Rope Tutorial - Blender Guru

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Blender Guru

Blender Guru

Күн бұрын

Пікірлер: 926
@kaloalex
@kaloalex 3 жыл бұрын
It's almost unbelievable how much difference there is between versions.
@LawrenceAaronLuther
@LawrenceAaronLuther 3 жыл бұрын
and between andrews
@nichtrelevant6240
@nichtrelevant6240 2 жыл бұрын
Progress! 💪
@Denomote
@Denomote 2 жыл бұрын
i mean most features are the same, only the ui looks obviously way different lol
@code9blue
@code9blue 5 жыл бұрын
To everyone who's following this tutorial using 2.8, u have to create a "Displacement" node, connect color to height, then connect displacement node to material output. Also lower down the "scale" on the displacement node to about (0.02). Regarding the displacement on the material settings, use "Displacement and bump". (i'm no expert, but i guess this is the new way of how to use displacement).
@eDimych
@eDimych 5 жыл бұрын
You are awesome, thanks!
@medmel2160
@medmel2160 5 жыл бұрын
Hi, thanks for your help here ! I was a bit confused with the last explanation "Regarding the displacement on the material settings, use "Displacement and bump" How can I find this in the material settings? my thanks for your help !
@code9blue
@code9blue 5 жыл бұрын
@@eDimych Glad to help.
@code9blue
@code9blue 5 жыл бұрын
@@medmel2160 Sorry for the late response. Highlight the rope and go to the Material tap on the Right (2nd one from below), scroll down you will see "Settings", click the small arrow next to it to open more options below it, under "Surface" you will see "Displacement", click on it and change it to "Displacement and bump". Here's an image to make it simpler: i.imgur.com/YmzZwCS.jpg .. Hope this help.
@medmel2160
@medmel2160 5 жыл бұрын
@@code9blue it's ok, I appreciate the time you spend to help me here. I found out why I was struggling, I don't have the same menu than you : imgur.com/8sv6KDU I cannot find the settings you're mentionning as you can see in the picture. Why? Do I have a different version of Blender? I run with the v2.80.75.
@dema4669
@dema4669 5 жыл бұрын
I can't wait for you to redo this in Blender 2.8
@TONOCLAY
@TONOCLAY 5 жыл бұрын
yep same lol a lot of options i cant find :c
@evviaccia
@evviaccia 5 жыл бұрын
still waiting lol
@kris4637
@kris4637 5 жыл бұрын
I wish the same
@sawyerjohnson3924
@sawyerjohnson3924 5 жыл бұрын
I doubt he will redo this tutorial for 2.8
@orokro_stuff
@orokro_stuff 5 жыл бұрын
I can't wait for his 2.8 thumbnail to look nothing like the tutorial!
@saser11
@saser11 7 жыл бұрын
guys, in the array modifier, you can set the length to be as long as the assigned curve so you dont have to worry about it in the future.
@blenderguru
@blenderguru 7 жыл бұрын
gah! I can't believe I missed that. You're right. It's in Array Modifier > Fit Type > Fit Curve > Set as Curve. Done.
@adaniel2929
@adaniel2929 7 жыл бұрын
Well animating it would probably be easier if you turned it into a rigid body. That way you could get physics too.
@saser11
@saser11 7 жыл бұрын
+Jeffery White well not really, however there is also a feature that makes it easy to animate, which streches the array rather than adding new segments. look up "Rigging a Spiral Phone Chord in Blender" by CG Cookie. he explains it all.
@DenVosReinaert
@DenVosReinaert 7 жыл бұрын
I was wondering about this because, much like the top comment, I am curious about creating knots, (k)not a knoose specifically but I wanted the rope to tie itself up if I bent it around something in the right way. I am assuming that I need to make it a rigid body first though as it would probably need to simulate physics. Then that also makes me curious if I were to import it into UE4, would I be able to tie knots with it in there as well?
@somephysicsguy
@somephysicsguy 5 жыл бұрын
FYI at 9:20 you mention that a lenghtwise rotation of the rope fibers is incorrect. The rope at that point would be a Zz rope, after you adjust it its a Zs rope. The Z & S refer to the rotation of the the Rope and its individual fibers and while for a rendering its probably not that critical its worth noting that a Zz rope has different characteristics than a Zs rope. For example when building a crane you dont want the rope to unwind/ unturn itself, this is where the correct Lay types of rope come into play. I hope I havent bored you and that everything was understandable.
@YGODueltainer
@YGODueltainer 5 жыл бұрын
Thank you for making this Poligon texture FREE! the only component I need to finish my project!
@TwistZero
@TwistZero 5 жыл бұрын
Thanks for showing me the ropes!
