Retopology for Beginners in Maya

  Рет қаралды 419,493

FlippedNormals

FlippedNormals

6 жыл бұрын

In this Maya modelling tutorial, learn how to get started with retopology using the very handy quad-draw tool. With it, you can do all forms of retopology, from environments, characters and creatures to props. It's used by artists in all fields, including gaming, high-end VFX and commercials.
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Пікірлер: 379
@anvekarakash
@anvekarakash 4 жыл бұрын
tab + middle mouse button = select loop Tab + left click drag + extrude control + shift = delete control + hover = add loop Shift + left click = relax/Smooth
@TaylorShuffle
@TaylorShuffle 3 жыл бұрын
Thanks God.
@kreoxs8388
@kreoxs8388 3 жыл бұрын
Thanks
@upprrdimensions892
@upprrdimensions892 3 жыл бұрын
Thx
@randomnetizen6700
@randomnetizen6700 3 жыл бұрын
thengssss
@sridharm1372
@sridharm1372 2 жыл бұрын
tq bro
@johnthunder962
@johnthunder962 4 жыл бұрын
Saving my degree since 2019.
@satjoysat
@satjoysat 3 жыл бұрын
You do animation or vfx .
@johnthunder962
@johnthunder962 3 жыл бұрын
@@satjoysat Game art ( modeling, UV's, texturing, rigging, importing to game softwares)
@satjoysat
@satjoysat 3 жыл бұрын
@@johnthunder962 I want do that
@satjoysat
@satjoysat 3 жыл бұрын
@@johnthunder962 can you tell me the price of maya auto disk.
@johnthunder962
@johnthunder962 3 жыл бұрын
@@satjoysat I don't recommend you buy it, you can download a pirated version and learn there. When you get into a company they'll most likely have a maya license.
@kylekenney1907
@kylekenney1907 5 жыл бұрын
I have to say, of all tutorials I have ever seen, this one is the best made. Well done!
@SirEpifire
@SirEpifire 2 жыл бұрын
Coming from always needing separate retopo tools back when I used Softimage to now; this is absolutely incredible! I tried running auto retopology from Maya on some sharp rock sculpts but the system could never adapt enough to meet crisp hard edges of the original highpoly, while retaining mid poly resolutions. Appreciate your guys' explanation on these tools!
@zackakai5173
@zackakai5173 3 жыл бұрын
Trying to model a torso harness/vest thing for a character mesh and this is proving SUPER useful for getting the basic shape of the mesh down. Thanks for the tutorial guys!
@llewtree3013
@llewtree3013 4 жыл бұрын
It’s also really useful to turn the symmetry on preferably in the x axis whilst modelling, it can save a lot of time, it’s found in the same tab as quad draw just above it a lil ways up.
@nemjef121
@nemjef121 3 жыл бұрын
This simple tool is a brutally vital step in my workflow. It saves literally double digit hours of work and it only took me like 5 minutes of a video to learn how to do it. Insane.
@sebbef
@sebbef 6 жыл бұрын
It's crazy how useful this is, also it makes the process a lot more fun and less labor!
@samy7342
@samy7342 6 ай бұрын
YES I was taught to do this in 3d max in an extremely boring and tedious way but the fact that this tool exists is amazing
@anishoe9287
@anishoe9287 6 жыл бұрын
Fantastic video guys! I've used the quad draw tool but I found it wasn't as fast as I thought it would be. I learned so many new tricks through this video. Thanks!
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Thanks a lot, Annie! We're really glad you enjoyed it. We just posted another retopo video on doing a head, should you be interested :)
@Alexandros_Pan
@Alexandros_Pan 3 жыл бұрын
one of THE BEST, EASIEST AND MOST EXPLANATORY videos i've seen! GOOD JOB! You just won 3 subscribers, keep it up!
@joehardy7115
@joehardy7115 4 жыл бұрын
I wondered why you guys stated in another video why Maya is your goto for re-topologizing, now I know. This looks crazy fast once you get comfortable.
