making the sphere a child of the capsule will stop the jumping straight into the air and moving the CameraBoom to the center of the sphere will stop wobbly behavior - might solve someone's problems :)
@justinchou70166 ай бұрын
Solved mine :)
@bryanh208Ай бұрын
I completely restarted because I couldn't figure that out. At least I'll know how to resolve it if it happens again lol
@northisdead19992 ай бұрын
Is this case, the base can touch a side wall and jump again. Is there a way to make it so that it resets only when the ball touches the ground only.
@twintek10996 ай бұрын
How would I make the ball maintain more momentum/velocity, and gain more speed when going down slopes). Also... when the ball is rolling, it randomly does little bounces. This only happens on generate terrain.... it is fine with the default floor.
@biscuitporkasmealchoice6741 Жыл бұрын
This was really helpful, thank you!
@bittenzombie34545 ай бұрын
great tutorial mate did exactly what i needed thank you
@FishpastegamingАй бұрын
perfect for my rage gmae, thanks buddy
@nikgiak299411 ай бұрын
Hey, ty for the tutorial but I'm facing a problem (same as many other people I read online). My character mesh moves physic objects too much, no matter the Mass(gr) and no matter the character's push force factors. Either it's 0.1kg or 1000000kg the physic object, when my character touches it, it flies away. It's kind of insane how many people write about this problem since 2016 and still not a sold answer!
@eXe088 ай бұрын
It worked thank you ❤
@giannisigona5830 Жыл бұрын
how can u replicate this to multiplayer
@WaningCrescent-w9x2 ай бұрын
My camera rotates with the ball, does anyone have an idea on how to stop that
@michaelgriffis64502 ай бұрын
@northisdead1999 on the Hit Normal add an == and set the Z to 1. adjust the error tolerance to .5. connect that to a branch node and connect set jump tracker to the true output.
@twintek10997 ай бұрын
To dash would you just do the same as with jumping... but with a directional impulse dependant on the direction the camera is looking?
@jareddilley7 ай бұрын
Correct you can do an impulse or you can temporarily change the walking velocity depending on how you want it to work
@twintek10997 ай бұрын
ty@illey
@twintek10996 ай бұрын
I got the dash working, however, i dont know what i did, but the simulation is now running in slow motion and the screen refreshes/flickers every 3 seconds. Im not sure if this is just a problem with the engine, or the game.
@jarnine-d9n3 ай бұрын
Thanks for the video. Title should be called "control a ball" I have looked for a tutorial a few times but could not find one.
@twintek10997 ай бұрын
Is there a way to reduce the rotation speed whilst maintaining the same movement in the physics based one? Also... when going up slopes, the ball still rotates fast, but it doesn't move very fast.
@oliviachoir6 ай бұрын
how did you manage to find the Rotation Speed variable?
@twintek10996 ай бұрын
huh?@@oliviachoir
@TheMinealldimonds7 ай бұрын
After creating the custom event speed there is no variable for set max walk speed
@Maggy97 ай бұрын
You have to take "SetMaxWalkSpeed" from the "Character Movement" component, You can drag and drop it in your blueprint, it's available in the "Components" window on the left of your screen
@oliviachoir6 ай бұрын
@@Maggy9 can't find the Set Rotation Speed variable
@shayroy28268 ай бұрын
why does my ball continue to roll even when im not moving?
@Thor777AHT19 күн бұрын
Happens to me to. Did you figure it out?
@multiversebooks3 ай бұрын
Nice! I'm rolling the ball across a very large map, so I need lots of speed. Is there a way to clamp down on the rotation of the mesh to make it look less terrible? Or perhaps disallow it entirely and fake it by manually updating local rotation on mesh only? I'm looking but can't find. Thanks for the video!
@multiversebooks3 ай бұрын
For posterity: I turned on pawn control rotation for the actor and that prevented the impulse spin. Then I got angular velocity and divided it by a lot and applied it to x/y rotations of the mesh only. Looks decent and I think I can tweak it more.
@MonteeGames7 ай бұрын
Thank you for tutorial
@MrMsti4 ай бұрын
Awesome :D
@jaidodechani87646 ай бұрын
Thanks for the tutorial! I am facing a challenge, for the without physics version: rolling works in one direction only. Whatever I press, it just rolls the ball in the same direction. I am trying to make that the ball rotates in the direction the player presses the button. Any ideas?
