"sci fi horror third person shooter" definitely rings the "dead space series" bell for me.
@ourpetsarecute31104 жыл бұрын
Well I can only assume that “fantasy sports visual novel” is Pyre
@aromaticbugle224 жыл бұрын
I'm actually really glad for this. I've never been able to figure out the difference between the two, so this has helped a lot. Also, I'm happy to see Wander branch out into different genres(?) and try new things.
@deadfr0g Жыл бұрын
The “roguelike,” not to be confused with the “roguelite,” not to be confused with the “roguelikelike,” not to be confused with the “coffee-break roguelike,” not to be confused with the “minimalist roguelike,” not to be confused with the “tiny roguelike,” not to be confused with…
@elricb14884 жыл бұрын
This is such a wonderfully constructed video! You explained everything in great detail, but kept it clear and concise. I really appreciate the effort you put in for this video!
@krau60004 жыл бұрын
Really cool to see you branch out into different things and your coverage of this topic was in my eyes spot on.
@darkestcarving87354 жыл бұрын
Action platformer cooking simulator "Over Cooked" is my guess. 🤷♂️
@HeavenLeahSky4 жыл бұрын
Battle chef brigade
@junk39963 жыл бұрын
i love roguelites. as a more casual gamer its a great balance between challenge and progression to a final goal.
@IvanSensei882 жыл бұрын
I like them too, but I only dislike if they heavily rely upon these upgrades to progress and win. The ones that keep a fair balance where upgrades exist to keep you invested, but at the same time keep the game challenging are the best ones for me.
@abraxis59 Жыл бұрын
I LOVED rogue. Nice synopsis. For me unlocks are solidly in the Roguelike category. The key element that differentiates a light for me is any real meta progression where you START a run objectively improved/altered. Being able to unlock more possibilities for what happens during a run is, to me, a "like" mechanic that keeps the game fresh.
@George_Gogo01 Жыл бұрын
Its alright,but the issue i have with it is unlocking shit by dying.If i beat the game and the game decided to give me brand new item,i wouldnt complain.
@spritemon984 жыл бұрын
1:43 I remember a game where all the weapons were love targets
@collin55774 жыл бұрын
I’ve been wondering about this for a while. Thanks for clearing it up!
@MrAskmannen Жыл бұрын
Roguelikes: Turn based, grid based, permadeath, no meta progression (except maybe new characters) Rougelite: Run based, meta progression, can be any genre As an example: Isaac is a rougelite, TOME is a rogelike
@nashhhhh417 ай бұрын
Thank you for saving me 14 minutes
@BananaBotanists5 ай бұрын
Thank you
@niemand78115 ай бұрын
If there is any progression even when you die, it defies the idea of Rogue the classic 80s turnbased RPG. And to remotely relate to Rogue any game has to be an RPG where death is the ultimate punishment. And most games are not even close, lite or heavy.
@H.yeon_su5 күн бұрын
So fire emblem is a roguelike
@PentaHybrid4 жыл бұрын
ARNF > Dead Space > Boyfriend Dungeon??? > Pyre > SpaceChem/Opus (except that's alchemy) > Chroma Squad? > Battle Chef Something... can't remember the full name. I always wanted to play it, but it went over my radar. Edit: I know there is another visual novel dungeon crawler, but I cannot for the life of my remember the name.
@Fire5stone4 жыл бұрын
"Battle chef brigade"
@mformewtwo4 жыл бұрын
Excellent video, Wander. Will definitely be looking forward to more of these.
