I always thought all of those were remade using the same design from Halo CE. It's hard to notice they are the actual same, they look so different.
@KrisLucky07Ай бұрын
The texture you see in the council chambers can be seen on the level Quarantine Zone its from the giant doors that open up while you're riding the gondola
@zalrohglekgolo6149Ай бұрын
Other things: The rubberized Floor texture for Cairo Statuon thats the repeated raised dots on the ground, is also found in high charity when you rescue the marines and other hallways. Its the EXACT same tecture used for the Grip of the M6D in Halo CE and the M6C in Halo 2, and modified for the grips and butt of the SMG iirc. The M6C IS the exact same model as thr M6D from CE but with the laser sight removed and given a black color swap and no chrome texture. This was intentional the Elites wire frame model is almost identical to CE's, but higher resolution and a different higher quality skin and normal mapping. Same wirh rhe plasma pistols and rifle. Thats why the heat guages are flipped as well.
@OfficialOpinionАй бұрын
The reuse of the Forerunner textures was so cool and a neat bit of consistency between games. It's a shame how H3 development for next gen abandoned it and just made generic grey panels and new shapes. That Halo 3 Ziggurat will never compare to the CE version.
@peradoliaАй бұрын
Halo 3 still had some pretty good forerunner textures
@Foreign0817Ай бұрын
Would have been cool to see items from numerous games used at once. CE pistol for senior officers and H2 pistol for everyone else, for example.
@gregorypendell9260Ай бұрын
You missed a couple - the Banshee and the Elite Combat Forms are recycled from Halo 1. They both have new textures, and the Elite Flood has the armor added (and maybe a new head mesh?) but they are otherwise the same.
@HunteruntАй бұрын
I know the Banshee very similar but I didn’t include stuff where the texture was that different.
@gregorypendell9260Ай бұрын
@@Hunterunt That makes sense! Great video btw, you’re consistently one of the highest quality Halo KZbinrs out there.
@jasperfox6821Ай бұрын
Strange to think that the covenant shields were actually broken in og halo 2, and mcc fixed this 😅
@maximdrakeАй бұрын
I like this actually. Improves the continuity.
@haloboi09Ай бұрын
Something cool with the forerunner textures in particular: many textures and objects have been remade for Halo Infinite, including some things from Halo 3 (like the doors).
@RickySama240Ай бұрын
7:54 Never really noticed the Forerunner structures in the Council chamber! I would walk past them thinking their apart of the Gravemind structures. xD
@zalrohglekgolo6149Ай бұрын
The forerunner texture you see in high charity is the 4 part door section from the library entrance on quarantine Zone, and on the Dreadnaught we see chief jump into. Its a cokmmon tecture scattered around the series. One versuon of the texture replaces the black outlines for blue as if its backlit on an object. Ots of the fee perfectly circular tectures we see through the series
@zalrohglekgolo6149Ай бұрын
UPDATE: this texture with the blue lighting is used in CEA IIRC
@seereebeeАй бұрын
I never noticed most of these. Pretty cool how they did a good job hiding reused stuff/using it in a different way
@southpaw117Ай бұрын
7:17 I feel the same way about the Plasma Rifle; it's never looked smooth to me. It can't be an MCC thing either as I had the same issue with it back in 2004.
@DukeBluedevil70Ай бұрын
Never did like the visuals of 2 quite as much as CE, but it’s hard to articulate why. Something about the shinier style of CE is much more Halo to me. 3 got closer to this. Idk if it’s primarily the textures, the lighting, or what that makes 2 look the way it does.
@thebrickccentric3728Ай бұрын
LateNightGaming recently did a video explaining why 2's lighting is worse than 1's
@cocanecaulkАй бұрын
Have you ever noticed that several forge structures in Reach are based on geometry from older games maps, both campaign and multiplayer? I would love to see a video covering this in more detail and I can give several examples if you're interested in investigating it further
@Born...Ай бұрын
"If it ain't broke don't fix it"
@jimjellyjinjamjimboАй бұрын
I actually appreciate the re-used models and texture designs from Halo CE and 2. It makes for a much more consistent transition between the two games, and makes the world feel more natural when design philosophy is uniform. I always hated how much games with multiple installments just drastically change art styles and designs of things with no rhyme or reason other than “artistic” ones. It makes it jarring to play through a series and the design of reoccurring objects like characters and weapons to mundane things like computers and light fixtures just changes (looking at you Halo 3 and beyond). Also those Forerunner pillars in the Council Chamber are probably there for religious reasons. Because they idolize the Forerunners, they probably believe when individuals walk into the chamber they pass Forerunner pillars to symbolize them “walking into a chamber of the gods,” or to follow in their footsteps. At least that’s my interpretation.
@Phantom_AspektАй бұрын
With regards to Forerunner textures, it's a shame that the environment shading is handled so poorly in Halo 2. The specular effects in Halo CE are significantly better looking, when you shine your torch on metal in CE it actually looks metallic, in Halo 2 it tends to look like clay instead of metal. And then you get that weird thing where the shinyness of metal is dependant on camera direction instead of light source direction, so an entire metal wall will flare up with brightness depending on camera angle if it is made to look shiny, something that never happened in Halo CE. I think this is why it's so hard to find shiny metal surfaces with bump mapping in Halo 2, one of the things that definitely make the game feel rushed compared to CE and 3.
