I wonder if Rinon attended the Dawntrail media tour. Be cool if they had.
@RinBanana6 ай бұрын
I dunno, I wish they were clearer about it
@1Mrstephen6 ай бұрын
@@RinBanana lol I believe he did.
@Alvadar655 ай бұрын
@@RinBanana Sorry to be a bother, but what armour is it that your dragoon is wearing?
@Zarrakon3 ай бұрын
He*
@pozziellen6 ай бұрын
Oh, is this the guy who was lucky enough to get an invitation to Media Tour?
@RinBanana6 ай бұрын
Wish he woulda said something
@reallightfield53146 ай бұрын
Solar Bahamut was so underwhelming that rinon straight up forgot it was called that, lol
@RinBanana6 ай бұрын
OOPS
@TFalconwing6 ай бұрын
Shinryu should have been the summon instead.
@SniperKing-O6 ай бұрын
@TFalconwing That would have been awesome! And regular Bahamut should have been upgraded to Golden Bahamut. 😀
@Demonboy0076 ай бұрын
@@TFalconwing The sad punch line is it could have been anybody BUT Solar Bahamut.
@kungfuvoodoo98896 ай бұрын
@@Demonboy007 Solar Bahamut does look pretty cool but it's just so far out of left field when everyone was hoping for things like Ramuh+Shiva+Leviathan, even if they were just a new coat of paint over Ifrit, Titan and Garuda.
@moogleboy6 ай бұрын
I can't see BLM getting Ice Paradox back, but I hope they nix Fire IV giving stacks in favor of Paradox and Despair giving three each. This would give BLM the option to shorten their fine line depending on kill time without losing a Flare Star or Manafont cast.
@RinBanana6 ай бұрын
This is also a decent one, basically i'm in favour of anything that loosens the current strictness on stack accumulation, for both ends of the player spectrum
@Toad-yv8ko6 ай бұрын
just making it so that Despair gives 2 instead of 1, or Despair giving 3 while keeping the F4s would make it more forgiving for people on the lower end of the spectrum since you can lose a F4 or two and still get the required 6. Or Fireparadox/F3p giving one as well. Basically anything that allows the standard rotation to give 7 or 8 thingies instead of it being exactly 6 and you need 6. Making it so that only Firedox and Despair give stuff would make it even more boring imo and has some very high potential to give some very very cursed lines with people only doing transpose, FireParadox -> F3p (for af3) -> Despair -> Flare Star -> transpose -> ice on repeat. Probably a loss but small enough of a loss that some madlad would make it their personal goal to critfarm that into a 99 and all hell breaks lose
@moogleboy6 ай бұрын
@Toad-yv8ko I mean, I guess there might be some cursed tech with cutting out F4s, but at that point, you'd be trading potency for mobility. Making Firedox and Despair each give three would actually allow BLM to have a proper 2 minute burst with Para, Despair, Flare Star, Xeno, Font, repeat.
@Toad-yv8ko6 ай бұрын
@@moogleboy I'm not sure it would be cutting out that much? Despair does more DMG than F4 Flare-thingie does more DMG than F4 Paradox does more DMG than F4 Af3 fp3 is damage neutral so af2 fp3 is a loss but not thaaaat much So as long as you triple your despair+flare into transpose ui1 b3 you'd be surprisingly close to damage neutral I think? 🤔 Either way, I think it would open a door SE double and triple downed to shutting close with making sure there's no chance for anything to slip through. //Edit: wait you wouldn't even need b3 at all because fireParadox + despair is 2400 mana. You could just, after going to 0 mana in fire, transpose -> skip b3 only do B4 -> filler GCD like xeno/thunder for transpose CD -> transpose + fireParadox -> af2 F3p -> despair -> flare-thingie -> repeat LOL. I'd make a waifu-shrine for yoshiP if that happens
@XShrike06 ай бұрын
I know healers are supposed to heal but, there is some content that healing is so easy, that it gets boring only having really only one attack button.
@majuuufgbxdr6 ай бұрын
Oh and story missions are so underwhelming because everyone keeps calling you the most awesome person in the shard and then you just hit malefic 15 times in a row and that’s all you do
@TheOneGreat6 ай бұрын
Some? Mate, that's literally every content out of Savage and once you prog it's the same button presses at the exact same time.
@TheFrantic56 ай бұрын
Can someone here please explain to me what everyone means by wanting more attacks? I'm really hoping to a higher power that this hoopla is more complicated than everyone wanting a 1 2 3 rotation for healers.
@XShrike06 ай бұрын
@@TheFrantic5 Pretty much all the healers only have one single target attack and one AOE attack. So when the party's health is already topped off, the only thing I am really doing is pressing one button for most of an encounter. As an above post mentioned this is even worse going through quests. Your healing is almost useless. It would be nice if there was something more healers' offense than one to two buttons. At higher levels Sage has more to offense than the other two. Generally why I pick Sage when I am playing healer.
@TheFrantic56 ай бұрын
@@XShrike0 Healers are getting more attacks, and have already had attacks that both heal and do damage. But apparently it's still not enough for some people, and that is what has gotten me confused. There's no consensus on whether people want more attacks or for the enemies to do more damage, and that is muddying the issue, along with oversimplifying it down to "Healers just have one attack." It makes it sound like this hypothetical person just isn't using their full toolkit. So I have to ask, what types of attacks would fix the issue? A combo string? More conditional attacks with timing windows? More long cooldowns with healing/damage?
@nebula88516 ай бұрын
Dancer doesn't actually need anything other than more proc gambling. The job just works.
@Spartan13125 ай бұрын
It needs a nerf for support its doing far too much personal dmg compared to other phy range.
@echovalkyr965 ай бұрын
@@Spartan1312... it has less DPS then Bard.
@Spartan13125 ай бұрын
@@echovalkyr96 Both are support... take a look a where the MCH is atm.
@echovalkyr965 ай бұрын
@@Spartan1312 where did I say Bard wasn't a support. It still has more DPS then DNC. That's all I said.
@valence6866 ай бұрын
More to do in burst is nice and all, depending on the job, but what's the game is currently seriously lacking for a lot of jobs is actually engaging filler mechanics in between besides 11111 or 123123...
@RinBanana6 ай бұрын
Agree, honestly, on a lot of jobs
@valence6866 ай бұрын
Also as a MCH main I really don't care much about WF critting or not, it's just a remnant of the past when the job was compiling the damage done within which included crits already, and since it doesnt do that anymore well... yeah. Either way it's just funny numbers, some mild crit raid buff synergy, and doesn't change anything about the job itself. I really, really do hope they'll do something about flamethrower though. And AoE battery. And bioblaster charges.
@adognamedsally6 ай бұрын
I'm hopeful for GNB in this regard. They gave us SO much to do in burst that it overflows outside of it and you end up with extra burst strikes to use wherever. PLD also feels this way with your 1234445 combo and your 1231244 combo in between bursts.
@raventazmily59086 ай бұрын
Part of what intrigues me do much about pictomancer is that they seem to have a lot of decision points about where to use their long casts in filler to prep. When to move, when to stay put etc
@valence6866 ай бұрын
@@raventazmily5908 yes I feel like PCT like BLM is one of those few jobs that seem to actually have things to take care about within their filler.
