RotMG: The Realm Rework is Coming

  Рет қаралды 21,091

TSPage

TSPage

Күн бұрын

Пікірлер: 112
@TSPage
@TSPage Жыл бұрын
After some discussion and feedback. I would like to add to the idea of limiting access to areas of the realm based on power level (8:15) I think the mechanic should only apply to new players. (ex. Below 10 stars) This idea is to make the new player experience more friendly and to prevent them from getting rolled before they understand the gameplay loop. It should not restrict how an experienced player plays.
@FaortLecring
@FaortLecring Жыл бұрын
It will very much rescrict how an experienced player maining only one class plays.
@FaortLecring
@FaortLecring Жыл бұрын
No but it actually feels extremely condescending. New players constantly meet bosses they can't pass and they still try over and over again because its not interesting to do what you already can to them. And as a guy who leads a guild of mainly very new players, none of them would like such a change. Advicing not to go to areas - ok, but restricting is nonsense, especially with how hard it might be for new players to reach star because they usually run only a couple of specific "easier" classes, they wont be able to pass it for a long time (some of the most active players in my guild are
@TSPage
@TSPage Жыл бұрын
@@FaortLecring Honestly really fair point. Part of this though would be allowing progression if they do have a certain power level. So if they are 5 stars with an 8/8 they would have 0 restrictions if that makes sense.
@Hoowwwww
@Hoowwwww Жыл бұрын
@@TSPage i play this game because of challenge, not because i get babby sited, to me the realm rework sounds like a boring forced tutorial.. very bad idea i want to do hard content the way i want, i want to challenge my skills, DECA should stop trying to limit that they approach the problem the wrong way imo look at Path of Exile, i can do red map at lvl 70 with bad gear, and that's why this game is awesome, because you create the challenge for your self, the game is designed in a way that the progression feel natural yet you still have the choice DECA should do something similar guide the player to the content they should do, but don't restrict them quests could be split in 2, "recomanded for power level, and current threats of each zone", so now i can pick what difficulty i want - i am new, i'll stick to what is recomanded to me - i am experienced, i think this mid tier is good enough for me - i am a NPE, i want to challenge the hardest content of the game with my own skills, this danger zone quest seems good for me beacon could be colored so player can identify where THEY WANT to go, and WHAT THEY WANT to do ROTMG is about challenge and accesibility, not about baby sitting and restriction...
@ChimpWhisperer
@ChimpWhisperer Жыл бұрын
Not a bad idea, but I don't think noobs should be barred from entering veteran biomes. It should just be a warning on the notifications tab if you enter a biome way above your power level, but you should still be allowed to enter any area. Additionally, this warning could be disabled in settings so you aren't annoyed on every PPE.
@arrowsrotmg2502
@arrowsrotmg2502 Жыл бұрын
Very well put together video! I’d be pretty speculative on the biome restrictions dependent on the character power level. Or if they do implement any restriction it’ll be only so that you can’t immediately tp to the hardest biome on a fresh character. This update still has a lot potential that hasn’t been released and I’m super excited!
@TSPage
@TSPage Жыл бұрын
Totally agree! Peep the pinned comment as I’ve pulled back a little on the initial take.
@robbierotten2024
@robbierotten2024 Жыл бұрын
As long as they give a “difficulty warning” of kinds, it shouldn’t matter. That way new players don’t teleport to some place completely impossible for them to fight in
@PlasmaPulsade
@PlasmaPulsade 8 ай бұрын
awsome
@alistaircookie6927
@alistaircookie6927 Жыл бұрын
I'd love to say gatekeeping the higher end content in the realm behind power level is a good idea, but for a veteran player, I think that takes a lot of fun out of the game. A lot of the current meta for PPE style gameplay at least is becoming skilled enough to handle the end game content without good gear or good stats in order to get some decent equips before going back to max. I think removing the option for new characters to skill check late game content in hopes of quicker progression ultimately nullifies risk for better players and only adds extra hours of what will quickly become more stale garbage if done incorrectly.
@TSPage
@TSPage Жыл бұрын
I agree to a large part, and I don't think the gatekeeping should be excessive. A 0/8 with t0 gear shouldn't be able to access the adept biomes imo, but once they hit level 20 with like t3's (power level like 25 or something, then they can progress) then make the veteran section something like power level 40 (very reasonable equips and can still be 0/8). With how difficult the veteran section will be I think that fresh 20's with 0 equips will only be able to leech. Edit: Or they could make it to where only beacons are power level locked so that you have to travel to deeper regions.