@JenxRodwell3 жыл бұрын
While I, like a lot of other people who used to play what the video labels "Traditional Roguelikes", have long ago given up on attempting to draw a differentiation between those games and things like the Binding of Isaac or Slay the Spire I do think that it's important to still have discussions about genre. This was a good video on the topic, and while I disagree with some points you make, I do think it's a good way to go forward with it. Part of the issue I think stems from people often misunderstanding what a "genre" is. While it is a classification system, modern day (as opposed to, say, ancient greek strict classifications of literature and theater) genres are conventions - if enough common characteristics are shared between two things, then they are said to be part of the same "genre". Thus, genre is descriptive, not prescriptive. This, however, requires having a commonly agreed upon list of characteristics by which to measure a work of art so it can then be classified. Aaaand that's where roguelikes run into a bit of issue - The Berlin Interpretation was exactly that, an attempt to create a commonly agreed upon list of characteristics. The problem is - nobody actually agreed to those. Not really. This video itself makes a good attempt at creating such a list, but I think some of the aspects that you deem as less crucial for classification, I would deem to be quite integral - in this case, meta progression. I would argue a very core characteristics of a roguelike game is that EVERY SINGLE run you start - from the first one to your 200th one, should contain the exact same amount of game and game components in it. As such Binding of Isaac would not qualify as the game unlocks not only different items, but also different characters, different enemies, different levels and such that only can be accessed after playing the game for some time, rather than being available from the get go. That's kind of the main thing I'd argue against in the video - Unlocks absolutely are meta-progression, as an unlock changes something about the game. Still, I think the most important topic that gets lost a lot online is that just because a game does or does not fit into a specific genre classification does not in any way relate to that game's quality! I think Dungeon Crawl Stone Soup is a good game. I think Slay the Spire is a good game. I have spent way too much of my life playing both of those. But I think the first one is a roguelike, and the second one isn't. And that statement should not somehow invalidate the previous one.
@WanderbotPrime3 жыл бұрын
I think there's a huge difference between the unlocks in Slay The Spire, which are little more than a difficulty curve to keep some of the more complex builds away from extremely new players, and then the unlocks in Isaac, which frankly have supplanted the entire game at this point. I'd definitely agree that Isaac's status at this point is solidly more in the roguelite camp, but I'm not so sure I'd apply the same logic to Spire. Now, if you were approaching this from the angle of 'ascension levels are a form of negative megaprogression', then I'd probably have to agree a lot more.
@funkyknuckles68554 жыл бұрын
Been following since your anarcute lets play. Love hearing your voice; would like to see more of these videos
@mivic4404 жыл бұрын
'Sentai Tactical Role Playing Game' Chroma Squad!?
@jethrolarson4 жыл бұрын
Good essay. One recommendation would be to make the gameplay window bigger so viewers can see more. particularly on mobile
@leonharkth4 жыл бұрын
the cooking simulator one, it's the Battle Chef Brigade, right?
@RainMakeR_Workshop4 жыл бұрын
Huh... I heard it was Northernlion who coined the term "Roguelite". But I didn't ever fact check that.
@matthuck3782 жыл бұрын
I didn't think I'd like the genre until I tried it. Tangledeep, Hades, Deep Sky Derelicts, Dicey Dungeons, Rogue heroes Ruins of Tasos, Dungeonmans...All have been loads of fun.
@nils39394 жыл бұрын
I love this form. You've got a great voice for teaching and discussion.
@GegoXaren Жыл бұрын
The Berlin Interpretation is not a binary, it's a scale. There are different "point systems" people have come up with to see how rouge-like a game is. The four first are a must, in my opinion, though. (as i do belive that to even qualify to be called rouge-like it *must* be turn-based and grid-based.
@jamesdudeck2314 жыл бұрын
Cool video! My guesses are as follows in the order you listed. 1. Dead Cells 2. Dead space 3. Boyfriend dungeon? Tbh could be a lot of games 4. Pyre (without a doubt) 5. No clue (i really don't know) 6. Fire Emblem 7. Battle chef Brigade?
@HeavenLeahSky4 жыл бұрын
Hollow knight
@YahagiSheibi3 жыл бұрын
I see the Persona series instead of Boyfriend Dugeon, but your right about how many that describes. As for the 5 game, the one you dont know, it could be one of the Atelier series like Riza or Sophia.
@bottleojam74692 жыл бұрын
@@HeavenLeahSky that has no roguelike or roguelite elements. it is a platformer, but there are save points, you don't have to start from the beginning when you die, the world is not procedurally generated, etc.
@Evercade_Effect Жыл бұрын
Great video! Found your channel through this recommendation and subbed. I'm a huge fan of roguelikes, metroidvanias, and indie games in general.
