lycandula
@lycandula 9 ай бұрын
I've encountered a Flingza roller doing the same with Tenta Missiles. They died so often that I don't think I saw many if any missile fire.
@SalamanderLights
@SalamanderLights 8 ай бұрын
Splatfest only? It's a surprisingly common combination when I play turf war. It's often a player who has lag armor and is difficult to splat while they're walking in a straight line with no evasive maneuvers.
@ShortSweetcakeYT
@ShortSweetcakeYT 9 ай бұрын
I used Respawn Punisher recently as a way to make me think of trying to not get splatted, since getting splatted with Respawn Punisher is more punishing than when splatting others with it. Only then have I realized that: 1. It's a pain as any frontline weapon. 2. It wasn't as effective of a tactic as I thought it was. 3. I never really felt the impact of Respawn Punisher in the matches (in terms of how it affects the enemy team).
@PopcornBunni
@PopcornBunni 9 ай бұрын
You don't notice the effects of it because you don't really give any mind to the time you aren't engaging with an enemy. You personally feel it more when you get affected by it, but an extra second off the /enemy's/ respawn isn't going to be the make-or-break factor in taking an objective.
@ricketynotch2-wd3ir
@ricketynotch2-wd3ir 9 ай бұрын
I hate respawn punisher, it literally just makes both the user and the victims play less
@ApolloHoaxTheory
@ApolloHoaxTheory 9 ай бұрын
A lot of players in solo queue like to run Respawn Punisher on weapons they shouldn't and most of the time it works against them. I've played a bunch of Zones matches against Bloblobber players running this thing for whatever reason and as soon as I notice that I begin focusing on them, and it usually wins me the game as the opposing team loses a lot of paint output with their Blob constantly dying while having so much downtime and never getting their special.
@ajmoment8091
@ajmoment8091 9 ай бұрын
honestly you're lucky it's stuff like blob. The players I get with RP tend to be something like tetras (or now enperries) or VRoller.
@isaaclewis8572
@isaaclewis8572 9 ай бұрын
you can always check the map to see the main abilities of everyone in the game
@Rubellite-jq2kg
@Rubellite-jq2kg 9 ай бұрын
@@ajmoment8091 fr, the moment you see a tetra roll up with RP you know your entire team is fucked
@MowseChao
@MowseChao 9 ай бұрын
For those who like Respawn Punisher, but it's not working for them, consider Haunt! It doesn't have the respawn penalty for you, and allows you to Respawn Punish the last player to Splat you if you manage to splat them back.
@numberjuaanctr420
@numberjuaanctr420 9 ай бұрын
This has been changed in a recent update haunt no longer has a respawn punisher effect of any kind.
@blue-flare7060
@blue-flare7060 9 ай бұрын
Honestly I like haunt more then respawn punisher cause it feels fair and it feels more rewarding then just sending someone to the corner.
@remix7345
@remix7345 9 ай бұрын
@@numberjuaanctr420 check your sources you are dead wrong my friend.
@WizardCraft-ox4pe
@WizardCraft-ox4pe 9 ай бұрын
​@@numberjuaanctr420Not only is this not true but also I think you may have gotten confused on what you're referring to in the patchnotes. Haunt doesnt apply the respawn punisher effect (and by extension, respawn punisher itself) if the person you splatted was under the effects of Tacticooler and it takes away the other benefits of a Haunt since you splatted them.
@numberjuaanctr420
@numberjuaanctr420 9 ай бұрын
@@WizardCraft-ox4pe I tested with and without tacticooler, haunt no longer has RP effects of any sort.
