Рет қаралды 130,149
My Patreon: / roflwaffle
GT4 is often considered as one of the greatest racing games of all time, but what if I told you that the challenge of its much lauded career mode is only held together by a handful of design choices? As unbelievable as it may seem, this video explains how and why that came to be...
Music (in order):
The Motorious Zone (In-game Version) - Isamu Ohira (Gran Turismo 4)
Hypnosis (In-game Version) - Isamu Ohira (Gran Turismo 4)
From The East To The West - Isamu Ohira (Gran Turismo 4)
Quiet Curves - Hiroshi Okubo and Asaka Sakai (Ridge Racer Type 4)
Light Velocity Ver. II (In-game Version) - Isamu Ohira (Gran Turismo 4)
Take Your Dream On - Isamu Ohira (Gran Turismo 4)
Race Day - Masanori Takeuchi (Sega GT 2002)
Race Menu 1 - Isamu Ohira (Gran Turismo 4)
Channels credited:
/ @amouravecungranda
/ @tpl-motorsport
/ @doughtinator
/ @paragleiber
/ @thegtstech
0:00 Introduction
1:33 What is a ‘Progression Skip’?
2:27 Special Conditions Events
5:03 One-Make Events
14:09 Endurance Events
17:51 Japanese Events
19:46 American Events
20:51 European Events
24:39 Why GT4 Was Designed Like This