all fun and games until the police shows up your door tomorrow...
@tetchyelf59033 жыл бұрын
Uh oh
@TheBakaPotato3 жыл бұрын
Can’t forget about 1:05:30
@danielegorini80583 жыл бұрын
3 and a half hours? I'm in for a treat
@g.a.49783 жыл бұрын
We all are.
@burningcobra683 жыл бұрын
I know
@thomasmurray81433 жыл бұрын
@@g.a.4978 oo
@william_sun3 жыл бұрын
As someone who learned Hunting Horn recently in Iceborne, my issue with Rise's Hunting Horn is not the song mechanic, but what they did with the normal attacks. In previous games, each input would always result in the same attack regardless of where you were in your combo (e.g. forward X+A is always the overhead smash regardless of what the last move you used was), but in Rise, they added combo paths to memorize and also made it so that you can no longer influence the next move in the combo with a directional input. They also removed the standalone hilt stab, which is absolutely unforgivable.
@TaqSoto3 жыл бұрын
Completely agree. I learned HH in iceborne as well and it feels like they've stripped everything that made me play it in the first place. Like HH was calculating, knowing where the monster will be after an attack and figuring out where to strike and how. Now its like just press buttons and you can dominate. I get wanting to simplify it but damn, now it feels like I barely have to try.
@ZeblinHost3 жыл бұрын
No more cutting of tails 😭
@AlexanderFaciane3 жыл бұрын
I’ve been waiting for this podcast. Hearing about MH:Rise from content creators I enjoy listening to is a highlight to my day! Thanks
@goodmorninggent68473 жыл бұрын
I think y’all might forget that an easy way to do MASSIVE mounting damage is to ram one monster into another, this actually makes two mounts pretty consistent.
@ok_plenty57493 жыл бұрын
Rurikhan!!!!! I have news in the demo. If you go to quest info you can find the Locale Information. It states the there are no outbreaks and no upsurges. This is very exciting information that the possible return of outbreak monsters are back and brings a lot of what if's for what's to come.
@jewmanji62663 жыл бұрын
I believe the outbreaks are referring to small monsters like in moga woods in tri
@poogstaman60753 жыл бұрын
Maybe it has something to do with the rampage
@yods033 жыл бұрын
definitely the rampage
@PopCultureFan_3 жыл бұрын
I was tinkering around with all the menues and stuff ( First mh game). and i saw that, wasnt sure what it was used for but it seems like it'll be useful. It reminded me of the news tho lol. Outbreaks of Covid...
@PopCultureFan_3 жыл бұрын
@@jewmanji6266 This is my first ever monster hunter game & im loving it so far, its my kind of thing & i wouldnt know any better bc I've never played any MH game previously
@joshmay29443 жыл бұрын
Just listened to the whole thing and loved every minute of it! Excellent content, and @Rurikhan you could’ve easily slipped a couple more ads in there without being intrusive. Only two ad breaks for 3.5 hours of content... you’re too good to us dude and you deserve to make that money!
@rurikhan3 жыл бұрын
The main reason I even use midroll ads is because youtube ranks videos that use them higher. And I think this video actually has like 6, but I group them 2 at a time, so you have less interruptions, but they are slightly longer.
@greenhillmario3 жыл бұрын
I miss the gigginox coffin hh from 3u, it was just atmospheric bells iirc Also just give us bagpipes, please give us bagpipes
@MalevolentJoe3 жыл бұрын
Wasn't it people screaming? Or I'm confusing it and thinking both Baleful and normal had people screaming. I loved the agony screaming sounds.
@greenhillmario3 жыл бұрын
@@MalevolentJoe I mean Aren’t the screams of agony from a coffin the perfect atmospheric sound for hunting
@MalevolentJoe3 жыл бұрын
@@greenhillmario Ye got me there!
@arjunaadjinna3 жыл бұрын
Haha they had bagpipes in MHGU as a hunting horn weapon. Is that what you mean?
@tammywacha3 жыл бұрын
I guess the HH trips will really help to deter LS users from tripping at the head. At least now the weapon that trips at the head... is one that belongs at the head.
@Kemzter3 жыл бұрын
I still hope we get flinch free back since 1 hunter only attacking the weakspot is a huge dps loss
@tammywacha3 жыл бұрын
@@Kemzter Damn if I respond to this with my unfiltered opinion I'm gonna get flashbacks to arguing with mindless DPS slave LS mains who targeted the head no matter the circumstances. Long story short I'm on the side of fun.
