Rimworld Mod Rundown - Vanilla Psycasts Expanded

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MysteriousFawx

MysteriousFawx

Күн бұрын

In this video we look at the runtime and question if we have anything better to do today!
Chapters (Thanks @fernyprojects!)
0:00 Introduction
17:34 Archotechist
20:52 Wildspeaker
25:50 Archon
30:48 Chronopath
35:41 Conflagrator
39:34 Empath
44:03 Frostshaper
49:18 Harmonist
54:09 Necropath
1:00:31 Nightstalker
1:04:18 Protector
1:08:11 Skipmaster
1:13:46 Staticlord
1:18:06 Technomancer
1:24:05 Warlord
1:28:12 Conclusion
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You can download the mod for yourself through Steam here
steamcommunity.com/workshop/f...
If you'd like to see my full list of recommended mods to try, check out my Steam Collection here
steamcommunity.com/sharedfile...
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I stream Tuesday to Friday, 11am - 5pm UK time at
/ mysteriousfawx
If you'd like to support me as a creator, you can do so at
/ mysteriousfawx
Every like, subscribe and comment will go a long way to getting me established on the platform, so many thanks if you've taken the time to do so!

Пікірлер: 150
@fernyprojects
@fernyprojects 6 ай бұрын
chapters 0:00 Introduction 17:34 Archotechist 20:52 Wildspeaker 25:50 Archon 30:48 Chronopath 35:41 Conflagrator 39:34 Empath 44:03 Frostshaper 49:18 Harmonist 54:09 Necropath 1:00:31 Nightstalker 1:04:18 Protector 1:08:11 Skipmaster 1:13:46 Staticlord 1:18:06 Technomancer 1:24:05 Warlord 1:28:12 Conclusion
@fernyprojects
@fernyprojects 6 ай бұрын
feel free to add this to the description, i think it would be best for people to be able to use it with the youtube chapter system
@MysteriousFawx
@MysteriousFawx 6 ай бұрын
Will do when I've got my pc set back up, had the entire floor pulled up in the office today, fun times! Thanks for doing this Ferny!
@cepoiualexandru1773
@cepoiualexandru1773 6 ай бұрын
This must have taken an insane amount of effort and I thank you for doing the hard work for everyone in the community.
@MysteriousFawx
@MysteriousFawx 6 ай бұрын
About 40 hours or so in total I'd guess, definitely one of the most demanding rundowns so far. VE Mechanoids and the Alpha series of mods are the next real 'big' steps. Mechanoids is currently in the works and it just keeps...getting...longer.
@cepoiualexandru1773
@cepoiualexandru1773 6 ай бұрын
To be honest I play with VE and Alpha mod series and a tutorial for Alpha mechs would help a ton so I will patiently wait for the video to come out. No rush, take your time and enjoy the process, the quality of your video deserve more attention. @@MysteriousFawx
@TheTSense
@TheTSense 6 ай бұрын
Health Swap: Your main fighter(s) lost their arms? Give your missing arms to the next trader and your fighters get their arms back. About to die to an infection? Give the infection to your prisoner. In my last run, I even gave my Luciferium Addiction to a visitor. Keep in mind that the addiction and the buff are two different hediffs, meaning I am keeping the buff of the drug and never have to take it again. Not sure if they fixed that one. You basically never need replacement bodyparts anymore and no doctor. Health Swap replaces all of that.
@gogudelagaze1585
@gogudelagaze1585 6 ай бұрын
afaik (my last run was started with the latest version as of Deecember), they still haven't. It's wonderful :D
@sebastiannavarro9686
@sebastiannavarro9686 6 ай бұрын
Idk why but I thought of the following situation: Psycaster: (without arms) Hey trader! Trader: What? Psycaster: You don't have arms Trader: But I have arms Psycaster: (now with arms) Are you sure? Trader: [see himself and realised that doesn't have arms] What- Psycaster: And also, now you are addicted to this incurable drug called luciferium, now come here, I need to sell you 1000 units of yayo in exchange to all of your silver and that shiny weapon that you left in the ground
@pinguin4898
@pinguin4898 2 ай бұрын
as a bonus the visitor might be able to turn up again with luciferium on them, so you have a reason to *accidentally* down them
@chainsawplayin
@chainsawplayin Ай бұрын
Woah, imagine getting a bunch of drug addictions and health swapping them onto someone else.
@pt9263
@pt9263 6 ай бұрын
Necropath is a great tree for fungoid colonists. I did rich explorer starting with a fungoid and since they’re skills never stop deteriorating even under lvl 10, and they can’t learn, the necropath tree basically removed all of her fungoid weaknesses. Cuz you can just keep the bodies of people with good skills around and then steal the corpse’s skills to make up for not having them yourself. I feel like being a necropath is also pretty fitting for a fungoid.
@t_gabiuel6058
@t_gabiuel6058 6 ай бұрын
This is probably the only long youtube video that kept me entertained the whole time, cant imagine the amount of time and effort it took to make it. I would love a video about the Hemosage and Puppeter path that they added as an extra for this mod.
