Procedural Extreme Rusty Metal (Blender Tutorial)

  Рет қаралды 34,047

Ryan King Art

Ryan King Art

Күн бұрын

Пікірлер: 106
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Purchase Procedural Material Pack #5: 🔹 Gumroad: ryankingart.gumroad.com/l/thqhd 🔹 Patreon: www.patreon.com/posts/blender-material-61539814 🔹 Blender Market: blendermarket.com/products/blender-procedural-material-pack-5
@MRUStudios
@MRUStudios 2 жыл бұрын
Mr King got us spoiled with all these amazing procedural material tutorials at the first of the year! I love it! Thank you so much for all that you do my friend! I hope you've had a great weekend! 😃
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thank you very much 😀
@anisbet1277
@anisbet1277 Жыл бұрын
Finally, material videos that are awesome and don't rely on any unexplained 'secret-sauce' or node witchcraft. One small tip in return if you don't know; you can create a plane and add emission as you do, or just change the default lamp to 'area' and change it's shape to 'disk' under the shape drop-down. Hope it helps, and keep up the good work.
@PeterSpiers
@PeterSpiers 2 жыл бұрын
Was struggling to make a car rust material. I knew The King wouldn't let me down. Love your stuff dude.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
glad it helped!
@WW_Studios
@WW_Studios 2 жыл бұрын
So close to 40K! Yay!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Yes, very close! Hopefully in just a few days. 😃
@eonikanimation
@eonikanimation 2 жыл бұрын
Congratulations on 40k subscribers! I hope you get 1 million subscribers some day.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thank you so much 😀
@NPCisUnavailable
@NPCisUnavailable 2 жыл бұрын
materials are a pain, thank you so much for teaching the ways. you rock man
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thank you for watching!
@gerdsfargen6687
@gerdsfargen6687 2 жыл бұрын
Ryan King Art - The gift that keeps giving!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
haha, thank you very much. : )
@gerdsfargen6687
@gerdsfargen6687 2 жыл бұрын
@@RyanKingArt This one was alot of fun!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
@@gerdsfargen6687 Glad to hear that!
@UnknownGuest220
@UnknownGuest220 2 жыл бұрын
Nice work I might use it later
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Ok cool 👍‍
@rhylschermatz5809
@rhylschermatz5809 2 жыл бұрын
you make my day boy, thank you very much.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
You're welcome!
@denniz8423
@denniz8423 2 жыл бұрын
Great tutorial well made. I can just listen to what you say while working inside blender whitout toogle to chrome and blender. other tutorials miss some details so you have to watch every step they do to understand what they are doing but you Ryan you're right on point. Thank you!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Glad it was helpful! Thanks for watching 😀
@cgsalih
@cgsalih 2 жыл бұрын
i love your tutorails they save life
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Glad you enjoy them! : )
@berkeaksoy9808
@berkeaksoy9808 2 жыл бұрын
You have the best material tutorials
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks! Glad you like them.
@blenderstuffs
@blenderstuffs 2 жыл бұрын
Amazing 😍😍
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thank you!
@ClaudioMalagrino
@ClaudioMalagrino Жыл бұрын
Very nice as usual. Thank you!
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for watching!
@rafmax2018
@rafmax2018 2 жыл бұрын
Thanks for your amazing procedural materials pls make procedural moss maturiel
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks for the tutorial idea! I'd love to make a tutorial on Procedural Moss. Hopefully I can do one on that sometime. 👍‍
@rafmax2018
@rafmax2018 2 жыл бұрын
@@RyanKingArt thank you, king
@white_cloth
@white_cloth Жыл бұрын
There is a reason that your surname is King, Ryan. Thank you for sharing!
@RyanKingArt
@RyanKingArt Жыл бұрын
Haha thanks 😄
@msFiBi
@msFiBi 2 жыл бұрын
Thank you!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
You're welcome!
@sridharm1372
@sridharm1372 2 жыл бұрын
Brother thank you
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks for watching!
@DEADEYESTUDIO
@DEADEYESTUDIO Жыл бұрын
i love this! i also found that by tweaking the colors and all it makes a great looking world texture so that's a bonus :D this'll definetely help with my webseries
@RyanKingArt
@RyanKingArt Жыл бұрын
cool, thanks for watching!
@lidiatorresprado
@lidiatorresprado 2 жыл бұрын
Thank you a found the video where you are explaining I wanted to do.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
thanks for watching!
@bartholomewjohnrambiert9107
@bartholomewjohnrambiert9107 2 ай бұрын
I need old painted metal with some rust, scratches and dents mostly on object edges with paint thickness, there should be visible bare metal in broken spots as well paint thickness.
