Must Have Addons & Tools for Retopology

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Grant Abbitt

Grant Abbitt

Күн бұрын

#blender #topology #3dartist
In this video talk about the different addons and tools for retopology
Chapters and links
0:00 INTRO
0:55 DECIMATE
4:06 VOXEL & QUADRIFLOW REMESH
7:43 POLYBUILDER
9:07 INSTATMESH - github.com/wjakob/instant-meshes
11:13 BSURFACES ADDON
12:20 QUADREMESHER $60 - exoside.com/quadremesher/
16:29 RETOPOLOW $68 - blendermarket.com/products/re...
18:10 TESSALATOR $8.5 - blendermarket.com/products/te...
18:40 SPEEDRETOPO $1 blendermarket.com/products/sp...
What is retopology and why do we bother video
• Retopology A Detailed ...
Grant's Character Course discount link: www.gamedev.tv/p/blender-char...
Grant’s new Drawing course discount link: www.gamedev.tv/p/complete-dra...
CG Boosts sculpting course:
bit.ly/3lMmrrZ
Say Thanks: paypal.me/grantabbitt
My Website www.gabbitt.co.uk
Discord Server / discord
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Make Amazing 3D Models for Film and Games
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other cool courses from gamedev.tv:
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Unity 3D: www.gamedev.tv/p/complete-uni...
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Learn Sculpting playlist:
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Recommended paid for beginners course from CG boost:
academy.cgboost.com/p/blender...
Graphics tablets:
I use a graphics tablet to paint with and my recommendations are written below:
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my choices:_
Display Tablet
XP Pen pro 16 - 22
UK - amzn.to/3fPf1k3
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Wacom one
UK - amzn.to/39drH1C
US - amzn.to/3jrGGd2

Пікірлер: 194
@WaterShowsProd
@WaterShowsProd 3 жыл бұрын
Psychoanalysts used to say that you can determine a person's personality by the flow of their topology. That's not the best joke, but it's good enough for the algorithm.
@TotalWannabe
@TotalWannabe 2 жыл бұрын
Well, judging by my topology, I'm a terrible person
@philmehrart
@philmehrart Жыл бұрын
Was going to bring up normal maps, but didn't want to go off on a tangent, haw haw
@clally3866
@clally3866 Жыл бұрын
@@TotalWannabe Hahahaha mine would just be a series of screams
@coronaphone710
@coronaphone710 9 ай бұрын
The biggest fear of a psychoanalist is a mirror. That's why Social Media is such a mess nowadays while online psychiatry shows signs of a pyramid scheme in my opinion.
@coronaphone710
@coronaphone710 9 ай бұрын
Other people say don't judge a book by its cover
@darrennew8211
@darrennew8211 3 жыл бұрын
I absolutely love your reviews of "here's a bunch of tools/classes/techniques." It really helps speed up the learning, especially for beginners.
@gedrgesfsdfwe4046
@gedrgesfsdfwe4046 3 жыл бұрын
I don't think it's good for beginners particularly. In literally everything including visual arts the only method to automatize your works is to study first how to do every single thing from scratch to understand how things really work and only then move to specific methods or tools if necessarily
@daremo50na76
@daremo50na76 3 жыл бұрын
I love Retopoflow 3. Still learning it, but I love the tools and being able to do fingers arms and legs in a few minutes vs an hour is GREAT!
@YOSFP
@YOSFP 3 жыл бұрын
I absolutely love that you don't only show 'the best solutions', but also some that might come in handy (and their usecases too!)
@mrhollywood1173
@mrhollywood1173 3 жыл бұрын
Grant ...... That was a FABULOUS coverage of the Retopology addon ....... much appreciate it. Cheers
@kertellfloat
@kertellfloat 2 жыл бұрын
You have no idea how much time you just saved for me. I was struggling so hard trying to find out the optimal way to retoplogize. Thank you so much!!! Will definitely go with retopoflow in my case. Maybe pair it up with softwrap for god-like retopo.
