Retargeting made easy in Unreal I The Ultimate Retargeting Guide

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Rokoko

Rokoko

Күн бұрын

Пікірлер: 59
@ChrisChris011
@ChrisChris011 Жыл бұрын
But how can I retarget the face? I don't see any tutorials on that....just live stream
@RokokoMotion
@RokokoMotion Жыл бұрын
Hey Chris, we are working on producing more tutorials and adding your feedback as to what we could possibly focus on in the future :)
@westonfordham5220
@westonfordham5220 Жыл бұрын
Have you figured this out yet? Need help with this as well
@the_artrobot
@the_artrobot Жыл бұрын
Many of us dream of being able to do everything in Unreal. One DCC to rule them all ...at least to reduce dependencies. It would be great to see Unreal catch up to any outside tools to make that easier. It would also be good to understand what workflows from other tools can be transferable to a pure Unreal workflow. I'm still learning, but it certainly seems like the graphs or scripts in Unreal can extend options that are exposed by default. I'm particularly interested in how to do many of the things I'm used to from Maya and Motionbuilder HIK including "fixing" animation in the retargeting step, such as limiting lower limb rotations to one hing axis and puting those other rotation keys to upper limb or foot and hand to keep that original animation sillowette without breaking the rig/deformation with, for example, side to side or twisting from the elbows and knees.
@moradizx
@moradizx 8 ай бұрын
Why I can't import without skeleton? the import button is inactive in import dialogue till I choose the skeleton 6:27
@christopherpoterson1734
@christopherpoterson1734 4 ай бұрын
Where can I find a more up to date video with unreal 5.4 or 5.3?
@taroREIWA
@taroREIWA Жыл бұрын
The best tutorial! It was very helpful. thanks!
@wingng9205
@wingng9205 Жыл бұрын
Hello, I see you show this technology use in animation sequence, I want asked this skill is work in live link? Thank you.
@RokokoMotion
@RokokoMotion Жыл бұрын
Hey! Thanks for your question, you can live stream while using the Unreal plugin. We recommend you check out this video to learn more - kzbin.info/www/bejne/d5XLiXWvfq9qd5Y.
@noiseworks
@noiseworks Жыл бұрын
can u give assurance rokoko does not use or access mocap data created in studio in any way?
@RokokoMotion
@RokokoMotion Жыл бұрын
Hi there, as with most tech companies, it is part of our end user license agreement that we can use the data (anonymised and following GDPR requirements) to improve our products with machine learning etc. However, we of course can't distribute or sell the data in any way.
@noiseworks
@noiseworks Жыл бұрын
@@RokokoMotion thanks for your reply - smart suit goes in bin
@SidewaysCinema
@SidewaysCinema 2 ай бұрын
@@noiseworks Sheeesh.
@asfersha
@asfersha Жыл бұрын
I have some mocap files that I downloaded from rokoko's website but they only contain the mocap data and have no mesh attached to the fbx. This makes it impossible to import into unreal engine and every single time I import it. UE crashes. Anyone know any solutions for this problem?
@RokokoMotion
@RokokoMotion Жыл бұрын
Hey! That is strange. We recommend you reach out to our Support Team at support@rokoko.com, or join our Discord server, as there are a lot of supportive community members who can support you! Join with the link here - discord.com/invite/YEvtvbAuvB.
@FPChris
@FPChris Жыл бұрын
7:30 If you export from Rokoko using a Mixamo skeleton why do you have to retarget to a Mixamo skeleton? Don't they already have the same bone hierarchy?
@RokokoMotion
@RokokoMotion Жыл бұрын
This tutorial is out of date - we're currently working on the new one and it should be up next week - much cleaner workflow now. This livestream might help get you started while we finish the tutorial: kzbin.infoq1q-823qOCQ?si=8LEssjq8Jk44UVJP&t=5118
@wowersdh1
@wowersdh1 Жыл бұрын
So cool hey I got question. I did some of mocap through Rokoko and import mocap data. but I wanna edit some part with control rig in UE5. like make hand move further or change leg position little bit with mocap data. Is there a way I can do that? I can't find pipeline or tutorial for it.