@awesomeuno16 ай бұрын
Not the notification saying "Is your job GOOD in dawntrail"
@RinBanana6 ай бұрын
everybody getting the stomach drop as I remember I forgot to update the title
@IyasuHN26 ай бұрын
My job is good because I practice and play it well
@InFluxCapacitor6 ай бұрын
Something to consider: If DNC potencies don't change, Standard Step (even with the combo Finishing Move) is a dps loss over only using Last Dance after pressing Flourish. DNC GCDs get buffed at 94 *EXCEPT STANDARD STEP* so for a brief moment, you only press SS to upkeep the buff. Then at 96 you get Last Dance under Flourish only so the plan changes to upkeeping the buff only by using Last Dance, making you never press SS ever again (unless you drop the buff, prepare it for trash pulls, or dance partner hopping shenanigans). Opener wise, this means delaying Tillana to the end just so that the buff duration extension on it gets maximum value
@RinBanana6 ай бұрын
This is kinda funny actually, wild
@medellpr6 ай бұрын
You are ( insert positive vibes) person
@RinBanana6 ай бұрын
My overall opinion is that I’m gonna play and enjoy the game regardless, so I try not to get too wrapped up in negativity about the small stuff. That said, I do like talking about it a lot!
@rnglillian80816 ай бұрын
I think sage being able to have two dots on the enemy is cool and hope it isn't an oversight and stays around
@uki72746 ай бұрын
it’s over
@tcg27176 ай бұрын
Narrator: It did not stay around.
@Lordwhizzkid6 ай бұрын
Thinking back on the BLM changes, is it more or does Flarestar sound kind of like it was meant to be a direct Despair upgrade? It acts a little like a finisher, and if you were to retool it to be a stacking potency increase based on Fire IV stacks kind of like Six Sided Star, it'd be a really fun way to work around the job. However they probably saw what was happening with non-standard and changed things up to try and remove a job being weirdly complicated, only to make it very weirdly complicated.
@MayanGodofTacos6 ай бұрын
I’ve been trying to tell my friends that the changes to the BLM fire phase aren’t going to make things easier for casual players and it feels like at this point my issues are just being brushed off 😢. Great video regardless.
@schoolmonkey136 ай бұрын
I have been wracking my brain trying to understand, how is it any worse than before? Yeah, mistakes are costly, but if you make one you can just refresh your fire phase again with your free firestarter. I know that it's better to save the proc to transpose into your next fire phase, but if you made a mistake at least you have a recovery tool that isn't casting fire 1.
@undeadNova6 ай бұрын
@@schoolmonkey13 if you drop fire you don't get flarestar; if you drop ice you don't get mp. before you could quickly adjust these mistakes, now it plays like a 123, and what happens if you press 1 3 2? you lose. this rigid nonsense is why it is more difficult and overly punishing for new players. not to mention that it lost virtually any optimization for even just simple play, making it not appealing for higher level players either.
@schoolmonkey136 ай бұрын
@@undeadNova You only have 1 spell you need to cast in the 15 seconds after you entered ice, and if you're not casting a spell over the course of 15 seconds, you've got bigger problems. As for dropping fire, sure it's more punishing, but it's always been a disaster to drop fire and now it's easier than ever to keep the timer running since you can refresh instantly, twice per fire phase. So it's not more difficult than it was before, at least on those counts. I really don't know what you mean by "it plays like a 123" either
@lightknightgames6 ай бұрын
I personally thought the Astral Arrows stuck around in Ice phase, I think that's where the disconnect is. Losing the new button because you couldn't do 6 is going to be a pain for newbies to the job. I can't count how many times I dropped fire.
@schoolmonkey136 ай бұрын
@@lightknightgames I just don't think dropping fire is going to be a problem. Both paradox and the firestarter procs are instant ways of refreshing, so as long as you realize your timer is low even a split second before it actually drops you can just cancel your cast and instantly refresh. Sure, if you're really not paying attention and the end of timer sneaks up on you, that's going to suck, but it sucks currently too, and it's harder to manage now than it will be in DT. One thing I will say is that it's going to suck even more before 90. Is that what people mean when they say the skill floor got raised, that it's going to be harder during leveling? Cause I've been assuming they meant at level cap, and I just still don't see how it's any hard to play passably than before.
@Brad25King6 ай бұрын
I feel a large part of the difficulty with difficulty is the huge gap between item levels now. I was in a level 90 trial just this week, with someone who barely qualified ilvl reaper and my pure tomestone gear reaper: I had basically 50% more HP and obviously far more offensive power (560 weapon vs 665 weapon).. how can you imagine a harder battle that is still possible for min ilvl but also not completely neutered on high ilvl if the gaps are so big.
@TheGhostFart6 ай бұрын
that's what ilvl syncs are for
@matthewwysong6446 ай бұрын
Hot Take: I perfer current Inner Chaos for the 'WHOOMP'.
@RinBanana6 ай бұрын
based take
@shard41556 ай бұрын
I am conflicted personally, just like you, I like current inner chaos because if that whoomp and the "have 10kg of molten rubble" vibe it had, but the new one feel so crunchy It will be a question of time whenever I get used to it or not I think
@pagingdoctorsideburns6 ай бұрын
Can we talk about how I want Inner Beast back instead of Fell Cleave because the WHOMP sound was so much better than the buzzsaw noise?
@nanox48256 ай бұрын
I love the new animation for Inne Chaos!!
@aarongrey71236 ай бұрын
BUT DID YOU KNOW Rinon was lucky enough to attend this year's media tour?? Crazy
@RinBanana6 ай бұрын
how did you know!!!
@DarthRayban6 ай бұрын
I completely agree on SMN. The (non) changes are so underwhelming...
@turntapeover57495 ай бұрын
That's literally all jobs though. Appart from those that got completely reworked like monk. Every single job plays exactly the same as EW with 1 more button added to a buff and some charges added to abilities. Hell machinist hasnt changed since Shadowbribgers.
@grainville276 ай бұрын
Thanks for the videos Rinon! I've been really enjoying your analyses on DT.
@RinBanana6 ай бұрын
Thank you for the kind comment! I really appreciate it
@firby73416 ай бұрын
as a bard and astro main, i am scared of having to reconsider my whole keybindings for ast, who already has more keybindings than all other jobs i play what i highly dislike about it
@TacetCat6 ай бұрын
I'm loving the community nicknames for skills this time around. Your "America Button" and the "Pride Tunnel" from Mr. Happy are top tier.
@ark50746 ай бұрын
I’m personally disappointed with Scholar’s new dot but I’ll take it if it means we can get more dps options in the future then I’ll take. Although I’m still a casual who will start getting into raiding with dawntrail so maybe my opinion on baneful impact will change once I take that step.
@RinBanana6 ай бұрын
yeah, imo a dot that has a cooldown longer than its duration may as well just not be a dot because it's functionally no different from any other glowy ogcd, but us finally getting more options is a good thing and i hope they further expand upon that
@redgeoblaze37526 ай бұрын
It would be nice if it was tied to Aetherflow instead, or something like that. Just to give us a reason to smack that button more than once every two minutes.
@GENKI_INU5 ай бұрын
@@redgeoblaze3752Or, just make Energy Drain do massive damage.