@MysteriousFawx
@MysteriousFawx 6 ай бұрын
Both are a little more involved so they'll get their own mini videos to cover. Won't be too long before they're recorded + finished up.
@TheTSense
@TheTSense 6 ай бұрын
"Everyone is a background character to that ONE god" To be fair, that is how I always play Rimworld. All the implants and luz always go into one guy with 1200% gobal workspeed
@piegumplays9059
@piegumplays9059 3 ай бұрын
that or a incredbly better pawn honestly i think thats PART of the rimworld experience not all pawns are equal and theres some that truly shine in moments but honestly theres allways someone hows better be a godsend pawn form the skys or a incredibly powerfull raider pawn we took over having a hero saves the day wile it keeps it boring in the long run the aternative is death
@pinguin4898
@pinguin4898 2 ай бұрын
​@@piegumplays9059praise that god-emperor of your colony, for it lives on for them and them alone
@chainsawplayin
@chainsawplayin Ай бұрын
There's the genemodded, fully bionic, part-Archotech body modder psycaster in royal Cataphract, and then there's the abrasive body purist teetotaler.
@TheTSense
@TheTSense 6 ай бұрын
Skipgate is great if you have more than one colony. Vanilla Rimworld allows up to 5 permanent bases that stay even if nobody is around
@general.catallion_8054
@general.catallion_8054 6 ай бұрын
if you want to limit what path someone can take and have biotech, there's a mod by the name of "Vanilla Psycast Expanded - Biotech Integration" that limit's what path's you can take based on your xenotype, for example, highmates and lowmates have access to the empath path while impids are allowed to be conflagrators, and if you want to make a super psycaster you will need the specific psycasting gene from most xenotypes, though there is a mod option that limit's you to only having one psycast gene active at a time.
@MysteriousFawx
@MysteriousFawx 6 ай бұрын
Someone in discord suggested that after I'd finished rendering the video! Fantastic suggestion, I'll be including it in my playthroughs with psycast expanded going forward
@MildlyInsane
@MildlyInsane 3 ай бұрын
@@MysteriousFawxAfter playing with it personally, it makes it way more balanced.
@ultimat3wingman270
@ultimat3wingman270 6 ай бұрын
Beautiful review! I appreciate the grind helping explain all the different psycasts within the mod. Of all the VE mods, this one is probably the one I’ve had the most time with funny enough. I found myself saying the same thing with some of the higher level psycasts being a little off for where they’re at on their respective skill trees. All in all, your advice on checking how much this mod may ruin the overall fun of Rimworld is an eye-opener for sure. I still manage to run into other bigger threats that keep me on my toes but I always forget that some mods can be tweaked to make sure they’re not making the game super easy. I remember being a kid and getting mad at Battalion Wars on the GameCube. Some of the more grand missions would be almost a little too complicated for my growing mind at the time and my father explained to me that if the game was easy, it wouldn’t be any fun. It was then I had realized that that was the exact reason I loved video games. It’s the battle to overcome the many obstacles and savor the glory of victory!
@Aaronlcyrus
@Aaronlcyrus 6 ай бұрын
Technomancer's Power skill works even during solar flares.
@Foxtrot451xX
@Foxtrot451xX 6 ай бұрын
Thank you for all the hard work Fawx! Love these videos, always a joy to watch them right as they come out.
@MysteriousFawx
@MysteriousFawx 6 ай бұрын
Got a feeling a few folk will have to watch this one in parts, haha! Glad you're enjoying them dude :)
@perp9894
@perp9894 6 ай бұрын
your mod showcasing skills are incredible.
@bratcyryl7630
@bratcyryl7630 6 ай бұрын
Really enjoying these mod videos, this one has to be the best so far! SHADOW WIZARD MONEY GANG
@l0rf
@l0rf 6 ай бұрын
Excuse me, but 90 minutes? I might have to come back to this on the weekend o.o Thanks for your continued work exploring the Vanilla Expanded mods, you provide a great service.
@mrpilkington9710
@mrpilkington9710 4 ай бұрын
Luke use the time stamps *ethereal voice*
@gogudelagaze1585
@gogudelagaze1585 6 ай бұрын
Oh wow. Massive respect for covering the mod in such detail.
@azamii9749
@azamii9749 6 ай бұрын
i must say you are the best chanel covering mods rundown, great pacing, easily digestible, and prettymuch chill trough the whole video. cant wait for the pirates faction rundown
@Tom-pu8ty
@Tom-pu8ty 3 ай бұрын
absolutely great video mate. Love the thoroughness of the walkthrough
@dagirem9484
@dagirem9484 6 ай бұрын
Holy shit, this is long one. Thank you! Glad to see ur videos every time.
@slothjohnson4724
@slothjohnson4724 2 ай бұрын
I've been looking for a channel like this for a long time, this is a goldmine. I love your videos, thank you for your work.
