Wow, I have never before seen a dev cater so incredibly closely to my interests with a dev log. You have immaculate taste in gameplay and a great vision and understanding of what makes a game fun to actually play.
@zentoa3 ай бұрын
agreed
@oshoke048 ай бұрын
this is so fucking sick. the fights look so anime bro
@oshoke048 ай бұрын
reminds me of shadow of the colossus and AOT
@oshoke048 ай бұрын
i swear on my life i wrote these comments after the intro. didn't hear him say he was inspired by both of those things
@SebastianGraves Жыл бұрын
Great video man. Excited to see how your combat evolves to fit your vision! Best of luck.
@Andre_Sargeant Жыл бұрын
You too man we got this 💪
@tylerscira9324 Жыл бұрын
I love armor characters so when I saw all of the designs for other Withersworns I couldn't help but pause and get a good look at each of them can't wait to see more devlogs!
@bagSSss-oc8if11 ай бұрын
woah this is sick
@5M173Y11 ай бұрын
YOU DONT UNDERSTAND HOW FAST I WISHLISTED THIS GAME-- I originally just found the procedural animation video but from there i went to the resin lore and water one and now im hERE AND OH MY GOD I AM SO EXCITED???? SUBSCRIBED
@Andre_Sargeant11 ай бұрын
Thank you!
@jinenjipeke3 ай бұрын
BRC mentioned, video liked. i love all the art production and ideas that you put in the game, my compliments to the people that worked on the game too!
@grumpybear13 Жыл бұрын
I am so excited! The game movement is very excited and I cant wait to play the movement demo!
@guillaume9795 Жыл бұрын
Same it LOOK SICK
@CatBotBlaire Жыл бұрын
I'm so friggin excited for this game! It looks so cool and I /love/ the philosophy of making movement so fun you wanna spend time just going all over the place. It's part of the reason why Gravity Rush is my favorite game series ever, I've spent hours enjoying the smooth, fun movement available in that series, long after I beat the game. I wish you the best of luck in your development!
@Othercyde Жыл бұрын
Your movement design has me excited. Grappling is easily my favourite mobility form, and your blending it with boosts and the board looks super fun.
@zoopine4222 Жыл бұрын
Damn, this devlog is just as entertaining as the game looks
@Kendrubbin Жыл бұрын
Schmovement meets SotC is a thing I never knew I needed
@wilderklan12002 ай бұрын
THIS MAN HAS THE BEST TASTE IN GAME MECHANICS, UR LITERALLY MAKING MY DREAM GAME
@surelynotb1380 Жыл бұрын
FINALLY MORE CONTENT ABOUT THISSSSSSSS
@vojtapiskacek596310 ай бұрын
yet another hidden gem devlog channel
@GDJourney Жыл бұрын
Came across your stuff on twitter, and I gotta say this is AMAZING!!! Looking forward to see where this goes and hope one day I’m at this level!
@gargolus. Жыл бұрын
holy crap, this looks awesome
@mhuhu7 ай бұрын
3:20 Exactly my thought after reflecting on my Elden Ring playthroughts. "I can do all these cool weapon art movements but then when it comes to climbing a rock... it doesn't make sense" glad to see I'm not the only one. Funnily enough, I've started my own game dev journey recently with a similar vision to yours. I wish you best of luck and courage for the grinds ahead, you are definitely onto something! (Love the art / vibe of your game)
@Andre_Sargeant7 ай бұрын
Thanks! Good luck on your journey as well 🙏
@russianstreamerguy3 ай бұрын
i have been dreaming about a game like this scince my childhood
@TheInsaneFear Жыл бұрын
Awesome playstyle looking forward to play it. When you fully finish building your environment will be awesome to see, like a star wars movie
@solarkness507711 ай бұрын
I really like the philosophy behind figuring out what you like about the game and how to distinguish it (Dark Souls combat is fun? Take that. Add a twist, mounted combat. Already done? Well, the focus was a new mobility thing, so focus more on that, because you like good movement mechanics, so why not focus on that?) And then, with the core behind what you want from it in mind, you can design around it. It makes a lot of sense to me, so yeah, nice design philosophy / method
@Gamer322611 ай бұрын
I was a big fan of Worlds Adrift and this grappling hook system looks amazing, one small thing that WA did that i would advise was a shift to shorten the grapple length and control to lengthen the grapple to change position and speed, shortening to add speed and lengthening to slow down, with spacebar as a boost for last minute height and a little extra boost. Can't wait for the game, already wishlisted!