@KurtisBlack
@KurtisBlack 5 жыл бұрын
That made me laugh way too much
@xtdycxtfuv9353
@xtdycxtfuv9353 5 жыл бұрын
Yan Moura hahahahaha
@codydalebout8051
@codydalebout8051 4 жыл бұрын
Go. The door is right there.
@son12509
@son12509 5 жыл бұрын
This guy has such great insightful teachings and explanations. Love it. Great teacher.
@Danzanus
@Danzanus 7 жыл бұрын
Hope this tips helpful: 1 - You can align UV to edges probably easier with menu - (UVs -> Constraing to Image Bounds). Then just drag whole UV and it wont let it go out of that UV square. 2 - When your blender crash, in most cases it has autosave file. So just go menu - (File -> Recover Auto Save) and pick the latest sorted by date time. If you had this project saved before then it should be named like original save file but just must have latest changes that you didnt save. OR, if you didnt save at all it should be named with numbers(what they mean i have no idea, probably they random) :)
@SugarLightStudios
@SugarLightStudios 4 жыл бұрын
You actually care about even the smallest part Every details there and dont compromise You are doing it so realistic way with attention to Each and every thing so you are a perfect teacher Most blender begineer start to teach even they dont know To use blender properly and we also get the wrong idea But we can trust you; you are 15 years old blender user And give us perfect way to do stuff Keep on doing these tutorial and thank you bery much
@nielsblaauw
@nielsblaauw 7 жыл бұрын
I noticed you set the array-length to "fixed count". You can set the length to "fit Curve", so it fits the length of the curve automatically. Great tutorial as always. The crash is very educational. :-) And I like how you first show every problem before fixing it. That's good teaching practice.
@karentrevino1147
@karentrevino1147 7 жыл бұрын
fixing problems is a very good teacher, haha I can tell you as a newb trying to learn and understand what the hey I'm doing I've been stuck lots of times with no one to ask.
@blenderguru
@blenderguru 7 жыл бұрын
You are right! I can't believe I missed that step. I knew it existed, but couldn't find. Forgot there was the dropdown for Fit Curve, lol
@rustycwright
@rustycwright 7 жыл бұрын
Outstanding tutorial as always. Bollard; that's what the rope is tied to on a pier.
@ashujchwd
@ashujchwd 6 жыл бұрын
I like this guy....hey, if you can hear me, you're doing a great job explaining everything patiently👌👌👌
@Radonatos
@Radonatos 7 жыл бұрын
Excellent tutorial, straight to the point but still covering all the necessary details - thumbs up well deserved!
@HariEdoTV
@HariEdoTV 7 жыл бұрын
I've watched you for years, always find your videos informative. Two notes: * the singular of "vertices" is not "vertice" but "vertex" * in Japan at least, I see the potato on a stick called a "tornado potato"
@LXNE77
@LXNE77 7 жыл бұрын
Great tutorial. One thing might be worth mentioning. In the UV/Image Editor "Constrain to Image Bounds" comes in handy whenever you want to line up "the ends" with the UV grid. So you don't have to zoom in, fiddle around and use "Snap to Pixels".
@leofisher1280
@leofisher1280 7 жыл бұрын
I saw that GameGrumps tab open
@blenderguru
@blenderguru 7 жыл бұрын
Haha, oddly enough they're part of my warm up practice before I start a tutorial. It reminds me to relax and talk casually :P
@leofisher1280
@leofisher1280 7 жыл бұрын
I always have a youtube video open while I model. Just for some background noise if anything.
@crush1975
@crush1975 7 жыл бұрын
You are great! Never seen one explaining all the steps with exactly the needed details. Amazing! Continue your great work.
@ContinualImprovement
@ContinualImprovement 7 жыл бұрын
Another great tutorial!! Love your explanations and your happy and laid back personality. They really help keep me engaged in the video. Thanks 👌
@devol8824
@devol8824 5 жыл бұрын
This guy's a god because he does lots of advertising on his tutorials but no matter what he does you can always do the same thing he's doing for 100% free.
@RobertFornof
@RobertFornof 7 жыл бұрын
I followed and got a rope! Thanks! For future reference, if you go to File-> Recover Auto Save, you can usually get a blend that's saved 5 minutes before. Also for getting the length to fit to curve, the array modifier has a setting called "Fit Type" - you can select "fit curve" from there and select your curve and it will fit.
@AndrewGlitchMasterBalaschak
@AndrewGlitchMasterBalaschak 7 жыл бұрын
I, too, am an avid watcher of the Gum Grapes.