@EclipseKirby
@EclipseKirby 9 ай бұрын
For frontline weapons, it's also worth nothing that RP competes with Haunt. Haunt has all the upsides of RP and none of the downsides, but it has a limited activation condition - you have to Splat the enemy that splatted you (and you get wall hacks on them). As frontline weapons tend to go down often enough to make RP unreliable, they should consider using Haunt instead if they really want the RP effect. Of course, Haunt is unreliable in its own way, so you still want to consider if either is worth
@andrewenderfrost8161
@andrewenderfrost8161 9 ай бұрын
But if your team is doing poorly you are more likely to get X-ray out of it even if you don’t get the RP and if you’re doing well you don’t need the gear advantage anyway so the unreliableness is mitigated. In a negative skill gap you get X-ray In an equal skill game you get rp which gives you an edge In a positive skill gap you get nothing but you win anyway so you get benefits in any situation
@Naito9874
@Naito9874 9 ай бұрын
​@@andrewenderfrost8161 It's the LDE situation, just very toned down
@numberjuaanctr420
@numberjuaanctr420 9 ай бұрын
Haunt no longer has RP effects of any kind as of the recent patch, they shadow nerfed haunt.
@Renulph
@Renulph 9 ай бұрын
@@numberjuaanctr420 How come there's no patch notes on this or on the Inkipedia? Source?
@rouge-ish324
@rouge-ish324 9 ай бұрын
​@@numberjuaanctr420Wow... Now it won't be as useful cause it'll compete with Thermal Ink
@heyitsopti
@heyitsopti 9 ай бұрын
for anyone wondering what the actual values of a RP user splatting another RP user the person respawns in 10.4 seconds and loses 87.5% of their special
@LumeanTV
@LumeanTV 9 ай бұрын
This video is probably going to be pretty helpful for people. I'm at least 70% certain of either two things if it's on a non-backlining type of weapon that I run into with RP. Either, 1. the person wearing it doesn't understand or know about what Respawn punisher actually does and hasn't adjusted their gear because they don't care about it and they just like the item they're wearing, like the Pearl hoodie. [I used to be like. Ran a lot of gear I didn't know helped And hurt me as a player.] Or, 2. The person wearing it is _extremely_ confident [maybe overly confident] in their abilities as a player. The first one probably isn't very common in competitive, but I've met some pretty scary frontline players with it on who only died once or twice in an entire game. It'd be cool to be able to play as well as them one day.
@TommySkywalker11
@TommySkywalker11 9 ай бұрын
I like how RP is in practice a charger/splatling exclusive ability that enhances the sniper playstyle while being so detrimental to anything else, it would really suck if it was more usable by other weapons
@durdleduc8520
@durdleduc8520 9 ай бұрын
i've used RP occasionally on Hydra, normally for really lockout heavy SZ maps, but i've been backing away from it just because of how much it sucks when i'm the one that's locked out.
@critttler
@critttler 9 ай бұрын
Will add that since the change where RP's interaction with tacticooler was very nerfed, RP is pretty rough to play into tacticooler teams. This is both in that ur less likely to get a pick that procs RP substantially and in that even as a backliner positioned conservatively, tacticooler'd players can dive you easier and with less risk. This being a meta where almost every team is running soda lmao
@critttler
@critttler 9 ай бұрын
Will also add, since cooler also lessens ur own penalties, playing a cooler weapon with RP in solo queue is very funny (if very much not optimal)
@PickPig
@PickPig 9 ай бұрын
6:47 well i mean it is a consideration, just in the opposite way - cooler is now a hard counter to RP so you'd need to take that into consideration too if you want to at least break even with RP uptime
@dusksoldier
@dusksoldier 9 ай бұрын
also, now that teams are commonly running tacticooler. You can grab a cooler drink before diving in for kills, and even if you get splatted you still get the instant respawn.
@ryane5281
@ryane5281 9 ай бұрын
I don’t remember why exactly, but I think tetras used to run respawn punisher some time in Splatoon 2. One case of respawn punisher usage I do understand though, is respawn punisher splash. The idea is that by spamming crabs, splash can sort of function as a pseudo-anchor and maintain a very low death count. I haven’t seen this at top level since crab meta, but I figured it was worth bringing up.
@InfinitelyMasked
@InfinitelyMasked 9 ай бұрын
Tetras would also run Haunt, which specifically inflicts Thermal Ink and Respawn Punisher on the last enemy that splatted them (unless they were splatted by another teammate before they got to them) It has a more specific condition, but the Tetra doesnt get penalized for it and is more likely to run into the same player that splatted them anyway.