@gaston.
@gaston. 2 жыл бұрын
thank you Grant! such valuable info. for us program newbies. I am revisiting 3D, 25 years later when I was apart of a NYC 3D studio user group but gave it up in exasperation. These tools are now so much more artist friendly and only improving constantly.
@SerMattzio
@SerMattzio 3 жыл бұрын
Great video, thank you. Retopo is oddly intimidating as a newbie, videos like this are so helpful :)
@Nightmoore
@Nightmoore 3 жыл бұрын
Thanks so much for posting this. I'm using Blender for motion graphics work and converting client logos into 3D for some projects. Blender makes a mess with Font topology (or imported Illustrator shapes), and it's a huge pain to get anything clean to deform or bevel faces. Decimate wasn't helping much either from leaving triangles all over the edges. On some stuff, I just had to rebuild letters manually using planes. Quad Remesh just crushed it with one click and did exactly what I was looking for. Worth every penny.
@talisman3d595
@talisman3d595 2 жыл бұрын
Hey Grant, recently I got my first commissions to do some hard surface work, and I decided to spend that money on quadremesher based on this and other retopology videos. Excited to make more organic things and be able to texture and rig easier. Thanks for making these videos!
@rickvandyk1855
@rickvandyk1855 Жыл бұрын
Great explanation of retopology tools. I really appreciate it.
@apemant
@apemant 3 жыл бұрын
Poly builder is amazing, it blew my mind! And it's not an add-on, it's in the package already, so that's great. I don't think the setup is very hard. Instead of shrink wrap you can use Object properties / Viewport display / In front, then snap to surface on, works quite good at the start at least. Another thing, which was huge for me, is to change the drag sensitivity of the mouse and tablet pen, see Preferences / Input / Mouse Drag Threshold, and Tablet Drag Threshold, I use 2 pixels; It changes how quickly Blender reacts when you drag a vertex or other element (when NOT using G for grab). Makes the Tweak tool work much much much (yes, 3 muches) better! Default settings has a huge lag when you drag verts/edges/faces I think. Try it!
@Kavriel
@Kavriel 3 жыл бұрын
I have got to praise the quality of the content you're making. Obviously, you're making money from it, so you have incentives to do well, but the quality from all the videos I've seen you make is top-notch. You manage to pack quite a lot of content in relatively short videos, and that's what most people want, to learn a lot in a short time. So thanks a bunch.
@master-gbig1140
@master-gbig1140 2 жыл бұрын
It's nice to finally see someone explain in detail more of the fundamental principles of creating complex objects in blender. Whereas, a few years ago blender modelers were pontificating as though they were God's. However, you bring us up to speed without beclouded metaphors that leave us empty handed, and scrambling in the dark after spending so much time listening. You are truly generis and inspiring to the creative community. I started out with Martin Hash's Animation Master which has fallen by the waist side, and blender seems like a great alternative because of people like you. Thank you for sharing.
@stevesculptor1
@stevesculptor1 2 жыл бұрын
I know what you mean by 'Gods' like the youtuber 'numb nuts with the donuts'
@Tutterzoid
@Tutterzoid 3 жыл бұрын
Thanks for all your research on these tools :)
@RG3DAnimationstudio
@RG3DAnimationstudio 3 жыл бұрын
Some really great tips, thank you
@ddsmax
@ddsmax 2 жыл бұрын
No fluff, just info. As a developer who knows nothn bout blender and 3d art, this video was very helpful.
@kamius1
@kamius1 Жыл бұрын
Thanks for excellent tutorial. It is a huge help for beginners to have a better retopology. 👍👍👍
@Blendercage
@Blendercage Жыл бұрын
I use quad remesher every day and I really like it for non animated things. It even does fine for that with a lot of meshes but I prefer the controls of retopoflow 3 for animation.
