Substance Painter Workflow | Painting a Cabin for Microsoft Flight Simulator

  Рет қаралды 668

Rotornut44

Rotornut44

5 ай бұрын

Some of you asked for it, so here it is. A 2.5 hour long video following my workflow and thought process as I paint a Cabin model in Substance Painter.
This video is not meant to be a tutorial, but hopefully you can take something away from it if you watch it through! Certain parts of the video have been sped up to save time (I shaved nearly a hour off the original recording time).
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[ Useful Substance Painter Tutorials ]
Create a Substance Painter Export Preset for Microsoft Flight Simulator
• Create a Substance Pai...
Reduce your Substance Painter Project Size!
• Reduce your Substance ...
[ PBR Texture Resources ]
polyhaven.com/textures
ambientcg.com/list
3dtextures.me/
substance3d.adobe.com/communi...
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Join me on Twitch!
/ rotornut44
Find me on Twitter!
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Follow me on Instagram!
/ rn44sim
Check out Emerald Scenery Design:
linktr.ee/emeraldscenerydesign
Tags
#msfs2020 #msfs #simulator
Recorded with Streamlabs OBS. Edited in Adobe Premiere CC.
© 2024 Rotornut44. All rights reserved.
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[ Music Credits ]
6 Hours of Metal, No Vocals by Metal Guitar Stuff
• 6 Hours of Metal, No V...
All music used in this video is the intellectual property of it's respective author. Rotornut44 and it's affiliates do not claim copyright on this material in any way.

Пікірлер: 12
@henfre6845
@henfre6845 Ай бұрын
Great video. I really learned a ton of new stuff. Hope you will keep showing us how you make models for the sim.
@Andrewhg1995
@Andrewhg1995 4 ай бұрын
Only took me 4 weeks to get through it, but I finally did! 😂 Somehow along my journey (going back a few years), I missed the bit about shade smooth/split-normals.... It explains a lot and now my test chimney which looked like a mess in sim now looks as it should and so do some other things! That's the first thing I have been able to take from this on the Blender front 🤦‍♂🤦‍♂🤦‍♂ Things are looking a little brighter now that is sorted. SO MUCH TO LEARN!
@McMogwai21
@McMogwai21 5 ай бұрын
Thank you for the very informative video. I am very enthusiastic and would be happy to see more content in this direction. Perhaps a suggestion: Projected meshes (with ground markings)? I have not yet understood how to implement this in Blender. Best regards from Germany!
@Artendo100
@Artendo100 5 ай бұрын
Thank you for the Video and for the deeper look inside development!
@AdelHaiba78
@AdelHaiba78 5 ай бұрын
This is a great looking cabin.
@redfisher5378
@redfisher5378 5 ай бұрын
I'm curious to see how you'd add drips, rust, ETC. to specific areas.
@none53
@none53 5 ай бұрын
Can you make a video on how to put them in the sim? and release it as a final product
@Rotornut44
@Rotornut44 5 ай бұрын
I'll look at continuing that process in the future
@vinilium
@vinilium 5 ай бұрын
thanks for this vid! are you going to join all these multiple objects before exporting to msfs?
@Rotornut44
@Rotornut44 5 ай бұрын
I'm considering doing a video on this, optimization, and exporting in a future video. Just need to figure out how I want to present a few things first. But the immediate answer, yes! I'll duplicate the collection and rename it whatever_export. Usually all parts get joined together, run a merge by distance with default settings, smooth shading applied again, then apply split normals data with usually around a 50 degree angle (depending, of course). Never leave the parts loose unless they need to be, and usually that's just if you have used Vertex Paint on the parts (but vertex paint can be joined as one if you have multiple).
@vinilium
@vinilium 5 ай бұрын
@@Rotornut44 Thanks! Looking forward to the video.
@machnumber
@machnumber Ай бұрын
@@Rotornut44 That would be extremely helpful, when you say optimization, are you talking about LODs, minSize etc. too ?
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