Retopology in a few seconds - instant mesh

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Grant Abbitt

Grant Abbitt

Күн бұрын

Grant's Character Course discount link: www.gamedev.tv/p/blender-char...
Grant’s Drawing course discount link: www.gamedev.tv/p/complete-dra...
How to download, install and use Instant Mesh.
github.com/wjakob/instant-meshes
An excellent retopology tool for those that want a quick retopo.
Learn the basics with this playlist:
• Blender Basics - low p...
Facebook: / gabbittmedia
Twitter: / grantabbitt
Sketchfab : sketchfab.com/grant.abbitt
Videos:
Texture painting - • Texture Painting | Qui...
Texture painting with textures - • Texture Painting | Qui...
Sculpting quick start guide - • Blender sculpting | qu...
retopology guide - • RETOPOLOGY setup & gui...
www.patreon.com/gabbitt

Пікірлер: 181
@zevac
@zevac 6 жыл бұрын
My obj isn't showing up on instant meshes at all, do you know what the problem might be?
@grabbitt
@grabbitt 6 жыл бұрын
not sure. Perhaps check your normals and check if your mesh has any holes
@zevac
@zevac 6 жыл бұрын
Grant Abbitt it actually isn't showing up for any of my meshes even if it's a simple cube, I'm completely lost at the moment
@zevac
@zevac 5 жыл бұрын
@@grabbitt alright, I found the problem. I was running it with my Nvidia gpu, you gotta tell everyone to use integrated graphics instead of the default option
@grabbitt
@grabbitt 5 жыл бұрын
@@zevac thanks for that
@zevac
@zevac 5 жыл бұрын
@@grabbitt no prob
@FacityUK
@FacityUK 6 жыл бұрын
Thanks for all your videos Grant, you're easily my favourite blender youtuber and i've learnt so much via your videos, as you don't lock anything behind a gumroad/patreon paywall!
@Kholaslittlespot1
@Kholaslittlespot1 5 жыл бұрын
I love it when I'm watching a video to learn one thing, and then learn other techniques in the process. I had no idea about the Clear Sharp feature and now want to go back to some of my models and try it out. Thanks yet again!
@grabbitt
@grabbitt 5 жыл бұрын
good to hear :)
@ogeelekwa
@ogeelekwa 3 жыл бұрын
me neither :)
@BunnyGunGames
@BunnyGunGames 5 жыл бұрын
5:30 - 'Clear Sharp' to smooth out the mesh... THANK YOU!
@grabbitt
@grabbitt 5 жыл бұрын
:)
@johnlannikk2701
@johnlannikk2701 4 жыл бұрын
Grant, This is priceless! I'm an old LIghtwave user and am finding all this addons and helpful software quite mindblowing. I completed a 4 minute cartoon a few years ago which took me 5 years including music score, but with this new software it would be a fraction of the time. I feel like a baby in a candy store especially with all your free tuts, and by the way you deserve that 100k award! Just amazing how you fit it all in. Thank You, all this is so helpfull with my new project in Blender.
@grabbitt
@grabbitt 4 жыл бұрын
Thanks :)
@RichWilco
@RichWilco 6 жыл бұрын
I expect this process would be even more effective if you separate your model into smaller meshes first (eg: helmet, pauldrons, belt, sandals and body) and then merge them back together. I’ve always found retopologising to be the most tedious part of the process, so I’m definitely going to have a play with this.
@grabbitt
@grabbitt 6 жыл бұрын
Richard Wilcoxson yes good idea
@ThereAreNoFacts
@ThereAreNoFacts 5 жыл бұрын
I'M SO EXCITED ABOUT THISSS!!!! Kudos to you and a HUGE thanks for creating IM!!