@Andre_Sargeant11 ай бұрын
Thank you! I do have inputs for reeling (shortening and sending you towards the attach point) and boosting (shooting you forward in the direction you are looking) which gives tight control. I don't have a lengthen one as just falling and regrappling sort of acts in a similar way but something that could be considered after the demo if there would be a bonus use for it and available input
@thegoldenatlas75310 ай бұрын
Worlds Adrift is sorta coming back! Lost Skies. Player hosted coop to avoid what killed WA Same mechanics, similar art style, new lore
@HyveMindsGames Жыл бұрын
so excited to play this!
@thecudconniseur6470 Жыл бұрын
Looks amazing
@Dork_Rock Жыл бұрын
this is so SICK. Really excited to play
@dinglebingus2625 Жыл бұрын
Forget how I found the game but it's been on my WL for 2 months now, awesome to see that you've got a channel.
@Bo-kq8tn11 ай бұрын
came from the creature IK animation video and I've been catching up with your devlogs, the grappling movement system looks absolutely incredible! I like the little sine-wave S shape the golden grapple line makes when grabbing onto things as well, it reminds me of Hornet's thread attack from Hollow Knight, very satisfying and stylish :) Someone else mentioned weighty weapons in the comments, I agree! I imagined using the speed and momentum of your grapple-swing and careful timing to influence how much damage your weapon swing does. Like a wrecking ball! Like in elden ring, holding down the heavy-attack button while on horseback lets you drag your sword on the ground and do a little damage to enemies you touch. But when you let go of the button there's a little delay before you swing your sword and do a heavy attack. It rewards timing your weapon swing perfectly while charging at an enemy, but also offers a nice safety net of "at least you'll still do SOME damage". That, but while swinging around on a grapple with a damage boost depending on your speed might be really fun :D Or holding down a button while grappling towards a big monster to drag a sword or bladed weapon across it while you pass, which will do more damage the longer you hold the button down, and will also do more damage the faster you're moving. But as a tradeoff, the longer you hold the button down the more momentum you lose, the less damage you'll do over time, and it may make it hard to get away if you get greedy and try to do too much damage at once! There's so much possibility here, really excited to see what you do with this combat system but hope those ideas are useful :D
@Andre_Sargeant11 ай бұрын
Thank you and welcome! I'm actually just about to start jumping into charge attacks soon and definitely will have a lot like that! Not too soon but later I also hope to try out some heavier weapons and as a big MH/Souls fan shall try to get that weighty feel for big calculated hits.
@GiantTabbyCh7 ай бұрын
The movement system looks extremely promising!! Grappling hooks is one of my most favorite mechanics ever. I can't think of a game that's made worse with it. Especially when synergized with the rest of the gameplay. I love action games, so I'm looking forward to seeing what the skill ceiling will be and how stylish the combat could be!
@craftingtales27903 ай бұрын
Wow. I’ve been looking for something like this for a while. A mixture of the movement from Sonic, the melee action from Hollow Knight, and recently, the ranged options from Helldivers 2. You have my full support, as long as you make the game MERCIFUL in terms of difficulty.
@hpntc_3 ай бұрын
Already on wishlist
@lerinowoade14379 ай бұрын
Rooting for you
@arabonatik40527 ай бұрын
Bro, your work amazing
@jordanchedges11 ай бұрын
This is so cool to see man. I have a VERY similar core gameplay loop in mind for the game I'm making in Dreams with a grappling hook used for scaling big monsters and a prosthetic arm that transforms into different tools used for scaling them. I'd love to compare notes sometime. I am 100% on the same page with you about these design principles. I've got Withersworn wishlisted and cannot wait for it to come out. Keep up the good work! Also, always love to see another Berserk fan.
@Andre_Sargeant11 ай бұрын
Hey! Yea I recall chatting a bit and checking out Grit it looks amazing! Feel free to swing by the Discord if ya wanna chat more about notes/designs.
@alexeinuville25553 ай бұрын
This game looks insanely fun to play
@Wrath199111 ай бұрын
I'll be following this. Would be cool to have momentum included in the melee attacks so if you do a big grapple speed wind up the attack would be higher damage. A skilled player could transfer all momentum to the enemy if timed right but have the possibility to die if they miss and crash into the ground or wall. Have you considered a gliding system with the cape? spiderman, just cause, and a smaller game called last oasis have very good mechanics. Another point for inspiration might be genos from one punch with how he generated force with movement and propulsion.
@Andre_Sargeant11 ай бұрын
Will for sure have some momentum attacks. I may do gliding there is a winged character who may accompany you and am experimenting with some stuff with the wings.
@TheNoobzoid Жыл бұрын
Inspiring!!
@LizardWizard7075 күн бұрын
I just really hope you don’t mess up the kaiju fights, I believe in you, just don’t make them boring easy cinematic fights.