@anotherguycalledsmith
@anotherguycalledsmith 3 жыл бұрын
Ecxellent content from your side - as always - and exactly what I needed right now. Thanks a lot indeed! See you ;-)
@psy237
@psy237 2 жыл бұрын
quad remesher, if you increase the adaptive size, that doesn't mean it makes more faces! It only means it distributes smaller faces where there's more detail needed. That's all. The option below called "adapt quad count" is the one you need to uncheck, if you wanna stay close to your desired quad count. Then if you wanna have further influence on the edge loops, you can actually use materials: edge-loop-control > use material ;) i really have to download the latest version of retopoflow, looks like big improvements since the first version on which I gave up on :'D
@indianocean29
@indianocean29 Жыл бұрын
Very helpful !! thank you for sharing
@Zgadek
@Zgadek 3 жыл бұрын
Great tutorial! Thanks a lot. I would love to see a material which explain all type of export files
@matslarsson5988
@matslarsson5988 2 жыл бұрын
Bsurfaces addon was news to me. Thanks!
@BlenderQuick
@BlenderQuick 3 жыл бұрын
Thanks so much, i needed this...................
@MrAlkhial
@MrAlkhial 3 жыл бұрын
thanks Grant for every thing
@Estellars
@Estellars Жыл бұрын
Hello, I'm someone who uses Speedretopo! I think it's a good tool for beginners (like me) learning to retopologize their meshes/sculpts! It automatically uses things like shrinkwrap and mirror from the get go, and puts the new mesh in front of the model so you can see it without the original poking through. I use the vertices mode, since I don't quite understand some of the other modes it offers. I just build faces after placing a vertice to start from! I do hope to buy Retopflow at some point, but for a low end option I can say that Speedretopo is pretty good, though you still have that learning curve and it's not as fast.
@claysculptress
@claysculptress 8 ай бұрын
Awesome review!
@KaiBuskirk
@KaiBuskirk 3 жыл бұрын
oh man im gonna have to get back to this..... thank you!!!
@yusrighouse
@yusrighouse 2 жыл бұрын
Retopoflow has peaked my interest. That was so satisfying to see those polystrips being made automatically.
@YoniBoy
@YoniBoy 3 жыл бұрын
Hey, great work !
@GerardMenvussa
@GerardMenvussa 3 жыл бұрын
The Bsurfaces add-on sounds like a perfect solution.
@EricTViking
@EricTViking 2 жыл бұрын
Quad Remesher is great - well worth the money. It doesn't do what you want 100% of the time, but more often than not it will get you the results you need with a couple of clicks. There are loads of times it's turned what would be hours of work into seconds.
@farukTheProBro
@farukTheProBro 2 жыл бұрын
Huge thanks for video
@infographie
@infographie 6 ай бұрын
Excellent.
@zaidkiwan5168
@zaidkiwan5168 3 жыл бұрын
more character sculpts is always welcome
@paulorodriguez6288
@paulorodriguez6288 3 жыл бұрын
dang, i gotta try Bsurf, looks like exactly what i want
@KatlinSchirmer
@KatlinSchirmer 3 жыл бұрын
Thanks dear.
@kingtk5848
@kingtk5848 Жыл бұрын
This video was SO HELPFUL. I have a question, if you are mainly interested in retopology of the face which of these options would be the best and save the most time? The cost of these options isn’t a factor.
@SkSafowan
@SkSafowan 3 жыл бұрын
very Helpfull
@jessicabernstein6185
@jessicabernstein6185 2 жыл бұрын
great tutorial
@njdotson
@njdotson 2 жыл бұрын
Poly build looks quite a bit better to use compared to regular extruding and filling I haven't tried it yet
@yezzzsir
@yezzzsir 3 жыл бұрын
@3:15 where you talk about decimating then retopo on the decimated sculpt. Can I clarify that you do not have to delete your Hi res sculpt to stop lagging, just hide it while you retopo over the lower decimated mesh to deal with lagging issues?