@grabbitt
@grabbitt 5 жыл бұрын
:)
@BramvanVliet
@BramvanVliet 6 жыл бұрын
Thank you so much for this video Grant, I learned so much from you over the last couple of months. Your tutorials helped me a lot in getting better in Blender. I didn't publish all my projects on my youtube channel yet, but maybe you can see the influence in some of my work already :-D
@KadeMarkoux
@KadeMarkoux 6 жыл бұрын
Seems pretty useful, I've seen it before but never bothered with it but after watching this I ended up downloading it to try it out. Thanks!
@octaviusace9177
@octaviusace9177 4 жыл бұрын
One more tip for using Instant Mesh: If you're running on a multi-core CPU, take advantage of it. You can get a significant speed boost in activities that can be parallelised, e.g. solving operations. Just start from the command line or a desktop shortcut/launcher and using the command: Instant Mesh --threads n (or Windows equivalent) Where n is number of threads your CPU can spawn, e.g. on a hexacore Ryzen CPU, you have 6 physical and 12 logical cores available, so use them. Cheers
@chukwudiebite7775
@chukwudiebite7775 2 жыл бұрын
I love this tutorial. Wow, it is very insightful.
@MsWolf2011
@MsWolf2011 4 жыл бұрын
Thank you for making this video! Super helpful!
@grabbitt
@grabbitt 4 жыл бұрын
Glad it was helpful!
@GryphonDes
@GryphonDes 6 жыл бұрын
Instant Mesh can be a life saver! What I love about it the best is that it is also built into 3d_Coat as an extra re-topo option :O and since I use my Blender->3D-Coat link all the time anyway it just works out fantastically. It is, though, absolutely great to see the developers have made such a great littel tool directly available as well!
@I_am_ARTBOT
@I_am_ARTBOT 3 жыл бұрын
Wow, this worked great! Thanks!
@samdavepollard
@samdavepollard 6 жыл бұрын
Thanks, Grant. Very nice video. I assume that one day (I don't know how long we'll need to wait) AI will take care of retopo with one click. :-)
@siete3d950
@siete3d950 6 жыл бұрын
this is awesome, thank you
@RaunySilva
@RaunySilva 3 жыл бұрын
If Grant Abbit recommended, then it is worth trying.
@AuXXKeyz
@AuXXKeyz 4 жыл бұрын
Great tutorial Grant! thanks
@octaviusace9177
@octaviusace9177 4 жыл бұрын
At one point in the video you [Grant Abbitt] mention that switching between the "comb" mode and the model rotate mode requires a workflow-interrupting mouse-click action. Having used this tool in anger, I wholeheartedly agree. If you want to change this default behaviour, simply download the source and amend the viewer.cpp file to add the following at the end of the if-then-else conditional, in the Viewer::keyboardEvent function: } else if (key == ' ') { mOrientationComb->setPushed(!mOrientationComb->pushed()); } Then recompile. This allows you to toggle comb mode on/off via the space bar. It's really easy if you're a linux user and are used to compiling from make files - just import into your favourite IDE or directly edit the viewer.cpp file, then build using make or your IDE. Cheers
@grabbitt
@grabbitt 4 жыл бұрын
nice :)
@alexdib3915
@alexdib3915 3 жыл бұрын
thank you!
@tobiaskc2975
@tobiaskc2975 4 жыл бұрын
WOW, Your my God,You save my life and time,Thank you so mush
@grabbitt
@grabbitt 4 жыл бұрын
Thanks :)
@fred.b8088
@fred.b8088 6 жыл бұрын
Thanks for this. Appears to be far superior to blenders decimate tool that I always use.
@thiagoc4358
@thiagoc4358 5 жыл бұрын
Thank You so much!!
@IndieScapeGames
@IndieScapeGames 4 жыл бұрын
If I wasnt already subscribed, this video would make me subscribe Fortunately I found you in another video and KZbin recommended this for me. THANK YOU!
@IndieScapeGames
@IndieScapeGames 4 жыл бұрын
I followed this tutorial and got my model down from 83,000 polys to about 6,000! Game ready!
