Censor Design - The Star Wars Demo - C64 Demo (50 FPS)

  Рет қаралды 26,091

RetroDemoScene

RetroDemoScene

Күн бұрын

Пікірлер: 91
@Charles_Bro-son
@Charles_Bro-son 3 жыл бұрын
That excited me more than the whole Disney trilogy lol
@elplumaje
@elplumaje Жыл бұрын
Mind blowing, simply mind blowing. 🤯🤯🤯
@tomasrosenberg3430
@tomasrosenberg3430 8 ай бұрын
This was probably one of the best I have ever seen. Just wooow...!
@411pete
@411pete 6 жыл бұрын
For sure one of the best C64 Demos I've ever seen.... and there have been quite a few over the past 35 years...
@tomasrosenberg3430
@tomasrosenberg3430 8 ай бұрын
Same here. This one stands out!
@Supertimegamingify
@Supertimegamingify 3 жыл бұрын
Not only is this made with incomprehensible skill, it's super entertaining in itself, dear god this is good.
@RetroTutor-GuNKeN
@RetroTutor-GuNKeN Жыл бұрын
this will be an all timer! Great one, I think one of the best I ever saw on my old Machine! WHOW! Is the only word, that will reach it :)
@dr.ignacioglez.9677
@dr.ignacioglez.9677 Жыл бұрын
I LOVE C64 ❤ FOREVER ❤❤❤
@jogibaerr50000
@jogibaerr50000 5 жыл бұрын
Graphix and sounds are exellent. Mega cool and ironic demo. And always remember: The C64 is from 1982 !!!! .... respeeeeeeect!!!!!!!
@MadJedfox
@MadJedfox 2 жыл бұрын
Beautiful demo. Stunning effects, great music. All things are in a right place, as it should be. Hats off.
@MikkelStaunsholm
@MikkelStaunsholm 4 жыл бұрын
Probably the best execution of any c64 demo ever!
@JestersDeadUK
@JestersDeadUK 3 жыл бұрын
Stunning, imagine if this appeared back in the day... people would have shit themself... literally
@Kevin-jb2pv
@Kevin-jb2pv 2 жыл бұрын
I certainly did! Then I watched the demo.
@flottenheimer
@flottenheimer 2 жыл бұрын
Epic! Simply epic! Code, graphics, music, flow, humor and overall creative direction that is simply out of this world. Thank you, Censor Design. 👏
@JestersDeadUK
@JestersDeadUK 3 жыл бұрын
Why the hell could they make em’ like this back in the day, can you imagine how many systems and games they would have sold?!? Breathtaking graphics, sick music and amazing presentation!!!
@williamdrum9899
@williamdrum9899 2 жыл бұрын
Pretty simple reason - the C64 load times. You'd have to wait a minute and a half for it to load. Modern C64 emulators can skip that process completely. And since a project like this has to be nearly perfectly choreographed with the TV's video signal, you're going to get a LOT of bugs. More than likely this was coded in 6502 Assembly directly (C doesn't work well with this CPU as it is, and like I said everything needs to be not just frame perfect but scanline-perfect) and that's one hell of a task when you have to wait for a minute and a half every time you want to bug test
@mikewatson4034
@mikewatson4034 2 жыл бұрын
Not a c64 coder(atari st) but you can cheat like f**k writing demos knowing you don't have useless stuff like user inputs, collision detection and game logic to worry about.All the system is yours.
@bentbilliard
@bentbilliard Жыл бұрын
Mesmerising...
@Nevers0ft
@Nevers0ft 6 жыл бұрын
That credits tune is haunting.
@PittyGT
@PittyGT 6 жыл бұрын
What an awesome an greatfully work on a c64. The best demo on c64. Thank you for this masterpiece! :)
@SystemKrusher
@SystemKrusher 4 жыл бұрын
The SID chip does a perfect job for the Star Wars theme music!
@perfectfutures
@perfectfutures 3 ай бұрын
So cute, so epic. Mind blown!
@razterizer
@razterizer 5 жыл бұрын
Amazing Demo! This is way more than I’d thought would be possible on the c64. Truly mind bending stuff. C= forever!!!
@Twizzforsberg
@Twizzforsberg 5 жыл бұрын
Long time ago i knew most of the members in Censor design crazy and cool guys
@joefell5311
@joefell5311 2 жыл бұрын
OMG this was amazing!!!! two thumbs up all the way!!!
@DetectiveAgent_DarkNut
@DetectiveAgent_DarkNut 2 жыл бұрын
Yeeeees!!!! DOOOOOOOPE
@coldreaderNETNEWS