@grabbitt
@grabbitt 3 жыл бұрын
That's correct
@euginejoseph7685
@euginejoseph7685 3 жыл бұрын
Thank you
@TheGuardianofAzarath
@TheGuardianofAzarath 5 ай бұрын
There's also one called G-retopo (I think) which uses the grease pencil for retopology, from the look of it, it seems to function similar to retopoflow (which I may consider picking up). Overall, a rather nice look at some retopo tools here, topoflow definitely looks the most user-friendly.
@CGBit
@CGBit 3 жыл бұрын
NICE !
@kruth6663
@kruth6663 Жыл бұрын
Adaptive size is great, most auto retopo tools tend to waste too many polys on large planar surfaces, like the pectorals on this one. Though in this video's example it doesn't look quite adaptive enough, I wonder how far can it go. A big part of the reason I want to use auto retopo tools is that I don't want to calculate and reroute the edge flows between different parts myself, it's one of the most annoying part of modeling to me.
@brolybroly3836
@brolybroly3836 3 жыл бұрын
Nice!
@eliaslns7143
@eliaslns7143 3 жыл бұрын
Cool ❤️🔥
@Smash_ter
@Smash_ter Жыл бұрын
When using Quad Remesher if you're making a character uncheck "detect hard edges by angle". If not it messes with the edgeflow of an organic model. The biggest downside imo is no edgeflow control, and the plug in hasn't received any new updates since 2020.
@sillyninja65
@sillyninja65 Жыл бұрын
retopoflow is exactly what im looking for
@user-kv5ee6ou6q
@user-kv5ee6ou6q 2 жыл бұрын
Very clear and useful video, thanks a lot!
@henryvasquez1814
@henryvasquez1814 2 жыл бұрын
Hey Grant, great video as usual. Quick question, should I which one would you get first: Quad Remesher or RetopoFlow? your opinion is highly appreciated.
@grabbitt
@grabbitt 2 жыл бұрын
Quad remesher is my favourite
@henryvasquez1814
@henryvasquez1814 2 жыл бұрын
@@grabbitt Thank you!!
@yilmazoguzfatih
@yilmazoguzfatih 5 ай бұрын
Hello, I cannot access the Exoside website from Turkey. I connected via VPN and downloaded the add-on. However, when using "Failed to download Quad Remesher Engine (exception)." I get an error. I searched on forums and elsewhere but couldn't find any results. Can anyone with knowledge on this subject help?
@thecanaeggplant2937
@thecanaeggplant2937 3 жыл бұрын
Teach me master!!
@GoreShift
@GoreShift 2 жыл бұрын
I'm eyeing with the Quad Remesher for models for a game I'm making since it basically does all the work, especially since it's from the same guy that made the ZRemesher and that worked quite wonders. You said it's not that ideal for games, why is that? I really want to use that tool haha^^
@grabbitt
@grabbitt 2 жыл бұрын
It depends on the game actually. If you don't mind it not fully optimised it's really good
@nealcaffrey4837
@nealcaffrey4837 3 жыл бұрын
Thanks a lot, all my sculpts are meant for animation, i'm wonder if the quadremesher is good for that, i mean, retopo is a time consuming, i'm spending about 5-6 hours per character ahah
@grabbitt
@grabbitt 3 жыл бұрын
It's pretty good but it's not optimal. Retopologise is better for that but if you need to be quick and it's not going into games then quad remesh er is the best
@SnortingBaguette
@SnortingBaguette 3 жыл бұрын
Nice, but is there a chance we'll see a vid like this about animation addons in the future?
@grabbitt
@grabbitt 3 жыл бұрын
Yeah probably🙂👍
@pfeffermartin642
@pfeffermartin642 3 жыл бұрын
hi what setup is required to display the objectdata - facecount etc in the left top of the screen as in your video excuse my english thx
@grabbitt
@grabbitt 3 жыл бұрын
It's in overlays
@flyingroads3498
@flyingroads3498 2 жыл бұрын
Hello again. I have a really low topo body and a much higher topo head. How to join them I'm having problems on the neck. Shadows show up when bridge them toggeter.