@rundomrun
@rundomrun 9 ай бұрын
FINALLY I'm so tired of rollers RPing me maybe they'll stop now
@lottiye
@lottiye 9 ай бұрын
respawn punisher should probably be reworked or removed altogether. it’s effect just ultimately means that people play less
@sundae4033
@sundae4033 9 ай бұрын
You ever just forget to change your gear when you’re playing casually and now you’re using respawn punisher on v-shot?
@randomatorPHD
@randomatorPHD 9 ай бұрын
On the topic of Tacticooler: one build i tried and had a blast with was running Spawn Punisher on dapple dualies. Now that the Spawn Punisher downside is overwritten by cooler’s buffs, you can frontline spawn punish with impunity as long as you have the buff active. I had a lot of success on flanking and sharking with SP, and tac’s buffs let you go ham without the huge penalty if you get taken out in a melee.
@alexwheeler1468
@alexwheeler1468 9 ай бұрын
I do something similar with dynamo, acting as a back line with RP and when cooler activates I give myself the freedom to go to mid and frontline and if I can win the 1:1s it’s pretty disruptive to the other team who have to build their specials up. If I get splatted it’s no big deal
@jaredparks4713
@jaredparks4713 9 ай бұрын
Frankly, more important than the numbers is just the fact that RP is an ability that makes you and your opponents play the game less, and that's just not fun for anyone involved.
@frommedenn
@frommedenn 9 ай бұрын
i feel like this sentiment of "other gear doesn't rely on the players performance to be worth it" can also be applied to opening gambit, since it requires you to basically splat someone every 15-30 seconds to keep an entire main gear slot that could be used for comeback or lde which are most often better on weapons that would want to be aggressive in the first place.
@CeleryX5
@CeleryX5 9 ай бұрын
Good comparison, but at least Opening Gambit works with both splats and assists, and doesn't punish you for using it, so it has a bit more utility.
@alyssa_vatalth
@alyssa_vatalth 9 ай бұрын
It's so sad that it's on so many pretty gear pieces
@90damagebrella-gg6rf
@90damagebrella-gg6rf 9 ай бұрын
facts though
@airlock7367
@airlock7367 9 ай бұрын
Respawn Punisher always reminded me of things in other games that get criticized as being just "win more" which is to say: if you're at the game state where you'd actually get any benefit from it, you're already about to win, so it's not actually making any impact on whether you win or lose
@SansioKongCountry
@SansioKongCountry 9 ай бұрын
Sure RP sucks and allat but playing open with a friend wearing RP running fucking vUndercover and every single time he gets a kill he says "GET RESPAWN PUNISHED YOU IDIOT" is hilarious
@CynningSeline
@CynningSeline 9 ай бұрын
Sadly, this doesnt stop me from doing it for the funny. In all fairness, like everyone says, run Haunt! If you see me in soloq (SelineAAH!), hi! Im running RP with undercover/any weapon I'm playing because I'm deranged! That AND i kind of spent chunks to put it on my favorite piece of clothing (Forge Inkling Parka). Does this mean that if I do anything serious, will I use RP? Luckily, no. But remember kids Respawn Punisher for the funny.
@_Tekz
@_Tekz 9 ай бұрын
remember, it costs 10 gear abilities for like a couple extra seconds of respawn for the enemy team at best
@galactica1981
@galactica1981 9 ай бұрын
Today I earned the maximum amount of cash possible in Splatoon: $9,999,999. I have won the game! (No badge, though)
@squiddler7731
@squiddler7731 9 ай бұрын
Whenever I see someone running reaspawn punisher online in like turf war or whatever, I think one of two things. Either it's on something funky like a sploosh or luna blaster and I go "why would you do this, what's wrong with you?" Or it's on an E-liter and I go _"Why would you do this, who hurt you?"_
@shrym9621
@shrym9621 9 ай бұрын
For some reason i see constant aerosprays running RP... Its more of a badge of annoyance than an ability
@greyrifterrellik5837
@greyrifterrellik5837 5 ай бұрын
I'm curious if you've ever thought of doing something like this for other, similarly weird abilities, such as Haunt or Thermal Ink.