@Kemzter3 жыл бұрын
@@tammywacha yeah i get where you're coming from.. back in gen, i get the head since i use CB and it has stun if you use impact so my LS friends know that i get to attack the head, plus their job is to cut tails.. we got teamwork back then.. however playing with randoms in GU.. randoms act as if we got flinch free there.. it's so annoying
@TaqSoto3 жыл бұрын
If I get tripped at the head with my hammer I'm launching EVERYBODY. Unfortunately I don't think our uppercut works on other people anymore at least in the demo. Tried to launch some annoying Trip swords and insect glaives but it didn't work. I probably just missed idk. I hope it's not gone.
@tammywacha3 жыл бұрын
@@TaqSoto Yeah I haven't played Hammer online so I don't have that experience, but HH used to be able to launch people before World.
@dartheastman15993 жыл бұрын
Listening to these two talk monster hunter is just so chill you can tell they are so passionate about the topic. Really enjoy these podcasts so much 👍
@shon9113 жыл бұрын
These are by far my favorite videos in a loooong time. I hope you guys continue to do this once in a while ongoing. It's so great to hear you feed off of each other's passion for the game.
@TubeYouDSilvy3 жыл бұрын
Dudes ... the HBG silk bind block is amazing - you can use it on roars or even Mizu bubbles ... likewise, the SwitchAxe silk move goes thru roars. It’s nasty. Food for thought. Loving the new variety these moves add.
@KitsuLeif3 жыл бұрын
Can semi-confirm the internal mounting timer. When I fought in the demo, Great Izuchi was slapped by another monster and was able to be mounted. I did and after that, left it alone to concentrate on the actual target. After a while, the Great Izuchi and my target meet again, Izuchi is immediately slapped again and was ready to be mounted another time.
@dujeanhickling613 жыл бұрын
So i was not the only one who noticed that.
@clockwork2043 жыл бұрын
I wonder if it's actually turf war related. When another monster comes into the area, the current monster you're fighting suddenly breaks away and confronts the new one, like it's a scripted thing. Maybe it's placeholder or "default" turf war, and the loser becomes mountable. I think the trailer kind of suggests it too, with the last bit with Magnamalo vs Rathalos, but who knows Because if it's a timer... why does it take too long to mount the monster you're fighting? And I actually had Great Izuchi mountable twice pretty quickly. First when I ran by Rathian, then just a few minutes after when I switched to Mizu.
@azure46223 жыл бұрын
@@clockwork204 I'm not sure but i think the little fight they do is a turf war
@clockwork2043 жыл бұрын
@@azure4622 Yeah, like I said... I wonder if it's just a placeholder, and that it will be changed / implemented in the full game. Or maybe it's how turf war happens for monsters without the special animation.
@gleipnirrr3 жыл бұрын
@@clockwork204 according to the trailers so far, it's definitely a system for monsters with no special interactions.
@YaoBao13 жыл бұрын
Listening to your guys' discussions and impressions of some of them weapons I haven't tried out in the demo yet really has me excited to try them out! As always thanks for a really entertaining and informative podcast!
@b.b.47923 жыл бұрын
Great one! Still feels unreal to have a podcast with those two. Please keep it up!
@elijahkeay39063 жыл бұрын
Before the demo I guessed that every weapon would have 3-4 moves based around specific templates, to match the two sheathed silkbind movements. A jump directly upwards, a pull forwards, some kind of returning move in the form of a silkbind, and a brand new move (usually a counter.) All of the missing moves seem to fall within this template too so we can have an idea of what to potentially expect. (I could be way off too but this seems to make a lot of sense)
@Dillon_J3 жыл бұрын
The wirebug gap closer for the lance is insane. Basically gives full uptime especially in coop when the monster is running around like crazy and since it can be a block gap closer or an attack, its a lance charge but faster. The reason people dodge for lance is to reset the pokes faster and its less risky than starting a counter attack to reset since missing a counter leaves you more vulnerable longer if you dont actually counter a monster with it. Along with this, it puts you back into position since you move slightly with a triple poke.
@alsaiduq43633 жыл бұрын
59:46 The silkbind moves all have different cooldowns. Some have short, medium and long cooldown, DBs counter has short cooldown for example..
