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Follow along and learn how to set up a robotic arm rig in Houdini. I use a technique that provides a great degree of control over the process of attaching geometry pieces to a skeleton.
We'll use VOP's to solve the skeleton IK, then use the 'look-at' node for the geometry binding process.
Rigged in Houdini 19
Skeleton and robotic arm geometry made in Cinema 4D
Download the files here: www.mediafire.com/file/wgrul5...