Building Cleetus McFarland's Airstrip for Microsoft Flight Simulator | Myakka Head, Florida

  Рет қаралды 3,301

Rotornut44

Rotornut44

Ай бұрын

Let's talk a bit about my current project for Microsoft Flight Simulator. Filled with 7 AM enthusiasm, I'll give you the grand tour of a few hangars, talk about what I'm doing that's new, and contemplate the ethics of bringing stuff to Xbox that is free on PC.
In all seriousness, this is just a bit of a check-in. I have been really quiet since my last project release and although I don't feel like I have done a lot, I want everyone to know that I took a bit of a detour down to Florida and am currently working on a passion project.
Myakka Head airport (now amended: Bald Eagle Airfield) was recently bought by KZbinr, Cleetus McFarland, and seeing that video series has enticed me to circle back to a project I started and never completed back in FSX. This is a bit of a first look into how progress is coming along at the airstrip.
Mind you, this is very much a work in progress, and the airstrip is nowhere near complete.
------------------------
[ Featured Addons ]
Myakka Head by Emerald Scenery Design - A Work In Progress
forums.flightsimulator.com/t/...
Ant's Airplanes Tiger Moth
www.antsairplanes.com/msfstig...
CowanSim 500E
cowansim.com/changelog-msfs-5...
------------------------
[ Emerald Scenery Design ]
Join the Discord!
/ discord
Visit the Website and check out my previous projects!
emeraldscenerydesign.com/
Social media & everything else:
linktr.ee/emeraldscenerydesign
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[ Tags ]
#msfs2020 #msfs #simulator
Recorded with Streamlabs OBS. Edited in Adobe Premiere CC.
© 2024 Rotornut44. All rights reserved.
------------------------
[ Music Credits ]
Music from #InAudio: inaudio.org/
Infraction - Dark Western
Infraction - Distance
All music used in this video is the intellectual property of it's respective author. Rotornut44 and it's affiliates do not claim copyright on this material in any way.