@stripedrajang35713 жыл бұрын
I thought I was the only one that noticed. When sheathed, most of the wirebug moves are fast cooldowns. And the weapon drawn wirebug moves seem to have longer cooldowns.
@KidDynamite223 жыл бұрын
The Fight Club 🧼 reference was pure gold
@grenm93 жыл бұрын
I'm really happy how long this is today, also I love hearing these discussions about the weapons you guys are having, I'm happy you guys are doing this podcast
@NovaBushido3 жыл бұрын
I think the issue with too much happening is partially due to the palimutes and palicoes but also people are used to having flinch res etc from end game of World. I still remember World, GU and 3U being like that alot, as a lance player getting knocked over alot haha, but maybe they can do more to fix that issue. Also my thoughts on the demo are 10/10, never had this much fun on a demo before, something about Rise makes me feel like I'm playing MH for the first time again back on Tri. Can't wait to get the full game.
@Duppy09063 жыл бұрын
Ruri and Gaiji: the monsters in the trailer look really cool Great Baggi: Am I a joke to you
@MrGabrielLagg3 жыл бұрын
This is probably my favorite podcast atm, keep it up guys i love listening to both of you
@solcam82493 жыл бұрын
I just started watching this but if you had mentioned you guys should do a co-op hunt together.
@TheShootingstarhero3 жыл бұрын
one of em aint getting sleep and they have families too , they live on the opposite sides of the world
@Ghost16-k5n3 жыл бұрын
@@TheShootingstarhero Well if they can do podcasts they can do coop. Just gotta time it well so they're both ok with it
@ArteausArtane3 жыл бұрын
I don’t know about y’all but I feel like weapons in Rise feel a lot more.. accessible. Like in ice borne trying out a new weapon for me made me real nervous especially slower weapons like great sword Lance and GL. To me it felt like I could never use them especially in later mid to end game hunts, but in Rise all of them feel really good and fluid and fun, and I feel like I could really end up using these weapons a lot more later on.
@DraodVideos3 жыл бұрын
Hehehe been waiting for this. Thanks rurikhan. Sheilds up!
@anheiru3 жыл бұрын
Leaving a comment to show support. I absolutely love this podcast
@jellyking30093 жыл бұрын
I love listening to these podcasts while playing the demo and iceborne. Looking forward to trying sns and charge blade in rise as never played them before! Keep up the good work on the podcasts!
@Gjlewin3 жыл бұрын
Can't believe there's still so long to wait... My hype levels are overflowing! Thanks for the awesome episode 👍
@mrcorner12163 жыл бұрын
Regarding the 4 players and Palamute + Palico I think a solution could be to either have the Pals be absent when in combat - Like, you engage with the Arzuros and the Pals back off, then once combat ends the Palicos come in to help heal you up or the Palamutes come in and you can ride them to chase down the monster. That way they'll be in the hunt (and you can show off your cool Pal armor!), but they won't clutter the screen in combat. A second option would be to have the Pals cycle during combat - Like the previous example, but one Pal at a time gets to "tag in", for say about 2 minutes, and then they tag out and another one enters for 2 minutes or so.
@SynysterProjects3 жыл бұрын
Servers dropped for emergency maintenance in the U.S. as well. I wasnt able to download the demo until like 3am the next day. Same thing happened when Joker released for Smash. Just waaaaaaay too many people trying to get into the eShop simultaneously.
@arjunaadjinna3 жыл бұрын
I wish i could add multiple thumbs up on this video. You guys are so knowledgeable about monster hunter. I only put 275 hrs into MHGU and maybe 6hrs into Rise. To know what y'all know, must have been 5 digits or more of play time to truly understand the mechanics. Y'all are legends!
@maxlilico53753 жыл бұрын
was playing hunts with IG while listening to this and i agree with Gaijin SO mcuh. Its so god damn much fun to be dashing around in the air so much. IT EXCELS SO HARD in thin areas. I would get hit by mizu fling back into the air and grab to a wall and instantly start just going ham mid air. I cannot understand at all why people think this weapon is 'dead'
@PixelPhoenix3 жыл бұрын
Ruri makes so many good points about the Longsword and it's exactly how I feel. I also agree in regards to weapon advantages and disadvantages - I like knowing my weapon can't do everything. Once I know it can, that limitation is broken, and the barrier comes down - it almost invalidates every other weapon to me, and I end up moving away from it as a result.
