Oft requested video so here ya go! Hopefully it explains your questions and if you got any further questions feel free to ask! Sorry for the odd crazy noise and that one video glitch that happened in the video they must have happened during the recording somehow and I had no idea until I started editing the video.
@kccts446 жыл бұрын
rooflemonger hey! Thank you for all the videos. Is there a good way to start a combo with a medium? Like baiting an attack? And can you make a teen gohan video? He's underrated and fun to play. I also hear he earns Super faster. Thx!
@rooflemonger6 жыл бұрын
Well depends on the medium. As I mention in the video some characters like android 21 are much better suited at it simply because of longer normals. Generally people with longer buttons are more prone to start combos with mediums. As for teen gohan I unfortunately do not know much about him at the moment but I am learning more of the cast every day. As for the super gain, first I heard of it. Everyone should gain meter at the same rate.
@kangruckus59396 жыл бұрын
rooflemonger this answered alot of what I wanted to know thanks!
@simonebosco716 жыл бұрын
This is great content thank you. If you want an idea for the next video I think giving general advice about how balancing number of hits / hit stun would be great. I'm experimenting long combos and I'm finding that for long combos the scaling doesn not matter really in the end (it balances out). The problem is more often hitting the hit stun limit.
@acewttimer5 жыл бұрын
Simone Bosco That’s the problem I find with comboing most often. Have you found anything out about metering out longer combos?
@IchinShek6 жыл бұрын
Left out some stuff. Super Dash is also 20% Dragon Rush is 70% Sparking is 20% (the hit is 0 damage but I guess that counts as a move) Sparking adds no damage on Supers if you're past 4? 5? hits before you Sparking. (Not at my Desktop atm so I can't remember the exact number).
@EJ-yp3dx6 жыл бұрын
Gotenks! He has the stronkest forward walk animation in the game!
@tony205tw196 жыл бұрын
EJ Grazette. LMFAO Yessss
@xBaphometHx4 жыл бұрын
Tell that to Goku UI now.
@starrkow2 жыл бұрын
@@xBaphometHx lol
@Gruffaloo6 жыл бұрын
One notable exception to multi hit attacks being 1 hit for scaling purposes is Yamcha's wolf fang fist and its follow-up pack attack, it scales combos so heavily that it's almost never worth going for a full combo after landing it. Instead it's generally better to delay the follow up and go for some sort of mixup, even if all you're throwing out is the last hit of the WFF sequence the damage tradeoff is between 300 guaranteed damage and 1200 potential damage from a raw ender.
@tempo97354 жыл бұрын
Basically: Each hit after starter does 10% less damage. (100 > 90 > 80 >70 > 60 ... ) However: If your starter is L, your next attack does 20% less damage. (100 > 80 >70 > 60 > 50 ... ) If your starter is As, your next atack does 30% less damage. (100 > 70 > 60 > 50 >40 ... ) So, not only does the first attack after the starter lose damage, but natrally makes it so every single attack after is also weaker (making the enitre combo SIGNIFICANTLY weaker!)
@charlesgray63856 жыл бұрын
Great video as always man. Keep these coming hardcore bro they’re single-handedly improving my game more than a lot of stuff out there.
@symeoncarter81446 жыл бұрын
Wow great video , idk if you use goku blue but I'd love a tutorial on him , either way great video roof!
@williehaller58404 жыл бұрын
Hey bud I've watched this video so many times. I don't like doing manual combos cuz I drop em so often but this video made me go back to practice mode. Broly DBS combo training!
@CantiBun6 жыл бұрын
Personally I prefer how Skullgirls handled it's combo scaling. There was a lot of info to keep in mind, but it made for some of the most interesting combos I've ever seen in a fighting game.
@rooflemonger6 жыл бұрын
Honestly I only played skullgirls for a bit at the beginning. The whole concept of "solo being viable" being 100% wrong, and the infinite prevention system being fully broken drove me away from the game. I am sure things have changed though but that was my only time with it.
@viceanterra36 жыл бұрын
Dude I have been playing only MH pretty much and I've been keeping up with your vids so when I finally go in on this I hit the ground with a running start.
@naheemsmith97386 жыл бұрын
2:46 "Migatte no Gokui"
@carl188446 жыл бұрын
Jajajaj! Did you study medicine? The anatomy of a combo. Hi from Bogota, Colombia. Congrats by your channel
@DontGetOld6 жыл бұрын
Carlos Casas Giacometto did you just Dox yourself? Please don’t tell people were you live and full name online
@xBaphometHx4 жыл бұрын
@@DontGetOld I think the same. No one gives a shit where the user comes from in the comment section.
