feel free to add this to the description, i think it would be best for people to be able to use it with the youtube chapter system
@MysteriousFawx11 ай бұрын
Will do when I've got my pc set back up, had the entire floor pulled up in the office today, fun times! Thanks for doing this Ferny!
@cepoiualexandru177311 ай бұрын
This must have taken an insane amount of effort and I thank you for doing the hard work for everyone in the community.
@MysteriousFawx11 ай бұрын
About 40 hours or so in total I'd guess, definitely one of the most demanding rundowns so far. VE Mechanoids and the Alpha series of mods are the next real 'big' steps. Mechanoids is currently in the works and it just keeps...getting...longer.
@cepoiualexandru177311 ай бұрын
To be honest I play with VE and Alpha mod series and a tutorial for Alpha mechs would help a ton so I will patiently wait for the video to come out. No rush, take your time and enjoy the process, the quality of your video deserve more attention. @@MysteriousFawx
@ianbrown534719 күн бұрын
We all appreciate your work man, you rock
@TheTSense11 ай бұрын
Health Swap: Your main fighter(s) lost their arms? Give your missing arms to the next trader and your fighters get their arms back. About to die to an infection? Give the infection to your prisoner. In my last run, I even gave my Luciferium Addiction to a visitor. Keep in mind that the addiction and the buff are two different hediffs, meaning I am keeping the buff of the drug and never have to take it again. Not sure if they fixed that one. You basically never need replacement bodyparts anymore and no doctor. Health Swap replaces all of that.
@gogudelagaze158511 ай бұрын
afaik (my last run was started with the latest version as of Deecember), they still haven't. It's wonderful :D
@sebastiannavarro968611 ай бұрын
Idk why but I thought of the following situation: Psycaster: (without arms) Hey trader! Trader: What? Psycaster: You don't have arms Trader: But I have arms Psycaster: (now with arms) Are you sure? Trader: [see himself and realised that doesn't have arms] What- Psycaster: And also, now you are addicted to this incurable drug called luciferium, now come here, I need to sell you 1000 units of yayo in exchange to all of your silver and that shiny weapon that you left in the ground
@pinguin48987 ай бұрын
as a bonus the visitor might be able to turn up again with luciferium on them, so you have a reason to *accidentally* down them
@chainsawplayin7 ай бұрын
Woah, imagine getting a bunch of drug addictions and health swapping them onto someone else.
@Persiandre23 күн бұрын
@@pinguin4898They removed that mechanic from Vanilla Rimworld a long ago
@TheTSense11 ай бұрын
"Everyone is a background character to that ONE god" To be fair, that is how I always play Rimworld. All the implants and luz always go into one guy with 1200% gobal workspeed
@piegumplays90599 ай бұрын
that or a incredbly better pawn honestly i think thats PART of the rimworld experience not all pawns are equal and theres some that truly shine in moments but honestly theres allways someone hows better be a godsend pawn form the skys or a incredibly powerfull raider pawn we took over having a hero saves the day wile it keeps it boring in the long run the aternative is death
@pinguin48987 ай бұрын
@@piegumplays9059praise that god-emperor of your colony, for it lives on for them and them alone
@chainsawplayin7 ай бұрын
There's the genemodded, fully bionic, part-Archotech body modder psycaster in royal Cataphract, and then there's the abrasive body purist teetotaler.
@pt926311 ай бұрын
Necropath is a great tree for fungoid colonists. I did rich explorer starting with a fungoid and since they’re skills never stop deteriorating even under lvl 10, and they can’t learn, the necropath tree basically removed all of her fungoid weaknesses. Cuz you can just keep the bodies of people with good skills around and then steal the corpse’s skills to make up for not having them yourself. I feel like being a necropath is also pretty fitting for a fungoid.
@t_gabiuel605811 ай бұрын
This is probably the only long youtube video that kept me entertained the whole time, cant imagine the amount of time and effort it took to make it. I would love a video about the Hemosage and Puppeter path that they added as an extra for this mod.
@MysteriousFawx11 ай бұрын
Both are a little more involved so they'll get their own mini videos to cover. Won't be too long before they're recorded + finished up.
@general.catallion_805411 ай бұрын
if you want to limit what path someone can take and have biotech, there's a mod by the name of "Vanilla Psycast Expanded - Biotech Integration" that limit's what path's you can take based on your xenotype, for example, highmates and lowmates have access to the empath path while impids are allowed to be conflagrators, and if you want to make a super psycaster you will need the specific psycasting gene from most xenotypes, though there is a mod option that limit's you to only having one psycast gene active at a time.