@a_guy_in_orange7230
@a_guy_in_orange7230 9 ай бұрын
The viable use case of Respawn Punisher is when you wish to remove fun from the game. It's like playing BW in MTG, you have less fun, the enemy has less fun, and we all go home crying
@hallaloth3112
@hallaloth3112 9 ай бұрын
Didn't realize that it was faster to fall off the map than it was to be splatted. Time to put Ninja Squid on all my RP gear, I'll never be a charger main anyway.
@alexwheeler1468
@alexwheeler1468 9 ай бұрын
I’m surprised you left out the situation if you yourself have tacticooler as your special, or even double tacticooler as a team comp. Having consistent cooler buffs can cancel out the negative effects when you get splatted while acting as a strong power down on your opponents, drastically pushing the math in your favor
@thesaltyeevee1459
@thesaltyeevee1459 9 ай бұрын
Honestly I’m glad it’s bad and I think it should stay bad. The effect at the end of the day causes people to wait longer, yeah you can make decisions while respawning but honestly more downtime just makes the game feel a lot less fun, it’s also only good on one type of weapon so if it was really good it would be unfair to short ranged options.
@remix7345
@remix7345 9 ай бұрын
ah, but you are forgetting about ooga booga c rank rainmaker clash blaster squid-blender cheese
@rubberchickensfoot8912
@rubberchickensfoot8912 9 ай бұрын
You actually respawn in 7.5 seconds normally Someone splatted by an rp user respawns in 8.25 seconds (it just adds 0.75 seconds flat) If you have rp and get splatted, you respawn in 8.633 seconds (it adds 1.133 seconds) I think its worth noting that the additional loss in special gauge or respawn time is a flat change, so it applies regardless of if you have cooler or have stacked some special saver. It does reduce the effect of normal qr stacking though. I know the wiki says the thing about a 30% reduction in effectiveness of special saver, that isnt true, i dont know why its there
@hnglbanana
@hnglbanana 9 ай бұрын
so what i'm getting from this is that i should play respawn punisher gold aerospray
@Thatguy-tm8xh
@Thatguy-tm8xh 9 ай бұрын
PLEASE make this for drop roller
@FirestarroxSR
@FirestarroxSR 9 ай бұрын
I thought the first splash in the intro was a trizooka for a second
@Ramona122003
@Ramona122003 9 ай бұрын
I started running Respawn Punisher during the Spring Season because I got sick of Kraken, Missiles, Booyah Bomb, and Crab. So to me, it was to decrease Special usage since a lot of people either run a Special Saver or Special Charge increase. The longer respawn time was mostly a bonus for those running Quick Respawn. Because I play jet to long to mid-range, I don't die often. My average deaths was around 1-2 a game with several where I don't die. So I found Respawn Punisher to be a positive most of the time and at worst-case, neutral outside of a really bad game. During Splat-Fest, I do tend to experiment with other perks, like I'm considering Swim-Up, although I already have two minor perk in that and that is fine so far.
@GracieAna8
@GracieAna8 9 ай бұрын
Short story: don't use respawn punisher
@Lerker2000
@Lerker2000 9 ай бұрын
I keep seeing clash blaster players using respawn punisher in low ranks and I have to guess they just don't know about the fact that it punishes your respawns as well because the game doesn't really make it super obvious that's how it works.