@ObsoletePerson Жыл бұрын
I just stumbled upon this game today. REALLY hoping this gets finished; it looks really cool and unlike anything I've played before. Really eager to play it.
@Perlescent_Ham Жыл бұрын
I directly wishlisted the game, hoping for the demo soon
@gsomslayer Жыл бұрын
im so excited!! this looks amazing and so innovative, the designs of the withersworn and the lore really intrigue me you probably already thought of this but i feel like momentum should be preserved more like when you dive down land and roll you should be able to just keep running and get back to high ground more games i think might be worth looking at for inspiration would be titanfall 2, dying light 2, praey for the gods, bomb rush cyberfunk and crumble
@StrawberryGamesDev Жыл бұрын
Firstly, I want to say that, like many others watching the video, I'm incredibly excited to watch this game evolve over time and become the best that it can be! Secondly, I'm sure you've already considered and determined what kind of melee weapons you want to add to the game. I want to toss my hat in just to give my thoughts on what I would want in a game like this, and what I hope a lot of people would want. Put simply, I want melee weapons to have WEIGHT to them. I don't just want something that rewards speed, I want to feel all that momentum come to a head with one incredible, explosive strike. For me, my mind goes to the weapons from Monster Hunter, particularly the great sword and hammer. Being able to use the sheer weight of those weapons to deliver an incredible blow is probably one of the most satisfying things in video games. Genuinely, I really wish the best for you and this game. I don't want to just give advice and be like "do this or I hate it". I would buy the game now if I could. Already what you've said in this video gives me great hope. And I know you probably aren't looking for anyone else, but if there's any way I could help make this project a reality, I would love to offer my (admittedly limited) services. Keep up the awesome work man! And may the bugs be ever in your favor!
@Andre_Sargeant Жыл бұрын
For sure, I've played every Monster Hunter game and love the weapons so should be able to deliver on that desire. It will have a similar set up with a handful of weapons that each have a distinct playstyle.
@orca296411 ай бұрын
Hell yeah. This has so much potential for weapon variety, and I would love to see it executed.
@BenVanTreese Жыл бұрын
yesssssssssssssssssssssssssssssssssssssssssss.
@alwaysckn3 ай бұрын
looks sick
@shadicnion500 Жыл бұрын
Okay legit saw a clip of this on twitter and im now all in this project looks RAD AF and im super hyped. that being said if your still on the lookout for more inspiration might i recommend looking into a game called Spark the electric jester 3. you might be able to get some momentum or level desgin ideas from that one. as for combat the best i got is actually not a game itself but looking at style videos for games like devil may cry or even speedruns for games like mario oddessy. even the best games tend to have a major separation between combat and movement so you defiantly have way more of a challenge ahead of you then even I can fathom. though one game does come to mind. a long time ago when attack on titan was first airing there was a chibi fan game that came out and it seems to be unfinished but it did have really good swinging and some just okay melee combat you can still find the game if you look up "chibi attack on titan fan game" Hope something in here was able to give you something to work with and even if it doesn't hay I'm super hyped for this project and ill be following it as best i can.
@nazaxprime11 ай бұрын
👏
@peacefusion11 ай бұрын
a good fit for leveling up would be collecting orb drops from enemies. something other wordly and mysterious that you can exchange somewhere for upgrades.
@thebearded442711 ай бұрын
I think this is a great ability, but i think it might be good to take the potential world into consideration. An example would be that if you make a really large world with varying biomes then the grapples might not work as well as the open space you have in the demo, but you could turn this into something that changes the dynamic of the game. An example might be a ice biome with really enclosed spaces that doesnt allow for fast travel swings, but where there is ice that you can break that slides down, allowing for a moving grapple point, or a forest where you cant gain speed in dense vegetation, but if you see a open trail you can gain momentum in exchange for maybe being an easy target. I think Titanfall 2 does this incredibly well but its not purely because of the movement system, but rather that you need to adapt your playstyle to gain the best results. Only grappling might not be a good idea against a sniper while doing a cloaked stealth dash is and so on. The grapple would also make for some really cool "weak point" strats against the dynamic enemies where you have to change your playstyle on the fly. Another really interesting aspect of the movement would be "increased damaged the higher the speed" where if you can angle and speed up you might get a oh-so-satisfying hard hit
@feno81042 ай бұрын
I like any art style that reminds me of Furi
@Jack_______11 ай бұрын
MEEEN THE GRAPHICS ARE SO COOOOOL!
@stillzen-dev11 ай бұрын
so crazy man
@Heeroneko Жыл бұрын
Pretty sick dood!