@grabbitt
@grabbitt 2 жыл бұрын
the only way is to put in a scarf or similar as ideally they would match
@zaidkiwan5168
@zaidkiwan5168 3 жыл бұрын
what's the tool you use for knowing how much faces are there in an object?
@grabbitt
@grabbitt 3 жыл бұрын
Overlays. Statistics
@Misericorde451
@Misericorde451 3 жыл бұрын
I've been using the Polybuild tool and a lot of time it's awkward and hard to control lol. Might give the other ones a try, especially BSurface
@grabbitt
@grabbitt 3 жыл бұрын
yeah bsurfaces is pretty good :)
@JohnSatan
@JohnSatan 3 жыл бұрын
Use PolyQuilt
@markholley1997
@markholley1997 3 жыл бұрын
I've subscribed to Quad Remesher, but in the couple of models I've remeshed I have a problem. The topology looks great, but there's an issue where if you select an edge loop, it "spirals" around the model. It makes it impossible to UV map the model. I contacted Exoside and they said that it was a known issue called "spiraling" and that there was no automatic way around it - no setting in Quad Remesher to make anything all better.
@Zeriel00
@Zeriel00 2 жыл бұрын
This makes it very difficult to animate. What you could do is delete the joints and make the loops yourself and maybe re-use a mesh for the hands. The face would still be a problem, this is why auto retopology never works.
@crowdemon_archives
@crowdemon_archives 2 жыл бұрын
Zbrush's Zremesh does that too sometimes. Only way to fix it is to redo the loop sadly.
@Zeriel00
@Zeriel00 2 жыл бұрын
A good alternative is using the Retopoflow add on for Blender. You can get it for free in Github. This is not auto Retopo and it will take you a bit to learn the tools but it allows you to quickly make edge loops by draging a line around the mesh. You can only use automatic retopology on stuff that is hard surface or not animated.
@sherlockhomes9919
@sherlockhomes9919 2 жыл бұрын
@@Zeriel00 retopoflow free? Where? I only see paid addon for retopoflow.
@sidar87
@sidar87 2 жыл бұрын
Old video but PolyQuilt is also really good for manual retopo/
@EnberFeres
@EnberFeres 3 жыл бұрын
bsurface is pretty cool but after i started using it, the vertices auto merges when their are "apparently" too close of each other, this is runing my experience. Is there a way to fix this (i tried disabling the "auto join" on bsurface panel)
@grabbitt
@grabbitt 3 жыл бұрын
I've not had that problem. You can turn off auto merge in the options near the top right of your viewport
@Dina_tankar_mina_ord
@Dina_tankar_mina_ord 3 жыл бұрын
I guess this is a reocurring question regarding retopopoly. but could´nt you just get a shape around your highres with a low polycount like a separet finger or leg and shrinkwrap it?
@grabbitt
@grabbitt 3 жыл бұрын
Yes
@plachenko
@plachenko 3 жыл бұрын
You didn't mention it but the softwrap plugin seems extremely useful. I haven't used it though.
@igotbit9454
@igotbit9454 2 жыл бұрын
Hi Grant I found the best retopology tool. You wanna know what it is? Outsourcing it.
@FreyaVal
@FreyaVal 9 ай бұрын
Hi Grant Abbitt, I always use BSurface (sometime Quad Remesher) and I have a question: the plugin makes my Retopo mesh and the HP mesh objects see through (not transparent), what do I have to do to fix it? I looked on the options but couldn’t find a solution
@grabbitt
@grabbitt 9 ай бұрын
I'm assuming that's just X Ray mode
@FreyaVal
@FreyaVal 9 ай бұрын
@@grabbitt oh i think it is, yes! I still don't know where to turn it off. Can you please tell me? (Edited: OH it's not that)
@FreyaVal
@FreyaVal 9 ай бұрын
I've solved it in Viewport Display. Finally!