@thatoneguytoad3 жыл бұрын
Before World my main was the DB, which always left me at a disadvantage with monsters like rathalos or seregios due to the DB's pitiful reach. However that always made me adapt, by either using a limited move set that could actually hit it, using items and terrain to my advantage, or by focusing on low hanging parts like the tail.
@KoCoTan3 жыл бұрын
They should not nerf palamute on calling it mid combat, that thing is not instant you have to wait for your dog to come at you and doggo should not be stunned/kockout or got hit while going at you. This is a good option IMO and this is the best thing for blast weapon/charge blade users as they’re weapon loosen their sharpness real fast, and when your in arena where it’s hard to get a safe spot to sharpen this is a good thing.
@mhk69433 жыл бұрын
It's also great for DB, IG, other melee weapons. Long story short, it's amazing and should not go away.
@KoCoTan3 жыл бұрын
@@mhk6943 yes all melee weapons benefits with this feature.
@davidhaley76473 жыл бұрын
"I can swear in this podcast, right?" Savage Gaijin was born.
@umelgaming31773 жыл бұрын
Was watching this and thank God Gaijin mentioned the hammer stance switch to impact crater trick when they were discussing the hammer. Whenever I have seen footage of people playing the hammer or talk about it on the r/MHRise or r/MonsterHunter subreddits everyone just seems to pop off impact crater right away. Even if people know about the charge mechanic increasing its damage they often times skip it because it is faster to just pop it off than to charge first (which means you have more windows to use it). However, the fact that you can swap from blue stance to yellow and instantly be at LVL 3 charge means that an attack that does around 80dmg for the last hit now does 168dmg(x2) instead and still use it in the same approx. time frame. Those numbers come from Mizu on the head if you are wondering. For those wondering why the damage is so different Impact Crater seems to only hit once on the way down uncharged but at LVL 3 hits twice and each hit of impact crater hits does nearly double of the damage it does uncharged (I am specifically talking about the hit when the hammer actually slams into the ground here). When you add that together it is anywhere from 3x-4x more damage on that final hit (the variance comes from the fact that one of the hits might not technically hit the head and doesn't even hit a weak point in general). If you are curious about the LVL 3 Blue Charge version. If you take the time to charge Impact Crater to LVL 3 in the blue charge stance it does 194dmg(x2) but this one is better used when you used it as a punisher when the monster cannot do anything. This is because charging to LVL 3 from scratch can take up a fair amount of time and when you add into that the animation of impact crater will take up even more time the monster could be recovering by the time you're coming down in a lot of scenarios. Essentially the difference between LVL 3 Impact Crater in Yellow and Blue is a maximum of 336dmg (Yellow) vs.384dmg (Blue). Once again that is only the final hits of the attack and if the hits on the way up connect they can go even higher than that. That being said 336 damage is a lot better than the approx. 80 damage that an uncharged variant of the same skill would do and takes only 2secs or so longer to pull off (if that). TLDR; if you are just trying to quickly get off an impact crater in a small window swap over to the yellow stance first since it can triple and potentially quadruple your damage if they make contact and is almost just as fast as just quickly using the silkbind uncharged.
@vsrobojoe8923 жыл бұрын
So hammer is exactly that, the biggest change is that the Power hammer is now a permanent stance. The normal hammer does less damage and KO but is faster than the slower and stronger Power stance
@vsrobojoe8923 жыл бұрын
the changes to hammer is really cool, it adds way more complexity to the hammer with being able to switch stances with tradeoffs. Before hammer in World was just basically always be in Hammer charge and hit the face and that was it.
@rryyddeerr3 жыл бұрын
Oh man that MH3 victory music at the end, what a way to end off a great podcast. That theme is nostalgia overload!
@rurikhan3 жыл бұрын
It is the third fleet podcast :p
@pramsdale3 жыл бұрын
Easily my favourite podcast from my 2 favourite youtubers . Keep it going guys
@insertcleverpunhere7183 жыл бұрын
At 3:06:04 when Ruri mentions Magnamalo having acid reflux I laughed my ass off because I have acid reflux too and "hellfire" is the best term I can use to describe it.
@gmoneyboats5873 жыл бұрын
Whatever way we all decide to hunt, the wire bug feels so damn good for weapon and positioning movement.
