THANKS PIERRICK, YOUR TUTORIALS ARE AWESOME! I have been watching your channel for 5 years now and I would say you are the best CGI Animator and rigging teacher ever.
@WaterShowsProd3 ай бұрын
This is such a clean way to attach objects to characters. You didn't go into it, but I loved how you switched the control to make the head the driver of an IK chain for the arm.
@PierrickPicaut_P2DESIGN3 ай бұрын
Just add the head as one of the armature constraint target bones.
@malibar13 ай бұрын
as always, the greatest animation tutor
@fittyyen3 ай бұрын
The graphs illustrating the relationships and constraints between the bones is a god send. A trick I stumbled upon while editing the drivers was to double click the influence to edit the formula from there!
@jollyroger3573 ай бұрын
I spent two years writing my drivers with long if/then statements and never even considered shortening them to just a short boolean expression, so that's an added bonus for me from the video even beyond the equipment switching.
@lemons8737 күн бұрын
I really love your videos Pierrick! I'm planning to buy the AOER 2 Course very soon! I'm enjoying the Alive course at the moment
@philmehrart2 ай бұрын
This is gold, you have amazing content. I have put some time aside next month to get into depth with your AOER 2 training, can't wait
@Stk45-g7g3 ай бұрын
Same as usual, great technique!
@aeneasfuchskuntz70312 ай бұрын
Simple, but super effective: wonderful!
@shynnobi3 ай бұрын
Omg exactly what I need for my project, thanks for the video 🔥
@Nobbejo22 ай бұрын
If you ever make a course about how to model a robot characters I would definitely buy it!
@rekad81813 ай бұрын
You are an absolute angel to the community! Thank you! Gracias! Baie Dankie, Merci Beaucoup!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@HelroyDelano3 ай бұрын
Thanks so much for all of your Tutorials. I never thought I would be able to understand rigging, but since using your courses and KZbin videos, I can wing my own rigs and, for the most part, get my desired effects. I do have a follow-up request for this videos process. What if a character needs to Unsheath a weapon, like a sword, from a hip sheath? Doing it quickly, in a few frames would be a simple solution. But what if it needed to happen slowly. I assume this parenting technique will be used. Then, the hand is animated on a motion path that will keep the blade from clipping through the sheath........ While typing this comment, I thought of this solution, and I think would work. But I will leave the question as is, as you may have a better way. Thanks again. Keep up all the great work!!!!
@chagaze71993 ай бұрын
omg! I tried to use the child of constraint many times but it s almost ended badly with many bugs! This solution seems a lot more viable, i am eager to test it!
@kohya22923 ай бұрын
Thank you for a wonderful tutorial that will be useful in practice.
@gonderage3 ай бұрын
Happy four or so years of great Blender rigging/animation tutorials! Also btw I encountered an issue one time that I pinpointed to a problem with the armature constraint: every frame, the bone with the armature constr. would lag behind by a frame. Not sure why, I'm sure I had the bone unparented and the constraint's drivers be correct.
@PierrickPicaut_P2DESIGN3 ай бұрын
It sounds like a circular dependency. Meaning that, in a way, the constrained bone is influencing the constraint target.
@VarlamDWMA3 ай бұрын
Pierrick Pierrick Pierrick Pierrick !!! Vivat !! Pierrick Pierrick !! You are always on point !!! Me and Ara Studios guys can rely on you ! I wish one day I will meet you at Blender Conference !
@SchmirekАй бұрын
Would you rig different outfits the same way ? Like a scene where a character steps out of a changing cabine with a different outfit on all the time. Ofc you can hide the collections everytime but I feel like there should be an easier way to do it with just a simple controller
@asheessh3 ай бұрын
Needed an update on old one, Thanks sir 🙏
@Jiggythehyena3 ай бұрын
Thank you so much, I've been looking for a decent tutorial on this as working with multiple Hand/Grip contact angles of an object have always confused me and i usually give up.
@puppetmaster4423 ай бұрын
man always needed this tutrial thanks!
@TommyLikeTom3 ай бұрын
You should pair with someone who works with godot and just work on a game. If animations are images with an extra dimension, then games are animations with an extra dimension. Your animations will always play the same way until you reanimate and re-render, but a game character can animate differently every time. You are already basically doing game design, creating logical relations between elements in your scene, the logical next step is to make an interactive NPC . I make bendy bone caricature rigs for blender and I have made a colony simulator game with godot.
@neon26973 ай бұрын
Bro ur a cool animator, im tryna achieve a style similar to that gorilla fight scene you made and you do a good job explaining this stuff
@BenoitFelix_Zino2 ай бұрын
Really nice ! I will apply it on my Kibali ! But, I have a little question, When you apply the position of the bone as rest pose, below the option, there is : "apply selected" as rest pose, Is it the same thing as "apply selected only" you choose in the option after ?
@ticer12073 ай бұрын
Hey Pierrick, love your videos! Now I want to get into character rigging and animation and planning on buying one of your courses. Which one would you recommend? Starting now with Alive or with your latest one AOER2? I'm new to rigging, not so new to blender. Thanks in advance!
@usame1233 ай бұрын
SIR !!!!! i was wondering if you can make a video for you to tell us about your journey in blender like when did you start to learn blender, how many years take you to be a good or professional in blender and like when did you start to make money from blender after how many years? like full video about your journey in blender!!! i hope you do it and THANKS FOR EVERY SINGLE TUTORIAL YOU MADE FOR US!!!
@akz-i1g3 ай бұрын
谢谢先生,你是我最喜欢的动画师
@andrealijaramosagostini3 ай бұрын
Will a new animation course be released when blender finish implementing the new animation system?
@PierrickPicaut_P2DESIGN3 ай бұрын
I'm recording new videos for Alive!
@andrealijaramosagostini3 ай бұрын
Cool, already bought it, love your content
@andreshc3DАй бұрын
Thanks Bro
@eliaartyom60742 ай бұрын
Correct me if im wrong but isn't there a free blender addon called Dynamic parenting that does most of this with 1 button?
@WendellRamos3 ай бұрын
Nice!
@S9universeАй бұрын
hello i downloaded the awesome free monkey rig, opened it on blender 4.3 and it looks like some controls does not work (hands).
@alkoraver2 ай бұрын
ty!
@Smilling-boi3 ай бұрын
Awesome
@lautaroelias4091Ай бұрын
It can't work if there are two diferents armatures?
@PierrickPicaut_P2DESIGNАй бұрын
Yes it can, you can use constraint targeting another amrature.
@vergil6203 ай бұрын
Rigging is too complicated especially the constraints learning it takes too much time thanks for the tutorial great value
@amazingakara3 ай бұрын
how long have you been animating?
@PierrickPicaut_P2DESIGN3 ай бұрын
I'd say 7 to 8 years.... but mostly part time.
@ChazX3 ай бұрын
wow!!
@Overall4k3 ай бұрын
Hello here i watched one of the videos of you and you said EVERY ONE HAS THEIR LUCK IN ART CAREER So for me i have passion with art i have been leaning myself animation by borrowing people laptop so please guys anyone here help me with atleat 1000$ so i van buy a laptop as well... if you dont trust me send me a good laptop and i will be thankfully forever ANYONE PLEASE HELP ME I AM INTO 3D ARTIST BUT NO LAPTOP NO FAMILY.. PLEASE GUYS PLEASEE ❤❤❤❤❤ Please guys please only a laptop
@Overall4k3 ай бұрын
Anyone pleaseee help anyone you can send me any amount