@MysteriousFawx11 ай бұрын
Someone in discord suggested that after I'd finished rendering the video! Fantastic suggestion, I'll be including it in my playthroughs with psycast expanded going forward
@MildlyInsane9 ай бұрын
@@MysteriousFawxAfter playing with it personally, it makes it way more balanced.
@ultimat3wingman27011 ай бұрын
Beautiful review! I appreciate the grind helping explain all the different psycasts within the mod. Of all the VE mods, this one is probably the one I’ve had the most time with funny enough. I found myself saying the same thing with some of the higher level psycasts being a little off for where they’re at on their respective skill trees. All in all, your advice on checking how much this mod may ruin the overall fun of Rimworld is an eye-opener for sure. I still manage to run into other bigger threats that keep me on my toes but I always forget that some mods can be tweaked to make sure they’re not making the game super easy. I remember being a kid and getting mad at Battalion Wars on the GameCube. Some of the more grand missions would be almost a little too complicated for my growing mind at the time and my father explained to me that if the game was easy, it wouldn’t be any fun. It was then I had realized that that was the exact reason I loved video games. It’s the battle to overcome the many obstacles and savor the glory of victory!
@Foxtrot451xX11 ай бұрын
Thank you for all the hard work Fawx! Love these videos, always a joy to watch them right as they come out.
@MysteriousFawx11 ай бұрын
Got a feeling a few folk will have to watch this one in parts, haha! Glad you're enjoying them dude :)
@jarnMod8 ай бұрын
This content should be on the top of search result. Comprehensive and entertaining to listen to.
@perp989411 ай бұрын
your mod showcasing skills are incredible.
@gogudelagaze158511 ай бұрын
Oh wow. Massive respect for covering the mod in such detail.
@Aaronlcyrus11 ай бұрын
Technomancer's Power skill works even during solar flares.
@bratcyryl763011 ай бұрын
Really enjoying these mod videos, this one has to be the best so far! SHADOW WIZARD MONEY GANG
@eimeartheirishstitcherАй бұрын
What a fab video! Went looking for some riwmorld content to watch while my laptop is getting fixed. You've really got me excited to play again ❤
@BeefyBacardi6 ай бұрын
To paraphrase my uncle Ben... "With great power comes great self-moderation."
@leonesytigresyosos26954 ай бұрын
This.Mod.Is.So.Broken.
@dagirem948411 ай бұрын
Holy shit, this is long one. Thank you! Glad to see ur videos every time.
@LiquidhedSorrow11 ай бұрын
The advice to disable xp from meditation is GREAT advice, you shouldn't feel bad for suggesting that
@MysteriousFawx9 ай бұрын
Only just saw this, first level always gives you 2 points to spend, which is enough to pick a path and a cast. Meaning any level 1 caster is always able to spam abilities to deplete the focus bar as needed. Not only that, you can force pawns to meditate all day if you wanted via the schedule tab, they'll just sit there farming XP. It honestly isn't hard to level a Psycaster to hit max rank abilities in under a year if you just leave them to it, not only that but they'll take entire raids/fix colony problems whilst doing it, so they aren't exactly useless during this time.
@MildlyInsane9 ай бұрын
There are also mods that make it so you need a gene to psycast or at least go down the trees, makes it more balanced in my opinion.
@azamii974911 ай бұрын
i must say you are the best chanel covering mods rundown, great pacing, easily digestible, and prettymuch chill trough the whole video. cant wait for the pirates faction rundown
@l0rf11 ай бұрын
Excuse me, but 90 minutes? I might have to come back to this on the weekend o.o Thanks for your continued work exploring the Vanilla Expanded mods, you provide a great service.
@mrpilkington97109 ай бұрын
Luke use the time stamps *ethereal voice*
@Nitroviathan2 ай бұрын
fantastic video! Im still using this today to reference all the psyfocus and neural heat costs when deciding how to build psycasters in my new colonies.
@gordiusrobustus534111 ай бұрын
Bro, made a whole movie for a mod hot damn
@thewolfstu11 ай бұрын
The message of being careful with how much power you give hit me as funny particularly because I attempted to make a broken xenotype in a game yet my colonist sustaining themselves off of sunlight ended up being the cause of *Many death.* I don't need raids, I can cause my own colonists death from my sheerrr stupidity. XD
@slothjohnson47248 ай бұрын
I've been looking for a channel like this for a long time, this is a goldmine. I love your videos, thank you for your work.
@MithrilRoshi11 ай бұрын
Whoa huge video! I love it!
@YourLocalMairaaboo8 ай бұрын
18:05 The "Regrow Limbs" psycast, for example, puts the pawn into a 24 hour coma, but does NOT piss off factions. Also, worth noting. The Enchant Quality quality cap can be raised by extreme psychic sensitivity.