@user-dx4rx3bt2l
@user-dx4rx3bt2l 7 жыл бұрын
I watch Gum Gropers everyday
@LunaticHighXIII
@LunaticHighXIII 3 жыл бұрын
I know this is an old video but, I like to look for ways to model stuff even from older versions of blender. This video helped me get further on my current project, where I was running into a wall. Thanks Andrew!
@JulianIsoldi
@JulianIsoldi 5 жыл бұрын
Anyone on Blender 2.8 that might be having trouble because the rope shape doesn't actually look like Andrew's. Here's what I did: Added a "displacement node" and connected "color" (from the image texture) to "Scale", then set the "midlevel" to around 0.050. Otherwise, when I connected to Height like CodeBlue suggested, it looked like waves instead of a rope. Hope it helps
@circushonk9839
@circushonk9839 4 жыл бұрын
Thank you!
@delfinary
@delfinary 4 жыл бұрын
thanks dude, it helps I also like to notice that it way ruins egdes of rope's pieces parts a little bit u can easily fix this by up number of subdivisions in subdivision modifier up to 3 or more, which depends of your hardware abilities
@fakelove7272
@fakelove7272 3 жыл бұрын
this worked too in blender 2.79b thanks a lot
@reddshaa7257
@reddshaa7257 3 жыл бұрын
Donut tutorial Part 4, Level 2 , Andrew explains displacement , hope it helps kzbin.info/www/bejne/iJmYmHSHgdmCotU
@mrplex8804
@mrplex8804 5 жыл бұрын
To do this in 2.8 you can follow the video setup or use a full PBR node setup using the Principled BDSF (i use node wrangler to automate this). Note:The results are only visible in Cycles at the time of writing, so make sure you're not in EEVEE. Go through the above tutorial until 'experimental', 15:35 instead, skip & scroll down in Materials to Settings and >Surface>Displacement Method change to Displacement Only. You can now tweak in Nodes using the displacement node (between the Displacement image and Output nodes) A scale of 0.05 worked for me. Hope that helps!
@LivadaNiki
@LivadaNiki 2 жыл бұрын
Thank you!
@daniele.7913
@daniele.7913 7 жыл бұрын
next week: Bondage Tutorial - Blender Guru :D
@blenderguru
@blenderguru 7 жыл бұрын
You joke, but Rope Bondage tutorials do exist. Don't ask me how I know...
@Ponlets
@Ponlets 7 жыл бұрын
top kek
@sreejithpro
@sreejithpro 7 жыл бұрын
Rule 34: If it exists, there is porn of it
@savagejoker1015
@savagejoker1015 7 жыл бұрын
Ponlets are u from Indonesia?
@Ponlets
@Ponlets 7 жыл бұрын
no .. :P
@antonhoawoad7515
@antonhoawoad7515 6 жыл бұрын
For those who have problems, try to invert the displacment. Worked for me in the end
@ambidexter2017
@ambidexter2017 5 жыл бұрын
Was able to follow up to the point you enable experimental features, set displacement to true and then double tab. At that point for me nothing changes. Blender 2.79b.
@TheUltimateLizard
@TheUltimateLizard 6 жыл бұрын
Being able to model stuff is like being a god. The rendering makes scenes so much realistic I can't even believe it. You can model anything and make it looks real. That's just amazing, but require so much skill to practice. 2D can be great and hard to master, but now I see that 3D is true breathtaking art, and unbelievably hard to master :(
@igorekv
@igorekv 7 жыл бұрын
blender has autosave feature and it can recover last session. it help me hundred times when I forgot to save my work =)
@mv2e19
@mv2e19 7 жыл бұрын
Игорь Воробьев what?! I've had blender crash on my a few times and I've lost my work. Of it happens again, how do I get it back?
@igorekv
@igorekv 7 жыл бұрын
open menu "file ecover last session" or "file ecover auto save". i believe auto save feature enabled by default. you can check it in user preferences\file
@mv2e19
@mv2e19 7 жыл бұрын
Игорь Воробьев thanks, that's so helpful
@thomasgorman6513
@thomasgorman6513 7 жыл бұрын
Andrew, you should do a series of tutorials that are all connected to a single scene. So after so many tutorials we have a full scene to render out. Like, the rope tutorial, then a post tutorial, then water, then bricks. Just as an example.
@manoelafvb
@manoelafvb 5 жыл бұрын
I was trying to make a viking ship in blender 2.8 and was having a lot of trouble with the mesh, it wasn't following the bezier curve at all, had some curves but they were all messy and weird. But then I applied the object transform in the bezier curve and resolved the problem.
@JoshMainesArt
@JoshMainesArt 7 жыл бұрын
This is a great UV texturing tutorial.