@thewolfstu
@thewolfstu 6 ай бұрын
The message of being careful with how much power you give hit me as funny particularly because I attempted to make a broken xenotype in a game yet my colonist sustaining themselves off of sunlight ended up being the cause of *Many death.* I don't need raids, I can cause my own colonists death from my sheerrr stupidity. XD
@BeefyBacardi
@BeefyBacardi 14 күн бұрын
To paraphrase my uncle Ben... "With great power comes great self-moderation."
@gordiusrobustus5341
@gordiusrobustus5341 6 ай бұрын
Bro, made a whole movie for a mod hot damn
@MithrilRoshi
@MithrilRoshi 6 ай бұрын
Whoa huge video! I love it!
@liquidhedgehog4261
@liquidhedgehog4261 6 ай бұрын
The advice to disable xp from meditation is GREAT advice, you shouldn't feel bad for suggesting that
@user-rd6hr4ur3x
@user-rd6hr4ur3x 6 ай бұрын
This advice makes sense only for tribal stars which seems to be implied as the only "right" way to play the mod. Try to get psy levels sitting on a throne early on for years taking in count that first level only allows picking a path.
@MysteriousFawx
@MysteriousFawx 3 ай бұрын
Only just saw this, first level always gives you 2 points to spend, which is enough to pick a path and a cast. Meaning any level 1 caster is always able to spam abilities to deplete the focus bar as needed. Not only that, you can force pawns to meditate all day if you wanted via the schedule tab, they'll just sit there farming XP. It honestly isn't hard to level a Psycaster to hit max rank abilities in under a year if you just leave them to it, not only that but they'll take entire raids/fix colony problems whilst doing it, so they aren't exactly useless during this time.
@MildlyInsane
@MildlyInsane 3 ай бұрын
There are also mods that make it so you need a gene to psycast or at least go down the trees, makes it more balanced in my opinion.
@chillyavian7718
@chillyavian7718 6 ай бұрын
An hour and a half of Fawx? Yes PLZ!
@jarnMod
@jarnMod 3 ай бұрын
This content should be on the top of search result. Comprehensive and entertaining to listen to.
@gammaray152
@gammaray152 6 ай бұрын
I love Chronopath, but I found its rather OP when paired with a deathless character like a sanguophage, either by directly getting the sanguophage to be the chronopather or by stripping the him, cutting off his legs and shoving him into a dark corner in a room where he just lies there, unable to move, unable to die and getting his age drained repeatedly to keep my chronopather (and later the entire colony thank to the deaging power) eternally young. Healthswap is handy for healing pawns. grab your frail, asthma stricken pawn with malaria and healthswap it on a volunteer in your prison. did not know its not a hostile action, good to know maybe I'll use some visitors next time. Also you can transfer lucy addiction without the lucy buff onto others without losing the benefits. Deathshield is useful when harvesting organs, unless you're running the post-mortun harvesting mod its probably the only way to extract everything from a forced volunteer.
@theral056
@theral056 2 ай бұрын
I really love how they added Eltex, the diplomatic implications of trading it, it's use in prestige armor that you want for your nobles, etc. It's such a minor thing, that one blue stone and one meteor event, but it oozes flavor all over. Fantastic design.
@k96man
@k96man 5 ай бұрын
You know that scene from the last level of Psyconauts with the guy juggling and muttering about hating psychics? That's how I feel about them after having my pawns mind-controlled one too many times
@mxprbms
@mxprbms 6 ай бұрын
Thank you for you tremendous work
@michaelrichards5340
@michaelrichards5340 6 ай бұрын
Health Swap can be used similarly to Age on prisoners, let's say you have a colonist with Asthma you can give the prison asthma and take their healthy lungs to your colonist. I believe I saw Francis John used it this was Oh another quick word, enchant quality can masterwork items, but this is driven by the pawns psy sensitivity, rather hard to raise as is, but anyone over 380 psy sensitivity can move ahead of excellent to masterwork, I've yet to check if higher sensitivity will take the item to legendary though, as the only way to even achieve that would be to change mod settings to bring a pawn to that insane level and while that sounds OP and awesome, one psy drone event would turn that pawn into a vegetable or an a killer that targets your colonist.
@chainsawplayin
@chainsawplayin Ай бұрын
That's what anaesthesia is for. Just keep them sleeping until the drone passes, or pop off a psychic soothe pulser of your own. There's always yayo. And tin foil helmets.
@fernyprojects
@fernyprojects 6 ай бұрын
favorite youtube channel right here
@sku36
@sku36 5 ай бұрын
awesome guide. thank you very much. subbed
@ntma
@ntma 2 ай бұрын
just rewatched this after your newest video, and after playing with this mod for a while, and I like the idea of limiting people to using a single tree, and self-regulation. the most busted guy I have ever had in a game was an uhlan with bionic legs, marine armor, and a plasmasword in CE, but he would've been unstoppable with chain bolt on autocast for ranged 'lol youre on fire bro' in addition to melee. still a great video, and worth watching all the way through o7
@jamiewillis3905
@jamiewillis3905 6 ай бұрын
Thank you. Awesome video!