Пікірлер: 28
@aussiecoffeebean
@aussiecoffeebean Ай бұрын
Thankyou Rotornut44 for your video and commitment to high quality MSFS scenery. Really great insight into scenery development. Appreciate you taking us behind the scenes to look at your amazing work. Keep that passion burning!
@itshayden5443
@itshayden5443 Ай бұрын
Wow mate, you did such a good job
@cg_justin_5327
@cg_justin_5327 Ай бұрын
I'm sure Larry loves it
@brandonh3763
@brandonh3763 Ай бұрын
This is amazing, awesome work
@Andrewhg1995
@Andrewhg1995 Ай бұрын
I agree, any scenery development is good scenery development, usually 🤔 If it wasn't for competition or people being inspired by others to have a go, learn, create and improve their own scenery, there wouldn't be much of a scenery development community! It's great that you are doing a project that you enjoy... I feel like that is the key to being productive at most things!
@Rotornut44
@Rotornut44 Ай бұрын
Doing a project I enjoy is the only way for me to complete them to a standard I can be proud of
@Spartan536
@Spartan536 Ай бұрын
I fly out near this airport all the time for flight training, nice work on the scenery!
@Rotornut44
@Rotornut44 Ай бұрын
Thank you! It must be a nice area to fly with the less congested airspace! I worked on mine up here around Pensacola, Hurlburt, and Eglin and it felt like jumping right into the fire until I got the hang of the airspace and comms. haha I haven't finished my cert yet, but hope to eventually. I always get right up to solo and then something happens and I have to stop. One day here I'll get my ducks in a row...
@greenranger2764
@greenranger2764 Ай бұрын
This is AWESOME!
@JayWeldy
@JayWeldy Ай бұрын
Of that's just outstanding!
@cchimps
@cchimps Ай бұрын
Careful, Cleetus said no unauthorized landings!
@ARK-vj9td
@ARK-vj9td Ай бұрын
Hell yeah, brother! It’s beautiful! It’s a pity I’m an Xbox user…
@Rotornut44
@Rotornut44 Ай бұрын
It will be coming to Xbox. That’s been the plan from the start!
@crazydjchile
@crazydjchile Ай бұрын
Hello from Chile. City: Villarrica. 20 kilometers away from the Villarrica volcano. Private pilot. Aviation and simulators enthusiast. - Internet is awesome...and so is this. - I would pay to have this scenery, your work is amazing. - I listened very carefully to what you said So do it for the airport, but help us be there virtually. I discovered Cleetus 2 years ago, and like; Trent Palmer, Jimmy´s world, Flywithkay, Flight Chops, Stevie Trisemberg and many others, Cleetus is the real deal when it comes to aviation, and everything else, 100% passion. - It would be incredible to have a scenery as close to the development of the airport as possible, (the abandoned metal beams for the hangar,...so cool). - I use Simulators to practice as a pilot. I am not a gamer, so I don´t get the tech part. But I don´t have a beast computer, so i hope it runs. This would be so amazing and fun for the flightSim/Aviation community. Get i touch with Cleetus brother, great things could come out, great guy! - I´m 54, internet is awesome, In this case KZbin. I will check out your channel! I feel like a kid....And now like Mike Paty would say, BACK TO WORK! Adios y saludos desde Chile!!!
@Rotornut44
@Rotornut44 Ай бұрын
Hello! Thanks for checking out my project! I'd love for Cleetus to see this airstrip - maybe once it's a little further along! The abandoned frames are definitely one of my favorites. I know they are probably fairly useless now, but they definitely add some character to the environment of the airstrip! Putting optimization first on this project, I'm hoping that it will run good on any system within spec. We will definitely see once I start the Xbox testing phase! If it survives Xbox testing, it will survive anything! haha Back to work!
@tabletopandroid
@tabletopandroid Ай бұрын
Burnout, I head yah. Glad you're back on the wagon doing the lord's work with scenery development. LOL. I'm curious about timestamp 18:00 where you showed the inside of the hangar. How did you get a rough schematic of that building? I'm new to scenery development and I'm using a combination of Google Earth, Maps, and Google Image Searches to find anything I can about the buildings. Love the insight into development. I'm eating it up!
@Rotornut44
@Rotornut44 Ай бұрын
I'll use Bing or Google Maps for the rough width and depth. Consider if there is a soffit or anything and guesstimate any reduction for that. Height I will use photos for if possible. If I can't get a good head-on or side-on shot to build off of perspective, I'll look for things on the building, such as a door or anything I know there is a standard size for. In the case of this hangar, I have a handful of useful photos that I was able to build things off of perspective wise. I guessed the size of the i-beams and then pulled real standard sizes, modeled and compared them with the photos to see what size was closest. Then it's just a matter of making adjustments until everything fits together.
@Manny32V
@Manny32V Ай бұрын
Need Consulas new paint scheme
@Rotornut44
@Rotornut44 Ай бұрын
I saw someone had done that and Garrett had shown it off in his last paint video. Did that ever get released? Would be cool to pick one up for the CowanSim bird.
@PTRRanger951
@PTRRanger951 Ай бұрын
Wait? So you were already designing the airstrip long before it was even on Garret’s radar? What are the odds?
@Rotornut44
@Rotornut44 Ай бұрын
Yep. I started on the original FSX project in 2014. I wish I could remember what drew me to the airport in the first place, but 10 years later, it's hard to remember! I've had a few I started or looked at over the years show up in videos, but never has one actually been purchased by a channel I follow. So, it's a first in that regard.
@henfre6845
@henfre6845 Ай бұрын
Thank you for the video Rotornut44. I would really like to see how you make the hangar models using the tiling textures method. Like how do you add the dirt and the grime on top of these textures?
@Rotornut44
@Rotornut44 Ай бұрын
Maybe something I can cover in a future video, though I want to get a better understanding of a few things before I think about teaching it. Dirt is currently just done as it's own tiling texture, then it gets plugged into the main texture material's detail texture albedo channel. There is a value under the material settings to affect how much it gets tiled compared to the main texture, so I can scale that detail tiling up or down without affecting the base texture's scale. I can then also use the vertex paint alpha channel to affect the opacity of the dirt layer.
@henfre6845
@henfre6845 Ай бұрын
@@Rotornut44 You are not using dirt texture on the detail roughness (Occlusion/Roughness/Metal) channel? Looked like the metal beams had some sort of grunge to them and not from an albedo.. Thank you for your answer and I look forward to following your channel in the future. Have a great day :)
@Rotornut44
@Rotornut44 Ай бұрын
@@henfre6845 Just detail Albedo right now. Detail texture blending is a bit tricky and I haven't figured out the detail COMP just yet. Still on my "try again" list for this project. When I tried it initially on these models, I could never get it to show through. Only the base COMP would display. Requires further research...
@paulmooney1655
@paulmooney1655 17 күн бұрын
I don't think you have to worry about customers preferring the Orbx version over yours. I recently bought Eddsfield by the same developer and I have to say it is the worst optimised scenery I've ever used. I emailed the dev a couple of times with no reply, so I taught myself some basic Developer Mode and used exclusion rectangles to delete stuff till I eventually found the culprit. I'm a big fan of your work. I live in the UK and have lots of airfields, including Burning Blue Designs, but nothing quite compares to Forwood Farm. Please, please do some more UK strips..there are some lovely airfields in picturesque locations just begging to be modeled.
@JustDave84
@JustDave84 16 күн бұрын
Must be you, I have no issues with eddsfield. And they have a discord, so it shouldn't be too hard to contact them. Or you could always contact orbx. I doubt they ignore emails.
@paulmooney1655
@paulmooney1655 16 күн бұрын
@@JustDave84 If you're someone who can tolerate a reduction from 50 FPS to 20 FPS, then you may indeed have no issues. I have hundreds of airports and none behaves like this. As to support, Orbx directs you to the dev's site and they are unresponsive.
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