@obnoxas3 жыл бұрын
"a fantastic roguelike based entirely upon minesweeper" I'm buying this game asap those are two of my favorite things hell yeah
@diamondjub23184 жыл бұрын
I always thought the difference is that roguelites have some kind of metaprogression but rogue*likes* don't
@WanderbotPrime4 жыл бұрын
Most of the time, yeah.
@MrMiddleWick2 жыл бұрын
But that does beg the question, do roguelites become roguelikes after finishing the progression? Let's take Hades as an example, you have plenty of metaprogression to go through, but when people talk about the runs it's from the assumed perspective of having it all unlocked. Basically when there's no more progression to be made.
@nicobost19504 ай бұрын
This question is extremely on point and philosophically elevated. Indeed so. "lites" turn into "likes" once the meta progression is finished. I doubt someone is willing to try a 64-heat run in Hades without having bought everything that could help.
@Multi14 ай бұрын
@@WanderbotPrimeHow we call both roguelikes and roguelites, rogues.
@someonenamedsean914 жыл бұрын
Thank you for this because I've been so confused for ages lol
@arcticflower7223 Жыл бұрын
This video told me everything I wanted to know. Now I might consider getting Scarlet Maiden.
@ddnava969 ай бұрын
"We haven't really seen a big studio make a game in this space before" Nintendo just released Side Order for Splatoon 3 c:
@spritemon984 жыл бұрын
I honestly wondered the difference. Thanks wander!!!
@papervoxels3 жыл бұрын
Hey Wander! Another good example from a big developer is Nifleheim? Svatlheim? I forget the name, but the roguelite world in God of War 2018 where you had to run through a procedurally generated labyrinth that had meta progression to make subsequent runs last longer until you could fully run through the labyrinth and reap the greatest rewards from the prize room. Good luck on growing this channel, you've got my sub!
@Dracobyte2 жыл бұрын
Nifleheim.
@Gurmudgin4 жыл бұрын
Finally, a video to point people to to tell then what I actually mean. Thank you wander!
@nils39394 жыл бұрын
Itd be super cool to see a Vtuber style model for wander for these kinds of videos. Simple hand and head gestures with like the light on the helmet flickering with each spoken word
@majamystic2562 жыл бұрын
I don't the difference in the genre names being a single letter, especially since like and lite sound the same in certain accents
@barurberg4 жыл бұрын
i love this style of video, please make more
@limitbreak29662 жыл бұрын
Tbh im coining the term *“DeathCrawler”* Closest thing I could think of. Also “Repeat DeathCrawlers” or “Complex DeathCrawlers”
@jlaun784 жыл бұрын
I need to rewatch just to write down some games for my play next list!
@danielschmaderer5 ай бұрын
Well, that somewhat sorted out the confusion for me. I went from completely confused to just slightly confused. I have more knowledge now on the 2. Great video. Also, are the Challis Dungeons in Bloodborne considered a Roguelite?
@WanderbotPrime4 ай бұрын
Probably yeah.
@iqbalindaryono89844 жыл бұрын
You should make the screen displaying the topic bigger
@spritemon984 жыл бұрын
1:41 I'm betting dead space?
@brenp403 Жыл бұрын
Metaverse Keeper is one of my favorite roguelites
@Lummox874 Жыл бұрын
I think a good name for rougelike would be Sisyphean, a virtually impossible task, and rougelite would be herayclean (Herculean is Roman myth) a almost impossible task.
@YahagiSheibi3 жыл бұрын
My guesses are: 1) Hollow Knight 2) Dead Space 3) Persona 3/4/Golden/5/Royal 4) Pyre (only one I dont know) 5) Atelier Riza (or one of the others) 6) Viewtifull Joe 7) Dungeon Munchies
@wesleyevans29813 жыл бұрын
I think 1 is Dead Cells, because Hollow Knight isn't a roguelite. Good guesses though, you got more than I did
@Ashtarte3D3 жыл бұрын
#3 is far more likely Boyfriend Dungeon and #7 could be Dungeon Munchies but my money is on Battle Chef Brigade. Which I think is the point that we can debate these as many can fit some of these categories. Oh, and #6 is definitely not Viewtiful Joe, since that's not a tactical game. Chroma Squad is definitely what he meant here.
