Water sheild should work off dots and aoe done to you.
@dio29535 ай бұрын
What is that armor
@Darkrampager6 ай бұрын
Spouting spirits was an azerite trait from BFA
@Proverb.6 ай бұрын
I still don't expect major changes to Enhance like they did for Ele, but I do expect them to change a lot of the 2pt talent nodes and maybe shift around a couple things in the coming weeks. As it stands, literally every spec in the game so far have had most of their 2pt nodes removed and Enhance is the last one.
@ds88676 ай бұрын
What happens when the target doesnt have a earth shield? it heals? or it only works when there are charges left? I let me earth shield drop regulary... so hope it doenst punish you
@ZucoWoW6 ай бұрын
@@ds8867 it only works if there are charges left on the target.
@ds88676 ай бұрын
@@ZucoWoW 😭
@ltfox406 ай бұрын
Make healing rain baseline. Dont force me to pick it up and waste a point for pvp reasons.
@attinger1176 ай бұрын
What is that effect that send a small golden ring outward from your character? That is visually bizarre
@ds88676 ай бұрын
prob a trinket, saw in his details breakdown
@ZucoWoW6 ай бұрын
It's the weapon enchant. It's called "Authority of Fire". It has a chance to proc and heal people nearby.
@attinger1176 ай бұрын
Resto shaman is looking great. I still wish the Farseer ancestors interacted with your kit in some way, but being able to spawn them with undulation now is incredible.
@spacegoatjunkie6 ай бұрын
Do they not? what kind of interaction were you looking for? the tooltip says when you cast a spell, they will cast a similar spell
@attinger1176 ай бұрын
@@spacegoatjunkie what I mean is, the spells cast by your ancestors don’t interact with ANY of your talents, they don’t interact with your mastery etc. they are literally the same as a proc trinket. They don’t even cast a copy of your spells, they cast only instant healing surge and chain heal depending on what you cast. They cast the chain heal for any aoe spell you cast including healing totem and surge for any single target spell. Ancestors are basically just throughput added to the kit in small windows.
@spacegoatjunkie6 ай бұрын
@@attinger117 Ahh, i gotcha. yea that kind of interaction would be cool.
@117haseo36 ай бұрын
Seems like there moving away from Chain Heal being what we primarily focus on to group heal which is fine I guess but I would have preferred talents that allowed you to choose what direction your spell priority was focused in.
@attinger1176 ай бұрын
You can still spec into powerful chain heals and I think that will still be the way to go in raids. But in M+ now I think you can run a non chain build and be optimal still.
@vanhavihtahousu6666 ай бұрын
Some of the talents are more pvp focused like water shield refresh and some of the talents are for pve. Thats why reactive warding doesnt make much sense in pve. Earth shield refresh still very good in both.
@genewilder6 ай бұрын
Ya for sure. Not sure why he can't see that some are meant to help out resto shammy in pvp. Not everything is pve only. Some people play pvp.
@DaltonSavage-f3u6 ай бұрын
MUAHAHAH NO MORE STORMKEEPER FOR ALL OF THOSE TWINK SHAMANS 😂
@nuthatch64626 ай бұрын
Wait... Stormkeeper is gone 😱
@TheRandomDude-qy1ev6 ай бұрын
As long as they buff the base damage or manage it well it'll be fine. One less button to press I'm ok with.
@sodawow16026 ай бұрын
They have announced the actual re work will come mid expansion. This is just a few updates wouldnt call it a rework
@ds88676 ай бұрын
@@sodawow1602 source?
@ZucoWoW6 ай бұрын
@@sodawow1602 They've said they will continue to iterate, but yes, this is the bulk of the rework they are doing. We'll prob see some more updates to Enhance since it didn't receive very many changes here, but they didn't say anything about another rework in the future.
@grimspur6 ай бұрын
Am I the only one that thinks it would be super cool if healing rain was actually rain. Like think Starfall for druid except rain. Not healing puddle healing rain.... It would be super cool if it functioned like starfall.
@grimspur6 ай бұрын
And make healing tide totem and cloud burst totem function as a healing rain modification. Like cloud burst totem causes a thunderhead cloud to accumulate with thunder and lightning striking enemies until the storm dissipates. Healing tide totem causes healing rain to downpour increasing healing of the storm but adds a cooldown to healing rain and the rain has a shorter duration because heavy rain never lasts as long a a drizzle. I donno man they just have no creative minds at work at all on this team. I just thought of that in the past 5 mins lol.