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Undertale Yellow is a great game, but another thing that annoyed me was the fact that it's set up both in Undertale and in Yellow itself that Asgore will be some great final boss, and yet you only even see him on two of the four routes, and only "fight" him on one, and it's more of a glorified cutscene. I felt like there was much more potential for the ending of this game, showing Asgore's development into what he would be in UNDERTALE. This animation aims to rectify that.
As you can imagine, this is definitely imperfect, and Undertale Yellow has some glaring continuity errors that make it really difficult to reconcile with the events of undertale, but I tried to make it as canon compliant as possible to both of the stories.
Undertale Yellow by MasterSwordRemix and the UTY Team
Undertale by Toby Fox
Flowey talk sprites by Toby Fox
Thumbnail by Robr0
Flowey velvet rope lift sprites & animation by Robr0
UG Apartments interior & NPCs by the UTY Team
Guardpost and expanded family photocard by Robr0, edited from Toby Fox
All other sprites by Toby Fox
Core by Toby Fox
echoes of another by Figburn
aka "What If the elevator was still broken"
"What If the CORE was open"
"What If Clover was able to reach Asgore on Neutral"
"What If you could go to New Home"
I'll probably make another bonus video with all of the extra interactions and flowey dialogue, but that won't be for a while. This video was already rushed to get it out early. Don't expect the weekly uploads to be a normal thing. Part 2 is going to take longer, because animating fight sequences is difficult, and I really didn't like how Asgore was characterized in UTY, so I want to take extra care to get it right.