@amberzephyr
@amberzephyr 9 ай бұрын
in the case of the second case where the person can get 2-3 splats per death due to their skill and/or weapon wouldn't that be good for breaking team formations and holding an advantage? you're looking at overall time gained but in the case of "burst splats" i think it helps secure the advantage even more because you have more time to get into a further position, they have less retake potential as a team due to the special loss, or the stagger in formation lasts for longer (which lets you either get more time to get into advantage or continue the stagger more easily) and maybe it just works for some people, a 2/1 KDR ratio is not uncommon, and there's no risk to trying it out and seeing if it works; i run RP on two of my Z+F and squeezer builds and my KDR hasn't really changed due to the nature of those weapons, so it's just an option i can choose edit: oh and doesn't it apply to specials too? so since squeezer has zooka the kit works well with it too second edit: tldr i think the burst splats making team advantage easier is the true worth of RP other than the overall time gained, because it could make the difference between idk random example but controlling and holding bridge on like eeltail vs losing it third edit: and so if you look at it from a team perspective, you will be the only one affected by respawn punisher, but you can affect the entire enemy team so the extra disadvantage they get is less than the extra advantage you could potentially get (and this is mitigated by being a backliner that does RP too)
@Naito9874
@Naito9874 9 ай бұрын
I have seen bad respawn punisher uses in this game a lot, whereas in S2 it was almost exclusively on chargers Now the cooler weapons? Fine, it makes sense (until the enemy notices and focuses the cooler user therefore denying cooler to their team even easier) But on many weapons like clash blaster, and the new worst contender I've seen yesterday: silver spray (yk, the one with slider.), yeah nah that ain't it chief (this was in open against either 2 duos, a trio, or a full team btw)
@imdumb8826
@imdumb8826 9 ай бұрын
This was a helpful video, I never knew that dying with respawn punisher affects you more than the opponent you splatted.
@paperquagsire3431
@paperquagsire3431 9 ай бұрын
Thank you for this in depth video, the spreadsheet was really helpful! I'm a backline main and I've always hated respawn punisher for a ton of the reasons mentioned here. It's just not a fun ability to play with or against, I genuinely hope it's removed next game for something actually enjoyable.
@SilverRyuu
@SilverRyuu 9 ай бұрын
I'm a backline player too (not comp) but I've always thought that RP was a necessary evil due to slower weapons not being able to keep up with the pace of the game as play becomes faster. End game Splatoon 1 for example
@Angel..L
@Angel..L 9 ай бұрын
This is why sometimes as a charger user I don’t bother with RP at all. I know there are some games where I’ll go 15-1 and other games where I’ll whiff the simple ones. Or games where we knock out so fast . Combine that with cooler which almost every team will run the benefits are even lower. Sometimes I feel like playing aggressively & want to have fun with Splatterscope/Eliter in which case I’ll run opening gambit .If you’re feeling good about your aim on your good days try it it’s like respawn punisher but it doesn’t punish the user. Super fun to use .
@silhouettoofaman2935
@silhouettoofaman2935 9 ай бұрын
It's great if you're looking for a personal challenge, but a MAJOR pain in the 🐬 for everyone else. An E-Liter running RP is the most evil thing in the history of Splatoon.
@Sanseru2702
@Sanseru2702 9 ай бұрын
That's why I hated the challenge where you got random clothes and weapons. Too frequently I got Frontline weapons with RP, like a Luna blaster or **shudders** A F-ING NEO SPLOOSH
@RickyG93
@RickyG93 9 ай бұрын
I've seen a lot of Roller, Brush, Wiper, Sploosh, Dualie, and even Aerospray users run RP. So cringe. 🤦‍♂️
@Aego384
@Aego384 9 ай бұрын
One time I faced off against an extremely based Undercover Brella running Respawn Punisher
@TheLaXandro
@TheLaXandro 9 ай бұрын
You don't need a low number of deaths. You just need to say goodbye to your special and focus on neutral, which with some main-heavy weapons like Tetras is quite easy to do. The difference between your time to respawn and their time to respawn is negligible, the main effects of RP are special drain, many players are explicitly counting on having their special for a powerplay and denying them that slows down the game massively for them, while you can continue playing fast and loose with a weapon that couldn't care less about their weak/situational specials like Reefslider or Ink Vac, or a special that's too expensive to charge like Forge and S-Blast's Booyahs. Or, alternatively, they have inexpensive specials and high inking capacity, though candidates for that in 3 are sparse- in 2 you had Booz Mk2, for example. Those 5 seconds of lost uptime from playing even-ish are more than compensated by their lost uptime getting back their specials and the lost opportunities from that. RP trades also extend your team's push window, non-trades- even moreso. And it screws with Cooler zombies, though not to the extent it should. And if you play something very volatile that can get feed-y (like, again, Tetras), a main of Quick Respawn brings you back to par with normal respawn if you get splatted more than you splat. It's good insurance, an RP/QR shirt is a must have in your inventory. The weapon does not have to be oneshot, it just has to be a weapon that often engages in 1v1s. Something like .52 or Gloogas can get splats faster and more consistently than teammates can steal them, and something like Jet or Bamboozler can target opponents that are way out of your teammates' range.
