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How To Dodge PERFECT Aim (In Armored Core 6)

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Royal Skies

Royal Skies

Күн бұрын

Here's how to dodge fire when the enemy has perfect FCS aim in Armored Core 6-!!
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Пікірлер: 234
@TheRoyalSkies
@TheRoyalSkies 11 ай бұрын
Just some quick clarification - "OnTarget" Lock does actually exist AC traditionally. There's a "Pre-Lock" and "Locked" state. Pre-Lock usually happens as soon the enemy enters your field of view for the first time. During "Pre-Lock" it behaves the way you would expect in an "OnTarget" system. But, after a few seconds, the FCS will transition from "Pre-Lock" > "Locked". How long it takes for it to transition from "Pre-Locked" > "Locked" is determined by your FCS. Once it's "Locked", now you're AC will aim with "OnIntercept" instead. For the purpose of the video, I'm assuming your enemy has you in their ideal range for their preferred FCS and is "Locked" on. We will talk about the "Pre-Lock" state and go into how firearm-specialization and recoil have been changed for aiming in the next video. For now though, this is how you would dodge a traditional "Locked" FCS system in Armored Core - - If you'd like to hear a more in-depth explanation on how exactly the lock-system work in AC - You can watch my tutorial on "How To Hit Everything!" here: kzbin.info/www/bejne/hZqpc4lmd5h0aqc Hope this helps :)
@wolfiewoo3371
@wolfiewoo3371 11 ай бұрын
Funny thing is you actually see 617 zig-zaging before he slams into Cataphract in the story trailer
@matthewalexanderpugar3719
@matthewalexanderpugar3719 11 ай бұрын
fax
@biggierocc1935
@biggierocc1935 11 ай бұрын
From my theory, circle strafing should also work on ground against Tetrapods hovering directly above you, with the obvious disadvantage that you are still on the ground and are more vulnerable to Songbirds/Earshot
@kamiya4700
@kamiya4700 11 ай бұрын
Missiles most likely work too as hovering tetrapod is quite slow
@senhara
@senhara 11 ай бұрын
You need to use QB Grounded ACs suffer from very heavy inertia, think of third gen shifting directions. Quad ACs when hovering have ZERO inertia, so their aim on you will be accurate enough to slap you, but yours on them will be bad.
@easy6427
@easy6427 11 ай бұрын
Basically the key to hitting shots is to make sure your AC is facing ahead of whichever direction the target is moving. Leading the target matters, you can't lead a target if you are behind or on their path of movement. Once you conceptually get this, you will find you hit, and get hit less, quite a bit more often.
@Taolan8472
@Taolan8472 11 ай бұрын
@@senhara Tetrapod ACs still have inertia when flying, they just have less.
@kaimamoonfury1335
@kaimamoonfury1335 11 ай бұрын
Time your dodges late and keep shooting, if they are above you, they limit their own angles as well. You have to pay attention and be patient, and most importantly, stop using lock on. If you can pilot the mech without it, you can optimize your QB inputs and setup clean angles
@BrokenSallet
@BrokenSallet 11 ай бұрын
bunny hopping also make enemy overshoot to the air or ground, but the slow drop speed and slow en recovery in air make it less viable than before.
@bombomos
@bombomos 11 ай бұрын
Its insane how well bunny hop still works
@gjdalupang4219
@gjdalupang4219 11 ай бұрын
the drop speed can be increased by letting go of the sticks when you're using a controller, it somehow turns boost mode off and puts you into a "neutral" position (like on cars) so that you'll drop faster, then when you drop, just move the sticks again. you can stay indefinitely in the air using the coral generators (plus the boost kick maneuver, and abusing shoulder weapon and charged shot recoils [that makes you a bit vulnerable in the air since you won't be able to move unless you're using tetrapod legs/tank legs]), though you'll have to wait for the emergency energy to kick in after energy is fully depleted (do the charge shots/shoulder weapon recoils after emptying energy).
@orangedream267
@orangedream267 11 ай бұрын
Go faster.