@DanSmith-rm7wo
@DanSmith-rm7wo 3 жыл бұрын
bless you sir
@chopehr4358
@chopehr4358 6 жыл бұрын
Just suscribed! Thank you for this!!!
@grabbitt
@grabbitt 6 жыл бұрын
thanks
@anishxxi
@anishxxi 3 жыл бұрын
thank you
@optimusprime5446
@optimusprime5446 6 жыл бұрын
Thank you soo much
@briticalhit4987
@briticalhit4987 3 жыл бұрын
Grant, you have saved my bacon yet again. In fact, over the past few months, you have saved enough bacon for me to make a small pig. Greasy thanks!
@cookiesontoast9981
@cookiesontoast9981 4 жыл бұрын
Edit: I said this before seeing the clear sharp thing at the end :) thank you Original comment: But for some reason when putting it into blender, when I try to bake a normal with the higher poly one over this one it makes the normal map have a bunch of squares on it just like this lower poly one it made? I thought normals were meant to put the HD details and smoothness over the low poly squares but it doesn't when I tried to use this, it bakes the squares into the normals.
@Lexe2009
@Lexe2009 4 жыл бұрын
Interesting but it doesn't look like something I would use. If you use shrink wrap for the arms and legs and vertex projection to surface for the armor parts, half of which is mirrored anyway, you can build this character in an hour and use a fifth of the verteces of the 5000 used.
@GiovanniBurroni
@GiovanniBurroni 6 жыл бұрын
So Christmas comes in April this year
@onewayroad3765
@onewayroad3765 2 жыл бұрын
I will try this for retopologying my sculpted rock
@designer9137
@designer9137 2 жыл бұрын
Thank you Sir :)
@silenthawkgaming2379
@silenthawkgaming2379 5 жыл бұрын
Thank you so much! I really REALLY! hate the idea of manual Retopology lol
@grabbitt
@grabbitt 5 жыл бұрын
you are not alone :)
@vazak11
@vazak11 5 жыл бұрын
Cool stuff!
@grabbitt
@grabbitt 5 жыл бұрын
Thanks :)
@ValeGoG
@ValeGoG 6 жыл бұрын
Спасибо за выпуск :)
@jaredturner2156
@jaredturner2156 5 жыл бұрын
@grant Is there a way for the software to preserve the texture UVs? It so it would be a great way to cut out the normal mapping process. Also is it normal for having to actually type out .obj when saving the retopogized mesh or is that just me?
@grabbitt
@grabbitt 5 жыл бұрын
I dont think it can preserve the uvs unfortunately and no idea why we have to type out 'obj :)
@l.clevelandmajor9931
@l.clevelandmajor9931 5 жыл бұрын
I noted that when I export or save out the retopologized mesh, it is a much higher polygon count. This happens even though I do all the reduction techniques. It still comes out with far too many polygons for a good import into other 3D programs. DAZ Studio, will not import the new mesh generated using Instant Meshes, Wings 3D protests with a crash dump file, and Bryce 7.1 simply freezes. I have 64 bit versions of DAZ Studio and Wings 3D. Bryce is a 32 bit program with no 64 bit version available. What are the actual steps needed to save the reduced topology into a new mesh?
@grabbitt
@grabbitt 5 жыл бұрын
You can type in the number of poly's you require
@AnthonyRosbottom
@AnthonyRosbottom 6 жыл бұрын
Is anybody else having problems launching the windows version of Instant Meshes? It crashes at launch for me. (standard Win10 setup)
@alicesacco9329
@alicesacco9329 6 жыл бұрын
I downloaded both Instand Meshes and Dataset, but when I try to open dataset, it just give me errors: (linker error: Mesh_shader 63), it crashes and I have to close the program.
@jfcomposition
@jfcomposition 3 жыл бұрын
I think the flipped normals guys fooled us all with Retopology 😂
@jinxxpwnage
@jinxxpwnage 5 жыл бұрын
This is Great! i know it's bad for face topology and hand topology but would it be okay to seperate these and only use IM to do the body? or would it sill be wrong for animation?
