Rigging With Geometry Nodes on "Wing It!"

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Blender

Blender

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Geometry Nodes was used in a variety of ways to rig characters and props on the latest open movie, Wing It! In this class, Demeter will show off the different layers of techniques and node groups that were required to construct the mouth rigs on this production; UV-space deformations, using curves instead of bones to deform flat geometry, rigging curves with CloudRig, and more.
"Rigging With Geometry Nodes on "Wing It!"" by Demeter Dzadik --
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