@devilboyphantom
@devilboyphantom 11 ай бұрын
I have my main AC- Lobotomy Wasp and I figured out with trial and error that jumping over an enemy to then triple QB over the top of them tends to work
@kayvaaan8926
@kayvaaan8926 11 ай бұрын
Shhhh
@StrunDoNhor
@StrunDoNhor 11 ай бұрын
As someone who was immediately drawn to hyper-mobile chicken legs, I feel extremely validated watching this.
@osakanone
@osakanone 11 ай бұрын
Rewatching with a friend to explain. We both realized, the way you demo'd the dodging here is a phenomenal way of demonstrating the evasive patterns. I think, a "fixed and shooting" method from an enemy perspective would work really well to tutorialize the weaknesses of pursuit over target. The way you explain my buddy thinks, is reminiscent of those old WWII "here's how you do gunnery defending a bomber" videos. Feels like something that with a bit of tweaking could be rolled into a tutorial cutscene that contains story, like a character teaching you how to do something in a game or something. Real character building potential in a tutorial wasn't something either of us had considered either previously. Hope you're having a fantastic day.
@dustinnabil798
@dustinnabil798 11 ай бұрын
Michigan teaching you how to dodge sounds nice
@phylippezimmermannpaquin2062
@phylippezimmermannpaquin2062 11 ай бұрын
Oh hey bun mum, i was about to send you this video
@curtisbrown547
@curtisbrown547 10 ай бұрын
Private snafu teaches you how to utilize your AC
@litrim1285
@litrim1285 8 ай бұрын
Dodging with a mecha like bobbing and weaving in boxing. This is amazing! Thank you for this!
@belldrop7365
@belldrop7365 11 ай бұрын
Reminds me of that one episode in gundam stadust memory that mentioned how experienced pilots dodges the main characters' one hit kill weapons. It's also by fooling the FCS. Ironic that it's the gundam players who're coming in and getting bamboozled by it.
@osakanone
@osakanone 11 ай бұрын
Its funny you should mention this: Stardust Memories scene where the Gundam isn't setup properly for space made a lot of 6dof stuff click for me in game design.
@commondog3956
@commondog3956 11 ай бұрын
Its funny, I'm an AC vet and I could never put this analysis into words myself but I know it to be objectively true according to my own understanding and experience.
@popecosh307
@popecosh307 7 ай бұрын
Same. as he’s explaining I’m thinking oh!!! That’s why I do that
@W34RD07
@W34RD07 10 ай бұрын
You tell me the secrets, you dumb it down, you explain it. You made me better in the game even though I am already good at it. At least I think so. Thank you for these videos!
@blakehiggins5746
@blakehiggins5746 11 ай бұрын
Its been so long since I've played an AC, though I've played them all. I'm 34 now, and the last time I played I was like #3 on the NA leaderboard in 1v1. It was SO hard to figure this out again after not playing. Took a ton of hours, and watching this first would have reminded me of everything. Really appreciate this post.
@rpamungkas13
@rpamungkas13 11 ай бұрын
equipping booster with long QB jet duration can also help you draw circle and fake your velocity.
@matthewhanson498
@matthewhanson498 11 ай бұрын
In the old games me and my brother called this “spiral dodging” of course in the old ones strafe speed wasn’t linked to boost speed or momentum so this was much easier to do haha
@mahwiiiife408
@mahwiiiife408 11 ай бұрын
I always wondered why turning off my boost then turning it back on kinda "pump-faked" the AI lol it turns out I was intuitively adapting to the intercept system. Thanks for the informative vid!
@Rakshael
@Rakshael 11 ай бұрын
All new info for me. Exceptionally educational. Thank you
@vmanog67889
@vmanog67889 11 ай бұрын
I dodge pretty good but knowing the science behind the mechanics helps break the game even more! Gg
@bryanho7376
@bryanho7376 11 ай бұрын
Damn, thanks for the knowledge drop! I am one of those players that came from Gundam games and it makes a lot of sense how the two systems are different. Generally, I've had much more luck dodging in the air, which makes sense from the explanation. This makes the gridwalker thrusters even more appealing lol! With this knowledge in mind, how would you go about improving accuracy besides FCS improvements? Baiting out dodges is one thing, but positioning might be something I'm overlooking(Ex. height advantage). Curious to hear your thoughts on that!