@yaboicdog
@yaboicdog Жыл бұрын
Rather than omit them from entering an area not recommended to them via the power level scale there should be a warning. Say like if each new biome could display it's name and power level upon entering and display an additional warning sign next to its power level if your's is below that. Edit: it could appear in a similar box to the tips
@yaboicdog
@yaboicdog Жыл бұрын
Maybe even go as far to leave a constant blinking warning sign on the edge of your screen when in X biome/dungeon
@thomasbenjafield1050
@thomasbenjafield1050 Жыл бұрын
great ideas and points shared by many in the community. Thank you for platforming this across to the developers to potentially have the ideas heard
@riversaesthetic3344
@riversaesthetic3344 Жыл бұрын
make sure to like guys i want more content like this 😅
@gtristan5441
@gtristan5441 Жыл бұрын
I like women
@Maskuh8
@Maskuh8 Жыл бұрын
​@@gtristan5441if you didn't you could be mentally ill
@Maskuh8
@Maskuh8 Жыл бұрын
Unless you are a wome of course
@justusoakes7402
@justusoakes7402 Жыл бұрын
Awesome video! It’s good to have professionals like you making content!!!!!
@TSPage
@TSPage Жыл бұрын
Well I wouldn’t consider myself anywhere near professional but I will take it haha.
@mathician977
@mathician977 Жыл бұрын
this update is gonna be so good I can feel the rework coming inside me
@beaubridges7251
@beaubridges7251 Жыл бұрын
I think there should be teleportation markers/ check points, where it is a struggle to climb to the higher floors or areas
@TSPage
@TSPage Жыл бұрын
So from what it looks like, beacons will be active for the entirety of the realms lifespan once they are reached.
@TSPage
@TSPage Жыл бұрын
If you have any questions about changes or ideas I discussed, I read every comment and will respond!
@Zzzek
@Zzzek Жыл бұрын
This video made me happy, realm is a very special heartwarming game for everyone who grow up playing, maxing and losing 8/8 chars I will hop back on realm when they update the map 100%😅
@sebchoof
@sebchoof Жыл бұрын
awesome vids matey glad youre back
@cubostar
@cubostar Жыл бұрын
I like the idea of an NPC to give quests, but I think this already exists with the tinkerer. There are quests that require multiple marks from different dungeons, and it has not been successful in enriching the maxing experience. Your proposal gave me an idea though: what if dungeons didn't drop stat potions, but instead dropped a currency that can be exchanged for stat potions by this NPC? The amount of currency from a dungeon complete can scale with dungeon difficulty, and potions like life/mana can require more of this currency than speed/dexterity. This allows people to max by doing whatever dungeons they want to run!
@TSPage
@TSPage Жыл бұрын
I think with the tinkerer the main issue is accessibility. Because you have to go to nexus, hold 3 marks and then also go to vault to get chest rng… My hope would be no marks, and he can drop potions on the spot. I like the concept of what you’re saying, however this doesn’t encourage a variety of play. I like people “doing what they want” but that would also fall into the trap I mentioned in the video. Once the most efficient method is discovered people will just grind that over and over if speed is their concern.
@ferreira800
@ferreira800 Жыл бұрын
Incredible content, coming back to the game on your name
@TSPage
@TSPage Жыл бұрын
Welcome back!
@MsCherryKiss
@MsCherryKiss Жыл бұрын
some great discussion! I've been out of RotMG for a while, but maybe will return someday :) I think I'd like to hear about what the rework actually does when it comes out first though.
@TSPage
@TSPage Жыл бұрын
I will be one of the first to post! If it's good and worth returning for... I'll let you know. If it's ass... you'll know.