@DollarThomas7 ай бұрын
How can I make it so the ball only jumps when it's on the ground? And how do I make it so walls don't count as ground?
@KLKstudios15 күн бұрын
wooow you safe my day and night..Can you send the file that we not shull true this ?
@seriouslysatan2165 ай бұрын
Rerouted here from the power-ups video. Your non-physics speed function is so much simpler than my current one. However, can I use a timeline or something to gradually increase speed instead of starting at the set value? Currently trying to mash the two together and not getting the desired result.
@yukisohma198 ай бұрын
11:09 scene component object ref is not compatible with primitive component object ref Idk what I did wrong? It won't let me do this. I did however move all the code over to a pawn, everything works except the camera control (fixed by making the springarm use pawn control rotation) also I was able to do the jump system directly on EnhancedInputAction IA_Jump, no need to use deprecated input bindings
@fortyseven47199 ай бұрын
hey i have a problem with the simulation. the sphere dosen't roll smoothly meybe something to do with the center of mass but i am not sure and i am a beginner so i don't really know what's wrong. can someone help please ? FYI: I try to get the center of mass to display in the logs and i got these value LogBlueprintUserMessages: X=900.000 Y=1110.000 Z=92.013
@G4m3r_m8 Жыл бұрын
when i tried to load in after activating fysics it just made me fall through the floor any way to fix that ??
@jareddilley Жыл бұрын
Maybe check you collision sphere, make sure it didn't get messed up and collisions are still enabled
@G4m3r_m8 Жыл бұрын
@@jareddilley ive enabled it and when i clicked play it spawns in the ball but im an invisable box that just hits the ball
@jareddilley Жыл бұрын
@@G4m3r_m8 check the components tab on the left to make sure it mirrors mine, one of the components could be out of placed or not nested properly
@G4m3r_m8 Жыл бұрын
@@jareddilley i did some testing and it turns out that on the sphere the collision preset needed to be set to character mesh and it then worked
@nathanwalker5251 Жыл бұрын
@@G4m3r_m8thank you sooooo much for that I could literally kiss you 😂😂😂
@Asterisk_OS Жыл бұрын
why does your character event graph look different than mine? I'm on 5.0.3, my movement input event graph looks nothing like yours. So I can't even follow some of these steps lol
@jareddilley Жыл бұрын
Maybe try 5.1 and make sure you are using the third player character template
@cryptyyy_7667 Жыл бұрын
Thank you so much for this video.
@LuciousKage Жыл бұрын
This is cool! thnx . How do u direct impulse towards object or actor?
@jareddilley Жыл бұрын
You should be able to by creating an impulse based on the difference of your location and the location of the actor/object
@maggle2314 Жыл бұрын
Thanks for the video ! Why the jump input is not adapted to Enhanced Input Subsystem here ?
@jackpyvovar720 Жыл бұрын
I don't know why but this physics method don't work ( It's move only where i look but now by WASD
@kevinqi6157 Жыл бұрын
Could you show me how to make the ball move like BB8? I mean only the body of the ball moves and the head follows the body
@pibetry9 ай бұрын
the mesh that acts as the head should not be inherited under the rolling around mesh. You could do a thing where you assign its vector manually in the graph. You would drag and drop "head_mesh" (lets call it that) into graph. Then get the local or world location vector. Plug in the vector of the capsule, then add like +100 on the z axis so it is above the mesh. Hopefully something along the lines of that works out! Tinker with it.
@TheFauCheuse8 күн бұрын
11:17 did you just burp? lmao
@Krakinoz11 ай бұрын
Is it possible to add more control over the phys ball? It's very slow when I try to change direction in sidescroll.
@twintek10997 ай бұрын
probably adding friction. idk how tho. did you figure this out?
@nichtrelevant6240 Жыл бұрын
can i make the physics based system a little bit more responsive? tryin to make some physics based jump and run game with it but the ball reacts so super slow that its pretty much impossible to slow down when you are rolling down a hill or even change direction... :P
@nichtrelevant6240 Жыл бұрын
or maybe a way to move in midair so i could redirect and correct my direction while jumping? p.s.: thanks a lot for your video btw, was rly helpful already!