@bigbressler19686 ай бұрын
Im really happy with the PLD upgrade to sentinel. Paladins in other games have damage shield abilities and not really having one aside from divine viel felt like just the thing we were missing from PLD
@scorpiowarrior78414 ай бұрын
The first time I used Guardian was on the first dungeon in DT and I took, without exaggeration, zero damage from that pack....I think I had a sage but damn that shield did some work
@drob82206 ай бұрын
Given both sages and scholars level 100 abilities, how strong do we think SCH + SGE will be in week 1 progression?
@KaedysKor6 ай бұрын
That's an interesting question, actually. The traditional view is that paired shield healers is a bad idea, because the shields don't stack, but honestly both shield healers try to avoid using GCDs on their shields anyway, and the two compliment each other quite well now, especially with the new DT changes. The new Sage CD gives significant amount of raid maintenance healing at zero cost, and the new Scholar CD is hands down the strongest throughput CD in the game now, as far as I can tell, due to ability to use Emergency Tactics on every single GCD (you know, if your mana can take it). And while both are "shield healers", nearly all of their oGCDs are heals rather than shields, a couple of cooldowns excepted, and those heals stack just fine. Honestly, I think it could work really well. Both healers provide a ton of passive maintenance healing, and both have a short-CD mitigation buff (that, incidentally, stacks afaik) and 1-minute HoTs. Sage has strong raid maintenance CDs (Panhaima is ridiculous against repeated hit raid-wides, plus of course the new Philosophia), and Scholar now has _two_ of the most powerful healing CDs/combos in the game, between Recitation + Deployment Tactics and now Seraphim.
@SuperTacocat6 ай бұрын
I think in the macro sense tank cooldowns can be interesting. Since our 2s are now almost as valuable as the kitchen sink was, and Rampart now has the Conva effect on it, it opens up the possibility of frequent, varied damage profiles. In Endwalker we got insanely powerful, short refresh cooldowns that we thought indicated frequent spike damage on tanks, but really we were just forced to stack them with everything else. But now, we could have a scenario in which our 2s and invulns are used on infrequent hard-hitting busters, our 25s+TBN/Oblation are used for frequent mini busters, and Rampart+extra CDs (Dark Mind/Camo/Bluwark/Thrill+Equilibrium) would cover incidental raid damage and autos. Sort of like how we had to manage cooldowns in O12 between Optimized Wave Cannon, Monitors, Patch damage, and the boss's crit autos. It all makes sense and I'm definitely not on copium.
@xylune96846 ай бұрын
Only thing I dislike about new monk is how it's become a "simon says" job between bursts, it tells you exactly which of your 6 combo buttons you need to press now with the glowy button, taking your stance and gauge into mind automatically.
@axylum44536 ай бұрын
RPR and VPR players: "I love playing Simon says!"
@undercoverspy1236 ай бұрын
oh fuck yeah bro you cant exercise your gigabrain anymore monk players were so close to solving the existence of darkmatter
@xylune96846 ай бұрын
@@undercoverspy123 You sound unreasonably mad about me simply sharing something I didn't like about a job change
@libertylizard_6 ай бұрын
@@xylune9684 It's a hidden agenda. As always they are bigots who fear any sort of effort or challenge/engagement. They actually believe healers 1 button spam is ''ok'' and see Yoshida as some sort of saint. They then set about trying to silence any form of criticism and have gained the game a rather certain 'toxic' reputation as a result. Personally I'd kick them all from the game if I could. It's about time those who have passive-aggressively nerfed the game into a mmo for babies helped themselves to a nice cup of STFU.
@toodleselnoodos67386 ай бұрын
The Healer 100 skills show Pure/Barrier split didn’t work out as well as they thought.
@starbreeze72496 ай бұрын
every expansion just seems to show the developers working on healing in 14 have no idea what they're doing, or play them
@libertylizard_6 ай бұрын
They don't have a dedicated healer dev. WoW in comparison has 8 of them for healers alone. Some of the devs in JP want the game to move away from an mmo into more of a lifestyle/genshin/casual social game and there's a lot of grounding for that in modern Japanese gaming trends. Unfortunately that's been quite a slap in the face to veteran western customers and the final straw obviously snapped with #healerstrike and the understandable despair over 1 button spam for more years to come. For most not living in Japan they have a glorified opinion of the team and the culture but in most cases its frustrating. Ordinarily the people don't even challenge the devs on negative changes and the braindead gameplay is sometimes even championed in favor of very casual/''stress free'' experiences. Perhaps some like that - but it's hardly 'gameplay' in the like of MMOs of old. Yoshida says he is aware of the issue - but only time will tell you if thats true or just more of his usual ass kissing and pandering to keep the money going. Whatever people agree with or not here, spamming 1 button is not a game.
@magisterobscura86326 ай бұрын
@@libertylizard_ Do you have any links that substantiate that lifestyle/genshin thing? Not to sound antagonistic or anything, I just need to doom with reason.
@jmpbus50866 ай бұрын
Tanking's core issue is that it never makes you make a decision between doing damage or mitigating damage. What I mean Is that no mechanic in the game or series of attacks ever forces you to use a resource on mitigation or healing that could otherwise be used on damage. It's really feels at this point an easy DPS role. Honestly the most fun i've had when tanking in mmos is the moments that me/my group have optimized our resources so well that i can spend on high damage....that and boss positioning doesnt really matter anymore so tanks dont do much unique other than take busters
@RinBanana6 ай бұрын
This is one of the main reasons I miss stance dancing, it gave you those decisions fairly effectively in older job iterations
@ArceusShaymin6 ай бұрын
@@RinBanana I think one reason stance dancing got nixed was because it eventually became rather pointless, as most comps were able to completely ignore tank stance after the opening periods. One way we could do it in the modern era is give each of the tanks both defensive AND offensive tools to use with their gauge, or change some of their current tools to be so. This would open up great party optimization in prog by figuring out when it'd be better to spend gauge to take less damage than to let your healer or co-tank take care of it. >PLD currently only has defensive tools in its arsenal, but what if it got a 25-gauge spender that, I dunno, gave you Divine Might or something? >Warrior, in contrast only has OFFENSIVE things to do with its gauge, so what if it could spend some of it on a mini-barrier or a Life Surge style lifesteal on your next attack? Maybe make Bloodwhetting/Nascent Flash take gauge? >DRK's ACTUAL gauge (the MP bar) has both TBN and Edge/Flood of Shadow, making MP management still somewhat interesting. I always find myself mindlessly pressing Edge when it lights up, only to think "shit, I should've saved that mana for TBN", but that's not to say you couldn't do something with the Blood Gauge, either. Maybe make Bloodspiller/Quietus use your HP and have a separate spender that heals you? Turn Abyssal Drain/CnS from their current boring press-off-cooldown version into this, maybe? >Gunbreaker I'm... sorta fine with being mostly a DPS tank, but since they're supposedly supposed to be staunch protectors, why can't they get an option to shield somebody else by using one of their cartridges? Gunmetal Soul, after all, very clearly has you shooting up a cool shield, and Aurora is like, you firing life energy at someone. Oh, maybe Aurora could become a cart spender? Now that your 2m burst is covered with the Lionheart combo and you don't need those 3 Burst Strikes, carts during your filler are quite free. Of course, this is all assuming that fights will be more dangerous and interesting for tanks to make use of these tools, so obviously these are just random ideas.