@LiamCarroll-w8d
@LiamCarroll-w8d Жыл бұрын
I agree but also disagree on some points... the current gameplay loop of -- find a busy realm, sit on the beach chatting until teleportation cooldown goes away, teleport to dungeon call outs/tp to middle of map only to find empty glands, run around looking for sprite worlds, snake pits and atk potions so I can 3/8 and stand a chance at endgame -- is getting tiresome. Beacons would make solo realm clearing much more viable and enjoyable for small groups, but I could see it being min maxed by discord andy's if implemented poorly. I somewhat agree with biome restrictions for weak/new characters, but I think they should operate more like suggestions than restrictions. The game used to do a poor job at conveying difficulty of certain events and dungeons but if they keep on improving this like they have, we'll hopefully see less light blue stars getting insta popped by Avatar. If the quests and progression guide players to content on the brink of their ability / character strength it makes for a more enjoyable experience, personally I would like to see the game teach new players about the importance of maxing certain stats, like have a character quest tell them to max their speed for a reward. All of this already exists in a roundabout, sidedoor way with tokens, battlepass missions, etc.. but to have npc's or even just UI prompts to tell new players what to prioritize would be huge. Some of the most fun I've had on this game is running mid-game dungeons on under geared characters -- A new player stands a far better chance in a Cemetery with t8 gear than they do in a lost halls with an 8/8 and WC tops. Glad battlepass missions are pushing players to experience this type of content GIVE US PPE MODE ALREADY
@djembe7900
@djembe7900 Жыл бұрын
This is really entertaining content, this makes me want to play ROTMG again hehe :)
@respectedmastermind
@respectedmastermind Жыл бұрын
Hype
@cebmofroz
@cebmofroz Жыл бұрын
Bro comes back after a year and just starts blessing us with banger after banger wtf
@Razord12
@Razord12 Жыл бұрын
Great video & music! But isn't the NPC quest reward system basically already there in the form of seasonal missions which give potions already?
@avivion1782
@avivion1782 Жыл бұрын
Great vid, just came back to rotmg after years of not playing
@kaled8839
@kaled8839 Жыл бұрын
this idea is great and DEFINITELY NOT blatantly stealing from aced games with their beneath the nexus's ideas
@TSPage
@TSPage Жыл бұрын
I haven’t played in like 3 years so I wouldn’t know. Although I was keeping up with BtN for a while. I just hadn’t seen anything at all recently.
@kaled8839
@kaled8839 Жыл бұрын
@TSPage theyve been really dry on updates for the past 2 years, but biomes has been present since the first testing session 3 years ago or something around that time. hell some of the biomes deca showcased are almost 1 to 1 copies of BTN's biomes, but of course no one knows about it since BTN is very underground as of now
@seatedgamer
@seatedgamer Жыл бұрын
Thank you for reminding me to comeback to this game after enjoying my life but really thanks for the videos
@vivid.worker
@vivid.worker Жыл бұрын
thats well known! thank you!
@xenoblade1068
@xenoblade1068 Жыл бұрын
i dont like the biome lock idea, i feel like it would be annoying for no new players, all the other features sound kick ass
@TSPage
@TSPage Жыл бұрын
I’ve pulled back a little, peep the pinned comment and lmk what you think.
@imperialscout5566
@imperialscout5566 Жыл бұрын
CDIRK I'd NOT completely outclassed. IT is a direct competor to Avarice as its easier to use and the DPM of both are still nearly equall .That is my 1 nit pick.
@TSPage
@TSPage Жыл бұрын
Yeah, they did buff a lot of them so it wasn't as big of a point. But ray katana...
@healsgood9147
@healsgood9147 Жыл бұрын
Great vid, really good summary of the realm rework. Just curious, what makes you think they'll release the realm rework "soon after" motmg? I hadn't heard that
@TSPage
@TSPage Жыл бұрын
Kinda relative. I have reason to believe they are targeting the release by the end of 2023 or early 24.
@healsgood9147
@healsgood9147 Жыл бұрын
@@TSPage i agree, it's a fair assumption. Was just wondering if they made a statement on release date that I had missed. Thanks
@Ricky-nr8cu
@Ricky-nr8cu Жыл бұрын
Excited for the future
@jwag301
@jwag301 10 ай бұрын
as someone who just started this game 2 days ago i wish there was some type of recommended power for things. I always die getting 1 shot by something that is way stronger than me but i have no idea how strong stuff is till it hits me..
@neortik7
@neortik7 Жыл бұрын
what musics you use they are so great !!! specially the first one !
@sissel02
@sissel02 Жыл бұрын
If rotmg is good at something is that the game doesn't need to communicate to the player how the difficulty curve of the game works, it's intuitive and lets the player explore and experiment with the environment. Locking advanced areas behind forced "power walls" is unnecesary and goes against the open world nature of the realm. Why would you want to streamline the most open content of the game? To teach players? I'd say that in such case the game should show, not tell, and just let the players see what the game has to offer and how the difficulty scaling in the realm works even if it's punishing (punishment is how fun learning curves work in games, it's what non verbal tutorials use).
@nachod9772
@nachod9772 Жыл бұрын
Very good explanation and edition
@ShardstapoRotmg
@ShardstapoRotmg 10 ай бұрын
"Somewhat decent character" while holding some items ive never had lol
@nathes998
@nathes998 Жыл бұрын
its the guy i played with on overwatch!