@seencapone
@seencapone 5 жыл бұрын
This looks like it would be a great way to quickly model tailored clothing for your character, too
@puzzlemagnet1957
@puzzlemagnet1957 8 ай бұрын
doesnt do a very good job for folds , if yout clothing is flat with no folds, then yes
@GreekFireWarrior
@GreekFireWarrior 6 жыл бұрын
Great video! Recently using Maya's Retopology. Had no idea about the hotkeys until I saw you show where they are in the video. Super handy stuff!
@HappyHimitsu
@HappyHimitsu 6 жыл бұрын
Just noticed your tutorials here and wanted to thank you guys for being so clear and concise (also, not a complete bore to listen to!). Keep up the great work, you have another subscriber! :D
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Thank you :D
@awhellyeah543
@awhellyeah543 3 жыл бұрын
I am amazed that this did not feel like a 14 minute video . very useful information! I think having a second person in the video that you speak to helps!
@GeoJJx
@GeoJJx 6 жыл бұрын
Thank you so much for this! I recently learnt about retopology but my experience with the tool hasnt been the most efficient thus far, your advice on working big instead of granular is so true for most of modeling aspects! :D
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Thanks! I really that to be true for most things too: work big and only add details once the main shapes are working :) Glad it helped! /H
@larspacktaus
@larspacktaus 6 жыл бұрын
Very good tutorial. Perfect length and work speed. Nice to listen to also. Thank you!!
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Great, thank you!
@michaelsulesky7221
@michaelsulesky7221 6 жыл бұрын
This is a great video!! Really looking forward to future parts!
@MrDeadLord
@MrDeadLord 4 жыл бұрын
Extremely useful! Didn't know Maya have so useful stuff inside! Thanks you!
@Karpour
@Karpour 6 жыл бұрын
Wow, I just found your channel and already learned so many useful things! Thank you for putting all of this on KZbin!
@FlippedNormals
@FlippedNormals 6 жыл бұрын
No problem at all! We'll keep making new content every week, so stay tuned :D
@furlerer
@furlerer 5 жыл бұрын
Wooow, I had used the quad draw very briefly once, but had no idea it was this featured! Great stuff guys, subbed! :)
@ValrixV81
@ValrixV81 6 жыл бұрын
Guys this is such a great tutorial, and its free. I am waving goodbye to 3d coat for retopo now!
@McAliotsam
@McAliotsam 3 жыл бұрын
THANK YOU! So awesome! Now Maya is the main topology tool that I will use! Thank u again!!!!
@CFNexus
@CFNexus 6 жыл бұрын
I did not know you can add soft selection to the smooth tool. Will try it at work. Thank you.
@ciavyn
@ciavyn 5 жыл бұрын
This is fantastic--thank you so much for doing retopo. It's the one thing that seems a bit "secretive" in the modeling information online. ;)
@viOletStarX3
@viOletStarX3 3 жыл бұрын
Thank you so much for the video! It’s incredibly helpful and super easy to understand!
@MrFallac
@MrFallac 5 жыл бұрын
I love this tool. I am totally addicted to it. So useful for so many things, not just retopo. Like belts and straps. omg this is the ace no1 720noskopezomg belt tool (can set offset under live constraints). and it is fun to use.
@ashleechan22
@ashleechan22 4 жыл бұрын
You guys have THE best vodeos!! So in depth and clear. Thank you!
@FlippedNormals
@FlippedNormals 4 жыл бұрын
Thank you Ash!
@starboi2099
@starboi2099 5 жыл бұрын
7:22 Most satisfying part
@TheKillingTreeTT
@TheKillingTreeTT 4 жыл бұрын
@Sean Winkfield I came
@emmanuelchacon8900
@emmanuelchacon8900 5 жыл бұрын
You guys are the best! I love you dynamic duo vibe.
@smarsh7779
@smarsh7779 4 жыл бұрын
Wonderful, easy to follow and very clear.