@quatschkopq186
@quatschkopq186 5 жыл бұрын
21:06 How did you create a 3rd red line? *Edit: Ctrl + Right (or normal left) Mouse Button!*
@teeguy100
@teeguy100 4 жыл бұрын
Fantastic tutorial Andrew! I always learn so much from your generosity with your knowledge.
@joshuasimard1003
@joshuasimard1003 5 жыл бұрын
To everyone trying to use this in Blender 2.8: The whole part on Displacement confused me. I'm not sure it exists anymore. But here's what I did (that worked); Add a subdivision modifier, and set it to around 5 levels. Then, add a displacement modifier. Set the strength to around .011. Change the Texture Coordinate to UV. Boom, done!
@timramone8009
@timramone8009 5 жыл бұрын
Thanks
@ziadmoghazy6429
@ziadmoghazy6429 5 жыл бұрын
thanks dude i was stuck with that shit for over an hour
@delfinary
@delfinary 4 жыл бұрын
fuck i failed at this step before this comment, thank u dude
@DynoosHD
@DynoosHD 7 жыл бұрын
I like how you explane why and not only how.
@doomstadt2371
@doomstadt2371 4 жыл бұрын
FYI TO ANYONE WONDERING, YOU STILL NEED TO CLICK "EXPERIMENTAL" IN CYCLES TO GET THE ADAPTIVE OPTION IN SUBSURF, EVEN IN 2.8.1 LOL
@timothybarker5085
@timothybarker5085 7 жыл бұрын
Yesss! I just was saying how I needed this tutorial!
@GabeRundlett
@GabeRundlett 7 жыл бұрын
"bézier" is a french word (defined as a parametric curve typically used in computer graphics) is pronounced phonetically "beh-zee-ay". I was slightly bothered everytime he said it, but I can understand the confusion. I just wanted to respectfully correct this.
@stevemf11
@stevemf11 7 жыл бұрын
Thanks
@Colorfulsalmon
@Colorfulsalmon 4 жыл бұрын
@Nathan Ritchie He's Australian... Can you really not tell?
@Olav3D
@Olav3D 7 жыл бұрын
Great as always!
@CeezyLas
@CeezyLas 7 жыл бұрын
Sir, are you in Korea? I've watched your 'Bread' tutorial, and I loved it. And while watching it, I noticed that you bought a bread at the bakery 'in Korea' Just wondering.. (As a Korean fan)
@gooorylin
@gooorylin 7 жыл бұрын
thank you,i did not realize,that the displacement map looks so cool! thank you for this tutorial
@HashGray
@HashGray 3 жыл бұрын
Guys if you're trying this in 2.9 and the rope stays flat, it's because you have to be in RENDER preview instead of Material preview.
@Unknwnjake
@Unknwnjake 3 жыл бұрын
THANK YOU!!
@LivadaNiki
@LivadaNiki 2 жыл бұрын
Well, here's the answer i've been looking for over 2 hours. THANK YOU
@Nite0wlz
@Nite0wlz 7 жыл бұрын
Just got blender! so stoked to start learning things like this.
@bloofie9717
@bloofie9717 7 жыл бұрын
why am i watching this i dont even use blender
@Drunkcaster
@Drunkcaster 6 жыл бұрын
good boi
@NahFam13
@NahFam13 6 жыл бұрын
It’s cause of the guy doing the tutorials.. I don’t use blender either and here I am 🤷🏽‍♂️🤷🏽‍♂️
@0-Kirby-0
@0-Kirby-0 6 жыл бұрын
Same, it's just super informative in general. How CG works in detail and stuff.
@chborger185
@chborger185 6 жыл бұрын
sendTOmarion♪♫♥ thx my.sms.at/simValley0/ 95.2Mhz 107.3Mhz bpy_DEVO7.setCam.listen.idle_mode_phaseCom:myPleasurE
@lolscience1979
@lolscience1979 5 жыл бұрын
I used to watch those cause I though the guy is cute but now I actually do 3D modeling and it’s super fun! I recommend to everyone!
@Ardeact
@Ardeact 7 жыл бұрын
I love the beginner orientated tutorial. Of course, I already know most of the things you told me in the tutorial but I did learn a few shortcuts.
@abdulqaderftw4764
@abdulqaderftw4764 7 жыл бұрын
Legend say if you early enough Andrew reply
@sayanbiswas7364
@sayanbiswas7364 7 жыл бұрын
Whoa! A new tutorial! I thought this channel was dormant and watched most of the videos without subscribing! Well, mistake rectified.
@shekharsrivastava5544
@shekharsrivastava5544 7 жыл бұрын
Love ur videos 😙😙😙😙
@michelrochette3066
@michelrochette3066 7 жыл бұрын
Thanks Andrew. Will add poliigon to my basket soon.