@Dracobyte2 жыл бұрын
Hollow Knight is a metroidvania.
@rafaelbrito95194 жыл бұрын
I was wondering what was the difference between the two recently, thanks for the video!
@Cwazdy2242 жыл бұрын
Rogue like name ideas: 1. Death progression 2. Randomly generated and replayable (RGR) 3. Repetitive and randomly-generated (RRG) 4. Death is temporary! But procedurally-generated levels are eternal! (DIT!BPGLAE!) 5. Rogue-ish / Rogue-esk
@Cwazdy2242 жыл бұрын
Rogue-like -> death progression Rogue-lite -> death, upgrade, progression
@fishboy36124 жыл бұрын
Thank you some jargin is esy to pick up but this is some i realy dident pin down properly
@midshipman86544 ай бұрын
I dont mind non traditional roguelikes in themselves, but i really do wish they adopted a different term or vis versa. Cause If I want something like Angband, A robot named Fight or even Binding of Isaas really do NOT scratch anywhere near the same gameplay itch. They feel very different from a Nethack or a Sil, which are much more in the same genre of gameplay style. Make as much proc gen as you want, but when im searching for something, and the results are completely different from the experience I'm trying to find, I feel like thats a problem.
@darkdruidsvale4 жыл бұрын
This is actually pretty good, keep it up wander! :D
@mr.eccentricthelich4 жыл бұрын
Cool video i like
@Dracobyte2 жыл бұрын
Excellent video!
@Vulcanfaux3 жыл бұрын
What would the mystery dungeon series be considered then? They have most of the core of rogue like games do, with the only exception being the perma death bit, but it does still kick you out of the dungeon.
@WanderbotPrime3 жыл бұрын
I'd argue they probably fall under the Roguelite banner because of the lack of perma death- but since they already have the fantastic "Mystery Dungeon" genre label, I'd rather use that instead.
@vladprus4019 Жыл бұрын
From what I've seen there is WAY higher chance that harcore classical rogue-like community will consider than a roguelike than anything like FTL or Spelunky, because it shares the core ideas about the gameplay despite lacking one of the most recognizable mechanics of the genre. Well, this is also my way I like to differiante that: "rogue-like" is specific type of gameplay, "rogue-lite" is using some elements commonly associated with rogue-likes like permadeath and randmoness for other types of gameplay (like platformers, space sims, fps etc)
@pancakestack44394 жыл бұрын
Thank you wander! I never knew any of this!
@JourneyofOne9716 ай бұрын
Id like to add Wazhack to the list of great Roguelikes
@kosterix1239 ай бұрын
It’s actually really simple. If you’re getting something permanent from previous runs and it is an item or skill it’s lite otherwise it’s like, and I’ll avoid like like the plague. Unlocks by definition are lite.
@maxmustsleep4 жыл бұрын
very exciting to see you venture into new areas :D I like it! the Diablo Series is actually heavily based on and inspired by rogue likes, so that would probably one of the closer games to a AAA rogue-x title. Though they did move away from that a lot in part 3, they might go back to the roots a little more with part 4.
@scottd72222 жыл бұрын
Returnal is the best triple A roguelike
@pachurro27622 жыл бұрын
I thought dead cells was an indie game
@scottd72222 жыл бұрын
@@pachurro2762 yes dead cells is an indie game.
@VitchAndVorty Жыл бұрын
Only the Hardcore mode, probably.
@zachary-hk1fz5 ай бұрын
one of the most well known roguelites that are similar to rogue in my mind is pokemon mystery dungeon
@GetnBrains Жыл бұрын
i never hear anyone mention UNDERMINE .. such a GREAT game
@moomoocowbark4 жыл бұрын
Always felt you had a good voice for videos essays. You came off a bit stiff and could tell you were reading off a script. Once you get the flow from your let's play commenty into your video essays you will be golden. Keep it up man can't wait to see what else you drop in the future.