@thestrongwill872410 ай бұрын
What I found for bramble maze is that is combos very well with fire abilities. You can cast this even on sand, make a wall of this around your position and then set it on fire. Enemies will have to stand in the fire or walk through it. Great against animal raids or tribals with low ranges
@TheTSense11 ай бұрын
Skipgate is great if you have more than one colony. Vanilla Rimworld allows up to 5 permanent bases that stay even if nobody is around
@IliterateAshole5 ай бұрын
Only recommended if you have a monster pc, or are playing on small maps. In my opinion/suspicion.
@hugswanted79545 ай бұрын
*kid names frame rate*
@Tom-pu8ty9 ай бұрын
absolutely great video mate. Love the thoroughness of the walkthrough
@chillyavian771811 ай бұрын
An hour and a half of Fawx? Yes PLZ!
@k96man11 ай бұрын
You know that scene from the last level of Psyconauts with the guy juggling and muttering about hating psychics? That's how I feel about them after having my pawns mind-controlled one too many times
@theral0568 ай бұрын
I really love how they added Eltex, the diplomatic implications of trading it, it's use in prestige armor that you want for your nobles, etc. It's such a minor thing, that one blue stone and one meteor event, but it oozes flavor all over. Fantastic design.
@ntma8 ай бұрын
just rewatched this after your newest video, and after playing with this mod for a while, and I like the idea of limiting people to using a single tree, and self-regulation. the most busted guy I have ever had in a game was an uhlan with bionic legs, marine armor, and a plasmasword in CE, but he would've been unstoppable with chain bolt on autocast for ranged 'lol youre on fire bro' in addition to melee. still a great video, and worth watching all the way through o7
@sr.chompi2668Күн бұрын
Men at this point, i just close rimworld and listen to this guy. Men your videos are awesome, stay amazing brotha.
@Charlistic_Saint11 ай бұрын
just found your channel, and damn i could kick myself for not finding it earlier! The quality of the videos, not only in level of information but also small points of humor like the stupid Peter Griffin clip AND your own personal opinion, also explained as to why :D Only thing thats needed for this to be perfect is for u to have a discord server where we can throw questions at you 😂I would love to hear what mods you would pick for a medieval-tribal-fantasy focused list where its supposed to compliment the VFE tribals mod being the intended start+story teller and the mods should work together with tribals ^^
@MysteriousFawx11 ай бұрын
discord.gg/HANZR4Wg We've got a few people in there who know a lot about Rimworld modding so feel free to ask for any suggestions or help you need! :)
@Charlistic_Saint11 ай бұрын
@@MysteriousFawx insta joined! Thanks, hope i get help with my inquiries, stupid and clever ones 😂
@fernystories11 ай бұрын
favorite youtube channel right here
@1ZombieRob7 ай бұрын
for technomancer, if the caster is your crafting expert (from ideology) you can improve quality to excellent
@mxprbms11 ай бұрын
Thank you for you tremendous work
@junktruck10 ай бұрын
great video! was looking for something just like this because I was confused on the vague description of some abilities. Also, i have found some interesting facts about some of the Technomancer abilities that make them very strong: Psy sensitivity has an effect on Increase Quality, allowing you to further increase the quality, up to a max of Masterwork. Haywire also works on all mechanoids, not just turrets. Makes it very easy to cheese Mechinator progression. And when using the Mend ability, you can cast it on a pawn, which repairs ALL their gear AND the items they are carrying! This can be pretty insane considering you can have several cataphracts or marines all with masterwork-tier armor at max health all the time.
@zwinnytygrys986511 ай бұрын
34:14 You can also use this psycast to age your animals.
@gammaray15211 ай бұрын
I love Chronopath, but I found its rather OP when paired with a deathless character like a sanguophage, either by directly getting the sanguophage to be the chronopather or by stripping the him, cutting off his legs and shoving him into a dark corner in a room where he just lies there, unable to move, unable to die and getting his age drained repeatedly to keep my chronopather (and later the entire colony thank to the deaging power) eternally young. Healthswap is handy for healing pawns. grab your frail, asthma stricken pawn with malaria and healthswap it on a volunteer in your prison. did not know its not a hostile action, good to know maybe I'll use some visitors next time. Also you can transfer lucy addiction without the lucy buff onto others without losing the benefits. Deathshield is useful when harvesting organs, unless you're running the post-mortun harvesting mod its probably the only way to extract everything from a forced volunteer.
@AetherNoble11 ай бұрын
With some of the vanilla expanded mods you can achieve truly ludicrous speeds with the warlord’s speed boost power. I had an archon with it that was faster than I could keep up with using mouse scroll. For example, if your pawn has 200 movement speed, it’s an effective 600 speed over the 300 from a pawn with 100
@MysteriousFawx11 ай бұрын
The Warlord tree with some other buffs has that magical breakpoint possibility. Where a pawns movement and attack speed get so fast that they're no longer able to do things like put out fires because they're behaving 'too quick' for the ticks to process. Its crazy how far you can push them.