@yarr_broАй бұрын
love the more obscure videos, like this one. good stuff man
@sparkthedragonАй бұрын
i never noticed this, i never thought really anything was directly re-used from older games in terms of textures and models in their final releases except the scarab in reach, i do think though there should have been a direct comparison though of the actual games ripped textures and compared them that way to actually prove they are the same and same with the models, other than that great video
@ThatTallBrendanАй бұрын
To me, the council towers read as a remnant of the Forerunner facility high charity is built upon. Whether or not it's outright stated (or contradicted for that matter) in any external media, this is heavily implied through the design of High Charity itself. The mass of stalks and antenna coming out of the bottom of the station, are actually conduits from the Key Ship's docking platform- which was excavated, uprooted, and repurposed into the Holy City. Either that or they built the dome over top of it and teleported the thing to space, though this seems.. unlikely? Maybe that sounds reasonable. Point is, it's possible that the council chambers were built upon a pre-existing forerunner tower/installation, which was deemed to be of some significance.
@RedthegamingZoroarkАй бұрын
Actually love how you called the Covenant weapon crates “space crates” 😂
@JackJonValoisАй бұрын
The covenant modeled most of the council chambers after parts of the interior of the keyship. Those pillars are just a merging tribute to it they moved there. One of the comics between H2 & H3 shows the keyships interior and you can see how they copied the architecture, people were assuming the artist was being lazy but he wasn't. The comic itself was drafted after the cut level you were suppose to play after the cut warthog run or maybe it was a part of it.
@HunteruntАй бұрын
Do you remember the comic issue or whatever they’re called? I would like to see that. I do vaguely remember years ago hearing about that “drama.”
@JackJonValoisАй бұрын
@@Hunterunt I think its Halo Uprising issue 1
@IMFERMO.Ай бұрын
Damn every day we only get more proof of how rushed halo 2 was
@bshap495Ай бұрын
It's not uncommon for devs to reuse assets from a previous game. If it still looks good enough in the current engine, then there's really no point in remaking it.
@zalrohglekgolo6149Ай бұрын
This was more done intentionally to keep in consistent
@m.nightshyamalan6954Ай бұрын
And how it's still one of the best games ever
@jarg8Ай бұрын
Why do you need to make new assets every time you make a new game? Part of why games get sequels is because the establishing work has been done and you can keep the momentum of development with a sequel by using what you already made and just adding to/iterating on it. Was this game rushed? Undoubtedly. Would a lot of these decisions have been made regardless to keep continuity? Yes.
@peradoliaАй бұрын
the blurry textures for the ammo packs were to save memory
@spartanonyx7165Ай бұрын
there's actually two different types of Normal Sentinels in Halo 2. the ones on the missions arbiter and the oracle are different than sacred icon and quarantine zone since one takes place near installation 04 and the others are on the delta halo.
@smoldoggy1005Ай бұрын
Man I love Halo. Really wish they kept making games after 2010
@erica.9431Ай бұрын
Reusing the Forerunner Textures makes sooo mich sense and I actually wish they would have done that in later games. It gave forerunner architecture so much identity, which wasn't the case especially in the 343 era imo...
@anthonychase6906Ай бұрын
Subbed within 2 seconds I could already tell this is a channel i like
@JanoschNr1Ай бұрын
The DoF of Halo1's glas still is brocken as can be seen in the xbox version
@hoomanperson236Ай бұрын
Many models are recycled through the games, you can even for example, easily find recycled assets that appear in both halo 5 and halo 2 anniversary, like a majority of the bushes and foliage
@ChouRaiyukiАй бұрын
Interesting though not too surprising. CE and 2 feel like two of the closest games aesthetically (ODST and 3 excluded for obvious reasons). So for them to rip certain bits straight into the game seems almost natural. I wouldn't be surprised if the floor and wall textures also appear unchanged in 3 as well. Those patterns were the single most distinct aspect of Bungie Foreruner aesthetics.
@TheRealQuennyАй бұрын
good video, glad im seeing smaller halo creators surfacing
@ForsakenSandpaperАй бұрын
death animations from H1 we're in halo 2 and also halo 3.
@Al-tt6tjАй бұрын
its halo 2 vista thats missing stuff that mcc brought back, not original xbox ver. original xbox ver is the best and has stuff mcc still hasnt added back
@burger_470Ай бұрын
I never really noticed lol still a great beautiful gane
@chcikenАй бұрын
Halo 2
@Oldguard_TomastrujilloАй бұрын
good content! like frfr
@Agent7300Ай бұрын
cool video bro been a fan for a minute now
@miguelangelquirogarodrigue1701Ай бұрын
Nice vid
@MythicEgoАй бұрын
That's why it's called Halo 2 😂
@spidermanfan447Ай бұрын
i asked rocket sloth to do this exact idea years ago when i noticed a refused halo 3 model in reach. so cool to see it all this time later
@ugoboomАй бұрын
Are you excited for halo 2 ruby's rebalanced? Or are you purist pilled Also my jaw dropped when u pointed out the forerunner towers inside high charity. They were there staring us in the face the entire time and i never ever ever noticed.
@HunteruntАй бұрын
Yes Im excited to see how it changes things and all the new content added! It seems to be the biggest mod yet!
@trueimageytАй бұрын
the battle rifle is from Halo 1
@268_3Ай бұрын
Let me tell you something: Complaining about reused assets like it's gonna break your immersion is so butt-fucking stupid. Why the fuck would anybody want to waste their time and resources to rebuild assets from scratch, when they can just touch-up existing assets instead.
@HunteruntАй бұрын
Im not complaining
@268_3Ай бұрын
@@Hunterunt Just wanted to rant because I've heard it before; you're one of the good ones.
@420.........Ай бұрын
10/10
@arbykay5946Ай бұрын
Im not surprise halo 2 is a downgrade version of halo 1, i dont like most of the texture and models they use because looks odd