@joshua42777
@joshua42777 10 ай бұрын
with quadrimesher you can paint where you want more polygons
@mixchief
@mixchief 3 жыл бұрын
1:29 Anyone know why Decimate mod shows different face count than the Statistics overlay?
@grabbitt
@grabbitt 3 жыл бұрын
Should be the same as the triangle count but only when applied
@r.i.9976
@r.i.9976 2 жыл бұрын
at 4.49 narrative says voxel size will be changed to "point zero one" but it is changed to .1 on screen
@grabbitt
@grabbitt 2 жыл бұрын
My mistake
@hpoasbl5941
@hpoasbl5941 Жыл бұрын
Hello, I recover an OBJ file from a scan. I want to make a remesh while keeping the texture. Is it possible and how? Thanks in advance.
@grabbitt
@grabbitt Жыл бұрын
Texture baking. See my baking playlist
@hpoasbl5941
@hpoasbl5941 Жыл бұрын
@@grabbitt OK! Thank you. There are a lot of videos, which one should I watch? Thank you.
@grabbitt
@grabbitt Жыл бұрын
i dont actually remember but the series will give you all the info you need and its not that long
@milanzeeman4454
@milanzeeman4454 Жыл бұрын
Grant with addon would you say you would use for retopology
@grabbitt
@grabbitt Жыл бұрын
Quadremesh
@boinao8046
@boinao8046 3 жыл бұрын
I have been following your tutorials in uv unrapping and texture painting......... I know this topic is a bit away from this video's topic..... But ..... Kindly do a tutorial on projection mapping a matte painting .... I tried using fspy ... But its quite difficult to use on images taken outdoors.... Like mountains , rivers , trees etc ... I dont have money to buy softwares like nuke...... I have seen tutorials where organic images are projected on to the geometry in nuke using photoshop files...... So , how can we do that in blender .... Kindly do a tutorial.... Thanks in advance for making such noble tutorials for free.
@grabbitt
@grabbitt 3 жыл бұрын
yeah i'm slowly looking into this more but it will be a while :)
@boinao8046
@boinao8046 3 жыл бұрын
@@grabbitt thanks ..... For the reply ... I will be waiting
@Belarus9000
@Belarus9000 2 жыл бұрын
if you left the creation of the retopology and did not finish, how to start again without creating a new topology? retopoflow
@grabbitt
@grabbitt 2 жыл бұрын
You can create a new one and join it
@octanegraphics89
@octanegraphics89 3 жыл бұрын
What about retopoMT?
@urieldelarosa3276
@urieldelarosa3276 3 жыл бұрын
This might be an obvious question, but what exactly is the point of retopology? Is it for faster renders?
@GriffinSteve15
@GriffinSteve15 3 жыл бұрын
Mostly used in animation. A proper topology is needed to rig the character without weird stretching and pinching. Also, yes less poly count = faster renders
@grabbitt
@grabbitt 3 жыл бұрын
See the previous video in the play list
@JohnSatan
@JohnSatan 3 жыл бұрын
Try to animate sculpt, or rig it
@Ifhydn
@Ifhydn 11 ай бұрын
I use retopoflow is nice one but I’m beginner at retopology so it’s kinda frustrating sometimes
@ViraLCyclopes
@ViraLCyclopes 2 жыл бұрын
Isn't retopoflow free? they have a public GitHub which when you download the zip just works
@grabbitt
@grabbitt 2 жыл бұрын
You can get it from there yes
@SleepyMatt-zzz
@SleepyMatt-zzz 3 жыл бұрын
You should of mentioned that TESSALATOR hasn't been updated in over a year. It doesn't work past Blender 2.8. The addon is essentially dead.