@lukacoleman3902
@lukacoleman3902 5 жыл бұрын
Fuk, you guys are a life saver. I have a character model due as an assignment this sunday and the tutor hasn't taught us how to retopologize properly
@FlippedNormals
@FlippedNormals 5 жыл бұрын
Really glad to help :D
@nicolebry1120
@nicolebry1120 3 жыл бұрын
Lmao I’m a newb at 3D what on Earth am I doing watching videos so far above my Modeling I classes current expectations of me? Short answer is diving in headfirst is exactly how I learn stuff the hard and fast way haha. Getting a grab bag of tips in advance from videos like this one has saved me fatal errors before in other programs and I’m hoping my luck holds out that I keep catching mistakes before they happen. Thanks for making these videos, I just discovered y’all today. ☺️
@architgupta3d
@architgupta3d 5 жыл бұрын
That's a really nice lucid video, thanks a lot!
@bunekolover
@bunekolover 6 жыл бұрын
very helpful, u guys earned my sub!
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Thanks! Glad it's helpful
@sassuskrassus3166
@sassuskrassus3166 2 жыл бұрын
The thing with the B key is soo good to know !!!
@XanStephP
@XanStephP 6 жыл бұрын
So helpful and clear! Awesome!
@ericdalpiaz410
@ericdalpiaz410 5 жыл бұрын
u re my gods guys , ty for all ur vids!!!! they re so amazing , ty ty ty , keep the great work *-*
@jackj147
@jackj147 6 жыл бұрын
This was extremely useful. Thanks for posting!
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Thank you! We have another retopo video too, which you might like: Retopoing a Head. kzbin.info/www/bejne/b3-Xo3prpq2Knc0
@thejosephchrist
@thejosephchrist 6 жыл бұрын
I had no idea about the strips you can make. Thats a great way to make fast straps and such.
@FlippedNormals
@FlippedNormals 6 жыл бұрын
It's quite handy for sure! :)
@thanhlai1721
@thanhlai1721 6 жыл бұрын
this video are helping us a lot! thank you !!!
@lelebzrr2230
@lelebzrr2230 Жыл бұрын
i really apreciate your help with dowloanding this software
@featheredmusic
@featheredmusic 5 жыл бұрын
Thank you for the great tutorial! I was wondering is there a way to SNAP the new created vertices to the vertices of the live mesh?
@Fenkreg
@Fenkreg Жыл бұрын
useful as always; could you please the way how to handle when you have created topology for head and shoulder, how to cennect them; my first experience ws pretty messy at this point..
@user-rw8co4mw8s
@user-rw8co4mw8s 2 жыл бұрын
really good guid. Thank you guys!
@benjaminjaiyen798
@benjaminjaiyen798 5 жыл бұрын
Thanks for the demonstration! I feel better about retopo in maya now. Been doing it in ZBrush XD and now doing it maya! Thanks
@FlippedNormals
@FlippedNormals 5 жыл бұрын
Awesome! Maya is pretty awesome for it.
@teynix3389
@teynix3389 4 жыл бұрын
Very cool tutolial!Thank you!
@Birendraart97
@Birendraart97 6 жыл бұрын
Very nice features and tricks I didn't, know before watching this
@Hhhhhh-es3hm
@Hhhhhh-es3hm Жыл бұрын
It’s a kind of old video but so helpful for me, thanks!
@kitheaxeman
@kitheaxeman 6 жыл бұрын
That's a perfect channel ! Keep it up guys !
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Thanks a lot!
@jevlin
@jevlin 6 жыл бұрын
Man, it was so useful! Thank you so much for making it.
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Thanks a lot!
@smolder6366
@smolder6366 5 жыл бұрын
where has this program been all my life *-*
@awakendreams2536
@awakendreams2536 3 жыл бұрын
I'm pretty new to Retopology but this was really helpful! I did have a question, when it comes to adding something that isn't in the original mesh can you add this during the quad draw stage? I know using the live snap magnet means you shape from the original mesh. However, I was wondering if something came up and you wanted to add an extra piece, where in your process would you make this addition?