@jareddilley Жыл бұрын
I tried playing around with a friction material to make it more responsive, it could be the way but I didn’t like it and went the non physics sim route
@nichtrelevant6240 Жыл бұрын
@@jareddilley thx for the answer :) i had the hope that there must be a way to scale acceleration to left and right with higher speed/velocity, because i really like the way the ball bumps at high speeds and its realy fun to race around like that, but it just feels like im stuck in honey if i'd want to correct my direction..
@twintek10997 ай бұрын
how would one go about doing this?@@jareddilley
@Krakinoz Жыл бұрын
So none-physics based will just stop instantly with rolling when input key is released?
@jareddilley Жыл бұрын
Correct and you can add a delay is you want to fix that
@LaCe5758 Жыл бұрын
how can I add friction when using physics? so when I release the W key the ball stops rolling after a while
@LookitVideos Жыл бұрын
Look in the documentation for Physical Materials. you will want to change the friction, static friction, and restitution (bounciness) and apply it to objects.
@twintek10997 ай бұрын
where is the documentation for physical materials?@@LookitVideos
@ivanmalau4945 Жыл бұрын
is there a reason that when i move my character the whole camera view spins instead of the charcater alone?
@jareddilley Жыл бұрын
Check that your target is the capsule component and that you camera and boom arm are child’s of it
@Decton Жыл бұрын
Hey, try placing everything except the camera at 0 location, like mentioned in the video and check "Use Pawn Control Rotation" under the CameraBoom / Springarm, this should fix it
@atomic8433 Жыл бұрын
🔥🔥
@Dog1724810 ай бұрын
When I start the game here 13:23 the ball just a goes into the sky very quickly
@jareddilley10 ай бұрын
You might have the velocity hooked up to the wrong axis, make sure it is the x and not the z
@Dog1724810 ай бұрын
@@jareddilley thanks
@VIgamer07 Жыл бұрын
hi, I followed to 10:29 and the ball just decides to go up in the air.
@jareddilley Жыл бұрын
Make sure the impulse is not in the Z direction
@VIgamer07 Жыл бұрын
@@jareddilley thank you sor the help
@KathrynCrenshaw Жыл бұрын
I have the same problem on 5.0
@SylvainRochette10 ай бұрын
@@jareddilley I have the same issue, it is not the Z, it's when you push Simulate Physic, without moving, go straights into the air lol
@Vorgor899 ай бұрын
@@SylvainRochette I had the same problem, my Sphere was a child of Mesh (CharacterMesh0) and not Capsule Component. Moving it up a level solved it for me.
@hello0kinawa Жыл бұрын
5:33 can't find the "set max walk speed", any ideas?
@benexler Жыл бұрын
Uncheck "context sensitive" in the pop-up menu
@hello0kinawa Жыл бұрын
Thanks!@@benexler worked
@robotjellyfish320910 ай бұрын
thanks@@benexler
@oliviachoir6 ай бұрын
were you able to find the set rotation speed?
@kevincrinklaw74222 ай бұрын
@@benexler Thanks! You're solving problems for future people too :) Appreciate you joining our learning journey!!!
@owenmurphy9728 Жыл бұрын
How can i max the speed out so it doesn't create too much velocity?
@jareddilley Жыл бұрын
There should be a set max speed node you can set
@owenmurphy9728 Жыл бұрын
@@jareddilley ok. Also i had a bounce pad before that would launch my character into the air but now it does nothing. Is it something to do with there being a shape instead of a skeletal mesh?
@jareddilley Жыл бұрын
@@owenmurphy9728 it could be, or you might just need to change how the bounce pad works and how you are applying the force on the character, should be the same as how jump is done
@owenmurphy9728 Жыл бұрын
@@jareddilley Ok. One more thing is there a way to make the ball easy to control because its like its on ice. maybe something with the friction?
@jareddilley Жыл бұрын
@@owenmurphy9728 yes you can add a friction material to your ball and change the amount of friction you want
@phoebestulzdeyoung5829 ай бұрын
i cant jump
@phoebestulzdeyoung5829 ай бұрын
i cant jump more than once
@fhajji8 ай бұрын
The Jump Tracker variable needs to be reset after then jump finishes.
@Rehd6610 ай бұрын
For the love of God, why do you have a 4 minute intro? Hey KZbin: You don't need to tell us what you're GOING to talk about. Just talk about it....
@danceFuchs3 ай бұрын
It's mislabeled in my opinion, as it's about setting up the object. You should try :)