@grabbitt
@grabbitt 5 жыл бұрын
no that's ok to get reasonable results
@stevensilcock
@stevensilcock 5 жыл бұрын
Thanks Grant. Just downloaded Instant Mesh. Any idea if Instant Mesh will work on a mesh with holes in it? For instance, one created by Meshroom with no bottom? Need a way of quickly meshing the bottom of those Meshroom creations to allow easier retopology. Tricky using shrinkwrap or snap to if no bottom on your mesh.
@grabbitt
@grabbitt 5 жыл бұрын
Good question i dont think it does work. TRy and fill the holes with grid fill perhaps
@AClarke2007
@AClarke2007 4 жыл бұрын
I was under the impression Blender would already have this capability.
@grabbitt
@grabbitt 4 жыл бұрын
it does now in 2.81 but it still needs work to match up to instant mesh
@NikaZautashvili_aka_NikVili
@NikaZautashvili_aka_NikVili 6 жыл бұрын
There is actually an add-on for implementing some of the IM features right into blender. It can also quickly send model from blender to IM. Maybe someone will find it useful. Thanks.
@ogsens6039
@ogsens6039 6 жыл бұрын
Nika Zautashvili what is the add on,
@NikaZautashvili_aka_NikVili
@NikaZautashvili_aka_NikVili 6 жыл бұрын
OGSENS blenderartists.org/forum/showthread.php?387378-WIP-InstantMesher-automated-export-and-import-for-Instant-Meshes-(Windows-Linux)
@grabbitt
@grabbitt 6 жыл бұрын
Thanks guys
@nedimkarabulut5970
@nedimkarabulut5970 5 жыл бұрын
Thank you 😮
@grabbitt
@grabbitt 5 жыл бұрын
thanks :)
@coreynoxon
@coreynoxon 3 жыл бұрын
Any tips or rules if thumb when deciding how much to decimate the original model? Maybe decimate by a certain percentage of the original model size, or just down to a specific number?
@grabbitt
@grabbitt 3 жыл бұрын
Generally I always find 0.3 works well
@gnightrow4020
@gnightrow4020 6 жыл бұрын
would you recommend this over manual retopology ?
@vincev4630
@vincev4630 5 жыл бұрын
In my opinion, this method is much better because if you need to adjust any vertices for animation, you can edit those specific areas while Manually, it's tedious. Modeling yourself then having to trace on top of it is like painting the Mona Lisa, putting the painting under a lightbox and tracing it for the final render. That's nails on the chalkboard for an artist so this one really saves that mental stamina by basically simulating a decimation tool, which is easier to digest. I'd definitely recommend this method over manual retopology. The goal is just to simplify the mesh for animation and rendering times.
@hihi-ip6xu
@hihi-ip6xu 3 жыл бұрын
hello,Grant, thanks for your tutorial, can I ask why when I exported my model, and then imported others software that shows it lost UV? How to resolve the problem? Thank you in advance!
@grabbitt
@grabbitt 3 жыл бұрын
yes you have to do this before uvs
@vaishnav_mallya
@vaishnav_mallya 6 жыл бұрын
Thank you! That was an awesome tutorial series. But one doubt. Does reducing the face count always reduce the detail. I have seen models with around 20k tris whilst maintaining high details in artstation. How do they do that?
@grabbitt
@grabbitt 6 жыл бұрын
normal maps, which we will go into later :)
@vaishnav_mallya
@vaishnav_mallya 6 жыл бұрын
Grant Abbitt :) thanks
@josephbrandenburg4373
@josephbrandenburg4373 6 жыл бұрын
They probably did the retopology by hand. It's not about how many vertices, it' how you use them.