@yahyabaskale8948
@yahyabaskale8948 Жыл бұрын
@hikam9721
@hikam9721 3 жыл бұрын
try shift + R to remesh
@hikam9721
@hikam9721 3 жыл бұрын
and Ctrl + R to apply it
@HarnaiDigital
@HarnaiDigital 3 жыл бұрын
Woopsie. I'm late. Sorry
@alantir666
@alantir666 Жыл бұрын
wait a second you not making models with optimalization from beginning ? this seems like much more work to do
@Sigmamagic15
@Sigmamagic15 3 жыл бұрын
Yes, how to use video required
@hattylaird9756
@hattylaird9756 3 жыл бұрын
0:25 when you go from 2021 > 1996 graphics
@Metarig
@Metarig Жыл бұрын
why not zbrush core and zremesher
@grabbitt
@grabbitt Жыл бұрын
I probably should have specified that this is meant for Blender users, hence the logo on the thumbnail
@Metarig
@Metarig Жыл бұрын
@@grabbitt well it's free so it makes sense to be included
@grabbitt
@grabbitt Жыл бұрын
@@Metarig I'll have to look into them
@bradleyejones
@bradleyejones 2 жыл бұрын
2:05 looks into your soul
@murgatroydfungus4352
@murgatroydfungus4352 2 жыл бұрын
And here I was retopologizing 50k poly models by hand and thinking this is my life now😭
@MysticMango09
@MysticMango09 5 ай бұрын
Retopoflow is and was always free
@BenLe42
@BenLe42 Жыл бұрын
Have you ever tried Jremesher?
@BenLe42
@BenLe42 Жыл бұрын
because Quad Remesher, as AMAZING as it is, is very damn expensive.
@grabbitt
@grabbitt Жыл бұрын
i've not tried it yet no
@BenLe42
@BenLe42 Жыл бұрын
@@grabbitt Looking at it now it seems to use Instant Meshes, but runs them within Blender. So not dissimilar to what you've talked about here. Thanks for the video!
@grabbitt
@grabbitt Жыл бұрын
@@BenLe42 nice
@peter486
@peter486 Жыл бұрын
seperate part then run a quad remesh you are gona get a even better result.
@chomsky72
@chomsky72 Жыл бұрын
at $86 Retopoflow is very steep in price. I do have Speedretopo but haven't played with it.
@ozas-me
@ozas-me 3 жыл бұрын
I quit most of my projects on the retopology stage.
@grabbitt
@grabbitt 3 жыл бұрын
then quadremesh is the one for you :)
@ozas-me
@ozas-me 3 жыл бұрын
@@grabbitt Thanks! I will give it a try :)
@JohnSatan
@JohnSatan 3 жыл бұрын
Where PolyQuilt? Native modeling tools, looptools, polyquilt and some topology knowledge is everything you need to make retopology fast and easy.
@mboe94
@mboe94 2 жыл бұрын
Why would we want to do retopology - can't we just decimate to reduce count?
@grabbitt
@grabbitt 2 жыл бұрын
because of the topology direction and flow. which is important for keeping shape and deformation in animations
@waleedcreates4294
@waleedcreates4294 2 жыл бұрын
hey you keep talking about "having an understanding of retopology" .what do you mean by that ?
@grabbitt
@grabbitt 2 жыл бұрын
See my video on topology
@waleedcreates4294
@waleedcreates4294 2 жыл бұрын
@@grabbitt thanks.those really helped
@Zeriel00
@Zeriel00 2 жыл бұрын
Retopology on Blender is a mess and I hope they would take a look at it. Right now it requires way too many settings that are all over the place and the polybuild tool is an exercise in frustration. It also has no quick easy way to attach edges and the auto merge can merge unwanted vertices. Blender needs to fix this, put all the tools into one place and make it easy to use and user friendly.
@EenaTheBudgie
@EenaTheBudgie 3 жыл бұрын
it is 3.0 alpha or 2.92?
@grabbitt
@grabbitt 3 жыл бұрын
I'm using 2.92 in this
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