@thenethersheep59635 ай бұрын
59:00 deathshield isn’t great for before combat but AFTER, massive raid and your doctors are too busy? Death shield colonist that are bleeding out and let the doctors heal others than come back to patch them. They will get their blood back while the death shield is still going. Infection incredibly close to killing a pawn? Deathshield. They won’t die from infection being at 100% but still gain immunity and once it’s at 100% they won’t die from it anymore.
@TheTlank3 ай бұрын
My first time playing with this mod, my first colonist who had psycasting was not really all that good for combat, so they just really helped out the colony. My second psycaster, however, is now a fire melee god, primarily because they're an Efreet (modded xenotype, basically impids but cooler), and they're a pyromaniac, so it fits them.
@theral0568 ай бұрын
Bramble Maze is actually not terrible, it's essentially free (1%) and creates things that burn nicely. Good in conjunction with a fire-caster, or molotov. Really good in interiors.
@kinghoovy857611 ай бұрын
1:18:34 so fun fact with this one, but you can actually increase the quality it produces stuff with your psychic sensitivity now. I think it’s around 150% for excellent quality and mid 250’s for masterwork I believe. It doesn’t immediately make it at that quality though and you’ll have to upgrade it to said quality with multiple casts.
@MysteriousFawx11 ай бұрын
Aye, h1sbeans said that too. Felt like it was balanced being capped at good. Going up to masterwork is crrrrazy overpowered!
@jamiewillis390511 ай бұрын
Thank you. Awesome video!
@michaelrichards534011 ай бұрын
Health Swap can be used similarly to Age on prisoners, let's say you have a colonist with Asthma you can give the prison asthma and take their healthy lungs to your colonist. I believe I saw Francis John used it this was Oh another quick word, enchant quality can masterwork items, but this is driven by the pawns psy sensitivity, rather hard to raise as is, but anyone over 380 psy sensitivity can move ahead of excellent to masterwork, I've yet to check if higher sensitivity will take the item to legendary though, as the only way to even achieve that would be to change mod settings to bring a pawn to that insane level and while that sounds OP and awesome, one psy drone event would turn that pawn into a vegetable or an a killer that targets your colonist.
@chainsawplayin7 ай бұрын
That's what anaesthesia is for. Just keep them sleeping until the drone passes, or pop off a psychic soothe pulser of your own. There's always yayo. And tin foil helmets.
@planetfall50569 ай бұрын
Wow. Fantastic video. I was thinking about doing yet another OP imperial allied slaver playthrough. (I've done like 4. Though they was all before VEF Imperial came out and I am interested in trying it) But not thanks to your advice, I'm going to tone down the power level this time. I was thinking up super OP sangaphage Nightstalker builds but again I've done those before. I'm thinking I'll try to play a normal guy and climb the great hierarchy the hard way. And lower the XP for psycasters so getting a psylink from ranks matters.
@heinzaballoo32784 ай бұрын
11:06 This might be me 😅 What can I say, you have a lovely voice
@TheTSense11 ай бұрын
Deathshield works with Health Swap (give your missing torso to someone else) and regrow limbs (maybe speed up the healing factor too with genes/casts)
@MysteriousFawx11 ай бұрын
Snap I never thought of stuff like that because I don't normally mix trees, nor use Health Swap (if it wasn't already plainly obvious).
@TheTSense11 ай бұрын
@@MysteriousFawx What do you think Heatfocus is for? Use Skip and Heatfocus over and over again and regain all your focus whenever you need. I am never mediating. Ever.
@MysteriousFawx11 ай бұрын
Way too much micro for my style with that. Especially with meditation stacking
@seta164 ай бұрын
Just something I found, if you get yourself younger enough you can have a growth phase that stacks so you can have many growth moments and growth your skills and traits
@santinicounsel90238 ай бұрын
You know a mod is crazy when the video is longer than his dlc videos
@sku3610 ай бұрын
awesome guide. thank you very much. subbed
@pinguin48987 ай бұрын
there is some weird bug with the harmonist's location swap, when swap is complete, the harmonist gets to deal a melee attack to the enemy pawn they swapped with, if they were allowed to attack on sight
@eeya3148 ай бұрын
If you want to slow down the mod even further you can go into the configs and change the psycast XP gain from 1 to a complete 0 rather than the 0.1 allowed in the in-game settings, or to any arbitrarily low value you want. Keep in mind you have to change the in-game configs at least once in order for the file to generate in your RimWorld config folder.