@RocRolDis3 жыл бұрын
One function of these demos is to see how these things work out in the wild where people are going to do things the devs never thought of and to have stress tests in the wild.
@solcam82493 жыл бұрын
The one time I forgot to bring my earbuds to work today...
@GsusCrust3 жыл бұрын
Just blast it, your coworkers will like the conversation
@vivid89793 жыл бұрын
F
@BergsArt3 жыл бұрын
Forgot to charge mine for work today dammit
@AysarAburrub3 жыл бұрын
you dont work from home?
@BergsArt3 жыл бұрын
@@AysarAburrub You can't expect Healthcare, Food Service, Delivery, Maintenance jobs to be done at home can you? They have to physically be at work dum dum.
@haruhidaso3 жыл бұрын
I’m coming from P3 to Rise. There’s so much changed that everything is so difficult. So far the Gunlance is feeling good for me.
@moomanchu6083 жыл бұрын
Shepard did the math on the hammer combos btw :) I believe the input buffer is shorter this game.
@my_username_was_already_taken3 жыл бұрын
You guys nailed it that the longsword is TOO good, and I wish capcom would stop sucking that weapon off. It's so easy, there's no trade-off to it, there's no skills that it requires. I think I'm mostly frustrated because any other weapon that has a counter, uses shields, and more often then not they need to spec into guard to be able to even use counters. LS can just counter from the get-go without needing to spec into anything, with higher i-frames, no knockback, no stamina reduction, while a weapon that's literally build around countering, like the lance, has to spec points into guard to be able to even use counters towards mid-late game monsters. That's why 1/5th of the player base uses it, because it's so easy AND good in every possible way with no trade off or weakness and capcom won't stop adding to it, while every other weapon does have some sort of trade off.
@Solfonix3 жыл бұрын
Man I love these so much can’t wait for the next one Thanks rurikhan for all the work you do Happy hunting!
@ungabunga24723 жыл бұрын
HBG is much improved if you ask me. I dig the charge shot
@justsomejojo3 жыл бұрын
I listen to Ruri rant about World Switch Axe and I wonder why I never felt that. And then it hit me - because I barely used Discharge or Zero Sum. My favorite attack of modern SA is by far the wide swing after wild swinge, so I used that for most of world into sword and switch back as needed. Felt like using Valor SA constantly and I loved it. And it staggered monsters like crazy. Now, in Rise, I'm kinda overwhelmed by the extra speed, but man, I'm SO certain I'll play tons of SA and love it again. My first weapon, I'm coming back.
@nimbusws59463 жыл бұрын
As a longsword main, the fact that you can chain iai spirit slashes together even has me wondering if ls does need a nerf xD At the same time though... crit draw builds gonna look even funner xD Also for gunlance... what if the silkbind move that’s not in the demo follows up with a Wyvern’s Fire? It could mean each silkbind move can be followed up with a particular “big move” on the gunlance. The guardpoint for wyrmstake, the slam for full burst, the forward sweep for wyvern’s fire? Idk, just spitballing ideas.
@Gatchu1373 жыл бұрын
I'm pretty sure they're just doing the thing they did in Generations, where you have a selection of silkbind moves to choose from before a quest.
@iamrathercool121213 жыл бұрын
Oh shit! My kinsect guy missing comment got a shout out 😂
@nicholasware4463 жыл бұрын
I think you're right about the internal mount cooldown. I mounted Rathian at the beginning of the hunt just to soften up Izuchi. After I killed Izuchi I picked up some buffs and then I went after Rathian and very quickly got a second mount, it caught me way off guard lol
@UrbanBeatz93 жыл бұрын
The perfect length. Thanks guys 👌🏾
@cls3573 жыл бұрын
The Great Sword in the demo is actually Gos Harag's arm.
@Squallcloud953 жыл бұрын
Extra long episodes are always welcome!!
@markos501003 жыл бұрын
I'm pretty sure that the kinsect in the demo is literally the basic bug that evolves into the other kinsects. Plus the kinsect when you use the recall has to be on the other side of the monster so it hits it on the way back in order to heal you. I was always able to heal myself with it if you throw the kinsect then recall toward the monster jumping over it. Or throwing it out leaving it alone then recalling when the monster starts attacking you.
