Rigi-All: Generate a Rig in 10 Minutes!

  Рет қаралды 11,463

hisanimations

hisanimations

Күн бұрын

Пікірлер: 40
@InfamousInvictis
@InfamousInvictis 10 ай бұрын
Putting the Blender Community on his back
@ThatGrayCartoonPony
@ThatGrayCartoonPony 10 ай бұрын
11:12 One additional tip I can add regarding pole vectors, you can change the pole parent value (to 7 I believe, can't remember) so that the pole vector follows the IK feet, so you don't have to worry about constantly readjusting the knees when moving the feet in IK (and it will remain anatomically correct). 👍
@MargaritaTF2
@MargaritaTF2 10 ай бұрын
Le poney has spoken
@hisanimations
@hisanimations 10 ай бұрын
nice, i didn't know that. thanks!
@mattandgames
@mattandgames 9 ай бұрын
​@@hisanimationshi i have some trouble with the rigi add in i press iniziate rig for start to rig the armatura but ones i pressed i can't generate the rig and the bones are all in the right position can you help me
@SuperiorStudios
@SuperiorStudios 17 күн бұрын
Still works PERFECT in 4.2
@denizplays1307
@denizplays1307 10 ай бұрын
more hisanimations videos? yes please! more tutorials?! YES PLEASE!!!!!!! AND NOW ADDONS?!?!? LETS FRICKING GOOOOOOOOOOOOOOOOOOOOOOOO!!!!
@FanicAnimations
@FanicAnimations 10 ай бұрын
Blender sweep
@drkrakinzzky3466
@drkrakinzzky3466 10 ай бұрын
Finally A Good Way To Rig Things! Thanks A Ton Mate!
@2cool4school2
@2cool4school2 4 ай бұрын
For nearly a lot of the characters I want to rig, It doesn't allow me and just gives the error: "RIGIFY ERROR: Bone 'LThigh': Heel bone not found. Incorrect armature for type 'leg'". I've tried so hard to figure this out but literally 5 people in the entire world have had this problem, but their solution doesn't work for me. This is my last resort, but s there any way anyone else can help here? I'm so lost And no, I didn't delete the heel bone when generating the rig. I didn't even touch it
@REDbird5
@REDbird5 10 ай бұрын
This is sooo useful. You’re amazing as always
@JhackalZ
@JhackalZ 4 ай бұрын
Keeps telling me I have to "Enable Rigify addon" even though its already enabled, anybody else getting this issue?
@홍복기-q1t
@홍복기-q1t 4 күн бұрын
Wow! You are a genius!
@CaneDoesStuff
@CaneDoesStuff 8 ай бұрын
İts all rigirs
@FarahliaAurora
@FarahliaAurora 18 сағат бұрын
I get an error: "Generation has thrown an exception list index out of range", how do i fix that? any advice?
@cosmiccandlz377
@cosmiccandlz377 6 ай бұрын
Really useful. But I have one question. Will it be updated for 4.0.1+ Or will I have to use older versions to use it. Because the Blender team did something with their settings and an error appears every time I try to use it.
@HeyGrouch
@HeyGrouch 10 ай бұрын
Awesome! I've done a little bit of rigging but plan to learn more about it for some 3D printed miniatures I'm gonna make for Christmas. Glad to see you're out here making that process easier :)
@MatveyMotion
@MatveyMotion 10 ай бұрын
He finally made a detailed tutorial
@Katy133
@Katy133 10 ай бұрын
Thank you for the tutorial!
@CGDive
@CGDive 10 ай бұрын
This looks brilliant. Will test it soon!
@thedispenser8301
@thedispenser8301 10 ай бұрын
Rigi Martin and viva la vida loca
@hisanimations
@hisanimations 10 ай бұрын
lol
@thetruestar6348
@thetruestar6348 8 ай бұрын
How do I fix generation has thrown an exception? Edit: Nvm I was missing a rig type on a finger and my neck(super head) was connected to my spine so it was throwing an error
@IvanilovGames2004
@IvanilovGames2004 3 ай бұрын
I get an addon error when I click on the initialize rig button (AND DON’T IGNORE THIS MESSAGE THIS IS IMPORTANT FOR ME AND FOR PEOPLE)
@FossyPickles
@FossyPickles 10 ай бұрын
you are such a real one for this bro, first you made the amazing tf2 stuff, and now this, if I could bro, I’d kiss you
@Talsized
@Talsized 10 ай бұрын
Based
@goldcookid4874
@goldcookid4874 10 ай бұрын
Yipeee
@alan3d975
@alan3d975 10 ай бұрын
Thank you so much for such a time saver! How would one go about editing the controllers? I'd like to make some controllers bigger as they are just too tiny and inside my model + I'd like to know if its posible to add an extra eye controler in front of the face to move them with more ease with constraints rather than the "extra controller" setup they get by default
@kimoiguess
@kimoiguess 10 ай бұрын
hey! wanted to ask, is there a way to prevent it from doing twist bones? i have a character with ball jointed arms with stiff joints and the original rig has it so ONLY the ball joint does the rotations, yet with this it now also twists the forearm, is there a way you know of that can fix this?
@schism_9893
@schism_9893 9 ай бұрын
I think this is caused by the Armature's Bendy Bones. Just select the bones that you don't want to deform with the twist, and reduce the bone segments in the "Bendy Bones" area to 1.
@vladvolodiy828
@vladvolodiy828 8 ай бұрын
Please help me, I get an error: "Generation has thrown an exception list index out of range"
@bon_bon_099
@bon_bon_099 3 ай бұрын
I had same error too
@theoneandonlyJT15
@theoneandonlyJT15 8 ай бұрын
How do I make the pelvis the root?
@hisanimations
@hisanimations 8 ай бұрын
that isn't possible in a rigify rig, but you can change the pivot location in the spine chain settings
@theoneandonlyJT15
@theoneandonlyJT15 8 ай бұрын
@@hisanimations Nevermind I found the issue but I do have another question. I keep getting "generation has thrown an exception: list index out of range". How do I fix this?
@kvnxVII
@kvnxVII 10 ай бұрын
hi
@EccentricFM
@EccentricFM 10 ай бұрын
noice
@MonoGuyAnims
@MonoGuyAnims 10 ай бұрын
fnaf
@hisanimations
@hisanimations 10 ай бұрын
baf
@jojos5188
@jojos5188 10 ай бұрын
Ñam
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