@coldreaderNETNEWS 6 жыл бұрын
irre was man aus der brotkiste alles rausholen kann. thanks, dude !
@RichardDavey
@RichardDavey 6 жыл бұрын
Absolutely stunning - and wow, that credits music!!
@szabolcsmate5254
@szabolcsmate5254 2 жыл бұрын
Okay, I know the C64 quite well. It definitely cannot do this! - Say most of us who know the system well, but not well enough to figure out how you guys did some of this! :D
@rokker333
@rokker333 6 күн бұрын
Lot of things in the last third are cross developed with the help of modern systems. Before that it looks mostly straight forward. But I like that it is not a pure modern retro show case but actually a thought through demo.
@トバイアス-k7v
@トバイアス-k7v 6 жыл бұрын
Awesome !!! Really good, #Respekt for doing this, ✌
@julienbraudel7109
@julienbraudel7109 3 жыл бұрын
The sound is amazing.
@MrMarianoamigo
@MrMarianoamigo 2 жыл бұрын
Sound is outstanding! All is very creative!
@jtasrtrash
@jtasrtrash 3 жыл бұрын
The music alone is already awesome!
@rokker333
@rokker333 6 күн бұрын
The tentacle at Mos Eisley cantina. 😂
@kontrarien5721
@kontrarien5721 2 ай бұрын
I may have died upon seeing this in the 80's.
@retroc6450
@retroc6450 6 жыл бұрын
Fantastic demo, deserved to win compo. :)
@andpaw9747
@andpaw9747 2 жыл бұрын
Super.
@danbad1380
@danbad1380 2 жыл бұрын
Excellent
@GerbenWijnja
@GerbenWijnja 5 жыл бұрын
I love the cameos! :D Eddy (Iron Maiden), Purple Tentacle (Maniac Mansion), Marvin (Hitchhiker's Guide), who else is there?
@NahMagic
@NahMagic 5 жыл бұрын
Larry and Indiana Jones :)
@razterizer
@razterizer 5 жыл бұрын
Le Chuck (Monkey Island)
@SilverBullet93GT
@SilverBullet93GT 3 жыл бұрын
good cameos, great memories
@AndreasWallstrom
@AndreasWallstrom 2 жыл бұрын
They're already mentioned but LeChuck, Marvin (the paranoid android), Purple Tentacle (getting sloshed), Leisure Suit Larry (hitting on Leia) and Indiana Jones (meeting Han Solo). More characters were planned, but we couldn't fit them in. It was great fun putting these characters in there and The Sarge took my ideas and pixelled a super nice scene. Gotta love animation in multicolour images!
@danbad1380
@danbad1380 3 жыл бұрын
You are an excellent artist bravo!!!
@RabiesTheBeagle
@RabiesTheBeagle 2 жыл бұрын
Nobody will ever know who dr claw is MEOW
@El_Grincho
@El_Grincho 6 жыл бұрын
Liked the DOTT reference.
@Triss482
@Triss482 2 жыл бұрын
Great demo!
@andrzejbrzostowicz4412
@andrzejbrzostowicz4412 3 жыл бұрын
Awesome
@BikeNutt1970
@BikeNutt1970 6 жыл бұрын
Anyone else spot Marvin from Hitch-hikers in the Cantina? (Next to Salacious Crumb)
@bottipoika
@bottipoika 3 жыл бұрын
Nice, Very Nice!
@TheRealUpuout
@TheRealUpuout 4 жыл бұрын
A Star Wars Demo without a Star Wars Scroller, ts ts.......
@kontrarien5721
@kontrarien5721 2 ай бұрын
Meh. It's overdone.
@ivansalinaro
@ivansalinaro 3 жыл бұрын
Greetings! someone managed to copy the demo to floppy disk with cbm-command? to me it gives me an invalid image!
@GustafStechmann
@GustafStechmann 6 жыл бұрын
a masterpiece
@jakubkrcma
@jakubkrcma 2 жыл бұрын
❤👍
@UncleBoogieRF
@UncleBoogieRF 6 жыл бұрын
And this is how I learned Ben Daglish died :(
@PaoloD2R2
@PaoloD2R2 5 жыл бұрын
yep :( RIP
@triad6666
@triad6666 3 жыл бұрын
👌👌👌
@CasterMedicus
@CasterMedicus 4 жыл бұрын
8:35, I doubt his was there :-)
@ivansalinaro
@ivansalinaro 3 жыл бұрын
but does it only work with an emulator?
@AndreasWallstrom
@AndreasWallstrom 2 жыл бұрын
Of course not.
@siriusunknowncicerone6590
@siriusunknowncicerone6590 3 жыл бұрын
1:05 EMPIRE Approved👍
@JustWasted3HoursHere
@JustWasted3HoursHere 4 жыл бұрын
Funny how we keep finding new things to accomplish on this old platform from 1982. Have a look at demos made back then and compare it to this to see how far we've come. Question: Is it possible to have more than 8 sprites on a horizontal line WITHOUT flicker? I know on the old Atari 2600 they could do this by resetting the line position of the player/missile graphics ahead of the video beam, allowing up to 6 on a line instead of 2. Can this be done on a 64 as well?