@manoellecavalcante3301
@manoellecavalcante3301 Жыл бұрын
My brain is overheating
@yaqili8157
@yaqili8157 2 жыл бұрын
Thank you! This is extremely helpful!
@AFE-GmdG
@AFE-GmdG 4 жыл бұрын
Nice Tools! Wait for an implementation of these in Blender :)
@nicolasQQ
@nicolasQQ 6 жыл бұрын
Can't wait for the next video!
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Same! They are really fun to do.
@NickYT90
@NickYT90 6 жыл бұрын
Nice! I'm still learning a lot about 3D. Trying to understand where this fits into a workflow and what it is used for.
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Thanks! I hope that our videos will help you get a good understanding of 3D - and that my comment on the other video to you helps too :)
@artvisionproduction4773
@artvisionproduction4773 3 жыл бұрын
Thanks guys, that was super beneficial to me :)
@luizademoraes8453
@luizademoraes8453 5 жыл бұрын
Good tutorial! I have a question: What do you think about the Mesh>Conform tool for retopology? Thanks!
@mmmuck
@mmmuck 5 жыл бұрын
I like to determine my target poly count then divide by 4 until I get to the lowest res to work the fastest. So if I'm aiming for 10,000 polys on the head, I'll make it 2500. If it's still too slow to work in divide by 4 again. So your base in retopo would be 625. When you then smooth, it's easier to tweak and add details and your work is 4 to 16 times faster.
@gabyx76
@gabyx76 6 жыл бұрын
Wow, very good quality "tutorial". Subbed !
@crimsonBen
@crimsonBen 5 жыл бұрын
@11:28 i dont know if it did come with an update, but you could have used "Mesh -> Conform" and set the offset width and apply, that will generally do the same i guess
@JoshFryer
@JoshFryer 6 жыл бұрын
Incredibly useful! Thank you!
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Fantastic, cheers!
@nganpickery1485
@nganpickery1485 6 жыл бұрын
Really good stuff guys!
@arifnbd
@arifnbd 6 жыл бұрын
Thank you so much!!!! i tried once topogun..but, doing it in Maya is for comfortable...Thank you for the video!!!
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Thanks! Maya has got a lot better over the years. I also started off in Topogun many eons ago, but Maya has got pretty good!
@hyperanomaly1513
@hyperanomaly1513 6 жыл бұрын
Much needed tutorial
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Thanks! Appreciated.
@vishalnagpal501
@vishalnagpal501 6 жыл бұрын
thanks this is really help me to recognize to retopology tool
@whome5810
@whome5810 4 жыл бұрын
Excellent video! Thanks! :)
@timbossart1637
@timbossart1637 2 жыл бұрын
Thanks for your work !
@RahulKumar-if9wt
@RahulKumar-if9wt 6 жыл бұрын
you said "it's not the ideal process" then what is? please elaborate
@uuuuu1111
@uuuuu1111 5 жыл бұрын
Exactly the video I needed, it's as if the youtube algorithm read my mind.
@umeshkhanal9945
@umeshkhanal9945 3 жыл бұрын
awesome tutorial
@crimsonBen
@crimsonBen 5 жыл бұрын
hey guys, is it possible to select an edgeloop and move it around? just like after you extend a loop you also can move the loop around, but not afterwards anymore :/
@tsuna47
@tsuna47 5 жыл бұрын
Suuuuper useful, thank you so much :D
@Farrukh3D
@Farrukh3D 6 жыл бұрын
Very nice work :)
@XanderZ0ne
@XanderZ0ne 4 жыл бұрын
Of all the years I've been using Maya, bruh, never knew you could use the farkin TAB key!!! I'm arr ee tee arr dee ee dee.
@MichaelHurdleStudio
@MichaelHurdleStudio 3 жыл бұрын
Well done. Thank you.