@nikidelvalle6 ай бұрын
You're totally right. And on top of that, tanks in FFXIV have no role, every unique responsibility they used to have has been taken away and nothing had been introduced to replace it. Now all you do is stand there and do your rotation, sometimes maybe you tank swap or pop a mit for a buster, then you resume standing in place and doing your rotation.
@axylum44536 ай бұрын
This concept existed back in Sb and was removed with the homogenisation of tanks in Shb. Such a shame really. SB was peak design.
@cassiusbright10626 ай бұрын
That sounds great and all, but in the end what that turns into is either one of the following: 1. The incoming damage requires the mitigation, so your choice is made for you. 2. The incoming damage does not require the mitigation, so now it becomes a healer problem. There's a reason they baked the defensive portion of stances into tanks, and this is it. Your second point about boss positioning is what I think people should be asking for for tank responsibilities, and if we're getting actually reasonably sized boss hitboxes in Dawntrail, I'd like to believe this will be a thing again.
@Hasediel6 ай бұрын
Personally, I think SE needs to commit to the idea and make physical ranged DPS the support role. And I don't mean how they are now, pressing on party wide buffs rather personal ones like melee physical DPS, but in the end, just pressing buttons without a care. I mean incorporating the gameplay mechanic of healers of having to look at the party and decide who to buff and how to help them deal significantly more damage, ease their healing burden, or provide damage mitigation. This would also allow for healers and tanks that are better at dealing damage than healing and defending than the rest, allowing for different party compositions.
@JimC19846 ай бұрын
Im just bummed that plunge is gone. Not the dmg or the actual utilization but the animation and how SIMILAR it looks to gnbs. Plunge hsd that DRK/Berserk vibe that is gone now
@RinBanana6 ай бұрын
saaame, Plunge was awesome. I kinda wish if they wanted to remove potency they just made plunge 0 potency
@JimC19846 ай бұрын
@@RinBanana same! or an extra stun to make sense of the animation
@kenny4561006 ай бұрын
As I can see in 6:15, after using draw will go into 60s cooldown. Does that means doing two draws in opener, requires 60s prepull? Icy vein posted a 2-draws opener, and I guess it is not doable under normal 21s countdown? Edit: untrue, you have astral cards drawn when entering a instance, or after wiped. Please ignore this.
@90786jiop4 ай бұрын
Machinist player here. It's funny because I consider EW Machinist being Nothing Changed (Bad) while Dawntrail I consider it as Nothing Changed (Good). A lot of the changes are really small but impactful with the big one being we're not horrendously overcapping heat anymore and hitting Queens at 100 is a *lot* easier now. It's small but I've been adoring DT Machinist.
@ThewOrldIssqUare2 ай бұрын
I love that back-to-back Hypercharges are viable now because Drill has 2 charges. It's a subtle change with a great (and probably intentional) side effect!
@ahrims76 ай бұрын
For healers, it feels like Sage and Whm might turn out to be the most *fun* to play, but Astro and Sch will end up being the strongest. Havent had hands on anything yet, but something about Sage and Whm's new buttons feel like a good direction
@axylum44536 ай бұрын
all you need are dps buttons to take place during filler moments. The Dot on sage is a good start. Sb had a decent amount of dots most notably on SCH. SE needs to remember that healers are not just healers, they are also casters. Having 11111 for a majority of your gameplay should be inexcusable. What kind of game designer thinks that gameplay is fun and engaging gameplay?
@GENKI_INU5 ай бұрын
@@axylum4453The problem is it's threefold. If job design changes for healers, then all encounter design would also need to change in the future, and in past-content for difficulty, balance, and preventing exploits. Especially for players at that level, or running content there. So the only option would be changing healer design during a new expansion for future content only. Either way, we are going to have to wait for next expansion, if they even improve "Healer" gameplay then.
@Eurodite9066 ай бұрын
healer segment 🔥
@Zyvux.6 ай бұрын
Another issue with healers is that some buttons straight up are just there for bloat and are never ones that feel rewarding to use; not even talking about cure 1 and benefic 1 here, for me the biggest offender is sage's krasis. Single target healing % up is pretty much useless; it will never make a difference in increasing your dps by saving a gcd and almost never make or break saving a life. Even in ultimates, at no point did i feel like i received value off using it simply because not enough single target damage comes out to warrant it. Really wish they would add on another effect to it, my thought is just give it esuna so sage can be unique in having an ogcd esuna to use as a healer, especially if a bard is in the party too.
@ArceusShaymin6 ай бұрын
I'll be honest, I use Krasis quite often for one specific thing - E.Diagnosing the tank between trash. If I have Zoe, I tend to combine the two for a shield that's nearly twice as big as the normal E.Diag shield. It's not enough to justify the button's existence, really, and I'd love if it got reworked into something better but I've noticed that trash becomes a little less error-prone with it.
@cassiusbright10626 ай бұрын
Krasis is the single best button to exemplify the fact that the healer designers have no clue what they're doing. Not only is it borderline useless for Sage, the one healer that it's actually useful for is the one that Sage isn't intended to be paired up with in harder content (SCH), but specifically BECAUSE SAGE HAS KRASIS, SGE+SCH ends up even more of a stupid powerful combo than it would be if they didn't have Krasis. Absolute clown show. The sad thing is, all they have to do to remove that combo and not make the button feel useless is to just make it a personal buff that increases the SGE's outgoing healing.
@GENKI_INU5 ай бұрын
That's the story of this game, isn't it? You are stuck with damage or healing buffs under 10%, which don't feel impactful at all. And meanwhile, in other MMOs, buff abilities and cooldowns give 20-80% buffs to damage and/or healing.
@Trapp_6 ай бұрын
The thing about RDM grand impact - it was already there, now it's more pronounced. Making last finisher OGCD essentially removes the need to fit it under manafication stacks. Manafication itself not affecting mana gauges makes it much easier to avoid overcaping without planning mana dumps before burst window. This clears up RDM to use more tech and positioning. Reducing cost of AoE melee combo to 50 also allows for better mana management as currently it requires 4 impact cats in the move and manafication to enter first pack of mobs in the dungeon with maximum efficiency. Now if they move vercure and verraise to lvl 50 and lvl 60 RDM would feel complete.
@ImbedLegend6 ай бұрын
I'm a little disappointed that everyone seems to see Bard songs not requiring a target and rejoice that the whole job is now fixed. There's so many issues with it at its core that have been completely ignored through the 6.X and what looks to be 7.0 patches. Death on Bard is the most punishing in the game because it locks you out of gaining any gauge and playing any songs. Songs being on a 120 second cooldown is terrible, it doesn't allow for any flexibility or recovery from drifting/death. Army's Paeon is still the same boring haste buff that it's been since 4.0. DoTs no longer have any impact on any part of your kit. I had a little hope that with the media tour reveal being so lackluster there would be some talk about how punishing Bard is as a job, but instead everyone praises the minimal QoL we did get
@cassiusbright10626 ай бұрын
Bard has been the ugly step child of Phys Ranged for so long that even the most minimal of QoL feels like mana from heaven. Sad really.
