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In this tutorial, you blend the solution between IK and FK modes. This way, you ensure the skin bones are reacting either in IK or FK mode, depending how you are animating at the time. You will set a Custom Attribute to simplify the transition between one mode and the next.
Level: Advanced
Recorded in: 3ds Max 2013
Files used: areadownloads.a...
This tutorial is intended for use with 3ds Max version 2013 or higher.
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