@rangituhia
@rangituhia 6 жыл бұрын
I can't seem to get the true displacement to work, despite following the instructions. I have 2.79 in experimental mode, and true displacement. I see no change, am tabbing twice as well. Really want this to work as I'm using alot of cord/rope.
@ggessex
@ggessex 6 жыл бұрын
I'm having the exact problem, and i can't figure it out at all!
@tsdouglas1
@tsdouglas1 6 жыл бұрын
Same problem
@rogerfoster8020
@rogerfoster8020 6 жыл бұрын
I had the same problem that it didn't seem to work either. However i followed through the tutorial and started fidling around when he added in the math node. I increased the value to 3.5 and got a solid rope texture. This is on blender v2.79 and I still used experimental. I however didn't use the adaptive method.
@barrymccaulkiner4232
@barrymccaulkiner4232 6 жыл бұрын
i am having this issue as well. it doesnt seem to add the fine details to the rope. i can still see all of the polygons in it
@jamieedgington7958
@jamieedgington7958 6 жыл бұрын
same problem 2.79 and caused a cuda error and had to crash out of blender :( any upto date rope tutorials about ?
@casualartist4202
@casualartist4202 2 жыл бұрын
andrew: lets you make rope faster and easier also andrew: does it in 30 minutes
@warsibrosyoutube5196
@warsibrosyoutube5196 7 жыл бұрын
Hi, I am a bit of a beginner to Blender. I've got a quick question: Why won't my circles extrude?
@asmoth360
@asmoth360 7 жыл бұрын
Make sure you're in Edit mode and press E
@warsibrosyoutube5196
@warsibrosyoutube5196 7 жыл бұрын
Oh ok. Thx for replying. Before actually, I realized I did not have an add-on enabled. I think that could have been the problem.
@somsoc_
@somsoc_ 7 жыл бұрын
I think if you're in any other edit mode than vertex mode, for circles, it won't extrude.
@warsibrosyoutube5196
@warsibrosyoutube5196 7 жыл бұрын
Oh, I guess that could have been the problem. Thx for the help!
@qasimplays2531
@qasimplays2531 2 жыл бұрын
The title could've been the Typo of the decade
@keyser17
@keyser17 7 жыл бұрын
19:00 it looks more like one of the twisted phone cables (thats a landline phone, you might be too young :p )
@stevemf11
@stevemf11 7 жыл бұрын
Get off the phone I'm trying to use the internet!
@keyser17
@keyser17 7 жыл бұрын
lol, old enough to know they got in the way of internet. when I hear a modem I picture the zx spectrum not a dial up.
@p.j.cherubino1461
@p.j.cherubino1461 7 жыл бұрын
Gah! Stop making such awesome, useful, instructive and interesting content! My queue is getting too long. (LOL) You are setting up a serious youtube bingewatching situation here...
@creedolala6918
@creedolala6918 7 жыл бұрын
I see some bitchy comments about how people are directed to get textures to the paid site, but the fact is you'll need SOME sort of textures and bump maps if you wanted to make rope, so I don't understand all the crying. Go google some alternate free textures or whatever. Or waste hours making them yourself just to save a dollar. The actual tutorial info on the experimental features is extremely useful... people are getting hung up on "oh simple rope? There's a million 3D ropes out there, so EZ and boring"...causing them to overlook the fact that he's teaching you how to take a texture and actually *change the geometry of your mesh* to make convincing 3D objects semi-automatically, where before you were just making cheesy fake-looking normals. This shit is mindblowing and they're getting the info for free, and there's a free trial to snag the textures too, and all they wanna do is complain. Unreal.
@rrook88
@rrook88 7 жыл бұрын
get gimp make you roll you rown textures or even mspaint.. .same shit in kicad with foot prints
@jgoep2310
@jgoep2310 7 жыл бұрын
Dear Andrew, you needn't keep turning up the Array modifier Count, just select "fit curve" in the "fit type" dropdown menu and your rope will always align correctly with your curve length... :) Cheers from your german fan :)
@VideoNOLA
@VideoNOLA 5 жыл бұрын
Blender Guru: "We now have a much simpler and faster way to make rope." Me: "Zzz. Ummm.... Remind me why I'd want to use programs like this?"
@GragaProduction
@GragaProduction 5 жыл бұрын
Yeah, it's really easy....lol! Bump, experimental feature for Render, subsurface, adaptive, and particle and all that things. Yeah, peace of cake for a pro like Guru. I am stucked because I use 2.8 Blender and I simply cannot change a displacement in Material from bump to true, because there are 30 choices for Displacement but not bump and no true. And because I am new I don't know what to choose. So, I tried 20 from all that choices and nothing make my rope looks good, stay flat. I have only 15 choices or so to choose, and then I will try all that modifiers. Wish me luck!