@MysteriousFawx8 ай бұрын
Good input, seems quite a few people have got on board with lowering the passive xp gain to make psycasting less 'take over the game'ey
@1urie18 ай бұрын
I like how the vid ends with Raphael's theme
@carsonwilson16547 ай бұрын
Love the bg3 music
@starburst985 ай бұрын
Anomaly with the chronophage ritual + chronopath psy casts. Infinite time.
@darknightcry133311 ай бұрын
Finally
@Thatonecyborg11 ай бұрын
this mod is the Vanilla Friendly counter part of rimworld of magic
@holarndius10 ай бұрын
Necro: paralysis pulse + Invisibility + Blink = Amazing pawn farm. as long as you have a decent Psy sens. with a 200% sense you can wipe out 5x5 area. My favorite place to use it is near the entrance to my Maze, Use a turret behind doors to cause enemies to bunch up and blink my invis necro bomb pawn into the middle of the group! BOOM everyone is taking a 24 hour nap and no harm is done to anyone. Also a great way to farm influence with hostile or neutral factions because you can "capture" then release the pawns for +12 relations each. Oh you wanted to know what good Health swap was, It transfers ALL health HeDiffs from one pawn to another, this includes addictions, missing limbs and illnesses. Try using it on a luciferium addicted pawn to transfer the addiction to a passing merchant. :)
@nicolaibennett595611 ай бұрын
Help How do you use/equip a pawn's psyability/psyset? I made a psyset but I don't see any equip button or anything
@ntma11 ай бұрын
very cool. good effort!
@psyckosama46143 ай бұрын
Chronopath is hilarious when you have an unaging immortal pawn
@michaelrichards534011 ай бұрын
I wanna add a thank you for this rundown especially given this is 1hr + I can't imagine the time sink this required, I especially appreciate that I got to see some of them I tried out and didn't understand, others that I completely ignored that was showcased here. That time based one for example. Epic dev mod joke btw lmao I feel attacked Here's a crazy balancing idea for resurrection, you might fancy, get a random pawn, Mind Break em, leave em at the anime tree, give them alone Necro and you now have 10 revives, cut one arm, make it 5, this was the only way I could interact with this feature. restrict the bonus to starting pawns only, if the thrall dies don't build another lol Also, why didn't u ask us which ones we liked? Cause I wanna brag about the many benefits of a Protector.....
@MysteriousFawx11 ай бұрын
I was worried about getting 30 odd comments that were also an hour and a half long if I asked people for their opinions too, haha! Glad you enjoyed it dude. Chronopath was the first path I ever messed with, had a whole age farm full of prisoners, it used to be even stronger, the tick rate on the bubble skill feels slower now.
@Arkhmar9 ай бұрын
This mod lags heavily for me when I select a pawn with psycast. Same with mechanoid expanded mechlink.
@chainsawplayin7 ай бұрын
Honestly, Necropath should have required Morbid psyfocus style to acquire. It's a pretty common psyfocus, but pretty hard to max out aswell.
@Haon_the_artificer14 күн бұрын
The dOwN bY tHe RiVeR got me
@leri33111 ай бұрын
i mostly use health swap for burned brains to give it to another prisoner. enchant quality can go above good as it has is scaling with sensitivity. so far i got to master upgrades with about 400% sensitivity.
@khanch.6807Ай бұрын
Get ageless gene. Get Time skip meditation. Become Elf.
@Schizonibba11 ай бұрын
33:45 MADE IN HEAVEN
@MekarWB11 ай бұрын
Necropath shield would work really well with Protector Regrow Limbs if I had to guess. The pawn that is beat to death will be badly damaged but shouldn't have the sacrifice flag of the resurrect, I think. I haven't tested it, but that seems like it would work. Regrow Limbs is way stronger than the tooltip makes it out to be, imo. I haven't found something it won't heal yet besides Trauma Savant. It still healed the permanent brain injury from the gunshot that caused the trauma savant status, but she retained trauma savant status with the cooking buff, and inability to talk, which I was fine with.
@nickstanly995211 ай бұрын
Do you plan to make a video about the mod "cai-5000"?
@MysteriousFawx11 ай бұрын
It'd be way down the line. I've not used it myself and would need to do some pretty extensive testing. Mods that also impact AI are also *really* hard to show without getting an insane amount of footage to be able to contrast/compare. It's why I've not covered Common Sense yet and keep pushing it down the schedule.
@glennmatlin8829Ай бұрын
Thank you
@MekarWB11 ай бұрын
Fantastic!
@kennyneopets4 ай бұрын
Is there a hood way to get the 10% chance from the storyteller as a basic effect? I'd love to run it randy random.