@junktruck
@junktruck 4 ай бұрын
great video! was looking for something just like this because I was confused on the vague description of some abilities. Also, i have found some interesting facts about some of the Technomancer abilities that make them very strong: Psy sensitivity has an effect on Increase Quality, allowing you to further increase the quality, up to a max of Masterwork. Haywire also works on all mechanoids, not just turrets. Makes it very easy to cheese Mechinator progression. And when using the Mend ability, you can cast it on a pawn, which repairs ALL their gear AND the items they are carrying! This can be pretty insane considering you can have several cataphracts or marines all with masterwork-tier armor at max health all the time.
@darknightcry1333
@darknightcry1333 6 ай бұрын
Finally
@Charlistic_Saint
@Charlistic_Saint 5 ай бұрын
just found your channel, and damn i could kick myself for not finding it earlier! The quality of the videos, not only in level of information but also small points of humor like the stupid Peter Griffin clip AND your own personal opinion, also explained as to why :D Only thing thats needed for this to be perfect is for u to have a discord server where we can throw questions at you 😂I would love to hear what mods you would pick for a medieval-tribal-fantasy focused list where its supposed to compliment the VFE tribals mod being the intended start+story teller and the mods should work together with tribals ^^
@MysteriousFawx
@MysteriousFawx 5 ай бұрын
discord.gg/HANZR4Wg We've got a few people in there who know a lot about Rimworld modding so feel free to ask for any suggestions or help you need! :)
@Charlistic_Saint
@Charlistic_Saint 5 ай бұрын
@@MysteriousFawx insta joined! Thanks, hope i get help with my inquiries, stupid and clever ones 😂
@1ZombieRob
@1ZombieRob 2 ай бұрын
for technomancer, if the caster is your crafting expert (from ideology) you can improve quality to excellent
@eeya314
@eeya314 3 ай бұрын
If you want to slow down the mod even further you can go into the configs and change the psycast XP gain from 1 to a complete 0 rather than the 0.1 allowed in the in-game settings, or to any arbitrarily low value you want. Keep in mind you have to change the in-game configs at least once in order for the file to generate in your RimWorld config folder.
@MysteriousFawx
@MysteriousFawx 3 ай бұрын
Good input, seems quite a few people have got on board with lowering the passive xp gain to make psycasting less 'take over the game'ey
@1urie1
@1urie1 2 ай бұрын
I like how the vid ends with Raphael's theme
@theral056
@theral056 2 ай бұрын
Bramble Maze is actually not terrible, it's essentially free (1%) and creates things that burn nicely. Good in conjunction with a fire-caster, or molotov. Really good in interiors.
@ntma
@ntma 6 ай бұрын
very cool. good effort!
@AetherNoble
@AetherNoble 5 ай бұрын
With some of the vanilla expanded mods you can achieve truly ludicrous speeds with the warlord’s speed boost power. I had an archon with it that was faster than I could keep up with using mouse scroll. For example, if your pawn has 200 movement speed, it’s an effective 600 speed over the 300 from a pawn with 100
@MysteriousFawx
@MysteriousFawx 5 ай бұрын
The Warlord tree with some other buffs has that magical breakpoint possibility. Where a pawns movement and attack speed get so fast that they're no longer able to do things like put out fires because they're behaving 'too quick' for the ticks to process. Its crazy how far you can push them.
@zwinnytygrys9865
@zwinnytygrys9865 6 ай бұрын
34:14 You can also use this psycast to age your animals.
@YourLocalMairaaboo
@YourLocalMairaaboo 2 ай бұрын
18:05 The "Regrow Limbs" psycast, for example, puts the pawn into a 24 hour coma, but does NOT piss off factions. Also, worth noting. The Enchant Quality quality cap can be raised by extreme psychic sensitivity.
@Bloodiest_God
@Bloodiest_God 6 ай бұрын
I don’t think that what you call a “quick look” 💀😂
@MysteriousFawx
@MysteriousFawx 6 ай бұрын
Quick in comparison to what it could have been, lol
@Bloodiest_God
@Bloodiest_God 6 ай бұрын
@@MysteriousFawxDefinitely. Could’ve made a whole series out of it
@egeboz628
@egeboz628 3 күн бұрын
I love how youtube auto-detect the word ''pawn'' and write it as Porn :P Great video btw
@thestrongwill8724
@thestrongwill8724 4 ай бұрын
What I found for bramble maze is that is combos very well with fire abilities. You can cast this even on sand, make a wall of this around your position and then set it on fire. Enemies will have to stand in the fire or walk through it. Great against animal raids or tribals with low ranges
@kajnake5905
@kajnake5905 5 ай бұрын
You know I was gonna oppose the theorem that natural xp gain should be turned off, but after thinking a bit I think youre right. If it actually is merely a matter of time until you master your psy-tree, then you could genuinely skip out on psylinks once your main pawns got them. And my last colony had 2 pawns almost max out a tree even though I was still stuck in mid game and after that you only use spare points to multi-class. If theyre rare, valuable, cherished, you get more heartbroken when psycast dies and if you see your pawn get the final ability of their tree youd pay them respect they earned. Since they didnt master their skills by sitting around, you had to make a calculated investment into their skills to deal with raids. And then all the power fantasy that comes after is a pleasant catharsis rather than going through the motions.
