Rigging Tube/Wires Between 2 Different Objects

  Рет қаралды 11,598

Ross Reagan

Ross Reagan

6 жыл бұрын

This is one of many possible methods for rigging a wire/tube/chain/rope/etc. between 2 independent objects. In this case, I'm just using an IK handle and some parenting.

Пікірлер: 8
@dwainehiggins4451
@dwainehiggins4451 4 жыл бұрын
Thanks Ross Ross the Rocking Regan Boss Sauce!
@jinlanshi4801
@jinlanshi4801 5 жыл бұрын
hi! this video helped a lot! but i have one question, im doing a robot dog set up and there are wires connecting in between two joints of his leg. So i made the joints for the wire and set the ik and it all works great, but once i bind the wire and the joints together, the wire will fly off when i move the leg of the dog. Do you know why? (the dog's leg is also ik)
@stevereach7457
@stevereach7457 Жыл бұрын
Great tutorial, but I have an issue. When I rotate the character by either the main control or the waist, the hose stays pointing in the same\origin direction- It doesn't rotate with the rig. I'm an animator, not a rigger, but I know enough to usually get me through what I'm working on.
@evabaudry8174
@evabaudry8174 5 жыл бұрын
Hello, thanks for the video. What type of solver is your ikhandle set on for that use ? Any particular modification in its default settings ? Thank you
@RossReaganAnim
@RossReaganAnim 5 жыл бұрын
Default settings are fine for this - and most things, really. The RP (rotate plane) solver is what you typically want to use; the other SC (single chain) solver is only used in specific circumstances.
@evabaudry8174
@evabaudry8174 5 жыл бұрын
@@RossReaganAnim thank you. I'm asking because in class we used the sc solver a few times and I thought maybe it was common
@abiyyupanggalih854
@abiyyupanggalih854 3 жыл бұрын
it's just because Yt recommendation and I also use Maya
@samx5682
@samx5682 Жыл бұрын
Im having multiple vertex for ik spline how toh resolve it to two
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