@rayzercalitri1666
@rayzercalitri1666 4 жыл бұрын
I have an Issue: I try to retopologize a high-poly character, and almost everything is fine, except that this character has pointy, straight claws, and when I extract the mesh, it always looks messy, the claws disappear when reaching the pointy ends, and some faces float. Any solution to this?
@grabbitt
@grabbitt 4 жыл бұрын
this is very awkward and in fact the only way to solve it is to have the claws less pointy
@IGarrettI
@IGarrettI 6 жыл бұрын
Hey I was wonder, why aren't you using substance painter for your texturing? OTher than the cost of it and availability, unless that's the reason? Cheers! Love your hand painted tutorials. I always wanted to texture in the wow style/handpainted, but I hate texturing in photoshop
@grabbitt
@grabbitt 6 жыл бұрын
yes I have looked into it but i try and do most things in blender first. I might go over to it a bit more in future
@lawrencedoliveiro9104
@lawrencedoliveiro9104 6 жыл бұрын
Blender has quite good texturing tools. Like the ability to work directly in your original scene.
@LLLMuzical
@LLLMuzical 4 жыл бұрын
you are the best
@grabbitt
@grabbitt 4 жыл бұрын
Thanks :)
@user-th2ii9xx1m
@user-th2ii9xx1m 3 жыл бұрын
Thank you so much))) But why retopology is so necessary if we have such a powerful tool to work with? Because effect is the same?
@grabbitt
@grabbitt 3 жыл бұрын
you cannot texture paint on very high meshes or use them in games
@end-me-please
@end-me-please 5 жыл бұрын
Thank you papa
@grabbitt
@grabbitt 5 жыл бұрын
:)
@ahmedtohami6719
@ahmedtohami6719 5 жыл бұрын
amazing thaaaaaaaaaaaaank yoooooooooooooooooooooooooou
@thekirlianeffect2635
@thekirlianeffect2635 4 жыл бұрын
Guys! That's super cool, but when I export the new mesh, it loose all the UV maps, so it's useless for me... any suggestions?
@grabbitt
@grabbitt 4 жыл бұрын
Which export
@thekirlianeffect2635
@thekirlianeffect2635 4 жыл бұрын
I'm referring to the export from "Instant meshes". Basically if I import a mesh into "Instant Meshes" to retopology it, when I export the new reduced mesh, it loses the pivot and most important.. the UV maps
@wdblackout
@wdblackout 3 жыл бұрын
@@thekirlianeffect2635 i might be late but you dont uv map a high resolution mesh. you do it after retopology
@swapnanilnag3713
@swapnanilnag3713 4 жыл бұрын
Hi can I use it for dyntopo base mesh , and again importing in blender and sculpt in multiresolution modifier , and then finally retopo again manually ?? It will be very helpful , if reply
@grabbitt
@grabbitt 4 жыл бұрын
yes
@swapnanilnag3713
@swapnanilnag3713 4 жыл бұрын
Ok thanks 😁 I just recently started blender
@keyshar
@keyshar 2 жыл бұрын
thanks alot it dos work , but I cant see the mesh in the app can anyone help me
@grabbitt
@grabbitt 2 жыл бұрын
it might be too high poly. You could try decimating first
@programmingtacticalcode7968
@programmingtacticalcode7968 3 жыл бұрын
Grant Abbitt:i got one problem when i import in instant mesh my 3d model and then some faces missing actually are invisible, then what to do?!
@grabbitt
@grabbitt 3 жыл бұрын
Not sure about that
@funnyanimalworld7579
@funnyanimalworld7579 2 жыл бұрын
Doesent instant meshes mess up topology abit in a bendy areas making harder to animated?
@grabbitt
@grabbitt 2 жыл бұрын
Yes it can do
@tanhanming545
@tanhanming545 5 жыл бұрын
Did instant mash apply to all 3D software?