@planetfall5056
@planetfall5056 4 ай бұрын
Wow. Fantastic video. I was thinking about doing yet another OP imperial allied slaver playthrough. (I've done like 4. Though they was all before VEF Imperial came out and I am interested in trying it) But not thanks to your advice, I'm going to tone down the power level this time. I was thinking up super OP sangaphage Nightstalker builds but again I've done those before. I'm thinking I'll try to play a normal guy and climb the great hierarchy the hard way. And lower the XP for psycasters so getting a psylink from ranks matters.
@santinicounsel9023
@santinicounsel9023 2 ай бұрын
You know a mod is crazy when the video is longer than his dlc videos
@SteveAkaDarktimes
@SteveAkaDarktimes 2 ай бұрын
for a challenge, maximize difficulty, select the Psycaster Storyteller, piss of the Empire, and Run a 100% No Psionics colony.
@michaelrichards5340
@michaelrichards5340 6 ай бұрын
I wanna add a thank you for this rundown especially given this is 1hr + I can't imagine the time sink this required, I especially appreciate that I got to see some of them I tried out and didn't understand, others that I completely ignored that was showcased here. That time based one for example. Epic dev mod joke btw lmao I feel attacked Here's a crazy balancing idea for resurrection, you might fancy, get a random pawn, Mind Break em, leave em at the anime tree, give them alone Necro and you now have 10 revives, cut one arm, make it 5, this was the only way I could interact with this feature. restrict the bonus to starting pawns only, if the thrall dies don't build another lol Also, why didn't u ask us which ones we liked? Cause I wanna brag about the many benefits of a Protector.....
@MysteriousFawx
@MysteriousFawx 6 ай бұрын
I was worried about getting 30 odd comments that were also an hour and a half long if I asked people for their opinions too, haha! Glad you enjoyed it dude. Chronopath was the first path I ever messed with, had a whole age farm full of prisoners, it used to be even stronger, the tick rate on the bubble skill feels slower now.
@MekarWB
@MekarWB 6 ай бұрын
Fantastic!
@holarndius
@holarndius 5 ай бұрын
Necro: paralysis pulse + Invisibility + Blink = Amazing pawn farm. as long as you have a decent Psy sens. with a 200% sense you can wipe out 5x5 area. My favorite place to use it is near the entrance to my Maze, Use a turret behind doors to cause enemies to bunch up and blink my invis necro bomb pawn into the middle of the group! BOOM everyone is taking a 24 hour nap and no harm is done to anyone. Also a great way to farm influence with hostile or neutral factions because you can "capture" then release the pawns for +12 relations each. Oh you wanted to know what good Health swap was, It transfers ALL health HeDiffs from one pawn to another, this includes addictions, missing limbs and illnesses. Try using it on a luciferium addicted pawn to transfer the addiction to a passing merchant. :)
@kinghoovy8576
@kinghoovy8576 6 ай бұрын
1:18:34 so fun fact with this one, but you can actually increase the quality it produces stuff with your psychic sensitivity now. I think it’s around 150% for excellent quality and mid 250’s for masterwork I believe. It doesn’t immediately make it at that quality though and you’ll have to upgrade it to said quality with multiple casts.
@MysteriousFawx
@MysteriousFawx 6 ай бұрын
Aye, h1sbeans said that too. Felt like it was balanced being capped at good. Going up to masterwork is crrrrazy overpowered!
@chainsawplayin
@chainsawplayin Ай бұрын
Honestly, Necropath should have required Morbid psyfocus style to acquire. It's a pretty common psyfocus, but pretty hard to max out aswell.
@Schizonibba
@Schizonibba 6 ай бұрын
33:45 MADE IN HEAVEN
@Hasbeans334
@Hasbeans334 6 ай бұрын
Fantastic vid and must of took much work to make it. Wanted to correct the part about Technomancer's enchant quality cast. It was changed to instead scale off of psy sensitivity, so 120% for excellent, and 250% for masterwork and anything below 120% being good. Honestly conflicted if this is a nerf but feels like an op cast if you invest lots of resources into it by being about to make anything masterwork.
@MysteriousFawx
@MysteriousFawx 6 ай бұрын
Oof. Not hard to get up to masterwork quality on any pawn with the hypersensitive trait. Technomancer always felt OP even before the rebalance, feels even worse if they can hit higher than excellent now.