@Irimu_6 ай бұрын
Big agree. Bard probably needs the most attention with the exception of healers as they need a complete overhaul if you ask me.
@GENKI_INU5 ай бұрын
You know what Bard needs? An upgrade to Iron Jaws to both refresh and spread our applied DoTs to targets within an 8-yalm radius. Why? Because it would actually make our DoTs are useful outside of single target. And besides, our AoE damage currently sucks anyway.
@leafgreenbeast6 ай бұрын
locking an AOE dot behind a 2-minute boss-specific skill makes it very confused in general/dungeon content--do you waste chain strategem before the boss (potentially RIGHT before the boss) to take out a large/annoying pack, or do you slog through the pack to use chain strategem on the boss, but the AOE aspect of the DoT is completely wasted (despite that being it's entire point--one dps thing every healer has begged to have returned to them after the ShB en-dumbening in dungeon/group pulls)
@TheOneGreat6 ай бұрын
Nobody cares about dungeons, especially the devs.
@leafgreenbeast6 ай бұрын
@@TheOneGreat shame that's 80% of the game isnt it
@mute83756 ай бұрын
The general flow you’re looking for in a dungeon is 2min first pack, 2 min boss, rinse and repeat. So even though it’s not much you should have been using chain in a pack anyways cuz it should come back in time for the boss. But now with the aoe dot portion it makes more sense now and doesn’t feel as shitty
@Linguinex6 ай бұрын
I'm not really sure I understand how the Monk gauge change could make its non-burst feel so different as you say. I hope I feel the same when I can try it.
@Elunev5 ай бұрын
I think the question on what tanks are missing will make itself clearer when we see the EX3 and Savage tier. With the changes they have made to defensive cooldowns and healing output, I have to believe they're going to be put to test in the encounters Like you said, it will be about figuring out what you need in order to survive an extended period of time that will probably vary in your pulls, meaning you might be forced to adapt and support your other tank or the party in new ways. The EX1 fight highlights this actually DT may have mixed reception but we really do need to express that their encounter design and gameplay changes are on the right track, i want to see them push the envelope further
@car-keys6 ай бұрын
One upside regarding positionals for dragoon is that no dragon sight means we have to do positionals during burst again!
@adrevenue7266 ай бұрын
I knew this guy once, he was supposedly invited to the Dawntrail media tour. Wonder why he never mentioned it?
@RinBanana6 ай бұрын
If only woulda mentioned it despairge
@ShadeKazin6 ай бұрын
A fellow controller player. Do you find the current number of actions a decent balance going into DT? Do you find yourself struggling to slot buttons atm with some jobs?
@hayalmatnu99196 ай бұрын
I don't struggle with it, and I main AST. There are some I have to get a little creative, but there is definitely enough space for all actions.
@marslara6 ай бұрын
I don't have a single job that I find it difficult to set up my hotbars on the crosshotbar. You can have like 40 buttons easily accessible and I think the most a job has might be astro with like 30 something buttons that or samurai. The only job I ever had an issue with was dragoon but that's because of how I set up my hotbars. I usually put single target filler on the right face buttons and the aoe version on the left face but drg has a super long single target rotation I was forced to stick the aoe on the d pad so I could reliably do the normal rotation while moving around.
@Myrtneough6 ай бұрын
Controller can feel both constrained and very open depending on how you have settings done. I personally have the L2->R2/R2->L2 (both set up exactly the same for ease of use) extra bars set up purely for dps/tank aoe combos and some commonly used during aoe situation skills and some things like limit break and rescue depending. For stuff like GNB especially it did a ton for cleaning up my bars to better handle the No Mercy window.
@raarasunai48966 ай бұрын
I’ve managed to find some good controller strategies and layouts. I’d be glad to share them if you like
@brandonclark84586 ай бұрын
I have found it easier to access all my skills on controller than I ever did on keyboard. It allows for 3 full cross bars to be easily accessed at a moments notice, which was far more options than I could reliably hit on a keyboard without having accidentally hitting the wrong skill.
@pitta31146 ай бұрын
what do you think about dragoon losing the eye buff? you forgot to mention it in the dragoon section
@terraglade6 ай бұрын
as a DRG main im kinda sad to see our eye buff go away, it was a neat bit of utility you could plan out with another dps's burst
@StarkEpiphany5 ай бұрын
This is true, but I do feel like it's playing smoother now. Not that it was bad before, imo but it does feel more fluid.
@TajinQ6 ай бұрын
I thought Endwalker SMN was cool as a foundation to build upon, and that it would have great potential for future expansions with added mechanics. As of now its a bit boring. I'm surprised they pretty much didn't change anything, the job doesn't feel complete at all
@AlessailaSC6 ай бұрын
“Drastically underwhelming inner chaos” Am I the only one who actually fucking loved that uppercut and the fwoomp sound that came with it? I’m genuinely sad it’s gone 😢 Epic vid rinon!
@darkfire80085 ай бұрын
Flare Star could instead work like Machinist's Wildire. Each Fire IV increasing potency meaning more damage as you correctly do the rotation, but still allowing you to do a Flare Star regardless if you accidentally cannot.
@ThewOrldIssqUare2 ай бұрын
20:30 damn, i legit love both of these ideas for SMN. Both pretty simple but would make the job WAY more interesting. I still mostly just wish we got Levi/Ramuh/Shiva, as do many, many other players. Here's hoping for something satisfying in 8.0.
@thebrave99716 ай бұрын
I'm gonna have to figure out what to do during filler time for Gunbreaker, suddenly have a full cartridge gauge every other filler... Which honestly makes me feel like that Gunbreaker is getting more of a dps rotation, then most dps will have during filler time
@elecrom_97576 ай бұрын
Solar Bahamut by itself isn't bad imo, if it was a straight upgrade to Demi-Bahamut and we got another proper 3rd Demi (Alexander, Odin, Ravana.....) it would have been fine. I like Endwalker Summoner because during Stormblood and Shadowbringers I did not really understood how Summoner was supposed to work and switched to RDM as my main Caster from Summoner because of it and it feels comfortable and easy to play, but giving them just one different Skin and leaving the rest as is is very underwhelming. It's mentioned in the video that a second summon trio is wanted by the community and I am very for that because it would at atleast some more visual flare and would also answer the demands for summonable Levi, Ramuh and Shiva that exist since HW times at the least.
@jezer20016 ай бұрын
'To make new jobs, we need to kill old jobs.'
@RamenzillaX5 ай бұрын
I used to love SMN…Endwalker gutted it for an aesthetic upgrade. Meanwhile the rotation mechanics felt totally unfinished. Dawn trail just doubled down on that.
@LegendaryDorkKnight6 ай бұрын
The one thing I'm SUPER happy about (and this is going to sound insane) is that DRK generates less MP now with the Delirium/Blood Weapon changes. Meaning DRK is the super beefy, MP management tank again. When DRK was released, it was the MP management tank and in SB, it gained the identity of the TANK tank with all the different shields and the "damage legally cannot enter your body without your consent" shield that is The Blackest Night, but it all required you to dance this wonderful waltz with your MP bar that took much more skill than just the braindead "hit button, drink blood" ShB introduced. I'm very happy they're reinstating tank identities instead of Dark Tank, Light Tank, Stone Tank, Tech Tank that we've had since ShB. And I honestly think that's what's been missing. The identities that made all the tanks unique from each other aside from the VFX on the screen.
