That excited me more than the whole Disney trilogy lol
@elplumaje Жыл бұрын
Mind blowing, simply mind blowing. 🤯🤯🤯
@tomasrosenberg34308 ай бұрын
This was probably one of the best I have ever seen. Just wooow...!
@411pete6 жыл бұрын
For sure one of the best C64 Demos I've ever seen.... and there have been quite a few over the past 35 years...
@tomasrosenberg34308 ай бұрын
Same here. This one stands out!
@Supertimegamingify3 жыл бұрын
Not only is this made with incomprehensible skill, it's super entertaining in itself, dear god this is good.
@RetroTutor-GuNKeN Жыл бұрын
this will be an all timer! Great one, I think one of the best I ever saw on my old Machine! WHOW! Is the only word, that will reach it :)
@dr.ignacioglez.9677 Жыл бұрын
I LOVE C64 ❤ FOREVER ❤❤❤
@jogibaerr500005 жыл бұрын
Graphix and sounds are exellent. Mega cool and ironic demo. And always remember: The C64 is from 1982 !!!! .... respeeeeeeect!!!!!!!
@MadJedfox2 жыл бұрын
Beautiful demo. Stunning effects, great music. All things are in a right place, as it should be. Hats off.
@MikkelStaunsholm4 жыл бұрын
Probably the best execution of any c64 demo ever!
@JestersDeadUK3 жыл бұрын
Stunning, imagine if this appeared back in the day... people would have shit themself... literally
@Kevin-jb2pv2 жыл бұрын
I certainly did! Then I watched the demo.
@flottenheimer2 жыл бұрын
Epic! Simply epic! Code, graphics, music, flow, humor and overall creative direction that is simply out of this world. Thank you, Censor Design. 👏
@JestersDeadUK3 жыл бұрын
Why the hell could they make em’ like this back in the day, can you imagine how many systems and games they would have sold?!? Breathtaking graphics, sick music and amazing presentation!!!
@williamdrum98992 жыл бұрын
Pretty simple reason - the C64 load times. You'd have to wait a minute and a half for it to load. Modern C64 emulators can skip that process completely. And since a project like this has to be nearly perfectly choreographed with the TV's video signal, you're going to get a LOT of bugs. More than likely this was coded in 6502 Assembly directly (C doesn't work well with this CPU as it is, and like I said everything needs to be not just frame perfect but scanline-perfect) and that's one hell of a task when you have to wait for a minute and a half every time you want to bug test
@mikewatson40342 жыл бұрын
Not a c64 coder(atari st) but you can cheat like f**k writing demos knowing you don't have useless stuff like user inputs, collision detection and game logic to worry about.All the system is yours.
@bentbilliard Жыл бұрын
Mesmerising...
@Nevers0ft6 жыл бұрын
That credits tune is haunting.
@PittyGT6 жыл бұрын
What an awesome an greatfully work on a c64. The best demo on c64. Thank you for this masterpiece! :)
@SystemKrusher4 жыл бұрын
The SID chip does a perfect job for the Star Wars theme music!
@perfectfutures3 ай бұрын
So cute, so epic. Mind blown!
@razterizer5 жыл бұрын
Amazing Demo! This is way more than I’d thought would be possible on the c64. Truly mind bending stuff. C= forever!!!
@Twizzforsberg5 жыл бұрын
Long time ago i knew most of the members in Censor design crazy and cool guys
@joefell53112 жыл бұрын
OMG this was amazing!!!! two thumbs up all the way!!!
@DetectiveAgent_DarkNut2 жыл бұрын
Yeeeees!!!! DOOOOOOOPE
@coldreaderNETNEWS6 жыл бұрын
irre was man aus der brotkiste alles rausholen kann. thanks, dude !
@RichardDavey6 жыл бұрын
Absolutely stunning - and wow, that credits music!!
@szabolcsmate52542 жыл бұрын
Okay, I know the C64 quite well. It definitely cannot do this! - Say most of us who know the system well, but not well enough to figure out how you guys did some of this! :D
@rokker3336 күн бұрын
Lot of things in the last third are cross developed with the help of modern systems. Before that it looks mostly straight forward. But I like that it is not a pure modern retro show case but actually a thought through demo.
@トバイアス-k7v6 жыл бұрын
Awesome !!! Really good, #Respekt for doing this, ✌
@julienbraudel71093 жыл бұрын
The sound is amazing.
@MrMarianoamigo2 жыл бұрын
Sound is outstanding! All is very creative!
@jtasrtrash3 жыл бұрын
The music alone is already awesome!
@rokker3336 күн бұрын
The tentacle at Mos Eisley cantina. 😂
@kontrarien57212 ай бұрын
I may have died upon seeing this in the 80's.
@retroc64506 жыл бұрын
Fantastic demo, deserved to win compo. :)
@andpaw97472 жыл бұрын
Super.
@danbad13802 жыл бұрын
Excellent
@GerbenWijnja5 жыл бұрын
I love the cameos! :D Eddy (Iron Maiden), Purple Tentacle (Maniac Mansion), Marvin (Hitchhiker's Guide), who else is there?
@NahMagic5 жыл бұрын
Larry and Indiana Jones :)
@razterizer5 жыл бұрын
Le Chuck (Monkey Island)
@SilverBullet93GT3 жыл бұрын
good cameos, great memories
@AndreasWallstrom2 жыл бұрын
They're already mentioned but LeChuck, Marvin (the paranoid android), Purple Tentacle (getting sloshed), Leisure Suit Larry (hitting on Leia) and Indiana Jones (meeting Han Solo). More characters were planned, but we couldn't fit them in. It was great fun putting these characters in there and The Sarge took my ideas and pixelled a super nice scene. Gotta love animation in multicolour images!