@MysteriousFawx4 ай бұрын
@kennyneopets You can get it working with the Ultimate storyteller, that already mixes Randy + Cass. steamcommunity.com/sharedfiles/filedetails/?id=2928443788
@TheRedneckGamer19794 ай бұрын
Chronopath on a phytokin is CRAZY good
@Foostini11 ай бұрын
For the record, resurrection via Necropath can/does eventually lead to dementia with all that entails.
@MysteriousFawx11 ай бұрын
Is that definitely due to repeated uses of resurrection and inevitable? Or the same as the chance as a negative outcome from using a Resurrector Mech Serum too?
@negativezero91792 ай бұрын
Tbh the 1st time i played this mod i went instantly go to program and tune it down to 0.01% and i gain bit of error and put it back. I did realise it has mod option i was to dumb of my self.
@Darkmanmeister11 ай бұрын
I like running this with the biotech integration. That way you need a gene to learn a psycast tree.
@Hasbeans33411 ай бұрын
Fantastic vid and must of took much work to make it. Wanted to correct the part about Technomancer's enchant quality cast. It was changed to instead scale off of psy sensitivity, so 120% for excellent, and 250% for masterwork and anything below 120% being good. Honestly conflicted if this is a nerf but feels like an op cast if you invest lots of resources into it by being about to make anything masterwork.
@MysteriousFawx11 ай бұрын
Oof. Not hard to get up to masterwork quality on any pawn with the hypersensitive trait. Technomancer always felt OP even before the rebalance, feels even worse if they can hit higher than excellent now.
@Hasbeans33411 ай бұрын
@@MysteriousFawx Whenever i play with tehcnomancers, i just pretend the enchant ability isn't there cuz it just feels like it makes getting good crafter pointless. Why bother searching raiders for good crafting when all you need is a few casts to get a masterwork. At least they didn't let the ability make legendaries
@jassen192411 ай бұрын
I cant use the psycist skills no matter how i set the personal psycist skill set thing it just doesnt work. Any tip
@jeostelar4474Ай бұрын
Combining heat focus with heat pearls gives you infinite psyfocus it only takes about 500 heat to get full psyfocus
@Kajnake11 ай бұрын
You know I was gonna oppose the theorem that natural xp gain should be turned off, but after thinking a bit I think youre right. If it actually is merely a matter of time until you master your psy-tree, then you could genuinely skip out on psylinks once your main pawns got them. And my last colony had 2 pawns almost max out a tree even though I was still stuck in mid game and after that you only use spare points to multi-class. If theyre rare, valuable, cherished, you get more heartbroken when psycast dies and if you see your pawn get the final ability of their tree youd pay them respect they earned. Since they didnt master their skills by sitting around, you had to make a calculated investment into their skills to deal with raids. And then all the power fantasy that comes after is a pleasant catharsis rather than going through the motions.
@Bloodiest_God11 ай бұрын
I don’t think that what you call a “quick look” 💀😂
@MysteriousFawx11 ай бұрын
Quick in comparison to what it could have been, lol
@Bloodiest_God11 ай бұрын
@@MysteriousFawxDefinitely. Could’ve made a whole series out of it
@SteveAkaDarktimes7 ай бұрын
for a challenge, maximize difficulty, select the Psycaster Storyteller, piss of the Empire, and Run a 100% No Psionics colony.
@frankmckenneth92542 ай бұрын
Don't sleep too hard on the beckon casts, as they an easily interrupt a dangerous ranged pawn for a long time, as opposed to something like stun
@BurglackOK4 ай бұрын
Hi, what mod are you using to finish enemies?
@MysteriousFawx4 ай бұрын
@BurglackOK it's part of Allow Tool, gives you an order to finish off downed enemies that needs 6 melee to complete.
@BurglackOK4 ай бұрын
@@MysteriousFawx thx
@mrpilkington97109 ай бұрын
Did they remove auto cast or is that another mod i must have installed and completely forgotten about?
@MysteriousFawx9 ай бұрын
I want to say they removed it with the revamp because it never quite worked as intended, it definitely came from Psycast Expanded though. I remember watching my pawns cast Focus on every raider possible then collapsing from overheat with autocast on during its initial release...
@mrpilkington97109 ай бұрын
@@MysteriousFawx Aww that sucks that makes the mod an automatic pass for me. having to try and micro would be infuriating instead of just hitting the button to get all pawns to go to defencive positions an then search and destroy. Thanks for the reply
@MysteriousFawx9 ай бұрын
The micro when you've got 1 or 2 'sensible' psycasters in a colony isn't that bad. Typically casts are more expensive than vanilla so not that many trees are capable of spamming multiple rounds of spells during combat. That being said, as soon as everyone gets a bit of psypower, the combat gizmos bar at the bottom of the screen becomes an absolute clown fiesta, same as if you've got multiple sanguophages. Totally get your choice not to use it based on that, it's pure clutter.