@TSPage
@TSPage Жыл бұрын
Probably 😂😂
@1999_reborn
@1999_reborn Жыл бұрын
I'll come back from my 2-3 year hiatus when this happens
@zzthedon4k
@zzthedon4k Жыл бұрын
There's no need to restrict players, maybe just have a warning (since there are those new Text bubbles for newbies they've implemented) for the first couple times you enter a biome that you're grossly underleveled/undermaxed for. Also I feel like they'll restrict teleporting for some reason. I don't know, being able to TP from the beach to what is supposed to be Exalt level content doesn't sit right with me; maybe you can only TP to someone within the same tier of biome as you? To avoid moving a lot, before you enter the Realm/wait in queue, you could just select which tier of biome you wish to spawn in (easy, normal, hard), with harder difficulties being locked out until you get a couple stars/experienced enough with the game. Also, Combat Levels could be used to HP scale things properly. Maybe a newbie could enter a fight he has no right being at, but he wouldn't negatively impact the other players THAT much, since the HP scaling is somewhat relative to his Combat Power (also encouraging stronger players to do their job). This way, SB could scale off of your Combat Level, and maybe getting high enough damage dealt on a boss could give you boosted loot (ofc, relative to your Combat Level) giving everyone a chance to get more loot for better gameplay.
@tuturu9419
@tuturu9419 Жыл бұрын
When is the release date of the rework I search but didn't find anything
@BatmanBeyondZ
@BatmanBeyondZ Жыл бұрын
Hopefully they changing white bag drop chances too
@linus5823
@linus5823 Жыл бұрын
Nice video! Instantly subbed 😊
@SporianSummit
@SporianSummit Жыл бұрын
Realm rework just screams darza's dominion for me
@lordcasper3357
@lordcasper3357 Жыл бұрын
when is this happening?
@Trenchologist
@Trenchologist Жыл бұрын
Great video
@daisyrose5787
@daisyrose5787 Жыл бұрын
Crazy
@italoporfirio9355
@italoporfirio9355 Жыл бұрын
very nice video thank you
@noscopemonkey3369
@noscopemonkey3369 Жыл бұрын
Do we have a date for the update?
@henrycardona2940
@henrycardona2940 Жыл бұрын
I hope they update the Marks system too.
@slepi75
@slepi75 8 ай бұрын
When Realm Rework?!?!
@zlazk8713
@zlazk8713 Жыл бұрын
Amazing video dude, keep it up!
@marknighthunter3640
@marknighthunter3640 11 ай бұрын
I don't like that because I love ppes and I can do a lost halls with t1 gear sooooo ya I don't mind if they don't give the quest but don't keep me out of end game just because I'm under gear and max
@Taehaus
@Taehaus Жыл бұрын
good video
@ВадимЧехов-щ7ф
@ВадимЧехов-щ7ф Жыл бұрын
Deca would never kill disc runs
@Jesyak
@Jesyak Жыл бұрын
Great video, but damn it's so stereotypical for this genre... I guess that's why it caught on
@TSPage
@TSPage Жыл бұрын
How so? Genuinely curious as I’m always trying to improve.
@Jesyak
@Jesyak Жыл бұрын
@@TSPage I appreciate that attitude and really enjoyed the vid :) Anyways, the editing of the video, including the visuals and transitions, were very similar to other essay-style vids I've seen. The same thing goes for how you read the script; sounds like it blends in exactly with the way others do it. Along with how you structured the video (using different music in the background for each section/topic, and sounding more upbeat/intense with your voice in the parts of the music that match such energy). Especially using Undertale/Classical music because that's what everyone seems to do in documentary-style vids these days. I know you said you're trying to improve, but the video was really good as is. It didn't overstay it's welcome, which I was not expecting for a 10+ minute vid, and it was put together quite well. This style of editing has been proven to work on KZbin, so I'm sure you'll find success sticking with it and only making changes wherever you see fit :) ------------------------------------------------------------------------------------------------ Edit: Linking a few vids that display what I'm talking about... (Similar Essay-Style Speaking) kzbin.info/www/bejne/gYDJp2Z8bLyJfNU&ab_channel=CadJones (Another Similar Speaking Style) kzbin.info/www/bejne/o6bOma2lbrR8gpo&ab_channel=TomO%27Regan Although the speaking in the videos is similar, your editing isn't.
@manwiththeafro
@manwiththeafro Жыл бұрын
blud gave 0 advice on how to improve
@Jesyak
@Jesyak Жыл бұрын
@@manwiththeafro because I'm not sure what he needs, as I said in my comment. This style of video does well on YT, so who am I to judge how to change it?