@grabbitt
@grabbitt 5 жыл бұрын
it works with .obj files so if your software can export to obj then it will work
@zayntran691
@zayntran691 3 жыл бұрын
Hey man please help I exported this Obj file from Zbrush which have around 670k points and open it in instant meshes but the app just loading and not respoding in the graph coloring process. Cheers
@grabbitt
@grabbitt 3 жыл бұрын
Not sure why that would be
@petertremblay3725
@petertremblay3725 6 жыл бұрын
Only good for static object and often if you want to sculpt afterward the geometry generated by IM will be full of naughty errors! Don't even think about it for animated models!
@grabbitt
@grabbitt 6 жыл бұрын
yes i agree. just for those starting out.
@ruslanartamitsky3425
@ruslanartamitsky3425 6 жыл бұрын
Excuse me, where is the link?
@hurtme5286
@hurtme5286 6 жыл бұрын
github.com/wjakob/instant-meshes Lazy bastard
@mrexotics3308
@mrexotics3308 6 жыл бұрын
github.com/wjakob/instant-meshes here you go
@grabbitt
@grabbitt 6 жыл бұрын
yep put it in now sorry
@DavidRidlen
@DavidRidlen 3 жыл бұрын
Is there a way to preserve UVs?
@grabbitt
@grabbitt 3 жыл бұрын
Don't think so
@mouseli5753
@mouseli5753 2 жыл бұрын
I need help. After I complete the topology, the file cannot be saved to the computer. Why is that? error:write mesh
@grabbitt
@grabbitt 2 жыл бұрын
Not sure with that. Did you follow the making convention I mentioned
@mouseli5753
@mouseli5753 2 жыл бұрын
@@grabbitt I found the reason, I saved it directly to the original file and replaced it, thank you
@santicheeks1106
@santicheeks1106 4 жыл бұрын
why does mine lose some of its faces when I export it back into blender
@grabbitt
@grabbitt 4 жыл бұрын
not sure why that would be. There is a new option in recent versions of blender called remesh which you could use
@santicheeks1106
@santicheeks1106 4 жыл бұрын
@@grabbitt ok thanks
@elisafantini9022
@elisafantini9022 4 жыл бұрын
Hello, I can't understand if it's possible to animate the model, after this type of automatic retopology :/
@grabbitt
@grabbitt 4 жыл бұрын
you must rig
@elisafantini9022
@elisafantini9022 4 жыл бұрын
@@grabbitt but after retopology, right? I'm sorry but I'm new with all of this
@shubhamshetkar4406
@shubhamshetkar4406 5 жыл бұрын
Instant meshes is good for 2 million polygon models to few hundread or 1000 polygons?
@grabbitt
@grabbitt 5 жыл бұрын
I'm not sure some people have said that it is capable of a very large amount but i have not had the same success
@fgc_7433
@fgc_7433 3 жыл бұрын
I know this is an old post and I might not get a response but I tried to use instant mesh and it breaks my mesh. What should I do?
@grabbitt
@grabbitt 3 жыл бұрын
probably remove doubles and check normals
@vidyaWolf
@vidyaWolf 6 жыл бұрын
Why doesn't blender support such a feature out of the box? Wouldn't it be rather easy to implement with all the expertise the blender team has? Did they figure there's no need to include it when others already do it and better or what is the reason? I don't know much about 3d modeling, so everytime I come across this topic I see either "do it by hand" or "use some external tool X".
@grabbitt
@grabbitt 6 жыл бұрын
yes it would be nice
@Blue_snapdragons
@Blue_snapdragons 5 жыл бұрын
Does this preserve UV maps?
@grabbitt
@grabbitt 5 жыл бұрын
I don't think so but I did not try it after unwrapping
@MrMadvillan
@MrMadvillan 5 жыл бұрын
Anyone stress tested this software ? I just tried to upload a 1gig model and it just hangs
@grabbitt
@grabbitt 5 жыл бұрын
A 1 gig model??? that seems a bit over kill. My models often have 2 million faces but are only 50mb or something like that
@MrMadvillan
@MrMadvillan 5 жыл бұрын
thanks for the input! yes 1gih is a lot tho not unreasonable for 3d scans. I’m looking for a solution to retopo 3d scans from agisoft and would like to avoid the zbrush dynamesh step.