@kangarht
@kangarht 4 жыл бұрын
you can not really have more than 8 sprites on c64, after a sprite is displayed its GFX data is pushed out from a shift register (thats inside the video chip) and gfx data is not reloaded even if you change X coo and the chip will display empty gfx.... Sprite GFX is loaded on the left and right side of the screen, it is possible to display a 9th sprite but only in every 2nd gfx line, and it must be on specific X coordinates and only every 2nd gfx line is possible to have 9 sprites so, not good for anything :) All this is because this uses 2 lines's gfx load to display the same HW sprite twice, its complicated :)
@JustWasted3HoursHere
@JustWasted3HoursHere 4 жыл бұрын
@@kangarht Hey, thanks for the explanation! Yeah, having that 9th sprite sounds like it's more trouble than it's worth. Is it possible to have more than 8 sprites on a line WITH flicker? If the gfx data is pushed out immediately after it's displayed then probably not, if it's not reloaded until the next raster line. At the time of its release, having 8 fairly large hardware sprites was pretty impressive by itself. It's too bad the C128 didn't improve on this aspect of the VIC chip (though other additions were welcome, like true 80 column mode, etc). Would be interesting to think about what a VIC-III would have been, but about that time the Amiga was about to come out and I guess they were pouring their resources into that platform.
@kangarht
@kangarht 4 жыл бұрын
@@JustWasted3HoursHere flicker is no problem, hence then you are in completely different frames then. But c64 doesnt really needs to useflicker, 8 sprites per line is usually more than enough, and if not enough, then software sprites can still help. c128 is not what it should have been, it should have more of what the c64 can do, but it isnt, sadly its because of chip designers left commodore and there was no one to make VIC-III or SID II :)
@JustWasted3HoursHere
@JustWasted3HoursHere 4 жыл бұрын
@@kangarht True about the flicker. I wasn't thinking straight. Of course they would be on alternating frames... (for 30hz flicker, or every 3rd frame for 20hz flicker, etc. The Atari 2600's Pac-man employed something like 10 or 15hz flicker and it is hard to look at). I do seem to remember that a lot of engineers left Commodore at that time to do other things (largely due to their disillusionment with Commodore management), and that's a shame. Would have been cool to hear a SID-II with, say, 6 or more voices or see a VIC-II that can have more, larger and/or better sprites and other capabilities. And the WDC 65816 (and 65C816) was introduced in 1983, so they could have theoretically used that backwards compatible processor in the C-128 and REALLY had some fun (more addressable memory, much higher clock speed, etc). Oh well, hindsight is "20/20" as they say...
@kangarht
@kangarht 4 жыл бұрын
@@JustWasted3HoursHere yeah not using the 65816 is a terrible shame. I would even trade in the amigas for a proper next gen c64 if I could :)
@RabiesTheBeagle
@RabiesTheBeagle 2 жыл бұрын
Dr Claw vs Darth Vader
@ebanavorio
@ebanavorio 3 жыл бұрын
I love you I know
@joakimmansson9784
@joakimmansson9784 4 жыл бұрын
Cant....stop....watching.....GAAAAAAH
@OrthoSchema
@OrthoSchema 8 ай бұрын
"In the name of Satan, We'll take what we want!" Please consider the Jesus prayer to humble yourself.
@vaderbase
@vaderbase 2 жыл бұрын
No too bad for an early 64 bit system.
@kontrarien5721
@kontrarien5721 2 ай бұрын
Lulz
@MrAsmontero
@MrAsmontero 5 жыл бұрын
How...?
@kurtr1181
@kurtr1181 4 жыл бұрын
Machine code and knowing all the optimization tricks
@kontrarien5721
@kontrarien5721 2 ай бұрын
Nonsense. It's black magic.
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