11:12 One additional tip I can add regarding pole vectors, you can change the pole parent value (to 7 I believe, can't remember) so that the pole vector follows the IK feet, so you don't have to worry about constantly readjusting the knees when moving the feet in IK (and it will remain anatomically correct). 👍
@MargaritaTF210 ай бұрын
Le poney has spoken
@hisanimations10 ай бұрын
nice, i didn't know that. thanks!
@mattandgames9 ай бұрын
@@hisanimationshi i have some trouble with the rigi add in i press iniziate rig for start to rig the armatura but ones i pressed i can't generate the rig and the bones are all in the right position can you help me
@SuperiorStudios17 күн бұрын
Still works PERFECT in 4.2
@denizplays130710 ай бұрын
more hisanimations videos? yes please! more tutorials?! YES PLEASE!!!!!!! AND NOW ADDONS?!?!? LETS FRICKING GOOOOOOOOOOOOOOOOOOOOOOOO!!!!
@FanicAnimations10 ай бұрын
Blender sweep
@drkrakinzzky346610 ай бұрын
Finally A Good Way To Rig Things! Thanks A Ton Mate!
@2cool4school24 ай бұрын
For nearly a lot of the characters I want to rig, It doesn't allow me and just gives the error: "RIGIFY ERROR: Bone 'LThigh': Heel bone not found. Incorrect armature for type 'leg'". I've tried so hard to figure this out but literally 5 people in the entire world have had this problem, but their solution doesn't work for me. This is my last resort, but s there any way anyone else can help here? I'm so lost And no, I didn't delete the heel bone when generating the rig. I didn't even touch it
@REDbird510 ай бұрын
This is sooo useful. You’re amazing as always
@JhackalZ4 ай бұрын
Keeps telling me I have to "Enable Rigify addon" even though its already enabled, anybody else getting this issue?
@홍복기-q1t4 күн бұрын
Wow! You are a genius!
@CaneDoesStuff8 ай бұрын
İts all rigirs
@FarahliaAurora18 сағат бұрын
I get an error: "Generation has thrown an exception list index out of range", how do i fix that? any advice?
@cosmiccandlz3776 ай бұрын
Really useful. But I have one question. Will it be updated for 4.0.1+ Or will I have to use older versions to use it. Because the Blender team did something with their settings and an error appears every time I try to use it.
@HeyGrouch10 ай бұрын
Awesome! I've done a little bit of rigging but plan to learn more about it for some 3D printed miniatures I'm gonna make for Christmas. Glad to see you're out here making that process easier :)
@MatveyMotion10 ай бұрын
He finally made a detailed tutorial
@Katy13310 ай бұрын
Thank you for the tutorial!
@CGDive10 ай бұрын
This looks brilliant. Will test it soon!
@thedispenser830110 ай бұрын
Rigi Martin and viva la vida loca
@hisanimations10 ай бұрын
lol
@thetruestar63488 ай бұрын
How do I fix generation has thrown an exception? Edit: Nvm I was missing a rig type on a finger and my neck(super head) was connected to my spine so it was throwing an error
@IvanilovGames20043 ай бұрын
I get an addon error when I click on the initialize rig button (AND DON’T IGNORE THIS MESSAGE THIS IS IMPORTANT FOR ME AND FOR PEOPLE)
@FossyPickles10 ай бұрын
you are such a real one for this bro, first you made the amazing tf2 stuff, and now this, if I could bro, I’d kiss you
@Talsized10 ай бұрын
Based
@goldcookid487410 ай бұрын
Yipeee
@alan3d97510 ай бұрын
Thank you so much for such a time saver! How would one go about editing the controllers? I'd like to make some controllers bigger as they are just too tiny and inside my model + I'd like to know if its posible to add an extra eye controler in front of the face to move them with more ease with constraints rather than the "extra controller" setup they get by default
@kimoiguess10 ай бұрын
hey! wanted to ask, is there a way to prevent it from doing twist bones? i have a character with ball jointed arms with stiff joints and the original rig has it so ONLY the ball joint does the rotations, yet with this it now also twists the forearm, is there a way you know of that can fix this?
@schism_98939 ай бұрын
I think this is caused by the Armature's Bendy Bones. Just select the bones that you don't want to deform with the twist, and reduce the bone segments in the "Bendy Bones" area to 1.
@vladvolodiy8288 ай бұрын
Please help me, I get an error: "Generation has thrown an exception list index out of range"
@bon_bon_0993 ай бұрын
I had same error too
@theoneandonlyJT158 ай бұрын
How do I make the pelvis the root?
@hisanimations8 ай бұрын
that isn't possible in a rigify rig, but you can change the pivot location in the spine chain settings
@theoneandonlyJT158 ай бұрын
@@hisanimations Nevermind I found the issue but I do have another question. I keep getting "generation has thrown an exception: list index out of range". How do I fix this?