@Irimu_6 ай бұрын
Sharpcast was the one thing on BLM that that I didn't use consistently so it being gone is nice.
@quickdraw68935 ай бұрын
It was always a core part of ensuring you got Thundercloud procs, why else were you (not) using it? It being removed along with the removal of upfront Thunder damage is actually a downgrade for BLM's mobility... used to be you could pop a quick sharpcast+thunder for a mobile GCD that still hit hard.
@jameji_phd5 ай бұрын
It seems like the theme for this xpac (at least for most of the jobs I love) is: "We got rid of that ability you thought was really annoying!" "Great! Did you give us something fun to replace it?" "..." "You *did* give us something interesting to replace its purpose in our kit, right?"
@CassiusKent6 ай бұрын
I feel like I am the last person on the planet that likes playing Summoner. I like pushing my three little buttons. I LIKE seeing my big f-you dragon float behind me menacingly. No thoughts, only Slipstream.
@libertylizard_6 ай бұрын
Being low skilled and enjoying brainless automatic gameplay - isn't something to boast about. Its destroying the game.
@CassiusKent6 ай бұрын
@@libertylizard_ good.
@syaojyn6 ай бұрын
There was less than 5 interesting tank things to do in endwalker savages that weren't boring tank swaps. I can only hope they get more involved than being gaps between major mechanics, because that is not really fun
@lightknightgames6 ай бұрын
Omg, you LOSE Astral Arrows when you go into Ice?! That is disgustingly bad, I thought it just suspended in Ice. So you could desync your FlareStar to a prefferable point in the rotation :(
@NotRealAkira6 ай бұрын
Unless I'm wrong, I think you actually have to worry about positionals MORE with these changes for DRG. Let me explain. Dragon sight granted you a buff that basically gave you true north for 20 secobds. This meant that all you had to do was dragon sight during 2 minute bursts and just hit true north during 1 minute bursts. Them removing that ability from dragon sight has made it so you actuallt HAVE to do positonals during burst. Would that not technically be more positionals?
@KanetsidohiKanotoush6 ай бұрын
Regarding BLM, it's not just the changes in rotation but the fact that at least two AOE skills (abilities or whatever) are been nerfed, and the changes in mana gains would be terrible for anyone under certain level, there are potions of course, probably just like other casters, and I'm supposed to believe they're aiming to job identity?
@AwkwardThursdays6 ай бұрын
AoE probably entirely ignored in media tour, no job AoE looked updated. For the changes of mp gain, in what level range are you claiming it's worse? Certainly not between 35 and 80, where it will be extremely consistent swapping with blizzard 3 and pressing a single ice spell. Between 1 and 35 it's not like mp gen is good now, and it's largely the same amount gained in dawntrail except far easier to track when your mp will increase. Also thunder management between level 6 and 74 has gotten way better, which makes the rotation much better throughout the leveling experience.
@neobahumuth66 ай бұрын
@@AwkwardThursdays mp changes are a bit of a sore point in between pulls in levelling which makes the job awkward until umbral soul. There's the easy solution of moving Umbral soul at 15 and nixing scathe though
@AwkwardThursdays6 ай бұрын
@@neobahumuth6 100% agree umbral soul at a lower level would make it a lot nicer. I just think it's a bit weird to criticize the whole job because of gameplay between 15-30. It's not in a good state at all right now, hell even at 70 it's pretty miserable. I've been running Halatali and Sastasha pretty often as BLM in endwalker and the changes coming sound like they'll be mostly the same kind of annoyances at low level. The insta thunder transposes will more than make up for it imo.
@neobahumuth66 ай бұрын
@@AwkwardThursdays it is wierd, but however a modicum of criticque should still be given considering it's a job that starts at lv1 + lv 70 ultimates exists and no uptime now hurts the job more
@Wackywohoopizzaman976 ай бұрын
can you elaborate the thing you said about aggro?
@RinBanana6 ай бұрын
Aggro used to be a pretty heavy mechanic in the game, and in order to manage it DPS would have (and be required to use) their aggro reduction skills so that the tank could stay in their DPS stance to maximise damage. 95+% of the time it felt moderately annoying rather than an interesting mechanic, and it was especially frustrating when you ran into bad DPS players that just wouldn't use their aggro cuts. There were 1-2 highlights, like healers generating tons of aggro in fights like Neo Exdeath due to the heal check, and the fight having regular aggro resets so you could cover the WHM for the tank buster instead of fighting them for aggro. This was cool, but it was definitely the outlier
@Wackywohoopizzaman976 ай бұрын
@@RinBanana thanks
@ohwriting6 ай бұрын
Great insight into all of this! And as a healer main myself I totally agree with you on the Sage Dot addition. I think it's a great way to go for healers and I can't wait to test it out at the end of the month. Hopefully this will push them to add more additions like that. I don't know if healers need a dps combo (I am not a game designer lol). But I think additions like that will make folks who play healers feel a bit better. Also the American Button about the Machinist skill made me laugh so hard lol!
@QueenKissune6 ай бұрын
It's a refreshing thing to see a healer main that isn't like 'what? why would i want my job to have more depth and things to think about? I just wanna press glare and spam heals!' for once. Gives me hope that there's people out there that actually want healers to not just be the role you shunt the people who are least engaged with the game on. I won't be healing in Dawntrail, these changes just aren't enough to make up for what I consider the loss of AST, but it gives me hope I can return in 8.0. Secure yourself a spot in 8.0's media tour, eh~? We need a proper voice for healer, someone who actually plays the game instead of doing msq roulettes and calling it a day.
@Castersvarog6 ай бұрын
I maimed SMN in ShB. What do yah think Also Pictomancer genuinely looks really fun to play and will probably be my main
@libertylizard_6 ай бұрын
If you want to retain your sanity and play something worth a braincell, then yes you will play picto. What was done to SMN over the course of this games lifetime is downright disgusting.
@AnghelVick6 ай бұрын
@@libertylizard_even the dots were good. The minion was doing something. Now... The carbuncle is just a conduit. Nothing more. BU3 are too much addicted to be close to the lore of the job, instead making it fun.
@Castersvarog6 ай бұрын
Genuinely new SMN is a crime, ShB SMN was super fun and I loved having my Pet actually do something. But since 6.1 the jobs been dead to me, it’s to boring it’s way to brain dead, and my hand genuinely hurts when I use it because I’m just pressing a single button for ages on end.
@GerardSharkey6 ай бұрын
@@Castersvarog What was done to summoner made me quit the game. I check out these videos to look for a reason to return.
@RaddyC6 ай бұрын
As a former SCH main from before ShB I very well may do the MSQ as sage. Only if eukrasian dyskrasia remains damage positive on one target when DT goes live. That, philosophia, and the new damage ogcd are steps in the right direction for healer design. In fact were it not for those I’d probably be on the healer strike bandwagon
@libertylizard_6 ай бұрын
#Healerstrike is about making a noise that says 'what you're doing to the game isn't acceptable' - it's not simply for healers alone. Having known people who work under Yoshida, I have little good to say about him; so I'll refrain. However his lies are quite something when it comes to 'listening to feedback'. People should voice as a loud unit, if they don't want the game to continue on towards the brainless.