@TheTSense11 ай бұрын
THE BIG ONE
@jeostelar4474Ай бұрын
You can also sell eltex back to the empire
@generationm20596 ай бұрын
What music did you use for this video?
@MysteriousFawx6 ай бұрын
Baldurs Gate 3 ost
@generationm20596 ай бұрын
@MysteriousFawx Thanks! It would be helpful if you added the music titles to your video descriptions
@MysteriousFawx6 ай бұрын
It's a bit of a game with the community at the mo, a lot of folk like to try and work out what the soundtrack is.
@generationm20596 ай бұрын
@@MysteriousFawx Aw, thanks for telling me the name of this one though.
@gimligimlass55095 ай бұрын
As an alternative to his "reduce Psyfocus experience gain from meditation" point. Just max it out. You won't have to micromanage anyone that way. Though in my experience just leaving it at the default value and having everyone meditate two hours a day is a pretty reasonable amount of passive experience gain. It'll take a reasonably long time to max out a single Psycast Tree, but won't be so long that your wealth will outpace your means to protect yourself (in most cases). You could also set one colonist to full time meditation if you wanted to expedite that, but it wouldn't be necessary unless you really want a god in your colony. EDIT: Oh damn. I didn't realize you could stack that much with the Anima Tree. If you're playing like that you're probably gonna blitz through the early levels.
@MysteriousFawx5 ай бұрын
Early levels only need a few hundred exp to unlock, with mid level combat psycasts typically being strong enough to take entire raids if used correctly. All you need to do is dump your psycasters focus a few days in a row when they first unlock their powers, let them meditate, rinse/repeat and they'll be level 4/5 in under a quadrum. It's even more trivial on paths like Chronocaster that can just press a button and get a boatload of exp instantly.
@gimligimlass55095 ай бұрын
@@MysteriousFawx After 500 days on my current colony my average Psycast level is 13.75 for my starting colonists (lower for the kids that cropped up), and that's only from the passive 2 hours of meditation (at default experience gain) I've been doing. Plus whatever extra meditation they (rarely) engage with in their free time. You can get up pretty quickly early on, but when you're not focusing on it you'll still need to wait years before maxing out a tree, and a decent (but not super long) while before you get any tree to mid-level. To your point, the mid-level stuff is definitely powerful and if one were to focus it up it could absolutely be unlocked fast, but if it's left to grow passively and just use powers as they become necessary it's not a super fast leveling experience. If I were to put it another way: if someone wants their colony to have a certain identity and can stick to what that entails instead of grinding levels/power, it balances itself without the need to change the settings (in my experience). If, alternatively, that someone can't moderate their own play style and resist the urge to power level then I could definitely see how your suggestion would be an excellent limiting factor. That said, I should clarify that I would probably never max out Experience Gain Rate in the settings. That alternative I provided was more of a "if you'd rather not micromanage your Psyfocus but want to be a god, just do this" kind of advice. I personally prefer low tech levels and tribal gameplay, so I tend to do what I outlined above and adapt the colony depending on the situations that come up. So I'll start tribal and go toward tech if my people are getting wrecked (but somehow survive) by higher tech raiders, or I'll go into Psycasts and Gauranlen Trees if I want them to live with nature and use that to defend themselves, or go into a cult if I get a random recruit that seems like a good cult leader. You get the idea.
@MysteriousFawx5 ай бұрын
@@gimligimlass5509 remember that is entirely passive growth. You'll still be getting additional levels to grant via neuroformers, anima grass or royal titles. That's what makes it so much more powerful. You can invest just 1 level into a caster manually and they'll become a beast without any real effort. That's what leads to it rapidly overtaking the colony, when every single colonist becomes a top tier caster from the slightest bit of investment and group meditation. Or one god tier pawn that hoovers up all of the titles/grass and has such high sensitivity that their casts are practically map wide.
@gimligimlass55095 ай бұрын
@@MysteriousFawx That's a fair point. I usually only ever do one Anima Grass/Neuroformer/Title level to start each colonist and leave the rest of the levels to be gained via the passive gain I mentioned before. If I decided to take up all the Anima grass that has and could have grown in my current colony over those 500+ days I could easily see myself getting 60 or more levels to focus up one colonist or unlock and probably complete a second tree for all my starting pawns and a kid or two. If we include Neuroformers and Titles that would probably be another ~3 per pawn (depending on how far you want each to go with their titles and removed work types). That could totally be a lot of levels. You could easily reduce Psyfocus cost on one colonist below half with that kind of investment. Heck, you could probably reduce it to zero before much longer depending on your colony (I'm looking at you, "mind break a bunch of tribals and create forty-four 24/7 meditation pawns at the Anima tree" players). It can definitely add up, and I absolutely feel you on that. My point is more that there are other ways to limit yourself besides reducing passive experience gain (like my suggested "leaving the grass be or selling/not using Neuroformers once everyone you want to be a Psycaster is one", or making no one a Psycaster and having to figure out how your normal pawns will deal with the wizards raiding your colony, limiting the number of abilities each pawn is allowed to learn or limiting their max level, and so on). It's not a bad suggestion by any means, I just think the other methods of restricting one's self lend themselves to more... not play styles, but story types. And this is just an aside, but I've been really liking your videos since I found them recently. Kudos to you and yours.