@samg.yupsal873 жыл бұрын
Been waiting for this ever since the demo dropped 🎉
@SaintAdjacent3 жыл бұрын
Real fire changes color depending on the chemical that initiates the burn. My chemistry professor introduced us to Purple fire, Green fire and even hot pink fire, my memory of the chemical names are gone but you can look it up.
@Robodob03 жыл бұрын
Only 2 hours in, but really enjoying this while at work. I do want to point out another thing for Hunting Horns that make it very good and is almost never given attention to: The Heal. Other weapons may opt to move away to drink a potion, Hunting Horn can still just go on offensive and adjust the type of moves to pull off. And for those who love doing the zR+X a lot, wont even notice some damage they took. It's insanely good.
@xHideousFoxx3 жыл бұрын
love the demo solo, but disappointed with multiplayer since its still kind of a monster mugging rather than playing off your teams strengths and the monsters weaknesses. I want it to be a dance between my teammates and the monster :(
@TheRedScizor3 жыл бұрын
how would they accomplish this, curious to hear your ideas
@The_Babe3 жыл бұрын
Really depends on your team's weapon composition and determing what role you'll fill with said weapons. Unfortunately with the Switch, you can't just join a match and coherently play as a unit due to a lack of voice chat either. Bow, Hunting Horn, and Lance definitely showcase as truly supportive weapons especially with the Bow's Arc Shots and coating, Hunting Horn's buffs and debilitating effects, and then the Lance's ability to tank. Other weapons can fulfill more supportive roles too but those three in particular definitely speak to that position. Anyway! tl;dr basically play what weapons can fill each niche out of four hunters. A support, a tank, and two DPS for the most effective teams.
@kaelbeuk13 жыл бұрын
Barioth is exactly where monsters should be going. Fast, highly learnable, challenging your own mobility, buy still fair. Also goddamn violent-looking.
@amexicancelt80023 жыл бұрын
For Lbg, focus reduces cool down on moves, and special ammo boost increases their damage
@jonathansalazar69213 жыл бұрын
Always awesome when both of you come together, makes the long day of work pass a little faster. Thanks for this guys! \[T]/
@professorcrabcakes65823 жыл бұрын
As an HH main who played it in both world and 4U I think that the HH changes are fine for Rise with its focus on wire bug combos and usability on a portable system. With that said I wouldn't want the Rise HH mechanics to return in the 6th Gen as we currently understand its mechanics.
@BlueNip3 жыл бұрын
Edit: possible spoilers for Rise below so read at your own discretion As far as HH goes apparently you can switch styles. You can determine whether you want to play a more classic HH vs rise HH. Data miner on mh Reddit showed a bunch of stuff which I think would help people not liking the new HH. Also seemed like silk binds can be changed like hunting arts.
@BlueNip3 жыл бұрын
@The Great Cosmic Axolotl sorry I’ll fix it
@gleipnirrr3 жыл бұрын
2:09:00 It's not the only discrepancy between the hunter notes and gameplay. The longsword also mentions that Iai Spirit Slash will go down a level if you don't time it, but it doesn't. it just doesn't deal bonus damage.
@Carnidrome3 жыл бұрын
2:47:30 to be fair, Kushala Daora is that one monster where it not being able to move makes the fight a lot better. Cheesing Kushala is the only good thing stickies allowed for. The less time we spend actually fighting Kushala, especially new world Kushala, the better.
@stevehkng65603 жыл бұрын
Can't get over how cute gaijin's avatar looks
@hanakowolf5783 жыл бұрын
I can't WAIT to see Deviljho's Wyvern Ride attacks! I got SLAMMED by Deviljho's attacks in World and Iceborne, WITH MASTER RANK ARMOR! Now, we can use his ferocious appetite against other monsters!!! 😂🤣 That is, if Deviljho's gets announced.
@clockwork2043 жыл бұрын
Recall Kinsect's not bad IMHO. It's a bit situational, maybe can be called a novelty. But I think it's a much faster way to go aerial, especially when you're up close and personal with the monster. Normal Vault puts you too high up and can waste a lot of time. Silkbind Vault's much better, but I usually overshoot when I'm too close to the monster. For Recall Kinsect, it's like activating aerial attacks at (almost) ground level. And you get s too, so you can make it into something like an "evade-counter into aerial" type of thing. The healing is just icing.