@derandi23246 ай бұрын
one idea i have for aggro to be used in a mechanic is have a shared tank buster mechanic that cleanses all aggro going into a summoning of one big mob per tank 1 dungeon 2 trial/raid 3 alliance raid with cleaving auto attacks and aoe effects and a bunch of smaller mobs that have impact gap closers targeting healers specifically. so you have to decide do i use party mitigation or am i close enough to regain aggro.
@cyphi4746 ай бұрын
And thats exactly point. When you play blm, it might happen that sometimes you are out of time to cast FireIV, because some unplanned movement, or something distrubing you. Easiest thing to do is cast Fire/Paradox instead FireIV, so you keep your Astral Fire up, then resume as normal. Its dps loss, but not that tragic. But you wont be able to do it in Dawntrail, because then you dont get Flarestar stacks, means your rotation will be mess as it will not align anymore with 6 needed. That will be serious dps loss, because easiest way to get somewhere close to normal will be overstack 2 and cast flarestar somewhere in the middle(before Paradox), which is better than overstack 5 to get your rotation back in order. And you'll be stuck with it. Honestly idk how to resolve this. Its really bad new for blm, because its very common to get into tight spot.
@Novamancer6 ай бұрын
They basically put convalescence back in the game with the upgrade to rampart and I love it.
@SeniorSuiki5 ай бұрын
I had no idea my main was being reworked, so imagine the disgust I felt starting an opener with MNK in DT for the first time. The biggest offense is with using Perfect Balance for stance bonuses. Who Tf thought it was a good idea to swap the colors around??
@mbentley66 ай бұрын
Thought I had concerning blm. What if the new gauge acted like the brd's soul voice gauge? Let's say you need 4 fire 4's to allow the use of Flare Star, but the potency increases for each casting of fire 4 after the 4th. As for Brd, they could have a, OCGD on 2 minute cooldown that grants all three coda and can only be used if no coda are active.
@RinBanana6 ай бұрын
This is actually how I had hoped it worked after watching the job action trailer before playing, it's a neat way of providing an out for rotational mistakes and also options for higher end players to pull shenanigans with
@Yelan_Altamirano6 ай бұрын
Loving ur videos Rinon, thx for all the info and dedication u put on all of the vids ♡
@miamha6 ай бұрын
Bard could get a song or something that can only be done outside of combat to give them 2 or 3 coda. Kind of like that one skill reaper has (I don't play reaper just know they have a prepull thing for a big attack). That could fix their opener.
@OldManInternet6 ай бұрын
I didn't think much about it when I heard about it during the media tour, but the tsubame-gaeshi change on samurai ended up being really awkward for me. It keeps throwing my rhythm off, because I'm just used to the double iaijutsu, and now I feel like I'm getting lag spikes or imput issues. It's suddenly become the thing I'm most actively considering in the rotation, which feels terrible imo. It's basically like the kaiten change; at the end of the day, it's not REALLY changing much. But it's absolutely disrupted the flow of job for me, and I don't know if I want to deal with another reductive "QoL" change that will apparently help people new to the job. Especially when some of the other changes look pretty fun.
@amadmucid54986 ай бұрын
Exactly, AST already has a regen and shield...why the heck do they need more? the fact that we get 3 + 1 card per draw is the only cool thing about the upcoming update. most favourite healer for me but im probably not gonna be using it as much
@AnghelVick6 ай бұрын
I have played healer with ast, for pure heal, and sch for shield. The DT system for Ast was back in the Stormblood days. I only heard of this, but never had the cnahce to play it (i started before SHB came around). Personally, the changed mech with the card will make people consider their decision even more, than just apply the buff on party members. I think we, players, have the illusion that change is bad. On paper, everything can be good or bad. But practice is where you really see how it will be.
@basilnottheherb6 ай бұрын
with all the contriversey with healers, im glad to know we feeling hopeful the content can deliver and that thge healers are moving in the right direction.
@HikingFeral5 ай бұрын
I was going to stop maining RDM for DT and pick something else but they fixed every issue I had with RDM almost and it's very fun to play. The healer died twice in the last boss of the 1st DT dungeon and i was able to rez him and heal him up both times and we cleared. It felt smoother and easier to do somehow also and my heal potency felt stronger.
@steveduck23456 ай бұрын
13:50 thank you for the dog indicator
@SynodicScribe6 ай бұрын
And here I thought they couldn't make playing Dark Knight more boring. FFXIV is the only MMO I've played where I'm paying the devs to continuously take away things from my favorite jobs every expansion. lol
@RinBanana6 ай бұрын
surely in 8.0
@CorranH996 ай бұрын
As a GNB I'm more than happy to have more flexibility for mit in burst windows and I'm cautiously hopeful that they'll be making tank mechanics more interesting in fights. Also this is probably colored by the fact that I just don't like any kind of animation locks in my dps. Edit: Also, tentatively, having more cartridges to spend outside burst might liven that up a bit
@SpydersByte6 ай бұрын
the server is down for maint already, when its up we'll be playing DT :D Viper looks fun as hell, still cant decide if Im going to level my typical main, Ninja, first or if I do Viper instead. Love the removal of Huton as long as we still have some kind of native attack speed buff, and having another gauge instead is a good trade. And the TCJ nuke is pretty cool, though overall I wish we wouldve got slightly flashier effects like the other melee dps did 😕 Viper and Reaper and Dragoon all look sick though!
@rfactor15026 ай бұрын
Something I'd like to see on Machinist (as a Machinist main) is a rework of some of the tools and heated attacks. Heat Blast getting an upgrade already covered part of this. But the real rework I want to see for these is a rotation of Flamethrower, Bioblaster, and Autocrossbow. What I would love to see is Flamethrower as the AoE Heat Blast (the sweeping animation should fit the same way the Autocrossbow sweep does), making the AoE fire attack also interact with heat, and also making the gun be the part of the kit that interacts with heat. Autocrossbow would swap places with Bioblaster as the shared CD with drill. Just make it an AoE drill that could be reassembled, and have two charges alongside drill. This (and the next part) makes all the tool skills powerful CDs. Bioblaster would replace Flamethrower as the 1min lv70 CD. It might just remain an AoE DoT, become some sort of debuff utility, or some combination thereof. This (alongside the Autocrossbow change) would make tools powerful CDs. While this doesn't change a lot mechanically (save maybe the Bioblaster change), it makes for zero dead skills (instead of the one with Flamethrower), and a kit that has higher verisimilitude with regard to how the gun and tools interact with your kit. Obviously a change to Wildfire would be good (either an upgrade or an alteration). Adding AoE damage to be similar to the PVP variant would make the CD have use in trash packs (and very cool if you toss it out then dump flamethrower sweeps to detonate it). While not being able to direct-crit is an issue, this is just solved via numbers by adjusting the potency with that in mind, or by just having it always be a direct-crit (unsure if this is possible because of how it functions).