@Hasbeans334
@Hasbeans334 6 ай бұрын
@@MysteriousFawx Whenever i play with tehcnomancers, i just pretend the enchant ability isn't there cuz it just feels like it makes getting good crafter pointless. Why bother searching raiders for good crafting when all you need is a few casts to get a masterwork. At least they didn't let the ability make legendaries
@Thatonecyborg
@Thatonecyborg 6 ай бұрын
this mod is the Vanilla Friendly counter part of rimworld of magic
@thenethersheep5963
@thenethersheep5963 4 күн бұрын
59:00 deathshield isn’t great for before combat but AFTER, massive raid and your doctors are too busy? Death shield colonist that are bleeding out and let the doctors heal others than come back to patch them. They will get their blood back while the death shield is still going. Infection incredibly close to killing a pawn? Deathshield. They won’t die from infection being at 100% but still gain immunity and once it’s at 100% they won’t die from it anymore.
@TheTSense
@TheTSense 6 ай бұрын
Deathshield works with Health Swap (give your missing torso to someone else) and regrow limbs (maybe speed up the healing factor too with genes/casts)
@MysteriousFawx
@MysteriousFawx 6 ай бұрын
Snap I never thought of stuff like that because I don't normally mix trees, nor use Health Swap (if it wasn't already plainly obvious).
@TheTSense
@TheTSense 6 ай бұрын
@@MysteriousFawx What do you think Heatfocus is for? Use Skip and Heatfocus over and over again and regain all your focus whenever you need. I am never mediating. Ever.
@MysteriousFawx
@MysteriousFawx 6 ай бұрын
Way too much micro for my style with that. Especially with meditation stacking
@leri331
@leri331 6 ай бұрын
i mostly use health swap for burned brains to give it to another prisoner. enchant quality can go above good as it has is scaling with sensitivity. so far i got to master upgrades with about 400% sensitivity.
@MekarWB
@MekarWB 6 ай бұрын
Necropath shield would work really well with Protector Regrow Limbs if I had to guess. The pawn that is beat to death will be badly damaged but shouldn't have the sacrifice flag of the resurrect, I think. I haven't tested it, but that seems like it would work. Regrow Limbs is way stronger than the tooltip makes it out to be, imo. I haven't found something it won't heal yet besides Trauma Savant. It still healed the permanent brain injury from the gunshot that caused the trauma savant status, but she retained trauma savant status with the cooking buff, and inability to talk, which I was fine with.
@carsonwilson1654
@carsonwilson1654 2 ай бұрын
Love the bg3 music
@TheTSense
@TheTSense 6 ай бұрын
THE BIG ONE
@2Foldri
@2Foldri Ай бұрын
I prefer to leave everything default. I also choose to only allow RNG and psytrainers unlock paths. That is to say, I pick a random path, that's the only path they use, and new paths require trainers.
@Darkmanmeister
@Darkmanmeister 5 ай бұрын
I like running this with the biotech integration. That way you need a gene to learn a psycast tree.
@pinguin4898
@pinguin4898 2 ай бұрын
there is some weird bug with the harmonist's location swap, when swap is complete, the harmonist gets to deal a melee attack to the enemy pawn they swapped with, if they were allowed to attack on sight
@dagoonite
@dagoonite 6 ай бұрын
Sorry, I zoned out in 50 seconds. In all seriousness, though, I've been waiting for this. I have thoughts. This is a far better method for powers than A Rimworld Of Magic. Less buggy, less OP, less buggy, relies on modified vanilla mechanics, and less buggy. There are a lot of problems that I've had with ARoM that I've never had with this mod. When using it like this, it's easy to set up your colonists like mages with just some setting tweaks and the like. However, do not use this with Ancients. There's not much point. Psycasts have a ton of overlap with Ancient powers. There's more stuff, yes, but a lot of stuff exists as duplicates without any downsides. And by pumping you sensitivity, many can be made more powerful. Also, holy crap this video! And yes, i learned a few things from it, thank you! I'm commenting now before it's dine because my break is almost over, but I don't want to wait and firget to comment.
@caltheuntitled8021
@caltheuntitled8021 3 ай бұрын
I haven’t looked at ARoM before, but if this mod is LESS OP than it, it must be super broken
@dagoonite
@dagoonite 3 ай бұрын
@@caltheuntitled8021Just because I can have three pawns take on a 100+ tribal raid while locked at medieval tech without the rest of my colony even missing a beat... yeah, just a little broken. Just a bit.
@snowballzyt
@snowballzyt 6 ай бұрын
Bro, this is not a mod rundown. it's a mod walkdown, for how long it is.
@MysteriousFawx
@MysteriousFawx 6 ай бұрын
We just went for a longer run
@Foostini
@Foostini 6 ай бұрын
For the record, resurrection via Necropath can/does eventually lead to dementia with all that entails.
@MysteriousFawx
@MysteriousFawx 6 ай бұрын
Is that definitely due to repeated uses of resurrection and inevitable? Or the same as the chance as a negative outcome from using a Resurrector Mech Serum too?