@haircutregrets294
@haircutregrets294 11 ай бұрын
You have the right idea. The key is to use weapons that don't rely on the FCS intercept system to hit your target. Missiles behave more like an "on target" aiming system so proper use of them forces your opponent to move. So you want a combination of both aiming systems to cover for the situation where your opponent swaps between different movements, the one that throws off your FCS and the one that dodges missiles.
@c-sar5395
@c-sar5395 11 ай бұрын
When under heavy fire, twerk. Understood.
@avryduckworth5213
@avryduckworth5213 11 ай бұрын
Been having lots of trouble in pvp, hope these tips help, thanks.
@nicholaskoob2894
@nicholaskoob2894 11 ай бұрын
Way better than I expected. Your explanation and presentation was spot on. I'm going to try to implement these patterns going forward, thank you!
@gingersasquatch94
@gingersasquatch94 10 ай бұрын
This is incredibly helpful for me coming from the souls games where dodging has invincibility frames.
@GREATGAIWAIN
@GREATGAIWAIN 11 ай бұрын
God damn that is so simple but incredible. I am definitely guilty of just floating when out of energy. Thanks for the correction. Gonna have to develop some new habits. Happy lightweight buff day everyone! Down with the Zimmermans!
@imdefinitelynotjesus
@imdefinitelynotjesus 10 ай бұрын
It’s thrilling to see another veteran create such an simplistic yet elegant explanation of dodging. Happy to have found you and I hope you keep up the good work.
@JamalBakari
@JamalBakari 11 ай бұрын
Looking forward to more AC6 inspired UE5 tutorials- We know you wanna!
@shaquiberaihan6212
@shaquiberaihan6212 11 ай бұрын
Pure fucking gold. Put nearly 80 hours into the game, finished all endings, and still didn't figure out these fundamental movement basics. Any advice for coral generators? Once you redline those generators you're pretty much a sitting duck in ranged builds. For me corals only work for my melee builds with light-medium mechs.
@hare75
@hare75 11 ай бұрын
I love how armored core 6 doesn't have cheap dodge like soulslike games, this game forces you to dodge properly
@KABLAMMATS
@KABLAMMATS 11 ай бұрын
You still have to dodge properly on souslike though especially on elden ring, where your enemy has this "intercept mode" if you panic rolling 🤷
@REAPER3fitty
@REAPER3fitty 11 ай бұрын
Cheap? You're fucking dumb haha
@lastboss2418
@lastboss2418 11 ай бұрын
While needle canon will also always hit u cause of latency 🤡
@im_misfar940
@im_misfar940 Ай бұрын
What an absolutely excellent way to demonstrate!!
@thepunishersequence291
@thepunishersequence291 11 ай бұрын
its funny how similar people talking about irl fighting techniques and game techniques sound
@w1mark275
@w1mark275 10 ай бұрын
The next step in FCS is alternating between the AC's intercept and a random position around the target based on its average variance in target intercept. Idk just an idea. I think this could solve the circle problem somewhat, since if they were to move in a perfect circle the averages would point towards the center... I think?
@ethanwashington6789
@ethanwashington6789 10 ай бұрын
while i wouldnt like to see that implemented on ALL fcs, it could definately be interesting to see it amongst more "experimental" fcs types in-game (ie maybe one of the RRI or ADD fcs has the seperate type of tracking) it would definately add some much-needed depth to fcs choice for different builds
@TheJestersDoor
@TheJestersDoor 11 ай бұрын
Dude, how sick would it be if they added downward thrust to the game? Being about to thrust down while airfighting would be crazy.
@hf117j
@hf117j 11 ай бұрын
Tbh, 2 did have a down thrust extension. I would be willing to trade the other ones in 6 for a down thrust
@gryphose1849
@gryphose1849 10 ай бұрын
@@hf117j Honestly, they need to add Extensions into 6. Having extra tactical options is always good, imo.
@alastor8091
@alastor8091 10 ай бұрын
Bosses like Cataphract and Ibis made me wish for a quick down movement. Crazy that we don't have them. Just dropping like a stone works for the most part, but it feels so wrong to just stop all movement.