@cultmecca
@cultmecca 8 ай бұрын
If you’re playing a frontline weapon take off respawn punisher. It’s a backliner ability, use haunt instead
@karelissomoved1505
@karelissomoved1505 9 ай бұрын
my favourite joke is when I see short ranged weapons with respawn punisher. Although respawn punisher is my most hated ability cause it provides no good for the match
@JakoBpyroTech
@JakoBpyroTech 9 ай бұрын
Respawn Punisher is disgusting, I have no idea why they brought it back, I'm glad I can more easily replace it on any gear I want to use that has it in S3.
@leothepuma4915
@leothepuma4915 9 ай бұрын
As a backline, it TRIGGERS me whenever I see anyone running respawn punisher! Unless it's rainmaker, I usually die less than 3 times.
@NautyLust
@NautyLust 9 ай бұрын
something to keep in mind is that splatting an opponent that you're tracking with haunt offers the same respawn debuffs as respawn punisher, so if you're diving in a lot trying to get kills you may as well just run that instead since it'll both help you to get enemies next time, offer some bit of extra punishment on enemies, and make your own deaths less punishing i dunno if haunt is necessarily like, GOOD, but if you're a frontliner you're better off with that than RP
@nmotschidontwannagivemyrea8932
@nmotschidontwannagivemyrea8932 9 ай бұрын
Even if Punisher isn't worth it on average, there could theoretically be cases where delaying a specific enemy respawn could be valuable. Of course, then you run into the opportunity cost of not getting the benefit that other gear would provide. How does it work if the Punisher user also has Quick Respawn and/or Special Saver and they get splatted? (Of course, that's even more opportunity cost at that point, but I'm curious if the downsides of Punisher could be negated somewhat, even if it wouldn't be worth doing so.)
@Julian-um2om
@Julian-um2om 9 ай бұрын
5:51 gem…
@mxttspl
@mxttspl 9 ай бұрын
This is the only ability in the game I would 100% be cool with them flat out removing It should have stayed in Splatoon 2
@alexouu...9624
@alexouu...9624 9 ай бұрын
One thing that also puts RP in an unfavorable spot is the fact that it takes a main from your shirt, where you could put Ninja Squid or Haunt which are, usually, way more impactful and less harmful to you. For vanilla Splat Roller for example, the best playstyle is to shark for kills and if you're in a pinch, you try to jump to a teammate or back to spawn with a lot of Quick Super Jump. So, sometimes you'll end up not dying that much and getting a lot of kills. You may think that RP is good then, but it actually makes it impossible to run Ninja Squid which is nearly essential for the weapon
@vectory674
@vectory674 9 ай бұрын
Enjoy the time Nintendo doesn't nuke Tacticooler because once it's not "meta" anymore, Respawn Punisher will be more valuable and I honestly don't want this to happen. I don't want a buff either it's just playing the game less especially when you get locked down
@Terotrous
@Terotrous 9 ай бұрын
I feel like it's sort of inherently obvious that any ability that has a significant downside will struggle to be viable, simply because most of the other candidates for that slot don't have any downsides. The cost of picking Respawn Punisher is not only that it makes you take longer to respawn, it's that it also uses up a precious gear slot that could go to one of any number of other great abilities that you desperately want.
@steeveedragoon
@steeveedragoon 9 ай бұрын
You can tell that I'm tired because I read "Mathematically" as "Mathmech". Insert Joshua Schmidt joke here and mention that circular is banned.
@Sqwivig
@Sqwivig 9 ай бұрын
I always found respawn punisher to be pretty much useless. Just use haunt, comeback or opening gambit instead.