@danbad13803 жыл бұрын
You are an excellent artist bravo!!!
@RabiesTheBeagle2 жыл бұрын
Nobody will ever know who dr claw is MEOW
@El_Grincho6 жыл бұрын
Liked the DOTT reference.
@Triss4822 жыл бұрын
Great demo!
@andrzejbrzostowicz44123 жыл бұрын
Awesome
@BikeNutt19706 жыл бұрын
Anyone else spot Marvin from Hitch-hikers in the Cantina? (Next to Salacious Crumb)
@bottipoika3 жыл бұрын
Nice, Very Nice!
@TheRealUpuout4 жыл бұрын
A Star Wars Demo without a Star Wars Scroller, ts ts.......
@kontrarien57212 ай бұрын
Meh. It's overdone.
@ivansalinaro3 жыл бұрын
Greetings! someone managed to copy the demo to floppy disk with cbm-command? to me it gives me an invalid image!
@GustafStechmann6 жыл бұрын
a masterpiece
@jakubkrcma2 жыл бұрын
❤👍
@UncleBoogieRF6 жыл бұрын
And this is how I learned Ben Daglish died :(
@PaoloD2R25 жыл бұрын
yep :( RIP
@triad66663 жыл бұрын
👌👌👌
@CasterMedicus4 жыл бұрын
8:35, I doubt his was there :-)
@ivansalinaro3 жыл бұрын
but does it only work with an emulator?
@AndreasWallstrom2 жыл бұрын
Of course not.
@siriusunknowncicerone65903 жыл бұрын
1:05 EMPIRE Approved👍
@JustWasted3HoursHere4 жыл бұрын
Funny how we keep finding new things to accomplish on this old platform from 1982. Have a look at demos made back then and compare it to this to see how far we've come. Question: Is it possible to have more than 8 sprites on a horizontal line WITHOUT flicker? I know on the old Atari 2600 they could do this by resetting the line position of the player/missile graphics ahead of the video beam, allowing up to 6 on a line instead of 2. Can this be done on a 64 as well?
@kangarht4 жыл бұрын
you can not really have more than 8 sprites on c64, after a sprite is displayed its GFX data is pushed out from a shift register (thats inside the video chip) and gfx data is not reloaded even if you change X coo and the chip will display empty gfx.... Sprite GFX is loaded on the left and right side of the screen, it is possible to display a 9th sprite but only in every 2nd gfx line, and it must be on specific X coordinates and only every 2nd gfx line is possible to have 9 sprites so, not good for anything :) All this is because this uses 2 lines's gfx load to display the same HW sprite twice, its complicated :)
@JustWasted3HoursHere4 жыл бұрын
@@kangarht Hey, thanks for the explanation! Yeah, having that 9th sprite sounds like it's more trouble than it's worth. Is it possible to have more than 8 sprites on a line WITH flicker? If the gfx data is pushed out immediately after it's displayed then probably not, if it's not reloaded until the next raster line. At the time of its release, having 8 fairly large hardware sprites was pretty impressive by itself. It's too bad the C128 didn't improve on this aspect of the VIC chip (though other additions were welcome, like true 80 column mode, etc). Would be interesting to think about what a VIC-III would have been, but about that time the Amiga was about to come out and I guess they were pouring their resources into that platform.
@kangarht4 жыл бұрын
@@JustWasted3HoursHere flicker is no problem, hence then you are in completely different frames then. But c64 doesnt really needs to useflicker, 8 sprites per line is usually more than enough, and if not enough, then software sprites can still help. c128 is not what it should have been, it should have more of what the c64 can do, but it isnt, sadly its because of chip designers left commodore and there was no one to make VIC-III or SID II :)
@JustWasted3HoursHere4 жыл бұрын
@@kangarht True about the flicker. I wasn't thinking straight. Of course they would be on alternating frames... (for 30hz flicker, or every 3rd frame for 20hz flicker, etc. The Atari 2600's Pac-man employed something like 10 or 15hz flicker and it is hard to look at). I do seem to remember that a lot of engineers left Commodore at that time to do other things (largely due to their disillusionment with Commodore management), and that's a shame. Would have been cool to hear a SID-II with, say, 6 or more voices or see a VIC-II that can have more, larger and/or better sprites and other capabilities. And the WDC 65816 (and 65C816) was introduced in 1983, so they could have theoretically used that backwards compatible processor in the C-128 and REALLY had some fun (more addressable memory, much higher clock speed, etc). Oh well, hindsight is "20/20" as they say...
@kangarht4 жыл бұрын
@@JustWasted3HoursHere yeah not using the 65816 is a terrible shame. I would even trade in the amigas for a proper next gen c64 if I could :)
@RabiesTheBeagle2 жыл бұрын
Dr Claw vs Darth Vader
@ebanavorio3 жыл бұрын
I love you I know
@joakimmansson97844 жыл бұрын
Cant....stop....watching.....GAAAAAAH
@OrthoSchema8 ай бұрын
"In the name of Satan, We'll take what we want!" Please consider the Jesus prayer to humble yourself.
@vaderbase2 жыл бұрын
No too bad for an early 64 bit system.
@kontrarien57212 ай бұрын
Lulz
@MrAsmontero5 жыл бұрын
How...?
@kurtr11814 жыл бұрын
Machine code and knowing all the optimization tricks