@kaninhunter503 жыл бұрын
I love how Rurikhan smiles when Gaijin does the intro
@imcel89533 жыл бұрын
Rurikhan and Gaijin were like "man LS is soooo good it's almost too good" then moved to SnS which is just as strong to me lol. The weapons in this game are nuts
@SaintAdjacent3 жыл бұрын
A cool taunt for Lance could be to bang your shield like a gong and it has a GP like you said.
@SynysterProjects3 жыл бұрын
Okay, got both agreements and disagreements (or rather corrections) inbound. Firstly, as a LS main for over 600 hours between GU and World, I gotta say the criticism that its "too good" is a very founded claim. At least from a non-LS main's perspective. From a LS main perspective, it's perfection. It's a sublime feeling. It makes me so beyond happy I dont have the words to express. And for the correction, you said that S&S Perfect Rush was different in previous games? Maybe prior to World, but it functions exactly how it did in World.
@rurikhan3 жыл бұрын
Perfect rush was introduced in iceborne. And it is different in Rise because it no longer throws you away, it now finishes with a jump up that can be followed up with more attacks.
@SynysterProjects3 жыл бұрын
@@rurikhan so, yeah. After a ton of toxic ass patronizing elitists telling me how stupid I am and how I should invest more time into learning every single minor detail of the series, I've learned you were right and the specific attack you were talking about, while very similar to the one I WAS referring to (turns out its charge slash/scale slash). So, sorry for the misunderstanding. I wasnt saying you're wrong, I simply didn't understand the difference and it took far too long to get a response I could actually comprehend.
@DashXero3 жыл бұрын
I'm so glad I never stopped manually inputting the backhop. I knew they'd take away the auto-combo-backhop at some point.
@zcurridor_q_r_td6803 жыл бұрын
I will be happy if they sneak in the "to kill a monster, you need a monster" line into the game.
@ayasolaris49713 жыл бұрын
I really feel like timestamps would help here if you wanna jump to your main wep
@Kamikraze3 жыл бұрын
Combining 2 passions for me while I work. Monster Hunter and podcasts!
@fabiolg67193 жыл бұрын
Hey dude I love your videos! Can`t wait to watch your gameplay videos when the game releases!
@Cap_The_Captain3 жыл бұрын
With Insect glaive they removed the Iceborne descending strike and replaced it with a similar silkbind attack so in regards to charge blade I'm imagining theyve done a similar thing where savage axe mode will either be available via silkbind or some other mechanic. Perhaps more weapons are gonma get different playstyles depending upon the type of that weapon you've crafted too, similar to gunlance & HBG with its special ammo types.
@trebla9253 жыл бұрын
I think the sharpening on the palamute won't be to overpowered. While playing solo my palamute disappeared a few times after taking enough damage so it's not always around.
@mhk69433 жыл бұрын
Doesn't actually disappear, they just get stunned at times during fights so you can't call them. You can however manually go to them and ride them when they're stunned.
@Stratelier3 жыл бұрын
I have actually only played the MH RIse demo maybe 4 times, and only hunted Mizutsune once. I farmed it a bit in Generations, and there'll be plenty of time to farm it in Rise when it comes out. I have mixed opinions on the redesign of the Hunting Horn. The songs we have access to in the demo feel too simple (single note for Self-Improvement, _really?)_ but the automatic performances when you attack was absolutely needed (compare that in Stories, your songs played "for free" after assembling the correct notes), and the new attack animations make it look like a completely new weapon. I used the Lance against Mizu in the demo and played it old-world style (no power guard or Silkbind moves). I sometimes miss the power poke finisher from Generations -- though I also like the rhythm of the traditional triple-poke-dodge combo. Personally, I would have loved an option to charge the final poke (like charging the sweep attack, or the counter-thrust when a monster isn't attacking you). And yes, it's easy to forget about the "Guildmaster" in each hub. They're the ones that typically assign your Urgent Quests between ranks (and give you VE Tickets) -- for example: MH3U: Port Tanzia's Guildmaster sits on the counter between the Quest Gal and Arena Gal, and seems to always be a bit tipsy. MH4U: Val Habar's Guildmaster sits to the left of the High-Rank Questatrix. Dundorma's guildmaster is His Immenseness up in the Elder Hall. MHGU: Bherna's Guildmaster is the elderly Wyverian lady sitting in the center of the Hunter's Hub. Then there's the Pub Manager lady onboard the Pub airship. Cha-Cha and Kayamba ... those two have a lot of personality on a hunt with their quirky (and mask-dependent) quips, but they have several practical annoyances in the actual hunt, such as being difficult to identify when they're about to do a dance buff (or more importantly, which dance specifically). How many times have I started quaffing a Mega Potion only for the pair to beat me to it with the healing dance? MH4U and Generations did it better with the Healing Horns that you can hear across the entire zone, so you immediately recognize them as "don't use a potion just yet".