@018FLP
@018FLP 11 ай бұрын
You're trully a Raven, sir! I am always a dodge guy, so in AC i tended to move in zigzag or circles, but i kinda didn't thought about it in a technical way, but in a "i'm gonna dodge the shit out of this mofo so i blast it when it's recharging", and empirically favored circles because it rocks. Really cool demonstration, btw! Your games are awesome!
@ketherariztegui7413
@ketherariztegui7413 9 ай бұрын
Very interesting, the demonstration really help me to understand your explanation.
@stipzgaming
@stipzgaming 11 ай бұрын
Excellently explained good sir, didn't realize this. while I don't have trouble dodging projectiles I have trouble hitting fast targets especially the flying ones. I'll pay more attention to my trigger finger when enemies start flying in those kind of patterns.
@benjaminreid5339
@benjaminreid5339 11 ай бұрын
Extremely valuable material here in this video and also your other video about targeting was very, very helpful. Thank you, thank you!!
@kevinlavoie8248
@kevinlavoie8248 11 ай бұрын
This actually helped a lot... And Fyi i am an AC vet , played every single game starting with nexus and then forwards and bsckwards. Honestly never cared to dodge more than missles or boost in a circle bsckwards vs certain A.i enemys to get behind them. Ive only ever payed atention to my targeting reticule and trying to stay on top of the enemy not so much trying to dodge everything
@0kills
@0kills 11 ай бұрын
Wow this was amazingly good for my mental health too. Thanks. If i want to plow through my problems, instead of staying grounded, I should fly (find ways to expand my horizons) and keep moving (never getting stuck in a rut). 🎉🎉
@CreativityNull
@CreativityNull 11 ай бұрын
This is why I've always loved RJ legs in the series. If I'm out of energy I still have one easy way to dodge effectively, jumping. That being said, it does leave me a little more vulnerable while I'm falling (and in older games I would try to time it for when I could use energy again so my fall also didnt leave me vulnerable when I hit the ground) but I can still move a little left and right in this game and usually will have the recovery energy kick in well before the fall finishes. Plus in older games it made them have to adjust their aim and reacquire the lock. It's less good in this game since hard lock is a thing (and missile builds just do not care about hard lock downsides) but still useful.
@spikefirechux8453
@spikefirechux8453 11 ай бұрын
Liked, subscribed, shared with a friend… This video just made me better at all shooters. Great content!
@jeanfraga5322
@jeanfraga5322 11 ай бұрын
Awesome video, awesome content dude, wish you a great weekend.
@nmlepage
@nmlepage Ай бұрын
Ugh! This killed me! My favorite thing to do in Armored core 6 was get hit! Now it never happens! Thanks a lot! (Sarcastically sarcastic serious thanks though!)
@exia1984
@exia1984 11 ай бұрын
Wow thank u very much for sharing this tips. I struggled a lot with this game and i have no motivation to play it anymore becoz it was so hard but with this tips i think i will play back AC6. Great job and im your new subscriber. Keep up the good work💪
@xaernt
@xaernt 11 ай бұрын
The diagonal back is my go to in pvp, funny seeing people keeps chasing me makes them an easy target.
@Vaxsysl
@Vaxsysl 11 ай бұрын
Excellent video, showing this to my buddy that's new to the game series.
@NihongoWakannai
@NihongoWakannai 11 ай бұрын
Unfortunately no matter how well I dodge, lasers which clearly missed me by like 50 metres still do damage. OCE life is pain
@rpamungkas13
@rpamungkas13 11 ай бұрын
laser get assisted by latency. that's why I spam laser drone lol.
@KABLAMMATS
@KABLAMMATS 11 ай бұрын
Try Asia, its like rubicon after the fire of raven ending
@divineterabyte5181
@divineterabyte5181 10 ай бұрын
Ive learned that the fig-8 works really well if you use RJ legs and leap over the enemy where the 8 intersects, firing off vp66ls (or other close range) shots whenever they can be placed
@bolshebrik3660
@bolshebrik3660 10 ай бұрын
Ah, I see why I'm so shit now. I usually just strafe in 1 direction, changing direction once in a blue moon to dodge missiles or something, with a lightweight low stability build, wondering why I take so much damage/can't seem to dodge anything. Damn this is so helpful
@benjaminotalora363
@benjaminotalora363 10 ай бұрын
Great vid! I started figuring this out around ng+, but this was a really good breakdown of how to shake off lock on. Kinda why I gravitated to the reverse joint legs, that weird hop you do when boosting on the ground is pretty great for throwing off missiles if you time it right
@matthewturpin6429
@matthewturpin6429 11 ай бұрын
Very nice breakdown!