@blindsloth3643 жыл бұрын
the first description thing described dead cells im pretty sure, and action platformer cooking simulator is probably overcooked
@robm67262 жыл бұрын
Returnal and Deathloop have come out since this video came out, two AAA examples of that genre. Thoughts?
@CarlMarx4 жыл бұрын
Nice and informative video! 💪
@pithon329211 ай бұрын
Nice video, but why would you make the screen needlessly small and in the top right corner? It's like not having fullscreen when you're in fullscreen.
@ColourItWrong10 ай бұрын
2nd one is Dead Space :D
@ihavenothing72644 жыл бұрын
Whenever I heard people talk about them I didn’t know there was 2 words. I always think of Binding of Isaac Enter the gungeon Undermine and Hades. Prefer when you have permadeath and you start from scratch and being able to sent money back to shop like undermine. Going in fresh first time is great then after a couple times you played buying small starters that help or sometimes even small upgrades. I think the whole point is every run is meant to be different and that’s what I love nothing is the same. Anyway great video.
@zephyrias2 жыл бұрын
Same! I thought I was mishearing or thinking it was one of those pronouncations things
@lamihadamshareef52704 жыл бұрын
If rouge like was made by triple AAA -A- "to unlock the next pool of iteams and areas, buy a lootbox -gamble- open the boxes and have chance being and we totally didn't rig it"
Well, I mean yes, but it's not the one I was thinking of when I wrote the script.
@madgodoftheshiveringisles21804 жыл бұрын
First one is Salt and Sanctuary
@Lykoz. Жыл бұрын
Esoteric chemistry simulator could be Noita
@brendo7363 Жыл бұрын
Roguelike: Same simultaneous turnbased, top down, gridbased gameplay as Rogue. RogueLITE: an indie game.
@milkjug42373 жыл бұрын
I don't see why Procedural Death Labyrinth is that bad considering Role Playing Game is pretty vague yet has become apart of typical lexicon to just describe things vaguely inheriting tabletop tropes and systems. Maybe Procedural Death Game is a better descriptor?
@WanderbotPrime3 жыл бұрын
It kinda is, but its probably terrible marketing tbh. Way less appealing than roguelite/like
@fawadfawadi42112 жыл бұрын
We can use the cool words To give some perspective, starter description/speech but nothing definitive
@FunkyBeMunk3 жыл бұрын
Undermine:Othermine. Has the spiders from dont starve. That is amazing exact drawing. Also if you ses this wonderbot, im very curious on what you would call, diablo. Hammerwatch, and Heroes of Hamerwatch. If you do respond, very appreciated.
@scottallen45693 жыл бұрын
Action platformer is that battle chef game you played a while back, and that fantasy sports game is the supergiant game pyre? I dont know how to spell it.
@WanderbotPrime3 жыл бұрын
Yup and yup!
@triplemasters4656 Жыл бұрын
Moonligther is such a good Roguelite
@Tardigradient2 жыл бұрын
Action platformer cooking simulator made Zelda BOTW pop into my head, even though non-linear open world would be far better ways of explaining it. Still, it IS an action platformer cooking simulator so…
@1jaynlebox2964 жыл бұрын
The platformer metroidvania was that Hollow Knight? (Never watched but, interested in playing)
@alexanderelliott74723 жыл бұрын
I have a suggestion, “Redeath forward
@heckald11 ай бұрын
Santa Monica was that big studio then
@Belltower_Basement Жыл бұрын
Is a randomizer nuzlocke a roguelike?
@Bottlecap03 жыл бұрын
Dungeon crawler dating sim: Stardew Valley?
@douglasbriel6103 Жыл бұрын
I was watching 2-D games. I don't understand the difference between Roguelike and Metroidvanias.
@studenheim83882 жыл бұрын
Throwing out the term PermaDepth for games that have perma death but give you upgrades after death to make you better and add more depth to the game. So Hades and Dead cells and games like that
@measlesplease1266 Жыл бұрын
Roguelites are games with some features from a roguelikes. Like how a gatcha is technically one really long run. But that's not enough to make it a roguelite either. Something like Fire Emblem is Roguelite. It has a few features of roguelikes.