@RokokoMotion
@RokokoMotion Жыл бұрын
Hey! We recommend checking out this link if you haven't already -support.rokoko.com/hc/en-us/articles/15165002022929-Livestream-to-Metahumans-in-Unreal-Engine-5, or you join our Discord Server, as there are community members who can support you - discord.com/channels/897473293500710912/897479224804380682. Hope this helps! :)
@_m3atball
@_m3atball Жыл бұрын
Thanks Sam! Exactly what I needed to get my character working in UE5
@RokokoMotion
@RokokoMotion Жыл бұрын
Fantastic to hear you find it useful! :)
@wolfwirestudios
@wolfwirestudios Жыл бұрын
Thanks for this tutorial Sam. You're awesome and an awesome teacher as well. !!
@irvinestudios8213
@irvinestudios8213 Жыл бұрын
You guys made the video I've been needing thank you!!!
@RokokoMotion
@RokokoMotion Жыл бұрын
Awesome to hear!
@Tech-is1xy
@Tech-is1xy Жыл бұрын
Will you need to add the retarget chains for every animation we import from rokoko?
@irvinestudios8213
@irvinestudios8213 Жыл бұрын
Can't wait for the metahuman video
@sergioleonmechelk5256
@sergioleonmechelk5256 Жыл бұрын
Thanks for the tutorial! When do you expect the metahuman worflow tutorial to be online?
@RokokoMotion
@RokokoMotion Жыл бұрын
Thanks for the feedback! We're working on it and it should be out soon!
@danupnorth6607
@danupnorth6607 Жыл бұрын
​@@RokokoMotion Hi Rokoko, any updates on when this will be released? Shorter overview tutorials, or just 'whats changed since last time' type tutorials would be great to keep up with the software because I know it must be so time-consuming doing a whole tutorial every few months because the industry is moving so quickly. A quick overview of Rokoko Studio (out of beta) plus Unreal 5.1 /Metahuman would be great... before Metahuman Animator and 5.2 rolls out would be super appreciate!
@christopherpoterson2244
@christopherpoterson2244 Жыл бұрын
I would like to see the Meta-human & Mocap with the new 5.2 Unreal.
@RokokoMotion
@RokokoMotion Жыл бұрын
It's in the pipeline :)
@christopherpoterson2244
@christopherpoterson2244 Жыл бұрын
@@RokokoMotion ok👍🏾🎬
@PixelBokeh
@PixelBokeh Жыл бұрын
Incredibly helpful and very much appreciated.
@RokokoMotion
@RokokoMotion Жыл бұрын
Great to hear, thank you! Stay tuned for more tutorials :)
@one9502
@one9502 Жыл бұрын
Thank you! Which version of Unreal are you using? I have left a few questions in the Discord but none are answered - is there a better way to connect?
@endvr
@endvr Жыл бұрын
How would you do this with facial mocap too?
@RokokoMotion
@RokokoMotion Жыл бұрын
Check out this video: kzbin.info/www/bejne/npSYnpSibppkf5o
@Test-n7y2l
@Test-n7y2l Жыл бұрын
I tried exporting with no mesh and used the Unreal export toggle and it worked fine on the UE4 mannequin. Using 5.1. What's the reason for not doing this? Thanks.
@RokokoMotion
@RokokoMotion Жыл бұрын
Hey Christopher! Yep, this is a common issue. We are currently exporting ue4 using their out of the box mannequin skeleton, but there is no ue5 manny skeleton available yet, so you'll need to retarget in UE directly.
@emanueleplicato9050
@emanueleplicato9050 Жыл бұрын
when will the tutorial for metahumans be out? There is any guide or tutorial to follow that uses latest version of rokoko and unreal?