@minima_studios Жыл бұрын
been following on tiwtter for a while, lets goooo
@Something-Kun8 ай бұрын
This looks like a crossover between Risk of Rain 2 and Shadow of the Colossus
@angelomatulac37648 ай бұрын
you should check out roark's aot game it pretty much has the best version of odm gear and was pvp focused during its lifetime but id often just play the race feature since the movement is so satisfying
@Andre_Sargeant8 ай бұрын
I'll check it out 👍
@unusualfabrication993710 ай бұрын
this goes so fucking hard
@Samiho Жыл бұрын
hype af
@hunterzink4128 Жыл бұрын
Project has tonnes of potential - I think some kind of bullet time mechanic coupled with the ranged combat would help for targeting weakspots with the more fluid movement system - add some chunky feedback and you’ll have devolver digital in your DM’s in no time 😂
@Claritism Жыл бұрын
I think final fantasy Dissida might be the closest example.
@Rampawn Жыл бұрын
I love it! btw, maybe you guys are in need of a musician? I would love to compose for this project, or at least to collaborate with a piece or two
@Andre_Sargeant Жыл бұрын
I do indeed have a composer sorry! Maybe in the future there could be potential for additional ones or guest tracks.
@DeinyGonzalez-zx7ge4 ай бұрын
Espero que mejores el juego tengo fe en que hagas un juegos muy bueno
@TRArchi10 ай бұрын
really awwesomee
@bokchoininja4 ай бұрын
hii omg this is epic
@HunterOWen1OАй бұрын
I strongly suggest that you look into how titanfall "grapples" the concept of a mobility based game as it has some really great ideas.
@chocolatepotato8966 Жыл бұрын
Damn movement based shadow of the colossus gonna be great (edit damnit you already made that joke)
@thegoofygoblin20813 ай бұрын
I know what i'm dreaming about tonight
@luisortiz901711 ай бұрын
I love how this game looks so amazing and beautiful of a open world distance where they have a giant creatures❤❤❤ But I do have a small question do your character have a ability that if a boss defeats or get trained by a master can you have a ability to change armor weapon or have a ability from the boss that he defeated.😅
@Andre_Sargeant11 ай бұрын
There will be certain gear and weapons you can make after a boss is defeated 👍
@luisortiz901711 ай бұрын
@@Andre_Sargeant okay it's official you're the amazing game developer this year.
@ИванВасецкий-л7еАй бұрын
4:40 he reminds me of Hunter from the owl house
@xdgaming-gy2ge11 ай бұрын
add a spider-man 99 kind of climb where he leaps like twenty feet
@walleyedcoin10 ай бұрын
Lol how does this guy only have like 5k subs?
@kerduslegend26449 ай бұрын
i always wonder where do you get all the models of this game. do you make it by yourself?
@Andre_Sargeant9 ай бұрын
Some like the player are made, others are from the Unity asset store
@viktorscott80193 ай бұрын
10:24 MENTIONED WARFRAME?!?!?!??!
@fp834911 ай бұрын
Gildedguy on steroids
@lawrence971311 ай бұрын
What are the names of the other shown games with the dynamic combat you are talking about?
@Andre_Sargeant11 ай бұрын
Some are untitled but their handles are in the top right. Fight Corp (or Light Corp) is one and I think one just got titled Goblin Crimes
@Jimmy--Little10 ай бұрын
Add a rocket launcher that can boost you.
@Andre_Sargeant10 ай бұрын
Have been adding bunch of different ranged weapons this week and this is one 👍
@Jimmy--Little10 ай бұрын
Nice, just wishlisted the game on steam, I'll be looking forward for the Withersworn!@@Andre_Sargeant
@epic65017 күн бұрын
cat seen, video liked
@aaa-my5xy11 ай бұрын
so its like loader from ror2?
@Jack_______11 ай бұрын
men wtf with the puns
@r.g.g.g.9517 ай бұрын
If loader from ror2 was her own game
@Mandarinoooooo9 ай бұрын
Aot is crying
@greggarcia2833 Жыл бұрын
smaller gun would look better
@Creatureofclay Жыл бұрын
Cat
@loafofbread94009 ай бұрын
may i ask how old you are?
@Andre_Sargeant9 ай бұрын
31
@loafofbread94009 ай бұрын
@@Andre_Sargeant 31 years and you still pronouncing melee as me-lee, its meh-lay, amazing looking game already wishlisted but your next dev log i better not hear this me-lee nonsense
@loafofbread94009 ай бұрын
@@Andre_Sargeant i will sadly unsubscribe for now intill this issue is resolved
@Andre_Sargeant9 ай бұрын
Sorry but I go by the super smash bros melee intro pronunciation