@NightPublished
@NightPublished 2 жыл бұрын
THANK YOU VERY MUCH! ;)
@RyanKingArt
@RyanKingArt 2 жыл бұрын
You're welcome!
@adiel5763
@adiel5763 2 жыл бұрын
Hi Ryan, love your videos I have a kind of a weird question, I'm still considered a begginer to blender so forgive me if my question doesn't make sense... Why should I work hard and create a procederal meterial when I can simply download a texture online and apply it to my mesh (I'm pretty sure I can find a rusty metal texture online and just apply it) So my question is why even bothering to create a procederal meterial if it's so easy to find textures online... Thank you for your answer😊🙏
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Good question! There are Pros and Cons of both Procedural Materials, and Texture Maps. The main reason why I think Procedural Materials are so useful, is that there adaptable, and you can change them to your liking. If you want to change the amount of rust, for instance, you can edit the material to add more or less rust. You can also change the color, size, and so on. Also, you can make the normal map more bumpy, if you want the rust to look like it has large dents in it. Also, sometimes you just can't find the exact texture that your looking for on texture websites, but if your using a procedural material, you can change all of the settings to make it look exactly how you want it. Also, procedural materials don't need to use UV mapping, which can be very useful in some cases. You can add procedural materials to lots of different objects, with out need to UV unwrap it. You can also animate the procedural values, and you can't do that with a texture. So, for instance, you could make a material get older over time, or move around, like some moss growing, or water moving, or some other moving material. There are so many things you can do with it. Also, Procedural materials can change, depending on the objects shape. So lets say your creating a metal box, but you want the edges of the box to look warn and old. If your using textures, you'd probably need to texture paint the box, to get the old warn edges. But if your using a Procedural Material, you can simply use nodes, to tell the material to look more old and warn where the edges are. That way, you can also add the material to lots of different objects, and it will work well on all of them. Also, I personally just really enjoy creating Procedural materials. I enjoy the creative process of crafting a custom material. Its really fun! Of course, using textures can be very useful as well, like if you want to use your object in another program, or game engine. Also, textures are really good if your going for photo-realism, because they are actual images from the real world. So both types of materials are useful. Hope this helps!
@adiel5763
@adiel5763 2 жыл бұрын
@@RyanKingArt Yes I understand now why using procedural meterial can be useful as well. I personally aim for more photo realistic projects so I never got to use a procedural meterial before, I'll give it a try! Thank you for the detailed explenation, keep up the good content!😇
@UsmanAli-cw2ni
@UsmanAli-cw2ni 2 жыл бұрын
Nice work sir
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thank you very much!
@gisdeveloper
@gisdeveloper 2 жыл бұрын
Thanks very much for your good contents !!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Glad you like them! Thanks for watching.
@bes5164
@bes5164 10 ай бұрын
I dont quite understand how connecting Musgrave Texture to Metallic caused the grey parts of the object to be metallic and the orange/brown parts to be nonmetallic. You used Texture Coordinate with Musgrave Texture to create a noisy black/white texture, so how the heck Blender knew that only the white parts of the object was supposed to be affected by the Metallic input in Principled BSDF?
@Osamah001
@Osamah001 2 жыл бұрын
That's lot of nodes! lol
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Yeah, I guess so. : )
@nicolasadas307
@nicolasadas307 2 жыл бұрын
Great tutorial, thanks. Why do you use emissive material for lighting instead of the blender lights ?
@RyanKingArt
@RyanKingArt 2 жыл бұрын
You could do that if you wanted to. 👍‍
@pablocarlos3894
@pablocarlos3894 Жыл бұрын
very nice
@RyanKingArt
@RyanKingArt Жыл бұрын
Thanks! 👍
@lidiatorresprado
@lidiatorresprado 2 жыл бұрын
Thank you amazing, and can we bake the texture for example on a plane surface to use it to mask and apply it to a model? 👍👍
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Umm, I'm not exactly sure what you mean by using it as a mask. But yes you can bake the textures.
@my02cent28
@my02cent28 2 жыл бұрын