@TatsukiHashida
@TatsukiHashida 11 ай бұрын
This dude has been playing AC before I was even born, respect
@charcomojado
@charcomojado 11 ай бұрын
Very cool explanation. Thank you RS.
@nealstephenrara5154
@nealstephenrara5154 11 ай бұрын
This is awesome! ❤
@hf117j
@hf117j 11 ай бұрын
Yeah. I kinda figured as much. You've covered defensive. But not offensive. Personally, I prefer to dodge with minimal energy usage. So no quick boosts unless absolutely necessary. Offensive is when you want those quick boosts and assault boost/overboost
@mocalisa9741
@mocalisa9741 11 ай бұрын
As an old time LW user shifted to heavies esp Tetra/Quads. This vid really helped.
@OugiEin
@OugiEin 11 ай бұрын
I have been playing this franchise for over 20 years (AC:AA) and no one has ever actually broke down like this for me. I played armored Core yesterday, for 6 hours after watching this video. I went 12-3. Heres a new subscriber. Keep it up. Here's hoping you keep breaking things down for new players snd vets alike.
@Mirage5892
@Mirage5892 11 ай бұрын
Back in ACFA i would switch to manual override aiming to counter similar techniques. People got annoyed at me using a sniper cannon up close under manual aim
@TheSeth256
@TheSeth256 11 ай бұрын
That's only viable on PC, as manual aiming with a pad may as well not exist in PvP.
@lastboss2418
@lastboss2418 11 ай бұрын
Nice lie 👍 U cant even chat in ac pvp to say they are anoyed with u.. Not to mention how fast acfa is to make manual aiming near to imposible.. The only time this would work is when u vs a noob who spaming saber atk.. Then again u can bait counter with pilebunker for 1shot KO game instead of sniper canon
@Taolan8472
@Taolan8472 11 ай бұрын
@@TheSeth256 Manual aiming with a controller is still very much doable, and from what I've seen of others pad/gyro aiming on the Deck is even better. I should really learn to do gyro aiming.
@Mirage5892
@Mirage5892 11 ай бұрын
@@lastboss2418Voice chat is a thing. Messaging across Xbox live's inbox after the actual match was also a thing. I never stated it was text in match. You're so quick to call someone a liar that you missed very possible alternative solutions.
@smburhan6323
@smburhan6323 11 ай бұрын
GOD DAMN this was God send, amazing!! New to AC never played gundam, more of a souls fan. But loved AC 6 very much. This explanation is Top Notch!! Plus you even explained the mechanics of it Props!!
@zaiwex
@zaiwex 11 ай бұрын
That explains so much. Thanks!
@f1r3hunt3rz5
@f1r3hunt3rz5 6 ай бұрын
It's been so long since I've touched the Armored Core games on the PSP. AC6 targeting is much easier than I remember compared to that, and the gameplay is much faster too. Thanks for the tips brother!
@76_SPZL
@76_SPZL 8 ай бұрын
I was wondering why I was constantly taking rounds to the face. Thanks!
@dsagent
@dsagent 11 ай бұрын
I've been dodging in AC for 20 years and I just now realized I subconsciously dodge in a circle. Also if you see a quad flying try assault boosting.
@fcw2bom
@fcw2bom 8 ай бұрын
After beating the game 3 times it seems I've picked up most of this instinctively. But being explicitly aware of what's going on is probably immensely helpful in the more "bullet hell" moments when your brain tends to panic and fall back on dumb choices like running away in a straight line because it's faster.