@directrulefromgamerchair3947
@directrulefromgamerchair3947 5 ай бұрын
Huh, had no idea the group link also affected empath word of's. Cheers.
@nickstanly9952
@nickstanly9952 6 ай бұрын
Do you plan to make a video about the mod "cai-5000"?
@MysteriousFawx
@MysteriousFawx 6 ай бұрын
It'd be way down the line. I've not used it myself and would need to do some pretty extensive testing. Mods that also impact AI are also *really* hard to show without getting an insane amount of footage to be able to contrast/compare. It's why I've not covered Common Sense yet and keep pushing it down the schedule.
@Maethendias
@Maethendias 4 ай бұрын
"it can be useful if you want to make a potato for your base tho" or you know..... thrumbo hunting but thats a secret they WONT tell you at the academy
@MysteriousFawx
@MysteriousFawx 4 ай бұрын
You don't even need mods to make Thrumbo a free kill anymore. Animal Warcall from a Yttakin makes them fight for you and removes their revenge mechanic, meaning you can just shout at it with a furry boi and then slap it to death with clubs and sticks.
@Arkhmar
@Arkhmar 4 ай бұрын
This mod lags heavily for me when I select a pawn with psycast. Same with mechanoid expanded mechlink.
@nicolaibennett5956
@nicolaibennett5956 5 ай бұрын
Help How do you use/equip a pawn's psyability/psyset? I made a psyset but I don't see any equip button or anything
@SteveAkaDarktimes
@SteveAkaDarktimes 2 ай бұрын
"a Quick look". Video Length: 1 hour, 32 minutes. I fear what an Indepth look would be.
@youtubecommenter4213
@youtubecommenter4213 6 ай бұрын
all this video does is make me wish rimworld of magic would finally get that upgrade to remove jectools requirement, because the raids could get wild with that mod. i've seen a very small number of psychic pawns using their abilities with this mod, but with RoM it was a constant threat during a raid. good job covering the stupid amount of content in this mod.
@BlackKanye
@BlackKanye 4 ай бұрын
A month late, but mod settings. Unless you are using a specific storyteller (if you are using ultimate there is a mod to add this function to it) there is a setting to adjust basilicus' chance to spawn casters for ANY faction whatever % you want. Basilicus is basically Randy with the chance to spawn psycasters for ANY faction (with mod settings having options to adjust chance and chance of them having more levels adding more abilities to them).
@mrpilkington9710
@mrpilkington9710 4 ай бұрын
All I heard was I can make my psycaster level faster if I just do the opposite of what you said
@wogsi
@wogsi 2 ай бұрын
I'm interested in a video where you include difficulty increasing mods you find interesting.
@MysteriousFawx
@MysteriousFawx 2 ай бұрын
Spoiler, I rarely find difficulty increasing mods interesting, haha. I often find that mods that increase difficulty/power level render a lot of other content useless, which becomes a compounding effect. If you mod the game with stronger weapons that have no downside, the game becomes easy and boring, so then you mod the game to have harder enemies or threats, now all of the base game content can't compete because the harder enemies are designed to be countered by the overpowered guns, so the game is diluted and only interesting during those encounters. Balance in game design should be a pyramid, with the tippy top of it being the hardest to acquire gear and the strongest enemies, then the big flat base covers the majority of weapons/armour you'll find and the rank and file, with everything in-between leading to that point at the top. So many 'hard' mods out there just throw a massive slab of weapons/enemies on the top of the pyramid and filter absolutely nothing back down into that structure, making what sits on top of the pyramid, unbalanced. I always mod around the base game difficulty, never around mods themselves, that way madness lies, haha.
@wogsi
@wogsi 2 ай бұрын
@@MysteriousFawx Oh I absolutely agree. The few diffulty icreasing mods I've used generally use "higher numbers"-method. Faster attacks, more damage and so on. It's a bit bland and so I asked if you had found any that were actually increasing difficulty in any interesting or unorthodox way. I've been thinking a sort of "stone age immortal" run with the rest being unmodified baseliners. As expected mods which increase player power quickly turns into 1 invulnerable pawn. It's possible this idea is just not very good. But that's why I'm asking if you knew of any. 😅
@spookyelectrik
@spookyelectrik 18 күн бұрын
Pray For Mojo
@jassen1924
@jassen1924 5 ай бұрын
I cant use the psycist skills no matter how i set the personal psycist skill set thing it just doesnt work. Any tip
@RaiginEverfire
@RaiginEverfire 6 ай бұрын
As thanks for the incredible effort that went into this video, 🎉A COMMENT FOR THE ALGORITHM🎉 That, and I’ll be sending this to my fellow RimWorlders.
@mrpilkington9710
@mrpilkington9710 4 ай бұрын
Did they remove auto cast or is that another mod i must have installed and completely forgotten about?
@MysteriousFawx
@MysteriousFawx 4 ай бұрын
I want to say they removed it with the revamp because it never quite worked as intended, it definitely came from Psycast Expanded though. I remember watching my pawns cast Focus on every raider possible then collapsing from overheat with autocast on during its initial release...