@mr.purple2503 жыл бұрын
@@DontGetOld Bogota is a big city there could be multiple people with his name
@sleepyrhythms66686 жыл бұрын
Great break down. Could you do a video on timings with assists in combos? It seems to be different for certain situations. I struggle with it sometimes. Also I haven't really nailed the synchronization of pressing heavy in the air and the tag button at the same time or going from a special move into an assist re combo. Thanks.
@rooflemonger6 жыл бұрын
Well the thing is about assists in combos is for every single assist, for every different character, the timing is just going to be different. You kinda just have to suck it up and learn it I don't know what I could really offer on that.
@acewttimer5 жыл бұрын
Ok. Now what about decay in ToD’s? How would you go about handling Decay for those? There are just certain things involving timing I’m guessing along with inputs used to decrease stun decay but I can’t seem to figure it out. I follow certain combos to the letter and end up dropping from decay where another would do it perfectly. What are those small intricacies in late-combo performance that I’m missing?
@mrmysterycake6 жыл бұрын
Watched the whole thing! Very informative! Just wish you told us about damage scaling when starting with a 2H.
@Hybr1d9964 жыл бұрын
Once I noticed it I couldn’t stop looking at Goku’s shadow
@abder2003 жыл бұрын
I CAN'T UNSEE IT EITHER NOW NOOOOOOOOOOO
@indigo47403 жыл бұрын
Oh my goodness he's bald
@w8amint6 жыл бұрын
share this everywhere you can. make this man a youtube millionaire
@rooflemonger6 жыл бұрын
ill settle for youtube can afford to buy milk every week :-0
@jiroweiler58836 жыл бұрын
Nice vid, i really struggle finding gaps in oponents block strings, like everything seems to be comboable and when it doesnt they have assist covering for them to make em safe
@Osai12343 жыл бұрын
i have never owned this game and love dragonball but recently have watched a lot of dbfz matches and high IQ plays, from one button masher to the next i really like this game, hope someday i can play it with some1
@Vyomesh8396 жыл бұрын
"What is this crazy noise?" Monika. Just Monika
@chefandrew78036 жыл бұрын
Another great video. i also have a question. are there a limit to wall bounces and lauchers,into super dashes? cause there are combos where you jump cancel aerial down heavy's in to a jumping light? thank You
@rooflemonger6 жыл бұрын
There is generally speaking only 1 wallbounce per combo. If you get a particularly sassy setup going you could get multiple homing dashes (homing dash resets when your feet touch the ground) however.
@D34DF0X176 жыл бұрын
gotanks 5h gets 2 prity eazy for lolz clips.twitch.tv/VictoriousRenownedMetalAMPEnergyCherry
@michaelbecker72882 жыл бұрын
In my experience wallbounces, launchers, and attacks that would cause sliding knockdown (not counting C assists) are limited.
@AlujaBING6 жыл бұрын
These vids are really cool, I hope you can do a assist combo extend video next.
@rooflemonger6 жыл бұрын
I've gotten enough requests for something like that I will see what I can throw together maybe.
@ZeAnnoyingApple6 жыл бұрын
Do you plan on making SSB combo videos in the future?
@rooflemonger6 жыл бұрын
I will get around to as many characters as I can in time! As far as character combos go though nappa/vegeta/hit (although maybe not in that order) are probably on deck next.
@acewttimer5 жыл бұрын
It’s especially strange. Is it because I do the combos too fast? Am I supposed to wait for some magical force to decrease stun whilst waiting an extra half a second to complete them? It’s so confusing.
@DOFFMEGA6 жыл бұрын
Please please please do a jump cancel video. I understand the concept it’s just when I’m in the air it’s not connecting. And when I try and do a down heavy in the air and follow up with a couple more hits then hard knockdown I just can’t get my character to follow through after up heavy. Hopefully I was clear enough
@theluciandragon6 жыл бұрын
Slow down your inputs
@rooflemonger6 жыл бұрын
Theres not much to make a video about friend, as the other gentleman posted if you are entering the input and its not coming out, you are simply entering it too fast. The old golden rule did motion, didn't come out, you did it too fast did motion, did come out but missed, you need to do it faster and find the happy ground inbetween.
