Rise of the Beef Princess - Echoes of Wisdom (2)

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LP's LPs

LP's LPs

Күн бұрын

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@chardman3817
@chardman3817 Ай бұрын
well you've convinvec me to buy it, great commentry as always
@LPsLPs
@LPsLPs Ай бұрын
GLAD TO HEAR IT!
@melissachamberlain9258
@melissachamberlain9258 Ай бұрын
It’s been so long if you still remember me but if you don’t I used to comment on the tears of the Kingdom videos.
@melissachamberlain9258
@melissachamberlain9258 Ай бұрын
My god is been LONG
@LPsLPs
@LPsLPs Ай бұрын
I absolutely do remember you! Glad to see ya again :p
@diviner_baltasar
@diviner_baltasar Ай бұрын
27:13 Castle pot made with love and great effort ❤ Common pot: it's just big and loveless
@NickName-gm4xt
@NickName-gm4xt Ай бұрын
hahaha! the monster princess villainess arc has begun!! And once you have enough you can make a little forest with the tree duplicate power and retire with your monster minions like a fairytale 's witch. Spin&twirl, play pot-peek-a-boo and bless worthy subjects with juicy meat all day long ✨✨ Once again a fun time and I'm looking forward to the next one^^ Btw, In your video description it says: "Watch the full Legend of Zelda: Echoes of Wisdom let's play series here • Let's Play Undertale " and it's actually linked to the undertale playlist
@jesipohl6717
@jesipohl6717 Ай бұрын
tri's triforce tail/magic capacity system is real cool
@SinisterPixel
@SinisterPixel Ай бұрын
I'd ask what Zelda's beef is but... Well... She's a fugitive! I think it's self explanatory! As for what you've said about the quest marker and the quest log, a LOT of stuff seems to have been borrowed from BOTW/TOTK. If you check your map, even Hyrule's geography seems to follow a similar layout to that of BOTW's Hyrule, with the regions being more or less in the same place with only minor tweaks. I'm not sure if this is Nintendo's way of trying to solidify the geography of Hyrule (they've always been a little loose with where everything is in previous games), or if this is meant to imply that this version of Hyrule is the same version as the one we see in the other Switch games, but it's certainly interesting
@MuljoStpho
@MuljoStpho Ай бұрын
As you look around and fill out the map you can tell that it's actually a reimagining / expansion of LttP's map. They didn't just copy the same layout from LttP like they did in LBW, they actually made things bigger around the familiar landmarks of LttP and stretched into new terrain east, west, and south of LttP's borders. You can recognize the structure that was a water dungeon in LttP's dark world in the area just west of the lake. You can recognize the ruins that used to be the entrance to the desert dungeon in LttP's light world. You can see ruins just south of the forest, hinting at LttP's version of Kakariko and suggesting that something happened there after LttP / LBW and also that EoW's Kakariko was built a bit further west from there. The sanctuary is still north of the castle. There's still something called Eastern Palace east of the castle. The location that's now the ranch in EoW is roughly where the bush maze race minigame south of Kakariko had been located. The whole Jabul / Faron side of the map is new, the Suthorn part is new, the Eldin part is new, and the Gerudo occupied part of the desert is new. I've heard that in the original Japanese version of LttP the mountain area had always been called Hebra. It was just in translations that they came up with Death Mountain. LBW added snow to it (or... was that just for the Lorule version? I forget), and now it's snowy and has that name in English as well in EoW. And... I guess I can kinda see some amount of this version of the map kinda starting to look like a shrunken down and simplified version of the BotW/TotK map? From west to east along the south side of the map it's the desert, then the lake, then Faron, and then we could guess that EoW cuts off before reaching where Lurelin will be. We've got the castle in the center of the map. The Zora make their homeland somewhere as far east as possible in both BotW/TotK and EoW. We've got nightmare-condition mountains taking up most of the north side of the map, with Hyrule's biggest forest stuffed in between them. There is a major discrepancy though. In BotW / TotK Hebra is in the west and Eldin is towards the east, and in EoW Eldin is in the west and Hebra is towards the east. But I suppose you could speculate that over the centuries or eons or whatever the two ranges occasionally trade off which one gets super hot and which one gets super cold? With gods and magic and the potential for technomagical shenanigans, who knows what could happen. But it feels sketchy to just assume that it's all fine. In TP's era the cold area is known as Snowpeak instead of Hebra but the arrangement of them is consistent with BotW/TotK (cold in the west, hot in the east). But then TP stuffed the Zora home somewhere in between those two ranges, and the most noteworthy forest in TP's Hyrule was way down south. And the placement of TP's lake relative to its castle would turn LttP/LBW/EoW's desert area into a lake, assuming that they're built in the same location as the TP/BotW/TotK castle. Although that placement of lake relative to castle does align with OoT's map. I have speculated in the past that maybe LttP's desert was originally OoT's lake but somewhere between games the river got redirected forming LttP's marshlands and lake. That is of course no guarantee that the devs intended to make such a connection though.
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