Rolling Ground Fog: Houdini + Axiom

  Рет қаралды 1,950

Olive Welsh

Olive Welsh

Күн бұрын

A quick and simple tutorial on how to create a rolling fog with Axiom! This was built using Houdini 20.5.410 + Axiom 3.3.068 + Octane 2024.1.0.2.
Gumroad link: oiolli.gumroad...

Пікірлер
@ernsteskov1793
@ernsteskov1793 4 күн бұрын
Great!
@tondann
@tondann 2 ай бұрын
Got this on my recommended today, very nice!
@Girennut
@Girennut 9 күн бұрын
Hello, thanks for the great video! Can you tell me what version of MOPS you are using? I can't seem to install them correctly :(
@oiolli
@oiolli 9 күн бұрын
Hey! I can't recall the exact version I used at the time, but right now I'm running one of the latest versions (1.9.0) and it works just fine. I do also have a license for MOPS+, but the shape falloff should be available in the free version.
@Girennut
@Girennut 9 күн бұрын
@@oiolli Thank you for your reply, I read the manual again and everything was installed!
@MarcouscousAurelius
@MarcouscousAurelius Ай бұрын
awesome thanks! please a tutorial on wedging at some point?! ;_:
@oiolli
@oiolli Ай бұрын
You're in luck! I have a companion tutorial just on that. It's focused on Deadline, but the process with a local scheduler is identical. kzbin.info/www/bejne/a5vEnKSGd8usmtE
@abishek1335
@abishek1335 2 ай бұрын
how long it took to cache? is same cache time if i use houdini pyro?
@oiolli
@oiolli 2 ай бұрын
On the demo simulations, it was less than 5 minutes. On the example scene, it took 20 minutes per cache. That is with a 3090 GPU. Houdini Pyro is much much slower than Axiom, you can totally use the same principles but I have limited experience with vanilla pyro.
@abishek1335
@abishek1335 2 ай бұрын
​@@oiolliThanks for the info man! ​
@coccosoids
@coccosoids 2 ай бұрын
What do you think about Octane?
@oiolli
@oiolli 2 ай бұрын
Octane is great! It's my longest running GPU render engine, it certainly has some quirks running in Houdini, but once you get accustomed to it, it runs great. I'm not sure if I'll stick with it forever, depending if I fully embrace Solaris and how Karma develops, but I'm hearing octane support in Solaris is improving all the time. So we'll see! Regarding volume rendering, Octane / Redshift / Karma work about the same.
@vladyslavlavrenov9167
@vladyslavlavrenov9167 2 ай бұрын
@@oiolli Does Volume Motion Blur work for you with Axiom in Octane? The last time I tried it half a year ago or so there was a problem specifically with volumes from Axiom Solver, couldn't get good looking motion blur, meanwhile MB works good with the regular Houdini pyro solver, need to test that again, but I doubt the problem fixed itself
@oiolli
@oiolli 2 ай бұрын
@@vladyslavlavrenov9167 It's been a minute since I looked at it closely, I remember I needed to multiply the velocity post simulation to get it to show up with octane, but if I pushed it too far I got artifacting. I'll keep an eye on that.
@vladyslavlavrenov9167
@vladyslavlavrenov9167 2 ай бұрын
@@oiolli That's what happened to me. Multiplying the vel will bring artifacts out, that's the case, doesn't do that if the volume comes from the regular houdini pyro.
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