@greatestraver
@greatestraver 11 ай бұрын
Oh my god it makes so much sense now
@HeroGetsu
@HeroGetsu 11 ай бұрын
I remember when you showed this during the stream on your birthday
@trashkitty8736
@trashkitty8736 11 ай бұрын
Absolutely fantastic video! though, i was wondering if you could make a tutorial on how to do that kind of aiming system? probably not what your chanel is about, but i too have been trying to make a game with similar mechanics to armored core for a while now.
@MasterChef1957
@MasterChef1957 11 ай бұрын
Hi i would also like to point out getting behind the opponent from above and from either the left or right side works really well for dodging a certain flying coral disaster
@alastor8091
@alastor8091 10 ай бұрын
Seems like something most people just intuit. Dont know where my brain picked up the pattern, but now i understand why i do what i do, hell, that i was doing it in the first place actually.
@dlpheonix
@dlpheonix 11 ай бұрын
Heres hoping the algorithm gives this to all pilots who are trying to learn AC games. Not just 6
@norwardradtke1361
@norwardradtke1361 9 ай бұрын
In boxing they tell you to never retreat straight backwards, always circle off backwards diagonally 😊
@hhhnfryhgf9560
@hhhnfryhgf9560 4 ай бұрын
cool video, I actually learned something
@CodenameMood
@CodenameMood 11 ай бұрын
Nice video!
@ymirRon
@ymirRon 11 ай бұрын
In other words : Dance , dance till the job is done, Ravens!!
@AlexanderFarley
@AlexanderFarley 9 ай бұрын
Useful for the future wars against ChatGPT/Hyper-Altman
@bombomos
@bombomos 11 ай бұрын
Bruh I didnt know you were a baker making all those cakes too. Àlso ive had some good success with the old bunny hopping trick too
@KopperNeoman
@KopperNeoman 11 ай бұрын
-500 ESGs, woman too pretty
@Christopher-eq1rn
@Christopher-eq1rn 11 ай бұрын
this is super helpful, thank you
@tenwholebees
@tenwholebees 11 ай бұрын
I was really good at AC6 PvP when the game first came out. Now KZbinrs like this are giving people tips and I can't win, dammit. This was a joke, I'm very glad people care so much about Armored Core that they're finding every little thing that could help even a little bit. I love this community so much
@DaBallinOne
@DaBallinOne 11 ай бұрын
I been trying to time quickbost and get eating up every time. Thank for the tip bro. Now to give ibis boss fight another try
@Asgardinho
@Asgardinho 11 ай бұрын
perfectly explained nice job
@unai49999
@unai49999 11 ай бұрын
Really helpful thx
@Niever
@Niever 11 ай бұрын
I sort of used some of those techniques during the final bosses etc. Especially if they had blade attacks. I'd move up and back, when I saw the attack coming. I went up and to the side
@littlelw319
@littlelw319 11 ай бұрын
I'd argue EXVS targeting system more of mixed of the two. While "just move" can doge a projectile your opponent throw at you, but in red lock range that's another story. Every projectile in the game has it's own tracking. This said tracking become really high(or absurdly high for some weapon) in a red lock range.
@diredier
@diredier 11 ай бұрын
clarified so much! thank you!
@kyuboxincubox7556
@kyuboxincubox7556 11 ай бұрын
Good to know, might help make some of those big boss attacks like the giant lasers more manageable. That being said... I've used the tank body for basically the entire game. Its kinda too big and slow and heavy to get fly, so I'm almost always on the ground. In the end I've focused on bulking up and firing really big slow explosives at point blank so they don't miss, and hoping I DPS the enemy while face tanking everything. Tank type bodies don't get boosters and I feel like my generator choices are off (pick the one with the most supply and hope for the best) but hey, if it works at works.
@placidsaint1825
@placidsaint1825 11 ай бұрын
Snailteus and his stupid laser attack can go straight to hell for it belongs, that is probably the most aggravating boss next to phase 3 of the last Iguazu/Allmind fight
@beefs0ck911
@beefs0ck911 10 ай бұрын
Absolutely nobody: KZbin subtitles at 2:19 : Norman core
@karnagefails333
@karnagefails333 11 ай бұрын
Thanks for the info dude ✊
@emel6423
@emel6423 10 ай бұрын
Thank you so much!!!
