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This is the third and final episode of the how to make the Spelunky random level generation system tutorial series using Unity and C# !
Here we will fill up the level with rooms, fix bugs and get each indvidual room feeling unique and interesting !
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SUPPORT ME : / blackthornprod
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MARK BROWN'S SPELUNKY VIDEO : • How (and Why) Spelunky...
SPELUNKY LEVEN GEN BLOG POST : tinysubversions...
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DOWNLOAD the FINISHED PROJECT : github.com/Bla...
FOLLOW ME on TWITTER : / noacalice
JOIN the BTP DISCORD SERVER : / discord