@xl000
@xl000 5 жыл бұрын
also the part at 7:09 when he painfully has to tweak the uv for some reason, also he has a perfect geometry to begin with (a regular extruded polygon)... In Houdini, tube -> uvtexture (cylindrical) / + fix seams ... and that's all
@salazar84
@salazar84 7 жыл бұрын
Ok, for those who dont have GPU and use CPU If for some when you double tab you don't see any change I found a workaround. Instead of reducing the value of the Multiply node, increase it. That will fix the problem, I think a value of 8.0 works good.
@95t95t95t
@95t95t95t 7 жыл бұрын
The faces you created neither look square, nor are they square. Doing the math one obtains a rectangle with ratio 1:sqrt(2-sqrt(2)), approx. 1:0.77
@kolupsy
@kolupsy 7 жыл бұрын
Totally irrelevant
@EddoWagt
@EddoWagt 7 жыл бұрын
though it's close enough
@AragornCrozier
@AragornCrozier 7 жыл бұрын
Just out of curiosity, how did you obtain the lengths using square roots? I used cosine, and I don't see how you were able to get it in square root form. Was it using the Pythagorean Theorem, or some other trick I don't know?
@95t95t95t
@95t95t95t 7 жыл бұрын
Nice that someone else got inspired to tackle this problem by themself. I basically just used the law of cosines and the regularity of an octagon. The cosine contained in the following expression is cos(PI/4)=1/sqrt(2).
@somsoc_
@somsoc_ 7 жыл бұрын
I'm not sure if it's possible to make them exactly square in Blender since it has precision limitations, however, there's a great addon called Measure It, which lets you select verts and measure the length between them (also segments, arcs, etc). Can't remember if it's one of the pre-installed ones or not. I used this to measure the vertical edge length, and yes, it's .76537... Then just scale the circle on the x to that value, and it's about as square as you can make it.
@RealCubeMelonClock
@RealCubeMelonClock 7 жыл бұрын
I was hoping for this tutorial! thank you Andrew! You're a great teacher!
@ibieiniid4240
@ibieiniid4240 5 жыл бұрын
Andrew: "I'm gonna add in an image texture." Me: ::ends video::
@kevinsundelin8639
@kevinsundelin8639 5 жыл бұрын
I hate image textures for real
@mnieuwhof
@mnieuwhof 7 жыл бұрын
You make things so look easy and with that showing of the power of Blender... It's always fun to look at your turorials, no matter what te subject is! BTW: Very cool vid!!! I like you greenscreen avatar talking to us!
@Architector_4
@Architector_4 7 жыл бұрын
26:32 Well, that escalated quickly.
@dlfon99
@dlfon99 7 жыл бұрын
Instead of increasing the array modifier at 21:29, click on "fixed count" above the count, and select "fit curve." Then set it to use the same curve as the "curve modifier."
@adjbutler
@adjbutler 5 жыл бұрын
This is broken in 2.8!
@Kholaslittlespot1
@Kholaslittlespot1 4 жыл бұрын
hmm, I was wondering if this was the case. My rope texture does not line up after rotating my UV map like Andrews did :/
@klajdimyftari4691
@klajdimyftari4691 7 жыл бұрын
Great job, Blender Guru.
@TooEazyCG
@TooEazyCG 7 жыл бұрын
idk about "less time" xD
@MENIAC404
@MENIAC404 4 жыл бұрын
Andrew at 2017 : I hope the adaptive feature will be out in the later releases Andrew at Million donuts tutorial : I don't know but this feature have been in experimental for like 3 years already
@IantoddusSardus
@IantoddusSardus 7 жыл бұрын
so the new blenderguru's tutorials are all "go to poliigon buy this texture and use it"
@robertoplucinski3728
@robertoplucinski3728 7 жыл бұрын
IantoddusSardus its for free lol
@IantoddusSardus
@IantoddusSardus 7 жыл бұрын
lol no it's free if you have paid the account
@IantoddusSardus
@IantoddusSardus 7 жыл бұрын
Lol no it's not free
@PushingGG
@PushingGG 7 жыл бұрын
Yeah and so is his time idiot. Hell, let this man advertise amazing textures. Should he make a Substance painter course for you too for free?
@vipLink
@vipLink 6 жыл бұрын
Polligon is not free, you get some credits when you sign up for a trial version, but at somepoint your locked out. Now I agree he's making a Tutorial and offering his advice and knowhow to the public and can plug whatever he wants while doing that, but he didn't disclose that he owns/works for/works with Polligon in this Video, unless I missed it. And I believe that's actually against the KZbin Guidelines. Not actually Complaining, I love these Guides, but something worth pointing out so if sees it he might change it, before it get's him into some nonsensical trouble.