@MysteriousFawx5 ай бұрын
@@gimligimlass5509 Much appreciated dude! I hope you don't think I'm fighting you on this, it's not the case at all! I just find removing the passive exp gain is the most reliable way of stopping the powercreep on casters. More players are likely be invested in using the grass for rituals, climbing the ranks or doing quests for rewards, which in turn means more players are likely earning levels that way actively on top of the passive gain. It kinda needs to be one or the other. Either you commit to only unlocking the level 1 power and a path, then go purely by passive gain as the caster 'grows'. Or you stick with it needing active progression via rituals/jabs but ditch the passive gain so it doesn't spiral quite so rapidly. Both totally valid ways of doing it, the active approach is just more gameplay oriented is all, which lands in a much broader area of the playerbase.
@directrulefromgamerchair394711 ай бұрын
Huh, had no idea the group link also affected empath word of's. Cheers.
@Mr_Maiq_The_Liar2 күн бұрын
Do NOT use transmute stone on stone in storage: stacks of 75 will turn to stacks of 1
@dagoonite11 ай бұрын
Sorry, I zoned out in 50 seconds. In all seriousness, though, I've been waiting for this. I have thoughts. This is a far better method for powers than A Rimworld Of Magic. Less buggy, less OP, less buggy, relies on modified vanilla mechanics, and less buggy. There are a lot of problems that I've had with ARoM that I've never had with this mod. When using it like this, it's easy to set up your colonists like mages with just some setting tweaks and the like. However, do not use this with Ancients. There's not much point. Psycasts have a ton of overlap with Ancient powers. There's more stuff, yes, but a lot of stuff exists as duplicates without any downsides. And by pumping you sensitivity, many can be made more powerful. Also, holy crap this video! And yes, i learned a few things from it, thank you! I'm commenting now before it's dine because my break is almost over, but I don't want to wait and firget to comment.
@caltheuntitled80219 ай бұрын
I haven’t looked at ARoM before, but if this mod is LESS OP than it, it must be super broken
@dagoonite9 ай бұрын
@@caltheuntitled8021Just because I can have three pawns take on a 100+ tribal raid while locked at medieval tech without the rest of my colony even missing a beat... yeah, just a little broken. Just a bit.
@mrpilkington97109 ай бұрын
All I heard was I can make my psycaster level faster if I just do the opposite of what you said
@wogsi8 ай бұрын
I'm interested in a video where you include difficulty increasing mods you find interesting.
@MysteriousFawx8 ай бұрын
Spoiler, I rarely find difficulty increasing mods interesting, haha. I often find that mods that increase difficulty/power level render a lot of other content useless, which becomes a compounding effect. If you mod the game with stronger weapons that have no downside, the game becomes easy and boring, so then you mod the game to have harder enemies or threats, now all of the base game content can't compete because the harder enemies are designed to be countered by the overpowered guns, so the game is diluted and only interesting during those encounters. Balance in game design should be a pyramid, with the tippy top of it being the hardest to acquire gear and the strongest enemies, then the big flat base covers the majority of weapons/armour you'll find and the rank and file, with everything in-between leading to that point at the top. So many 'hard' mods out there just throw a massive slab of weapons/enemies on the top of the pyramid and filter absolutely nothing back down into that structure, making what sits on top of the pyramid, unbalanced. I always mod around the base game difficulty, never around mods themselves, that way madness lies, haha.
@wogsi8 ай бұрын
@@MysteriousFawx Oh I absolutely agree. The few diffulty icreasing mods I've used generally use "higher numbers"-method. Faster attacks, more damage and so on. It's a bit bland and so I asked if you had found any that were actually increasing difficulty in any interesting or unorthodox way. I've been thinking a sort of "stone age immortal" run with the rest being unmodified baseliners. As expected mods which increase player power quickly turns into 1 invulnerable pawn. It's possible this idea is just not very good. But that's why I'm asking if you knew of any. 😅
@officialprinzАй бұрын
If you combine warlord with combat realism... oh god... meele is too op