@AvanToor3 жыл бұрын
So, crimson and burgundy, would those be rouge-likes?
@heradow46724 жыл бұрын
Is the action platformer cooking simulator dungeon munchies
@Vearn013 жыл бұрын
Is board games, where you play against the game like Pandemic and Robinson Crusoe are consider rougelike?
@WanderbotPrime3 жыл бұрын
I think there are similarities, but not enough to call them roguelikes.
@lilmrmagoo4 жыл бұрын
Gonna be honest was falling asleep during this love the idea though. Just felt like i was a kid being read a story book. Wich tbf isn't bad but makes it hard to retain info.
@spritemon984 жыл бұрын
He's very good at putting people to sleep
@TheRexTera2 жыл бұрын
Maybe a better term would be calling them Random Run Games. RRG for short.
@Ashtarte3D3 жыл бұрын
1. Dead Cells 2. Dead Space 3. Boyfriend Dungeon 4. Pyre 5. Spacechem 6. Chroma Squad 7. Battle Chef Brigade (or Dungeon Munchies) And now I feel pathetic for not struggling to name something in every category.
@ayejay4028 Жыл бұрын
No, i have no idea what a “dating sim dungeon crAwler” is😅😂
@calvinthayer74704 жыл бұрын
Good script, but you sound stilted, like this was your first take recording it. The game backdrops are at the annoying middle ground between taking up too much of the screen to tune out, and not enough of the screen to be the focus. Making it difficult for me to relate what you are saying to what you are showing.
@chainjail4834 Жыл бұрын
5:45 I can hear they're screaming
@spritemon984 жыл бұрын
1:51 that's way to many to even count
@sighmon56404 жыл бұрын
does this mean it could be argued that randomizers, like a super metroid randomizer run, would count as roguelites? They have procedural generation for each run, and are certainly complex, but there just isnt permadeath at all. 'normal' save style
@WanderbotPrime4 жыл бұрын
Kiiinda. The big issue is that while the powerups (and sometimes the whole map) is randomized, there just isn't enough variety to qualify. Compare a Super Metroid randomizer run to A Robot Named Fight and the difference becomes pretty clear.
@adrianclark2622 жыл бұрын
So why isnt hades considered a rouguelite if it has meta progression
@WanderbotPrime2 жыл бұрын
IMO the meta progression is more of an obligatory difficulty curve, where you aren't really scaling past the planned challenge of the game by maxing out the mirror, unlike Rogue Legacy where you can get pretty busted by the end. It's definitely a grey area though.
@IvanSensei882 жыл бұрын
The good thing about Hades is that it also lets you "roll back" on those upgrades, and basically strip yourself off of everything. But yeah, it *does* feel like the game was *not* intended to be played with zero stat upgrades (low health, no dash etc). It also has a mechanic to increase dungeon difficulty, which tries to balance the difficulty curve and prevent you from making the game way too easy through powerups. So yeah.. definitely a grey area there
@Desirsar Жыл бұрын
Roguelite was originally used in descriptions of Spelunky the term is definitely older than Rogue Legacy. It already can be the umbrella term, we don't need another. "Core components" while leaving out turn based and grid based? Yeah, another person trying to justify calling their favorite games roguelikes because roguelite is somehow a dirty word to their own self-image of "Look at me, I play difficult games!" I don't get what's difficult about "play 30 minutes each of Rogue, Nethack, Angband, and the game you're determining if it's a roguelike or roguelite. Is one of these not like the others?" Arbitrary gatekeeping? Is insisting 2+2=4 arbitrary gatekeeping? The misuse of the term comes from developers and publishers trying to get their games visible in more categories even when they don't apply, and by lazy people erasing the meaning of the terms. (But hey, now I understand better why so many people confuse a status bar and a search bar on social media...)
@ianbuenav6 ай бұрын
Steam says Hades is both Roguelite and Roguelike, they are shooting themselves in the foot there. Roguelike - Snake and FTL Roguelite - Hades