@persibalmora7346
@persibalmora7346 Жыл бұрын
Save the realm campaign!!!!
@kesilchen
@kesilchen Жыл бұрын
AWESOME VIDEO
@ultrariproach9230
@ultrariproach9230 Жыл бұрын
Fianally i can be nice at the game
@Owlboi
@Owlboi Жыл бұрын
while gatekeeping and the elitist discord meta sucks, its really deca's fault for designing the game in a way that forces players to do this.
@TSPage
@TSPage Жыл бұрын
Yeah, but I also think the majority of the structure that encourages it is older than deca.
@topec1263
@topec1263 Жыл бұрын
although deca did nearly almost kill the game at one point.
@renzobarbosa4718
@renzobarbosa4718 10 ай бұрын
Is more fun, deca fix exalt launcher in crash’s and disconnects
@kithkindeck
@kithkindeck Жыл бұрын
8:30 terrible design. What if I WANT to challenge myself on an under geared PPE? No, the ''beef gate'' nature of the challenge is enough of a deterrent. If you can beat the cazadores behind goodsprings at lvl 2, then you deserve to take the shortcut.
@TSPage
@TSPage Жыл бұрын
Make it a star requirement? Only players with certain stars can bypass the system. The idea is for new players to have a more linear experience because the current new player experience is very bad. However, when they reach let's say 15 stars they no longer have to be restricted like this. Maybe make it to where only beacons are power level restricted. So you can still travel to those areas, but you can't just instantly go there.
@damientorres8988
@damientorres8988 Жыл бұрын
I know it sounds terrible but I e died on so many 8/8’s I wish they’d just sell apples for 5$ I’d buy 😢
@TSPage
@TSPage Жыл бұрын
Level 20 potions are $5… idk about apples lmaooo
@AStorys123-rl5xo
@AStorys123-rl5xo 6 ай бұрын
i stopped played when deca bought realm
@ShinyaTheNinja
@ShinyaTheNinja 6 ай бұрын
youre missing out
@SporianSummit
@SporianSummit 6 ай бұрын
@@ShinyaTheNinja he really aint though, except for the fact that if you wanna do higher tier dungeons you'd better be in a discord server or you aint doing it generally speaking.
@J777ack
@J777ack Жыл бұрын
Great video!!!
@darkrathwheito9818
@darkrathwheito9818 11 ай бұрын
8:50 my opinion is that this would change a lot, recently i saw a guy who popped around 20 public o3's getting nothing but pots when random 0/8's who leeched and just got their SB getting all the loot there was to get, just a letdown isn't it?
@Stewge.
@Stewge. 6 ай бұрын
Still not here...
@TSPage
@TSPage 6 ай бұрын
Yeaaa…. :/
@lukeschmidt6559
@lukeschmidt6559 Жыл бұрын
i absolutely LOVE the fact that they are just copying nilly's realm word for word, honestly i like it because i LOVED rotmg pservers and it sucked when they all got taken down
@TSPage
@TSPage Жыл бұрын
I only played on some of the earlier versions of Nilly’s but idr biomes being implemented like this. What year was that a thing?
@galoomba5559
@galoomba5559 Жыл бұрын
During the Kabam era I only played on Nilly because the vanilla game was unplayable F2P. It'd be nice if pservers made a comeback but it's probably unlikely now that vanilla is actually playable.
@Tandoura
@Tandoura Жыл бұрын
Au server rejoice no more dead realms
@teamxofcha0s61
@teamxofcha0s61 Жыл бұрын
The game is still a rampant mess with a lot of exploiters lol. Also Deca was actually founded on the basis of acquiring realm and revitalizing it (by an ex-employee of Kabam) to lay the foundation for Deca's live service model.
@TSPage
@TSPage Жыл бұрын
True… but some of the stuff from back then was DIFFERENT kinda busted.
@anonimonovids
@anonimonovids Жыл бұрын
At this point RotMG should die and RotMG 2 come out
@benny5195
@benny5195 Жыл бұрын
all the updates just look stolen from ROTF
@jotalface4652
@jotalface4652 11 ай бұрын
didnt like the rework :c
@TheRagingSmurfGaming
@TheRagingSmurfGaming Жыл бұрын
the REAL DOWNFALL for this game was Deca.
@Bienebumsebiene
@Bienebumsebiene Жыл бұрын
Old ROTMG was much better.
@perrytimmerman7771
@perrytimmerman7771 Жыл бұрын
Great video
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