@sankettonde8351
@sankettonde8351 5 жыл бұрын
when i try to drag a component, all the quads move along with it. how do i move just one vertex?
@AnnkurKumar
@AnnkurKumar 9 ай бұрын
hi , nice video. in which version I will find retopology feature. I am using Maya 2022.
@abhijeetpatel5624
@abhijeetpatel5624 3 жыл бұрын
Best tutorial it help me a lot
@theconstantine1159
@theconstantine1159 5 жыл бұрын
You guys are great!
@blairzettl3933
@blairzettl3933 4 жыл бұрын
Life saver. Thank you.
@rachelcool95
@rachelcool95 5 жыл бұрын
If you have a mesh with different materials, would you have to group the pieces of the same material and retopologize them separately? Kind of material by material?
@ctfan
@ctfan 5 жыл бұрын
So I've a question with quad draw. Had to use it recently on a photogrammetry model. But some of the verts ended up being snapped to the internal part of the mesh instead of the external even though I was most definitely working from the exterior. It's not a matter of a lack of subdivisions either. Have any of you guys experienced something similar and what was your workaround? Please and thank you. =) Am on Maya 18
@PandorasLuckbox
@PandorasLuckbox 6 жыл бұрын
When you drag out geometry at around 9:20 you don't have to use small squares, how can resize them with the middle mouse button.
@jagannathpanda8121
@jagannathpanda8121 5 жыл бұрын
really useful video.thank u sir.
@Eldoro82
@Eldoro82 7 ай бұрын
One thing ive been struggling with when i retopo this way, if its hard surface mesh, id prefer a clean and straight edges, but its so hard to control via this method!
@manpreetsingh-jt5vr
@manpreetsingh-jt5vr 2 жыл бұрын
Can you plz tell about how to bake these micro details in low poly model Love your channel ❤
@boulaawny4420
@boulaawny4420 5 жыл бұрын
Can i now use Sculptris Pro in ZBrush to create my own creature/character , then doing some Retopology whether in Blender/Maya/ZBrush to make UV Master be apled to my model again after making good topology ?
@UrassisHurtn
@UrassisHurtn 2 жыл бұрын
I am now transitioning to Maya from Max on my own accord because I find it to be way better for characters, and watching this confirms it even more, its light years from the max tool which is just so wooden and stiff :D
@annaiden3393
@annaiden3393 4 жыл бұрын
How should i do retopo of a body if it is covered by clothing? Should i do it at all? or how to be in this case? Maybe i have to delete this parts?
@nathunterstudio8391
@nathunterstudio8391 Жыл бұрын
how do you hide the wireframe overlay back without hide the wireframe we work on front pls ?
@nitrork
@nitrork 4 жыл бұрын
I'm kind of confused, after you retopo the mesh, why don't the changes seem to apply to the base mesh? It seems like when you reselected the whole mesh (highlighted green) it still displayed the old , messy topology, and you were selecting your retopo mesh independant of the original mesh? Do the changes need to be applied some how?
@cribpunch
@cribpunch 3 жыл бұрын
how do you get blue quads? I'm on maya 2017 and they're all grey and snap below my surface a bit
@diegouribe587
@diegouribe587 Жыл бұрын
it worked. Thankss sooooo much.
@realnerdzonly3270
@realnerdzonly3270 6 жыл бұрын
Ty for this wisdom
@lahyte_5925
@lahyte_5925 4 жыл бұрын
How do I center my object with the x,y, and z axis at 0,0,0? When I imported my model, it's on the right of the map (the grid on the bottom?), but it says it's at 0,0,0. It is definitely not at 0,0,0 though?
@sayantanbiswas1337
@sayantanbiswas1337 4 жыл бұрын
Sub'd for this video. Fantastic!
@GurbachanSingh-di4co
@GurbachanSingh-di4co 6 жыл бұрын
Sir i recently downloaded maya 2018 and when i launch it a black screen appears in place of working grid... how to solve this issue..?
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