@zeatehkcasualaccount
@zeatehkcasualaccount 9 ай бұрын
i really dislike playing with respawn punisher unless i think it will be incredibly funny for the other team to see
@barnyardman6457
@barnyardman6457 9 ай бұрын
It never is funny...
@zeatehkcasualaccount
@zeatehkcasualaccount 9 ай бұрын
@@barnyardman6457i find respawn punisher luna blaster to be incredibly funny, personally
@unphoque6833
@unphoque6833 9 ай бұрын
Running RP is something you should distinguish between comp and soloq play. In comp, there is absolutely no usage of RP since the meta revolves around Tacticooler, completely negating the upside of it, and the few weapons who can use it have not really good competitive usage right now due to the zooka spam. While in soloq, there is way less Tacticooler, and chargers are especially good when there is no call between the opponents. Also, the information about the respawn time is a bit inaccurate. The important info isn't really about how much time you take to respawn, but more how much time you actually gain and in which situation. You covered this for a neutral situation, but RP effect shines when a team is pushing. Killing someone when pushing gives you even more benefit since they won't be able to defend, and the higher special gauge loss gains some time again as they will take longer to recharge it. In defense, killing with RP help breaking the loop of opponents dying and jumping back to their mates as well. But the downside is even stronger in defense too, especially if you're stuck in your spawn as a backline, where you have pretty much no impact at all. Good video, it'll help a lot of people understand that RP is not viable on most weapons, always a pain to see a mate wearing it without actually benefiting it.
@OneCoolCatKC
@OneCoolCatKC 9 ай бұрын
Everyone is running respawn punisher… I saw a Sploosh running one recently…and they got splatted the most.
@undefinederror40404
@undefinederror40404 9 ай бұрын
One of the most annoying turf war matches I've had was against someone who was a really good sniper, and I got the suspicion that they were running this because it felt like it took so darn long to respawn. It was sooooo annoying ._.) I mean they used it right, fair enough, but.. it was just such a pain 😅
@buffkirbo598
@buffkirbo598 9 ай бұрын
9:57 (I know this isn’t what you mean and that rp is super specific but) I mean I’m in A rank and the amout of dualies, aerosprays, splatershots, rollers, splooshes and other front lines seems pretty staggering and with the sheer quantity and bad KDs I may have to side with them
@StinklesAFI
@StinklesAFI 9 ай бұрын
Respawn Punisher might be mid but its kind of tilting when you get picked by the Eliter and you lose all the special you l've been trying to farm.
@Saltience
@Saltience 6 ай бұрын
I get a chuckle out of dying to someone who shouldnt have respawn punisher on all the time. Yes Mr. Splattershot, I'm sure that respawn punisher will hurt me the backliner more than you the frontliner.
@FireSonicYT
@FireSonicYT 9 ай бұрын
i feel like some people use it just for trolling, especially during splatfests. i know i've seen a few players with it during splatfests.
@RellekEarth
@RellekEarth 9 ай бұрын
I think you didn't factor into your calculations how much of a coward I am. So I don't get splatted often because I avoid any scenario that I don't have a massive advantage.
@sophiegrey9576
@sophiegrey9576 9 ай бұрын
Respawn Punisher is a horribly designed ability and I really hope it gets removed in Splatoon 4.
@smackmmk
@smackmmk 9 ай бұрын
It would be really funny, if a pro player just occasionally goes to play at lower ranks, with a really good weapon and a bunch of respawn punisher just to kill a bunch of noobs and keep them out of the game for like 10 seconds or more.
@magnuspetersonhorner1926
@magnuspetersonhorner1926 9 ай бұрын
I feel like you haven’t taken into account the immense value an added second of a 4v3 or a 4v2 is. That’s the real benefit of rp. Sure swim speed could save you more time overall but that extra second of a 4v3 can open up the game to get the enemy team staggered.