@jasongouffray4202
@jasongouffray4202 11 ай бұрын
Killer. Thank you.
@mysticmarbles
@mysticmarbles 11 ай бұрын
Not the hero we deserved, but the hero we needed.
@hunterjohnson8836
@hunterjohnson8836 11 ай бұрын
Instant sub ty 😊
@ifeelwoozy69
@ifeelwoozy69 9 ай бұрын
this video should come standard during the ac 6 tutorial, super weird of fromsoft to upload it to a youtube channel instead
@osakanone
@osakanone 11 ай бұрын
Great video. One thing: The netcode in 6 favours attacker over defender which is kind of a pain, since it nullifies a lot of the dodging. Its interesting, that attacker/defender damage registration would have such a huge effect: Attacker playing like an FPS, and defender like touhou. Makes me wonder why games don't sometimes switch who gets the hit registration based on some kind of stat players are fighting over during a match to enforce strong/weak positions more intensely. I've never seen that before. Can't be that hard to do, can it?
@wherewiiwentwrong
@wherewiiwentwrong 11 ай бұрын
Actually, it only favors attackers over defenders on standard projectiles. It instead favors defenders when it comes to missles!
@haihuynh8772
@haihuynh8772 11 ай бұрын
@@wherewiiwentwrong It favors attackers on melee attacks too. Missiles are already easier to dodge so not that greater of an advantage.
@hyperfixatedd
@hyperfixatedd 11 ай бұрын
Hard but feasible
@hyperfixatedd
@hyperfixatedd 11 ай бұрын
I mean, feasible by code. By game design.. that will be a mystery until someone does it
@pinip_f_werty1382
@pinip_f_werty1382 11 ай бұрын
LW ace here, I get hit by like 10-15% of enemy fire. Dodging is very doable.
@chrisl8277
@chrisl8277 10 ай бұрын
Gonna change my callsign to now *Raven- 808*
@RayShadow278
@RayShadow278 11 ай бұрын
Hello! Would you happen to have a video explaining how you went about recreating the AC-style lock-on for combat? It's really crazy that you managed to replicated it that well! Particularly interested in the classic AC style of Lockbox combat
@GammabitFilms
@GammabitFilms 11 ай бұрын
wait a sec... why do i have a deja vu looking at this ^^
@MrTortoise44
@MrTortoise44 11 ай бұрын
Thanks!
@biokidd41
@biokidd41 10 ай бұрын
This guy has the secret sauce.
@IAMMASED
@IAMMASED 11 ай бұрын
Great vid tysm
@everettdaly5621
@everettdaly5621 11 ай бұрын
This is why people use WASD to make circles and figure eights in FPS where permitted. It works as well on human brains as it does on not-quite-perfect machines. One of the larger skill gaps in FPS is between the people who know to do this and the people who think an "ideal" human opponent is something like a hitscan bot. Assuming your opponent won't make mistakes is one thing, but assuming they're inhuman is another. The problem with AC is that your momentum is hard to reverse, so you have to use a dash, and you have probably 5 dashes vs someone with 4 weapons. Woohoo you can fake your momentum once and then it's a dps race. And it doesn't even apply to hitscan if they're really locked on and not just trying to lead you (this is the difference between FCS/firearm spec). Dps game.
@observingrogue7652
@observingrogue7652 2 ай бұрын
Me. Cries in Nexus Generation Hoverlegs, and I'm guessing the wheelchair legs, when I finally play AC6.
@observingrogue7652
@observingrogue7652 2 ай бұрын
Its also great you make games with the AC style targeting system. I'd love to play them too.
@jacobmcguire106
@jacobmcguire106 11 ай бұрын
You underestimate the AC6 tracking system. Even going in circles the fcs of the enemy will eventually catch up. You can even notice this against enemies like Cel 240. The true way to break the intercept system is merely changing your speed. Fast changes in momentum are often times better than merely flying like a mosquito. AC6 is actually a very balanced pace of movement. You can play like a cracked adhd candidate, or you can go slower than a stoner on their third joint. Rubicon has a playstyle for everyone.
@ciaranartorias264
@ciaranartorias264 11 ай бұрын
ah yes, the reason my tactics basically ended up as "Boing"
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