Hi Ryan King your video are epic. I'v been recreating them and learning alot about blender material editor. For continued content I would suggest that you consider looking into minecraft texture. For idea on specific kinds of procedural textures to create for your custom texture pack. I myself will most likely create a texture pack for minecraft. You already know enough to recreate all the texture which are in Minecraft. Your can recreate them in Blender and then set up blender to produce your own custom minecraft textures pack as well. P.S. I recreate a night sky on a sphere from recreating all your procedural material. then I took it one setp further and rendered the sphere of stars transparent with a fresnel.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Cool! Thanks for the ideas. 👍‍
@dmytroanonim7298
@dmytroanonim7298 2 жыл бұрын
Bravo! 👏
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks!
@iphilgood01
@iphilgood01 2 жыл бұрын
toujours au top ;-)
@RyanKingArt
@RyanKingArt 2 жыл бұрын
thanks!
@les-ateliers-filimage9466
@les-ateliers-filimage9466 2 жыл бұрын
BRAVO
@RyanKingArt
@RyanKingArt 2 жыл бұрын
thanks!
@joseluismera8419
@joseluismera8419 2 жыл бұрын
Could you do a tutorial on procedural realistic glass?
@RyanKingArt
@RyanKingArt 2 жыл бұрын
I will consider it. Thanks for the tutorial idea 👍‍
@KillWoRld
@KillWoRld 2 жыл бұрын
I have a question, can I apply this texture when I have finished a sculpture? Like I create my sculpture, then I create this texture and then apply the texture to my sculpture?
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Yes, you can totally do that. 👍‍
@KillWoRld
@KillWoRld 2 жыл бұрын
@@RyanKingArt thx
@LucasFarchetto
@LucasFarchetto Жыл бұрын
Thanks !!! ❤❤❤❤❤❤❤❤
@RyanKingArt
@RyanKingArt Жыл бұрын
You're welcome!
@LucasFarchetto
@LucasFarchetto Жыл бұрын
@@RyanKingArt Hi Ryan!! thank you very much for your videos. They help me a lot! I'm trying to get into the 3D industry and I'm having a hard time. Your videos help a lot🥹
@justinharvie8126
@justinharvie8126 Жыл бұрын
This is super helpful. Just have a question - What if I wanted to put an image onto here? Which node would I put the image texture upon?
@RyanKingArt
@RyanKingArt Жыл бұрын
You can add a mix RGB node, and mix in an image texture with the color from the color ramp.
@justinharvie8126
@justinharvie8126 Жыл бұрын
@@RyanKingArt Wow! Thanks for the quick answer! Definitely going to sub now. You're awesome. Thanks again!
@RyanKingArt
@RyanKingArt Жыл бұрын
@@justinharvie8126 thanks!
@girito3896
@girito3896 2 жыл бұрын
How to make realistic Oil Procedural Material in Blender ? Can u teach us in your next upcoming video please.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Do you mean like a liquid oil?
@girito3896
@girito3896 2 жыл бұрын
@@RyanKingArt yes like i want to make Oil bottle with oil but couldn't get the perfect oil material
@MusicalGeniusBar
@MusicalGeniusBar 2 жыл бұрын
How do i save my shader node groups to use in my other projects?
@RyanKingArt
@RyanKingArt 2 жыл бұрын
I recommend using Blender's asset browser to do that. You can check out my tutorial on that here: kzbin.info/www/bejne/roaVlGN8i7uYh68
@D3LB0Y
@D3LB0Y 2 жыл бұрын
wtg on pack #5
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks!
@TacticsTechniquesandProcedures
@TacticsTechniquesandProcedures 2 жыл бұрын
Can I bake this as a specular layer texture as part of a uv map to show up at the latest stage of vehicle wear in a videogame? I know that’s a pretty specific ask so I understand if it may have information gaps you need me to fill.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Yep, that should work.
@TacticsTechniquesandProcedures
@TacticsTechniquesandProcedures 2 жыл бұрын
@@RyanKingArt I’m so glad! You’re very good at what you do!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
@@TacticsTechniquesandProcedures Thanks!
@cekconi1773
@cekconi1773 2 жыл бұрын
👍👍👍
@RyanKingArt
@RyanKingArt 2 жыл бұрын
thanks!
@mr.lunatic3157
@mr.lunatic3157 2 жыл бұрын
👋
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Hello! 👋 😀
@The_Original_Kaszpi
@The_Original_Kaszpi Жыл бұрын
I don't know why, but 2:08 doesn't work for me.
@RyanKingArt
@RyanKingArt Жыл бұрын
you need to turn on the node wrangler addon
@pirrelito1404
@pirrelito1404 Жыл бұрын
Does anyone know how to import a model with this texture to roblox studio?
@RyanKingArt
@RyanKingArt Жыл бұрын
You will need to texture bake the material to texture maps. Check out my texture baking for beginners tutorial to learn that.
@pirrelito1404
@pirrelito1404 Жыл бұрын
@@RyanKingArt alright thank you👍🏻
@VenusFrom2320
@VenusFrom2320 3 ай бұрын
how does bro reply on every comment 💀
@RyanKingArt
@RyanKingArt 3 ай бұрын
I can't reply to all comments, but I try to reply to as many as possible
@WalkerRileyMC
@WalkerRileyMC 6 ай бұрын
slow...down. it's a tutorial, not a race. You can go a bit over that 10 minute ad mark, it's okay.
@RyanKingArt
@RyanKingArt 6 ай бұрын
sorry it was too fast for you. thanks for the feedback.
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