@lowtaxe
@lowtaxe 9 ай бұрын
I’ve noticed theres been an uptick in players running rp on weapons where their role is to quite literally feed and get trades (inkbrush, dapples, wiper, etc.) Every time i see that little blinking squid covered in ink on a dualie user, a piece of my soul dies. I beg this video will help them see the error in their ways. It should be considered a criminal offense
@ChunwunB
@ChunwunB 9 ай бұрын
Sorry but i will still be using RP with my e-liter otherwise i get zooka, booyah bomb and jet packed to death.
@seamuskills
@seamuskills 9 ай бұрын
I think respawn punisher is pretty poorly designed, and it just makes the game less fun for both parties...
@teh201d
@teh201d 9 ай бұрын
Gotta factor in the mind games. RP makes frontliners more likely to recklessly try to rush the Hydra.
@miimiiandco
@miimiiandco 5 ай бұрын
I think if RP only made the user lose more special and not increase respawn timers, it might feel better to go against.
@seekertosecrets7618
@seekertosecrets7618 7 ай бұрын
I hate this ability with all the fiber in my being. I have already started to run only 1 Quick Respawn on the main slot, but I really have gotten to a point where I may have to keep it on with every build I have now because of those got damn chargers! I rage quit my last match because that player kept taking me out and I would rather get a 10 minute penalty than to deal with that player again.
@SJrad
@SJrad 9 ай бұрын
Yes chargers and splatlings, respawn punisher is a bad ability and you are throwing for using it, please do your team a favor and use something else, im totally not saying this so i dont have to fight against respawn punisher
@mocatdow
@mocatdow 9 ай бұрын
Me watching this knowing I use respawn punisher on custom blaster :)
@shishanyu
@shishanyu 9 ай бұрын
I really hate when this account becomes the fun police. Like, the info is cool but the condescending tone is awful.
@ocarinatales1331
@ocarinatales1331 9 ай бұрын
I just hate people who use it in turf war (unless they've grinding for bits/levelinh up gear)
@londojellyfish
@londojellyfish 9 ай бұрын
hey it’s not related to the topic but what do the crowns over people’s heads mean? they just started appearing recently without an explanation
@Mikeinator_
@Mikeinator_ 9 ай бұрын
Anytime i see someone using Respawn Punisher, I automatically assume they're an asshole that doesn't want you playing the game.
@coastline_bow
@coastline_bow 9 ай бұрын
🤓
@Ratheartz
@Ratheartz 9 ай бұрын
I am constantly finding respawn punisher sploosh and splattershot
@nakki7742
@nakki7742 9 ай бұрын
yeah, i came across a respawn punisher sploosh a couple weeks ago. it was... interesting? i really was wondering if they got anything out of it lol
@SolarSpinner
@SolarSpinner 8 ай бұрын
You put a LOT of work into this and I don't want to undermine or undersell it but I feel like this ignores the value of these kills and deaths, for example a tetra with rp diving and trading with the enemy team pencil is much more valuable for the tetras team as the pencils team lost cooler wheras the tetras doesn't have a special so they're not effected
@Eroxisidk
@Eroxisidk 9 ай бұрын
I know respawn punisher and how it works i usually play it on tetra dualies because it plays around being hyper aggressive
@dannyiskandar_z6535
@dannyiskandar_z6535 9 ай бұрын
Yelling this video to the RP splooshes/clash blasters in my X battle queues
@rat-of-pain
@rat-of-pain 3 ай бұрын
respawn punisher feels very different to all other gear abilities. all other ones give you a boost, while this one hurts you and your oponent. on top of that, the way it hurts is really boring: you get to play the game less? you get your special less? idk to me even on an e-liter it feels unsportsmanlike to run
@reti5828
@reti5828 9 ай бұрын
This is why they should have never buffed Cooler to negate RP
@davidlyckman1441
@davidlyckman1441 9 ай бұрын
To all the E-liters out there running respawn punisher in turf war. You guys are lower than Tenta Missile enjoyers.
@mrmime5791
@mrmime5791 9 ай бұрын
Ok i hear what you are saying, but it is on lots of my favourite looking gear so im going to respectfully ignore this video 😎
@desmondruhling
@desmondruhling 9 ай бұрын
I used to use RP on dynamo and switching to QR was the best decision in my dynamo career
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