@DOFFMEGA6 жыл бұрын
Appreciate the advice
@b1akn3ss933 жыл бұрын
2:48 Goku almost unlocking UI
@marcelomunhozdarocha53586 жыл бұрын
Hey man, Great channel. Please, do a video on how to make pressure after a combo when the enemy is getting up and also on how to properly counter attack. Tnx.
@beeson71106 жыл бұрын
What about 2L. That’s a light attack but I feel like it doesn’t scale as mush as a standing light attack.
@rooflemonger6 жыл бұрын
It does the exact same scaling as far as I have tested.
@PakuTheMagnificent6 жыл бұрын
Some characters 2L doesnt scale the same, adult gohans 2L doesn't scale (probably because it's not a low so you can't get any mixups off of it)
@TheGracefulRogue6 жыл бұрын
I have such a bad habit I only using light jabs to start my advanced and feel that's my only normal. Which it's good when I'm close to my opponent. But because of this I always neglect my M or H at the right ranges if my opponent isn't close enough for a light. So I always feel like I got too get within jab space. I have no problem never using my M or H during blockstrings but never use them during neutral. Any tips to stop this?
@rooflemonger6 жыл бұрын
Well if you are close to the enemy its honestly what you want. If you do mediums at close range they do jabs, they get the damage not you. Certain characters are much more suited to attacking at ranges of mediums (adult gohan and 21 for example). Certain characters the medium just isn't gonna be the right answer a lot of the time, you gotta assess who is on your team and for people with long range mediums work with them, otherwise don't worry too much about it.
@TheGracefulRogue6 жыл бұрын
rooflemonger Ok I see what you mean Thank you.
@christhian05126 жыл бұрын
I love your videos, I wish i could play against you
@rooflemonger6 жыл бұрын
When I stream I am more than glad to play anyone who asks!
@christhian05126 жыл бұрын
rooflemonger that'd be great! I play on pc, I'll keep an eye out for your next stream then
@luffyhugebigfan6 жыл бұрын
Theres is smth i dont understand in the game and i couldnt find a source that explains why it happens. I’ll tell my problem through the example im facing now. With adult gohan if i press: 3H - jump cancel - L - M - 2H . I can follow up with a super dash and everything is fine and dandy. However if say i was cornering my opponent and press: 5H - 3H - jump cancel - L - M - 2H. I can not follow up with a super dash. Please help
@_._84186 жыл бұрын
i think you can with an assist superdash
@StrykerGamingOfficial6 жыл бұрын
the 5H on it's own is a launcher. It has the same properties has a 2H so because you already launched them, you can't launch them with a 2H in the same combo
@rooflemonger6 жыл бұрын
effectively anything that has the "smash" property you can only use once per combo. Since standing H launches to the wall, you can no longer use the air launcher.
@devonberry51416 жыл бұрын
I’m new to fighter games and I was wondering why they do damage scaling?
@rooflemonger6 жыл бұрын
If they didn't have the damage scaling, every combo would effectively kill a character off the bat since everyone only has 10k health. You gotta input something like that so people can have their flashy combos, but also not turn this into a touch of death game(1 hit = dead).
@devonberry51416 жыл бұрын
rooflemonger Thanks, I didn’t really think about it in that aspect.
@YOFACE99996 жыл бұрын
Lol go watch street fighter 2 that is one of the few games that have no damage scaling games end real quick
@arkhitekt77336 жыл бұрын
So, are medium-length combos with the most medium/strong inputs the best way to go, generally speaking?
@rooflemonger6 жыл бұрын
Well long story short is, do what works! Try to optimize your damage and meter gain and however you get there is however you get there.
@JRodB6 жыл бұрын
What is the outro music on your videos? Been stuck in my head
@rooflemonger6 жыл бұрын
true love we making - capcom vs snk2
@JRodB6 жыл бұрын
rooflemonger Thanks!
@ionrose15646 жыл бұрын
Wondering about that 50000 max combo damage there... how?!?!
@akumawest90216 жыл бұрын
Ion Rose Android 16's self destruction hits for that amount. When you want to really really kill someone
@truth65656 жыл бұрын
What’s your Xbox GT let’s train! *Goku Excited Voice*
@shadic313 Жыл бұрын
Damage scaling is an inaccurate name, id say damage decay is more accurate and conveys the concept alot more from the name
@BlueLightningSky6 жыл бұрын
Training mode is so trash in this game. Why is it so hard to display the scaling? Would have saved everyone the trouble of calculating percentages.