@Robodob03 жыл бұрын
I also remember Valstrax was the advanced demo monster in the MHGU demo. So yeah, it makes seense to predict having them add Magnamalo as the advanced demo monster, but I agree with the thoughts that they should just bring in something else like maybe Tigrex or Barioth since those 2 have been revealed to be in Rise already. I do want the Magnamalo experience to kick my teeth in around a few times til i figure him out in the release version of the game.
@p_weezy82163 жыл бұрын
Now that the Magnamalo demo is out, be careful what you wish for 😂
@javieraguilar26603 жыл бұрын
I’m just glad that some tetsucabra survived my great tetsucabra massacre in gu I was an insect glaive main and the best map to get nectar was the ancient forests so I’d collect my nectar then annihilate a tetsu to end the quest then after a few runs id check the farm for specific ones I needed
@emblemblade92453 жыл бұрын
You monster
@cynicalgold99923 жыл бұрын
Im just hoping some nargacuga's survived my genocide in iceborne. I have almost 200 narga KILLS
@abysschef50783 жыл бұрын
Good stuff, I like the longer podcasts
@Mujii3603 жыл бұрын
Three and a half hours! I'm buckled in and ready to go!! Shields up!
@maxlilico53753 жыл бұрын
one thing i loved to do in iceborne with dual blades was to see how long i could keep my combos and damage up, staying in demon mode with 0 stamina. I can still do that in Rise as long as i be careful with wirebug usage. try it
@tessamarci3 жыл бұрын
I’ve always wanted to like HBG, but never liked the feel of it. But something about Rise’s iteration makes me love it! It feels so good
@robosuit3 жыл бұрын
Oh yeah, so if we got Mizutsune, perhaps Lagiacrus can make a return as well
@TheKampfmaschine3 жыл бұрын
I'm hoping for Palamute race and Wyvern ride arena minigames in Kamura so you don't have to go on quests to do it.
@Golden9103 жыл бұрын
When I hear Gaijin and say he was good with the bow in generations all I can think about is that 1 stream of his where he fought bloodbath Diablos and got chapped with the bow the first round.
@ashenphoenix68693 жыл бұрын
I love the new swaxe. Buuut daaaang im running straight for either focus or power prolonger and then im sure it will feel much better
@realnamesnotgiven61933 жыл бұрын
I'm playing GU , will get Rise later but I love the hype for Rise. Something to work towards.
@andr0zzsenpai3 жыл бұрын
Now this is a good podcast where they talk about the game!
@cls3573 жыл бұрын
I think that the hp and strength of the monsters will be turned up in the actual game. The demo is probably a level for everyone to learn and enjoy; but the monsters in the final game itself and especially online, will be much faster and stronger.
@SirChubblesSteen3 жыл бұрын
Longsword was OP in base World, made more-so in Iceborne and sounds like that trend is continuing. Capcom seems biased.
@MrBroomX3 жыл бұрын
You know why on last episode I was suspicious of you guys knowing something about the game that we didn't know? Because of when Rurikhan said he was sure that Lagiacrus was in the game. You didn't talk about big leviathans being in the game because you already knew Mizu was in, you just talked about Lagiacrus being on. That and Gaijin's voice at the start of the subject made me think "These two know something" lol Now I realize it was because you played the demo before that episode haha
@rurikhan3 жыл бұрын
To be fair somnacamth is kinda like a leviathan.
@banedeath3 жыл бұрын
Woot! I'm gonna listen while I do some village quests in mhfu. At 2:37:07 no siege mode in demo. The x+a combo does a melee attack. Loading the special ammo and firing mini gun style seems to be what siege mode used to be only mobile now. Purely supposition on that last bit. Think I've decided on HBG as my main for this game.
@johnross50983 жыл бұрын
Oh god, it took me like a good hour just for my switch to register that the demo was ready to download. I hope when the game comes out, the servers won't be as slow.