@grabbitt
@grabbitt 5 жыл бұрын
@@MrMadvillan ah I see yes I'm not sure of the best software for that type of thing
@jaredturner2156
@jaredturner2156 5 жыл бұрын
@@grabbitt I think it may be a pc thing just from 1st impression, I had no problem loading a 928mb Engine from a photogrammetry scan. Love this tool near instant 235k poly down to 8.6k. Works great
@grabbitt
@grabbitt 5 жыл бұрын
@@jaredturner2156 that's very good
@matarloum2894
@matarloum2894 6 жыл бұрын
WHYY i discover you only now ???!???
@vishals1154
@vishals1154 3 жыл бұрын
Does it available for 32bit processors
@grabbitt
@grabbitt 3 жыл бұрын
Not sure
@RomboutVersluijs
@RomboutVersluijs 5 жыл бұрын
Cool thing, i thought you were using the blender addon for this.
@grabbitt
@grabbitt 5 жыл бұрын
yes apparently there is a addon now but not tried it yet :)
@RomboutVersluijs
@RomboutVersluijs 5 жыл бұрын
@@grabbitt i just did, but haven read anything about this app. So i dont know what im doing hahahaha
@RomboutVersluijs
@RomboutVersluijs 5 жыл бұрын
ALso found a method to get it working on OSX. Because it was crying about a minimum version to open it. when i check the app content and open the unix app inside, it simply does open and no crying ;) hahaha
@RomboutVersluijs
@RomboutVersluijs 5 жыл бұрын
Wow the addon is so much easier. No need to finic around with all kinds of settings. What would nice is if we had grease pencil to control the flow :)
@ABMultimediaDesigner
@ABMultimediaDesigner 5 жыл бұрын
is Instant Meshes free to use?
@grabbitt
@grabbitt 5 жыл бұрын
yes
@fanli5184
@fanli5184 Жыл бұрын
can it make symmetry mesh?
@grabbitt
@grabbitt Жыл бұрын
Not that I know of
@fanli5184
@fanli5184 Жыл бұрын
@@grabbitt got it, thx for replying anyway fam!
@neshiah4747
@neshiah4747 3 жыл бұрын
Process is excellent…until I try opening up the model back in Blender - which it won’t do 😕
@grabbitt
@grabbitt 3 жыл бұрын
did you include the obj extension
@neshiah4747
@neshiah4747 3 жыл бұрын
@@grabbitt I typed .obj as the extension. Is that correct - and thanks for replying 🙏
@eblgraphics
@eblgraphics 2 жыл бұрын
My mesh comes out broken...
@grabbitt
@grabbitt 2 жыл бұрын
You may need to check it for errors before you send it there
@rasoolrahnavard2570
@rasoolrahnavard2570 4 жыл бұрын
wow your voice is Doublage voice 👌 :)
@hufrodo
@hufrodo 5 жыл бұрын
Dude, it's very far to consider a retopology
@grabbitt
@grabbitt 5 жыл бұрын
Not sure I understand. Do you mean the term retopology should not be used?
@francez123456789
@francez123456789 4 жыл бұрын
instant mesh doesnt do a good job...
@hitdogreport4619
@hitdogreport4619 4 жыл бұрын
fairly straight forward, huh?? whatever... foh
@grabbitt
@grabbitt 4 жыл бұрын
I'm enjoying your comments :) my newer courses tend to be easier to follow :)
@hitdogreport4619
@hitdogreport4619 4 жыл бұрын
@@grabbitt LOL... i appreciate your reply. figured it out...btw.... looking at something for hours that should take minutes can be daunting..... peace
@thiagoc4358
@thiagoc4358 5 жыл бұрын
Thank You so much!!
@grabbitt
@grabbitt 5 жыл бұрын
😃
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