@mrpilkington9710
@mrpilkington9710 4 ай бұрын
@@MysteriousFawx Aww that sucks that makes the mod an automatic pass for me. having to try and micro would be infuriating instead of just hitting the button to get all pawns to go to defencive positions an then search and destroy. Thanks for the reply
@MysteriousFawx
@MysteriousFawx 4 ай бұрын
The micro when you've got 1 or 2 'sensible' psycasters in a colony isn't that bad. Typically casts are more expensive than vanilla so not that many trees are capable of spamming multiple rounds of spells during combat. That being said, as soon as everyone gets a bit of psypower, the combat gizmos bar at the bottom of the screen becomes an absolute clown fiesta, same as if you've got multiple sanguophages. Totally get your choice not to use it based on that, it's pure clutter.
@chainsawplayin
@chainsawplayin Ай бұрын
"A quick look" 92 minutes
@Ehnonamemoose
@Ehnonamemoose 6 ай бұрын
you blew the exp rate out of proportion, other than that good video
@MysteriousFawx
@MysteriousFawx 6 ай бұрын
Agree to disagree, level 1 to 2 is what, 187xp or something? That's 2 full bars of psyfocus. Way too easy to earn.
@arthurut5883
@arthurut5883 6 ай бұрын
@@MysteriousFawxI think that’s why it’s called “level 1” and “level 2” After you get to around level 8, it’s significantly harder to level up. After reaching level 10, you’re basically only leveling up if either 100% of the pawns day is meditation or through rituals/neuro. If the game is too easy, you can always add mods that make it harder
@MysteriousFawx
@MysteriousFawx 6 ай бұрын
I mention that in the video Arthur. Level 2 doesn't mean the psycasts are weak. One of the strongest casts in the game is on a level 2 frostshaper, will easily win any fight on 500%. If you're needing to mod the game with factions that are purposefully overbalanced around a level 2 cast... Maybe casting is a little too strong and easily accessible?
@arthurut5883
@arthurut5883 6 ай бұрын
I completely agree that there are indeed powerful skills at low levels. Although my point is that even tho you can access them at lower levels, you could make the game harder by adding other mods that are not purposefully overpowered in order to feel as your power isnt overflowing the competition. I for example, play with harder/active storytellers. Aside from that, the skills that have the potential to wipe out entire raids either require A: structural setup (for example, frost ray will only take down a raid if you funnel down the entire enemy line) or B: Higher levels. I end up still having a pretty hard time even with psycasts when i encounter larger waves.@@MysteriousFawx I do see however, that a psycaster could trivialize most enemies with the proper set up, but that feels rewarding as a player
@MysteriousFawx
@MysteriousFawx 6 ай бұрын
Fair. I always advise players to either self moderate or nerf the mods they're using if they feel too powerful rather than trying to make the game harder via settings and adding more mods to compensate. Every new powerful addition to the game a player adds means something else gets overlooked, sidelined or becomes pointless because 'x does it better'. Psycasting risks doing that with a *lot* of systems compared to other mods that normally lean towards doing just 1 thing, psycast expanded kinda does it all.
@generationm2059
@generationm2059 23 күн бұрын
What music did you use for this video?
@MysteriousFawx
@MysteriousFawx 23 күн бұрын
Baldurs Gate 3 ost
@generationm2059
@generationm2059 22 күн бұрын
​@MysteriousFawx Thanks! It would be helpful if you added the music titles to your video descriptions
@MysteriousFawx
@MysteriousFawx 22 күн бұрын
It's a bit of a game with the community at the mo, a lot of folk like to try and work out what the soundtrack is.
@generationm2059
@generationm2059 21 күн бұрын
@@MysteriousFawx Aw, thanks for telling me the name of this one though.
@alexgardien5
@alexgardien5 6 ай бұрын
How do you get the gender icons on your colonists ? Thanks :)
@MysteriousFawx
@MysteriousFawx 6 ай бұрын
It's a setting in CM color coded mood bar :)
@robmitch4085
@robmitch4085 3 ай бұрын
I might be an. Odd one out here but I don't like cronopath. I understand the aging the caster. I get the it's so strong your caster is knocked out. Both together just eh. It feels like pick one. Every one knock out the pawn or age. Not both or flip flopping.
@alanmamytov1372
@alanmamytov1372 3 ай бұрын
I want to watch a 4 hour video,
@theral056
@theral056 2 ай бұрын
heat pearls go really well with the (harmonist I think it is) spell that converts heat into psyfocus. Heat pearls can be used as psyfocus batteries for a harmonist, who can already be quite devastating with it's mind control among other things, but possibly could be a crosspath too. Also works alright with agressive heat dump. It's niche for sure, but it can work out well. I'd NEVER throw heat pearls at imperial psycasters though, the risk of them using using a ridiculous agressive heat dump is too high. Tribals are fair game though and it can potentially prevent them from doing nasty stuff.
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