@kooky45
@kooky45 7 жыл бұрын
Great video. I haven't used a 3D modelling or ray tracing tool since my days on an Amiga 500 but I still really enjoy your videos.
@daniele.7913
@daniele.7913 7 жыл бұрын
I don't want to be petty, but the rope texture looks kind of wrong. The single threads look loose, overlapping, and not keeping their directions, as threads do in ropes.
@raffaelerao50
@raffaelerao50 7 жыл бұрын
Oh nooooo! I have recently uploaded a picture with a rope in my blender scene on fb for your "blender art critique"! If i had seen this video before, the result would have been better! Anyway ... amazing tutorial as usual!
@magicalcyrus
@magicalcyrus 7 жыл бұрын
a non blender guru rope tutorial. step 1: download a rope model from blendswap Step 2: there is no step 2.
@GreasyOaf
@GreasyOaf 7 жыл бұрын
heh
@TechnoBabble
@TechnoBabble 7 жыл бұрын
Yeah, just constantly copy other people's work and never learn to do anything yourself.
@jojolafrite90
@jojolafrite90 7 жыл бұрын
No step 3, no profit though... Better steal some underwear's.
@blenderguru
@blenderguru 7 жыл бұрын
Yeah but wouldn't that apply to most youtube vids? Sourdough bread recipe! Step 1: Purchase from Baker. Step 2: Eat it!
@magicalcyrus
@magicalcyrus 7 жыл бұрын
Blender Guru yeah applies to everyone, wouldn't have made anyone laugh tho, if i ever start a tutorial channel imma steal all ya views using the short length that comes with following these steps.
@johanneszwilling
@johanneszwilling 7 жыл бұрын
😍Thank you for another great tutorial 😒 Though I cannot deny that the thumbnails recently bother me. They convey a certain result to look forward to in the end. They used to be able to give off the idea "You can achieve this very look yourself". I think your snow tutorial is a great example for this. "Blender can do this?! WOW!" These days however the thumbnails seem to deteriorate into click bait terrain, which I think isn't necessary and unhealthy. I really appreciate the time and effort you put into all of this over the years and still cannot wrap my head around my this channel has so few subscribers. Not to ask for even more of your time, but I think a very quick run down on how the scene of the thumbnail has been setup would really, really balance this out again. Just my two cents as a fan 😘
@CFGERProductions
@CFGERProductions 7 жыл бұрын
Old Blenderguru: In this tutorial I show you how you do this effect and teach you everything you need to know around it New Blenderguru: Download this texture from my paid site, apply it and you are done.
@UstedTubo187
@UstedTubo187 7 жыл бұрын
100% agree. His tutorials feel very rushed now and he seldom teaches the cool modeling techniques he used to. Look at lightbulb tutorial, too hard to make a spiral socket so he made a way lazier socket. Too bad, his tutorials used to be pretty good. Now all he cares about is selling textures and putting his face on KZbin.
@Pelitaiteilija
@Pelitaiteilija 7 жыл бұрын
Except, of course, this method works with ANY texture, bought anywhere or made using whatever tools the viewer has available to them. In previous tutorials, it'd be stuff like "the textures for this planet are from NASA", or "this environment map is something I got off the internet", or "so what I did was that I went into Photoshop and painted this thing right here". This channel and these tutorials are probably worth hundreds, maybe thousands of dollars. I'm fine "only" getting the free tutorial, and having to make, find or buy the texture myself.
@FlyingBanana78
@FlyingBanana78 7 жыл бұрын
can't blame someone for all the work he has provided for FREE over all the years and the plethora of knowledge he has and still passes on for free. the textures are an optional step and if you don't like it find textures anywhere else online but have fun finding quality, realistic, and usable versions short of doing all the pictures of textures yourself. I mean people need to make money at some point, and its not like you can't follow the tutorial and learn how to do it for later use when you get to the point where you can see paying for textures that actually work. ( teach a person how to make a rope and all they want to do is hang the teacher )
@philiprothman9653
@philiprothman9653 7 жыл бұрын
its not that hard to make a rope texture by your self... just make a highpoly rope. bake the normals, spec, height, ambiant, and move those images in to substance designer, and start mixing some nodes :D
@philiprothman9653
@philiprothman9653 7 жыл бұрын
or use photogramatry
@gogulsaji6933
@gogulsaji6933 4 жыл бұрын
here the displacement map has the meeting points of the threads in black so the data displaces that as higher. I recommend inverting it with a color ramp node and pushing the white arrow to the other side and do the same with the black one and this will invert the map to make the black nit being the thread itself. That fixed that problem.