@RokokoMotion
@RokokoMotion Жыл бұрын
Hi Emanuele! We're working on a tutorial for Metahumans and it should be out very soon! In the meantime, Sam has covered Metahumans on Office Hours a few times, we recommend you check it out :)
@Zgraphicz
@Zgraphicz Жыл бұрын
why arent these export settings in Rokoko Studio legacy?
@MiroslavGeorgijevic
@MiroslavGeorgijevic Жыл бұрын
Hey Sam, thanks for the great tutorial. It's super helpful. However, I'm facing the problem to set my character to be aligned to the surface. Can you explain how to set a character to collide with an uneven surface or some objects? Thank you!
@th-redattack
@th-redattack Жыл бұрын
We really need that metahuman skeleton update because we are losing a lot of time for something that you can quickly fix
@photobrandon
@photobrandon Жыл бұрын
Thanks for this video, Sam! Question. I'm having an issue where after I export the retargeted animation and put it in sequencer, it no longer moves around the space like the source. Suddenly, it has zero root motion. In the retargeter it looks fine, it's just when the animals is exported. Thoughts on this? Thanks in advance!
@RokokoMotion
@RokokoMotion Жыл бұрын
Hi Brandon! Have you tried asking our community on Discord? You can do so here: discord.gg/bd7evnmwEb
@RokokoMotion
@RokokoMotion Жыл бұрын
Hi Brandon - did you make sure to right click on the root bone (hips, usually) in the IK RIG asset for both the character and the mocap? That could be the culprit - Unreal has some weird root motion stuff sometimes, it's possible you might also need to turn on Root motion or something, the Unreal docs should have an answer for that. Hope that helps!!
@lucalanzi9345
@lucalanzi9345 Жыл бұрын
Hi Sam, Luca Here from S4 Studios. Fantastic video series here! I was able to get the suit up and going super quick thanks to all your tutorials and videos. Just have a quick question. Is this retargeting method applicable to any character model I want to bring in? I.E. A monster from UE Marketplace, or a Metahuman
@Xgrl00fireX
@Xgrl00fireX Жыл бұрын
Mixamo export can retarget to metahuman rig no problem. Didn't try but any rig is probably ok as long as it has the same number of joints per chain
@RokokoMotion
@RokokoMotion Жыл бұрын
Hey Luca! Yup, you just need to create the bone chains for that model the same way, and it should work. The new system is pretty clean in that way. Good luck, I hope this helps!
@TylerCall
@TylerCall Жыл бұрын
Great video! Excited to see future Metahuman guides!
@RokokoMotion
@RokokoMotion Жыл бұрын
Thank you for the feedback, we're glad you find it useful!
@jordantessier25
@jordantessier25 Жыл бұрын
reserved a spot for the most recent webinar. only to be locked out when I went to join by a message saying it was at capacity. what's the point of reserving a spot if the spot isnt even held? reservation means that spot is kept for me regardless. please do better.
@RokokoMotion
@RokokoMotion Жыл бұрын
We are really sorry about that! Many more showed up than we had expected and we can't change the limit on the Zoom call after it has started. We are trying to find a solution. Very sorry for the inconvenience
@RokokoMotion
@RokokoMotion Жыл бұрын
It is live on KZbin now for those that couldn't fit on Zoom - hope you can still catch it! :) kzbin.infoGJzhbjHjMts?feature=share
@aweidenhammer
@aweidenhammer Жыл бұрын
Watched the whole thing. Great to see the workflow in 5.x! I'm very interested in getting a metahuman working with Rokoko pre-recorded mocap. It's been a bit of a challenge to piece it together from multiple videos geared more toward 4.27. It's tough to keep up things move so fast. Looking forward in particular to your video on this! Thanks! I was not aware of the IK retargeting process.
@RokokoMotion
@RokokoMotion Жыл бұрын
Hi Andrew, great to hear you've found it valuable! :)
@eugenepylinsky3906
@eugenepylinsky3906 Жыл бұрын
This process is too complicated... I thougth there was an easier way to do this, we need some simple auto retargeting
@ThingaMagid
@ThingaMagid Жыл бұрын
what about for facial mocap animations? How do we bring those in?
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