@bendonatier6 ай бұрын
I think it's still really weird that sage got an ogcd damage button that's just on a minute cool down. If you factor in phlegma, it is the most involved healer from a pure DPS standpoint, even before getting a second dot. Is it enough? That remains to be seen, but it's a lot better than. Nothing, or just a raid buff follow up. Glare four as a movement tool is also very nice, so I know what my pure and shield healers are going to be in dt.
@mocmeo44256 ай бұрын
Happy for you getting both media tour invitation and a big sponsor man
@RinBanana6 ай бұрын
Thanks man, that's really kind of you gladge
@Kilraki6 ай бұрын
Feel the same I have for a while now. Unless you are a savage+ healer everything just feels more boring for me. Oh well, balancing difficulty to be interesting across all content is hard.
@libertylizard_6 ай бұрын
For a good laugh, compare WoW healers to those here. Quite the chuckle in player agency.
@tangentkatz6 ай бұрын
Ngl before media tour I'd never come across your content. But all of your takes on the jobs line up with what I like/don't like so I'll be following along with you from now on. It's nice to have a CC who understands healers and a range of dps. I'm ok with viper being for the "I press shiny buttons" crowd since we also got picto in the same expansion. (As a dancer fan I appreciate the draw of flashy+fun, but I only need 1 job like that for me).
@Sazandora6356 ай бұрын
I feel like a job's fun factor in DT is almost strictly dependent on whether or not it was fun back in EW due to how little the new abilities are adding to the rotations for the most part; exceptions for the ones getting significant changes like MNK and BLM.
@Alvadar655 ай бұрын
Can someone tell me what armour their dragoon is wearing?
@bradyseigfried23956 ай бұрын
I was really hoping for the alternative primals, leviathan ramuh and shiva, as an alternate rotation of primals. I thought the changes made to 'simplify' summoner with its rework would have led to this type of 'job fantasy' content being implemented with a bit more ease. I also felt that lunar bahamut feels like an out of flavor addition....but I think it can be redeemed with a solar pheonix addition as well... I actually really like the idea you proposed of a 'passive buff' that you get based on the order the primals are summoned in. It could even give a possible alt rotation some more unique properties as well. Overall, I really loved the reworked summoner's theme and job fantasy, but I'm feeling very estranged from its current state.
@onioncultistlordoftheonion83156 ай бұрын
If Eukrasian Dyskrasia goes live as is it will elevate sage to my main and make it the first time ever scholar isn't the first class I cap. ANd I love Philosophia for it's sheer simplicity, yet in that simplicity it's just awesome...it's both Pan-Kardia...AND it can be used to buff gcd healing during things like triads!
@rutgerthermidor59255 ай бұрын
as dark knight no my job is 99% the same for the passed 3 expansions and had to beg literally bag yoshiP to fix living dead for years
@raarasunai48966 ай бұрын
I’ve got an opener in mind for new monk that fits both blitzes and Winds reply under Brotherhood and Riddle of fire, allows single weaves(in case you can’t double weave it like me due to bad ping or hardware) and even takes advantage of the Formless Fist Fire’s reply gives.
@ArceusShaymin6 ай бұрын
Well now you've got me interested. Any opener that's single-weave compatible is interesting to me since my internet is doodoo.
@raarasunai48966 ай бұрын
@@ArceusShaymin Glad to share. I’ll be using the old weaponskill names because I don’t have the new ones memorized, and any empty weave after RoW can be a Forbidden Chakra since the generation is semi-random. Dragon Kick weaving Tincture Twin snakes weaving Forbidden Chakra Demolish weaving Brotherhood Bootshine weaving Riddle of Fire Fire’s Reply weaving Riddle of Wind(This is where that Formless Fist comes into play) Dragon Kick weaving Perfect Balance Bootshine Dragon Kick Bootshine Elixir field weaving Perfect Balance Dragon Kick True Strike Snap Punch Phoenix Strike and Wind’s reply. The final potencies will determine which comes first With no skill speed and single weaves, Brotherhood will fall off between those last 2 GCDs. With a GCD of 1.94 or 1.93, you should be able to just barely sneak that last GCD in with less than a second until it falls off. It’s prioritized this way because Brotherhood’s damage buff is 5% and RoF 20%. If you have to pick one to lose, it’s be the 5.
@ArceusShaymin6 ай бұрын
@@raarasunai4896 Oooh, now this is *tasty.* I've never considered SkS on monk since the job pretty much never really needed it (and the current standard openers had a required double-weave which made SkS feel worse) but with that SkS window being able to sneak in both Pheonix and WReply is nice! Any thoughts on where the new Six-Sided Star might fit with the changes to it and overcapped chakra during Brotherhood?
@raarasunai48966 ай бұрын
@@ArceusShaymin six-sided star will probably still be relegated to that one last big hit either to end the fight or to run out of an AoE. The chakra overcap is a welcome change. I doubt it will reach more than 10 in this opener since you spend the initial 5 right before you use brotherhood.
@peppermint71526 ай бұрын
The new card system is not looking super. Every other job gauge has a degree of choice in how you spend it; WHM has the least choice, but compensates by being able to use lilies for healing or movement. AST cards now, functionally, are just extra oGCDs. They're part of a job gauge in name only because they don't interact with the job's kit in any way. You could implement them as standard oGCDs and nothing would change. Once the novelty of cards being "different" wears off, I think the AST rework will be considered a massive step back by most.
@libertylizard_6 ай бұрын
It's a little like summoner. New 'flash' to mask what is ultimately further dumbing down and an easier time for lazy devs. Monk is similar, in that it will wear off as a novelty and become almost a brainless autopilot without dots and otherwise to maintain and somewhat engage with.
@ashleybricco41076 ай бұрын
I mained summoner in Endwalker. After these changes, I’ll be switching to pictomancer for sure.
@JonathanFantasy6 ай бұрын
been waiting for this video to appear on my feed since you mentioned it on mogtalk really appreciate how you try and stay positive whilst being able to be critical of changes, all the dooming in my circles gets tiresome =w=" im seriously starved for ffxiv content and this helps ease the wait for dawntrail
@Draon0296 ай бұрын
Do you use WXHB, or was this a demo setup? I really like the controller representation.
@sweepingtime6 ай бұрын
Asking for changes is always a toss-up. You might get something nice, or not, and then you're stuck with it for 2 years.
@trial_with_an_error96876 ай бұрын
The solution to this is to quite literally just be concise with what you're asking for. This problem consists with the XIV community where they want changes, but everything they want is so wildly different that in my opinion CBU3 should do whatever they want and say fuck it.
@drevildruid6 ай бұрын
I would be interested in knowing where you acquired the flowing skirts for your tanks.
@Bravadorado6 ай бұрын
Everything they use in the video are the job artifact armors for DT.
@evilclyde6 ай бұрын
Reaper didn’t change much so I’m fine. I was hoping they’d at least add a feature so harvest moon could be used more often since it’s so cool. Like how with drg and wyrmwind thrust maybe every gluttony adds a stack and after 2 you can use harvest moon outside of soul sow. Drg is my second favorite and I like the changes
@robertjames69366 ай бұрын
I heard this fella went to the media tour, can anyone confirm this?
@jamesraposa9425 ай бұрын
fell cleave and bloodspiller should be combo actions with 3 unique animations