@daniele.7913
@daniele.7913 7 жыл бұрын
Bézier still wrong pronounced. ;)
@RSpudieD
@RSpudieD 5 жыл бұрын
That was oddly simple! Good job!
@PetRatPro
@PetRatPro 7 жыл бұрын
don't you hate it when KZbinrs ROPE you into their videos with clickbaity titles
@sunayama4650
@sunayama4650 7 жыл бұрын
Where's the clickbait tho?
@FriedNoodlee
@FriedNoodlee 7 жыл бұрын
...it's a joke
@randylittle412
@randylittle412 7 жыл бұрын
its a pretty bad joke
@CGSiino
@CGSiino 7 жыл бұрын
Andrew Price is a Grumps fan? I think I love you even more now!
@overlordthe7th981
@overlordthe7th981 7 жыл бұрын
I feel like you tutorial are only there to sell your stuff not really for the purpose of teaching something. You don't do blender tutorial anymore but Poliigon tutorial, Pro lighting skies tutorial and whatever stuff that you sell. I'm a little disappointed. Fortunately I'm not a CG beginner so i know how to do stuff by my self but the beginners will think they need to buy your stuff to being go and that's false.
@childofthetao
@childofthetao 7 жыл бұрын
Yeah I'm a beginner and it's dawning on me that this guy may not be the person to follow. Sick of having to move on to another tutorial because he springs a surprise payment on you half way through the tuts.
@PushingGG
@PushingGG 7 жыл бұрын
he's quite useful when coupling with course. I'm picking up extra techniques to use while learning the "ropes" with another course on Udemy. Not the best of the best but you get what you pay for
@eaglefat9398
@eaglefat9398 6 жыл бұрын
BlenderGuru gives the rope texture away for FREE, not to mention if you're too broke to buy then you need to learn how to be creative and find way of achieving the desired outcome like going to one of the many free texture web sites that already exist if you're motivated enough to just look. I have done several of his tutorials and never spent a dime and had no problem finding the texture or HDR's for free.
@gameplaymemoriesYT
@gameplaymemoriesYT 7 жыл бұрын
26:33 the most important part. Amazing! :D
@orokro_stuff
@orokro_stuff 5 жыл бұрын
Wow the thumbnail looks just like the final version!
@anim8rsinkstudios193
@anim8rsinkstudios193 7 жыл бұрын
I really enjoy your tutorials Andrew. You always seem to be learning something new while teaching us...for example..CTRL N. Lol. Great job though and great info!
@Детский-п5ъ
@Детский-п5ъ 6 жыл бұрын
Благодарю Тебя, Ты Лучший Учитель по программе Blender!)
@MrMagicPenguin12
@MrMagicPenguin12 7 жыл бұрын
I literally just watched a tutorial from Blender Brit on this last night... how are you reading my mind!!! Jokes aside, I'm excited! Thanks for the tutorial :D
@susra313
@susra313 5 жыл бұрын
You're making a left hand lay rope, which is very unusual. Look at the reference photos, they're almost all right hand (sZ) lay. Even the rope in the thumbnail is right hand lay!
@JackToth
@JackToth 7 жыл бұрын
I love your tutorials!
@bravesirkevin
@bravesirkevin 7 жыл бұрын
Instead of adjusting the count of the array modifier, you can change it from "Fixed Count" to "Fit Curve" in the pull-down menu and it will automatically work out what the count needs to be for you.
@DarkMatterVisible
@DarkMatterVisible 6 жыл бұрын
Recover autosave is a lifesaver...
@fannyslam
@fannyslam 7 жыл бұрын
omg one of my favourite blender tutors is a game grumps lovely :D
@ThiagoOgoshi
@ThiagoOgoshi 4 жыл бұрын
Thank you from 2021! (Happy New Year btw!)
@JBHMEDIA
@JBHMEDIA 7 жыл бұрын
Great tutorial! Thanks Andrew!
@chrisxu9373
@chrisxu9373 7 жыл бұрын
Your long hair come back! That's amazing and wonderful!
@zelgunn6711
@zelgunn6711 7 жыл бұрын
When using adaptive subdivision, you can set the maximum subdivision amount if you want to work safely :). Just go under Render > Geometry and you'll have "Max Subdivisions" and "Subdivision rate".
@romanmelkumov9437
@romanmelkumov9437 6 жыл бұрын
thx man... this tutorial is really awesome
@frezerassefa6239
@frezerassefa6239 7 жыл бұрын
nice. And can you make another tutorial on modeling grass and leaves using poligon textures.
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